Commit graph

12628 commits

Author SHA1 Message Date
Markus Wick
c12f04eefa Merge pull request #2472 from degasus/master
AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
degasus
bfa61105d5 Common: Update BlockingLoop to only use one atomic.
This merges two atomic<bool> into one atomic<int>.
We did move the bit from one bool to another, now we can use operator--.
2015-05-30 12:58:09 +02:00
degasus
02a3a063c3 Fifo: Extract syncing loop
It's now a new helper function within common.
2015-05-30 12:58:09 +02:00
JosJuice
301218a103 Volume: Use more appropriate types for some returned values
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
JosJuice
9a000f4085 Volume: Mark ReadWiiNames parameter as const
I forgot it when I added the method.
2015-05-29 20:19:11 +02:00
Scott Mansell
7df6982973 Add a dirty flag for arraybases.
Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
2015-05-30 04:39:48 +12:00
Scott Mansell
f57517f1a0 Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
degasus
c4fc141ced OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Tillmann Karras
4943b36259 zfreeze: fix 2-component positions 2015-05-29 13:43:12 +02:00
Scott Mansell
6d916762fb Fix invalid pointer errors in Burnout 2.
Yet another story of games loading weird shit into registers.

For some reason, Burnout 2 would (in rare situations) load invalid
addresses into cp_state.array_bases. What would the real hardware
do in this situation? Who knows, Burnout 2 doesn't actually enable
the vertex array with the invalid address so nothing kinky happens.

But dolphin tries to optimise things and starts using the address
as soon as it is loaded into memory. This causes GetPointer (which is
now much more vocal) to throw an error.

The Fix:  We don't call GetPointer until we are sure the vertex array
has been enabled.
2015-05-29 18:51:17 +12:00
Markus Wick
61c53babf4 Merge pull request #2467 from RisingFog/disc2fix
Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
Ryan Houdek
cdbdff436b Merge pull request #2478 from degasus/fix_prefetching
HiresTexture: Fix prefetching with broken textures
2015-05-29 01:42:48 -04:00
degasus
c69cc91f00 HiresTexture: Fix prefetching with broken textures 2015-05-29 07:31:11 +02:00
Lioncash
0b8372e566 Jit_Util: Make some OpArg parameters const references 2015-05-29 01:13:45 -04:00
Lioncash
e3a6191f02 x64Emitter: Pass some OpArg parameters by const reference
Considering OpArg is a struct, passing by value creates unnecessary copies.
2015-05-29 01:13:29 -04:00
Lioncash
810a04db58 x64Emitter: Remove 'Gen::' namespace prefix from some parameters
The emitter is already within the Gen namespace, so this isn't necessary.
2015-05-29 01:05:09 -04:00
Lioncash
84ed196c14 x64Emitter: Adjust position of reference and pointer indicators
Matches the coding style.
2015-05-29 01:04:45 -04:00
Lioncash
ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
comex
45b07cbdcd Fix determinism issues with Wiimote netplay.
- Change the Wiimote emulation SYSCONF R/W to use the temporary NAND if in use.
- Fix up SysConf API so this actually works.

Kind of a hack.  Like I said, this can be cleaned up when configuration
is synced...
2015-05-28 19:19:00 -04:00
comex
0d257b9e88 Don't randomly generate a serial number in deterministic mode. 2015-05-28 19:14:43 -04:00
comex
138d72313e Add a quick check to ScheduleEvent_Threadsafe to ensure it doesn't happen in deterministic mode. 2015-05-28 19:14:43 -04:00
comex
dc91e8b607 Add a mode to use a dummy Wii NAND.
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.

In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site.  Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
2015-05-28 19:14:42 -04:00
comex
f6c6822f71 The old g_want_determinism check in WiiSockMan missed a few cases. Move to net.cpp.
Specifically, things like GETHOSTBYNAME, GETHOSTID, etc. could be done
without creating a socket, which is what the old check blocked.  Now we
check at the ioctl and ioctlv handlers.  Might be possible to get a bit
more realistic behavior in future by filtering individual ioctls, but it
probably doesn't matter.
2015-05-28 19:14:42 -04:00
comex
3173d4dcbf Disable /dev/usb/hid too. 2015-05-28 19:14:42 -04:00
comex
aae104ccb4 Disable some stuff in IPC_HLE when determinism is required.
This includes net, which is nonsensical to "sync" in netplay/replays
(could have the host do the Wii networking in future though...), and USB
keyboard, which just needs some love to do the same.
2015-05-28 19:14:42 -04:00
comex
a0a80c9a9c Fix CopyDir to not require source and dest paths to end with "/". 2015-05-28 19:14:42 -04:00
comex
a225426510 Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob
  into a regex on all platforms rather than relying on native Windows
  pattern matching on there and a complete hack elsewhere.  It now
  supports recursion out of the box rather than manually expanding
  into a full list of directories in multiple call sites.

  - This adds a GCC >= 4.9 dependency due to older versions having
  outright broken <regex>.  MSVC is fine with it.

- ScanDirectoryTree returns the parent entry rather than filling parts
  of it in via reference.  The count is now stored in the entry like it
  was for subdirectories.

- .glsl file search is now done with DoFileSearch.

- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
  results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
degasus
9a96e3c416 AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
JosJuice
6fb8ce58d6 Honor logging settings at startup
https://code.google.com/p/dolphin-emu/issues/detail?id=7959
2015-05-28 09:28:23 +02:00
Fog
c767813c0c Fix adding additional Disc 2 to certain multi-disc games 2015-05-27 11:08:57 -04:00
Tillmann Karras
285ac34bf3 OGL: use GL_TEXTURE* constants 2015-05-27 15:05:49 +02:00
JosJuice
f1580a4c91 Fix game list name encoding error caused by 4.0-6419 (d7900b4)
The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
Markus Wick
255a8dfdd2 Merge pull request #2465 from lioncash/commandproc
CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Lioncash
1ba3b4e7ac CommandProcessor: Replace volatile usages with atomics
Also remove said variables from being globals.
2015-05-27 03:53:29 -04:00
Markus Wick
3318120632 Merge pull request #2422 from lioncash/core
DSPCore: Make the mailbox registers atomic.
2015-05-27 09:14:41 +02:00
Lioncash
ec03196267 PixelEngine: Replace volatile usages with atomics
Also removes two unused volatile variables.
2015-05-27 02:39:55 -04:00
Markus Wick
a6b327751a Merge pull request #2463 from lioncash/fifo
Fifo: Replace usages of volatile with atomics
2015-05-27 08:03:39 +02:00
Lioncash
5db7d4d1d5 DSPCore: Make the mailbox registers atomic. 2015-05-27 00:58:52 -04:00
Lioncash
4cb55cc427 Fifo: Replace usages of volatile with atomics 2015-05-27 00:42:56 -04:00
Rohit Nirmal
c59bfd2b7f Fix building with PCH disabled. 2015-05-26 22:44:51 -05:00
Matthew Parlane
3135b4f3e4 Merge pull request #2461 from lioncash/barrier
Thread: Remove unused Barrier class
2015-05-27 13:21:14 +10:00
Lioncash
23c11b3f27 Thread: Remove unused Barrier class 2015-05-26 19:25:59 -04:00
Markus Wick
85e706b4ec Merge pull request #2459 from degasus/master
Common: Fix IsTriviallyCopyable macro for GCC 5
2015-05-26 20:13:14 +02:00
degasus
ebad10f2a1 Common: Fix IsTriviallyCopyable macro for GCC 5
Based on quarthex's patch in PR #2440
2015-05-26 19:50:14 +02:00
Tillmann Karras
6ea49da5b9 Jit64: fix ps_sum
It's /always/ the register cache.
2015-05-26 19:00:42 +02:00
skidau
8944e07f84 Merge pull request #2457 from degasus/master
DolphinWX: Drop dead hotkey button.
2015-05-26 23:53:46 +10:00
degasus
b64301d65c DolphinWX: Drop dead hotkey button. 2015-05-26 15:50:15 +02:00
Jules Blok
0b61a0dfc5 Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
2015-05-26 15:39:50 +02:00
Markus Wick
d7900b4423 Merge pull request #2006 from RisingFog/disc2
Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00
Jules Blok
ca7801da44 D3D: Invert initial depth buffer clear. 2015-05-26 15:31:36 +02:00
galop1n
2975e53091 D3D: Depth range inversion.
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
2015-05-26 15:31:31 +02:00
Markus Wick
a6412fb41e Merge pull request #2162 from degasus/prefetch_tex
CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00
Markus Wick
5d3a248811 Merge pull request #2455 from lioncash/fifo
FifoQueue: Use atomics instead of volatile members
2015-05-26 12:26:36 +02:00
Lioncash
de5038849e FifoQueue: Use atomics instead of volatile members 2015-05-26 05:34:47 -04:00
Ryan Houdek
b038b61a29 [ARMv7] Extend the life of the JIT Recompiler.
Until loadstores are fully investigated, let's artificially extend the life of it by disabling all of them.
These instructions break in a very terrible way and eventually all loadstores end up attempting to access memory region (u32)-1.
Disable until someone has enough time to investigate further.
2015-05-25 23:36:28 -05:00
Ryan Houdek
a4a8162fb5 Merge pull request #2188 from JosJuice/dol-cleanup
DOL loader cleanup with std::vector and safety checks
2015-05-25 23:51:40 -04:00
Ryan Houdek
f4625e6383 Merge pull request #2398 from JosJuice/revert-854f6b8
Attempt at fixing issue 8544 (input recording desyncs)
2015-05-25 23:49:56 -04:00
Ryan Houdek
061848457a Merge pull request #2382 from RisingFog/vfwfix
Fix video dumping incorrect lengths for some games in Windows
2015-05-25 23:46:22 -04:00
Ryan Houdek
f706518dc0 Merge pull request #2390 from darkengine-io/new-qt
More miscellaneous Qt fixes
2015-05-25 23:45:21 -04:00
Ryan Houdek
96ef0fce38 Merge pull request #2450 from lioncash/alloc
NetPlayClient: Remove unnecessary array allocation
2015-05-25 23:42:49 -04:00
Ryan Houdek
b0b5f4d10d Merge pull request #2326 from JosJuice/isoproperties-config-block
ISOProperties: Don't block when opening default INI in text editor
2015-05-25 23:42:26 -04:00
Ryan Houdek
5911dd528a Merge pull request #2361 from JosJuice/filesystem-read32
Remove CFileSystemGCWii::Read32
2015-05-25 23:40:28 -04:00
Ryan Houdek
c88d6c804a Merge pull request #2430 from Sonicadvance1/android_panic_handler
[Android] Add support for panic alerts to the JNI.
2015-05-25 23:37:48 -04:00
Ryan Houdek
4ba430951a Merge pull request #2439 from JosJuice/company-from-id
Use an ID-to-name map when volume has no company string
2015-05-25 23:32:55 -04:00
Ryan Houdek
0c31013622 Merge pull request #2453 from rohit-n/call-me-bob
Fix building with PCH disabled.
2015-05-25 23:28:18 -04:00
Ryan Houdek
1d6375b71f Merge pull request #2339 from JosJuice/fix-wii-fst-size
Fix reading Wii FST size
2015-05-25 23:27:25 -04:00
Rohit Nirmal
dbe54e63ed Fix building with PCH disabled. 2015-05-25 22:26:43 -05:00
Ryan Houdek
dad5d8e13d Merge pull request #2357 from degasus/ogl_efb_poke_merge
ogl: efb poke merge
2015-05-25 23:26:39 -04:00
Ryan Houdek
3817dd0f91 Merge pull request #2272 from phire/jitil-floatbug
JitIL: Fix a bug in floatpoint load/store instructions.
2015-05-25 23:17:56 -04:00
Ryan Houdek
d789d8d75f [Android] Add support for panic alerts to the JNI. 2015-05-25 22:13:00 -05:00
Ryan Houdek
7c04c76a26 Merge pull request #2421 from Tilka/jit_stuff
Jit64: fixes + less code
2015-05-25 23:08:24 -04:00
Ryan Houdek
0c5f5c4519 Merge pull request #2394 from Sonicadvance1/android_block_profiling_api
[Android] Block profiling JNI interface
2015-05-25 23:06:37 -04:00
Ryan Houdek
95f9096068 Merge pull request #2396 from Sonicadvance1/fix_racing_cpu_core
Fix a race condition when pausing the CPU core.
2015-05-25 23:06:18 -04:00
Ryan Houdek
99d9161e49 Merge pull request #2429 from Sonicadvance1/aarch64_block_profile
[AArch64] Implement block profiling.
2015-05-25 23:05:54 -04:00
Markus Wick
1fc3c8aa02 Merge pull request #2451 from degasus/master
DSP: Inline DSPControl into DSPState
2015-05-25 15:19:31 +02:00
Ryan Houdek
69963dc4b0 Merge pull request #2274 from degasus/disable_bbox
Disable bbox
2015-05-25 08:46:12 -04:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Tillmann Karras
268f52e054 Add missing license headers 2015-05-25 13:11:47 +02:00
Tillmann Karras
6d9986846c Simplify some more license headers 2015-05-25 13:11:41 +02:00
degasus
dd35f5df94 DSP: Inline DSPControl into DSPState
This was a struct with exactly one element, and
an overloaded constructor which matches the construtor
of this element. So there is no need for this stacked
structur.
2015-05-25 10:56:14 +02:00
degasus
7e127da791 VideoCommon: Warn if bbox is disabled but used 2015-05-25 09:33:34 +02:00
degasus
029912681e VideoCommon: return 0 if bbox is disabled
Through just returning the last written value sounds better, this crashes Paper Mario.
In my opinion, gfx issues are fine on older GPUs, but crashes should not happen.
2015-05-25 09:33:34 +02:00
degasus
6b2a1e57e2 BBox: remove now unreachable SW bbox implementation 2015-05-25 09:33:34 +02:00
degasus
acd074e291 VideoCommon: Make BBox emulation optional 2015-05-25 09:33:34 +02:00
degasus
ac0e304159 Jitregister: fix common-core dependency 2015-05-25 09:33:34 +02:00
Markus Wick
732802ebd0 Merge pull request #2419 from Armada651/clip-control
OGL: Add glClipControl support.
2015-05-25 09:29:43 +02:00
Lioncash
b0075966af NetPlayClient: Remove unnecessary array allocation 2015-05-24 22:53:25 -04:00
JosJuice
d2e6adb045 Use an ID-to-name map when volume has no company string
This is written so that the result of GetCompanyFromID never is cached
(except on Android?). Caching is unnecessary because the string can be
obtained quickly at runtime, and not caching it means that the cache
doesn't have to be invalidated when GetCompanyFromID is edited.
2015-05-24 17:41:53 +02:00
Lioncash
6b30c9710c SoundStream: Devirtualize StartLogAudio and StopLogAudio
These don't rely on anything that might need to be implemented in other SoundStream classes.
2015-05-24 06:10:11 -04:00
Lioncash
07d4dbe657 AudioCommon: Add missing override specifiers
Also removes unnecessary virtual keywords.
2015-05-24 06:10:03 -04:00
Lioncash
4695233c98 SoundStream: Devirtualize GetMixer
Since it's handled by the base class, there's no need to allow overriding.
2015-05-24 05:49:51 -04:00
Lioncash
35ee8a1362 SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
2015-05-24 05:49:41 -04:00
Lioncash
88e1850231 GekkoDisassembler: Fix typecast for the second printf param for mtfsf 2015-05-24 01:54:04 -04:00
Lioncash
612118e8e5 GekkoDisassembler: Fix disassembly of mtfsf's FM field 2015-05-24 01:51:07 -04:00
Lioncash
ac89d00718 DSPCaptureLogger: Add virtual destructor
Silences a warning.
2015-05-24 00:44:49 -04:00
Lioncash
c6088cdf31 Merge pull request #2442 from lioncash/netplay
NetPlayClient: Fix erroneous shifts for reconstructing system time.
2015-05-23 23:22:11 -04:00
Lioncash
1d2b29734a NetPlayClient: Rename time variables to be more self-explanatory 2015-05-23 23:07:52 -04:00
Lioncash
6dd10033d3 NetPlayClient: Fix reassembling of system time from packets
The shifts need to be swapped to correctly reassemble a 64-bit integer.
2015-05-23 23:06:30 -04:00
Lioncash
5c3fecc8e5 DolphinWX: Add missing breaks to a switch in RegisterView
Technically the fallthrough would never happen, as the row numbers correspond to the grid view (which will always be zero or greater). However, it gets rid of compiler warnings on higher warning levels.
2015-05-23 22:16:39 -04:00