Commit graph

676 commits

Author SHA1 Message Date
JosJuice
1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Lioncash
d9eb7c4e80 NANDContentLoader: Add IOFile forward declaration
This would previously fail to compile when included in files that do not
include FileUtil.h due to lack of a type declaration.

This moves the constructor and destructor into the cpp file in order to
satisfy the requirements of unique_ptr construction and deletion. That is,
unique_ptr requires a concrete type at the point of construction and
destruction. If the constructor or destructor is left in the header, then
at the point of construction or destruction, IOFile will still be
considered an incomplete type, as unique_ptr's deleter will still only be
able to see the forward declaration, which it can't use.
2016-10-14 20:27:22 -04:00
shuffle2
cc66f0336f Merge pull request #3963 from JosJuice/banner-loaded-failure
VolumeGC: Set m_banner_loaded when banner loading fails
2016-10-03 06:33:52 -07:00
Mat M
ccfc081697 Merge pull request #4245 from aldelaro5/logs-levels-changes
Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
aldelaro5
f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Lioncash
61b977c914 WiiWad: Make WiiWAD constructor explicit 2016-09-25 18:04:11 -04:00
Lioncash
7de0d51345 WiiWad: Move static implementation details to cpp file
These functions don't actually depend on any state from the class
instance, so they don't really belong in the header, and are just
an implementation detail.
2016-09-25 18:04:04 -04:00
Lioncash
144c23dead Filesystem: Return strings from GetFileName without the const qualifier
This is mostly pointless and can inhibit move construction
2016-09-18 12:56:25 -04:00
Lioncash
5aeedcd27c NANDContentLoader: Remove unnecessary trailing semicolons 2016-09-14 20:12:25 -04:00
Lioncash
b43a26b90c NANDContentLoader: Remove virtual specifier from CNANDContentLoader destructor
This class is marked final, so there's no need to declare it as virtual.
2016-09-14 19:45:52 -04:00
Lioncash
3196bf5392 NANDContentLoader: Specify constructors as explicit where applicable
Prevents implicit conversion.
2016-09-14 19:44:44 -04:00
Lioncash
89c65be703 NANDContentLoader: Delay vector construction until needed in Get()
No need to construct the vector right off the bat.
2016-09-14 19:41:41 -04:00
Lioncash
b1ffa74043 NANDContentLoader: Make CNANDContentData's Get function return by non-const value
const specifiers like this are practically pointless and can inhibit move construction.
2016-09-14 19:15:31 -04:00
EmptyChaos
eccec3c6d3 DiscIO: Fix NAND Memory Leak
CNANDContentData is a base class with a non-virtual destructor so
derived classes don't get destroyed causing them to leak resources.
2016-09-14 15:54:05 +10:00
Léo Lam
c1184957a5 Run clang-format on missed files
`clang-format`s files that lint missed because of the bug. Fortunately,
not much.
2016-08-11 21:14:39 +02:00
JosJuice
0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
Pierre Bourdon
f4d2626d2b Merge pull request #4005 from EmptyChaos/blockcache-bug
SectorReader: Minor cache bias bug
2016-07-13 12:11:19 +02:00
JosJuice
53e7eed28d DiscScrubber: Fix issue 9356 2016-07-11 11:46:15 +02:00
EmptyChaos
9036b9d8e8 SectorReader: Fix cache line bias
Minor bug where SectorReader::GetEmptyCacheLine was biased towards
the first hit.
2016-07-09 02:27:35 +10:00
JosJuice
31226b8503 DiscScrubber: Replace unused blocks with 0x00 instead of 0xFF 2016-07-07 11:51:58 +02:00
JosJuice
202c9d58cd VolumeGC: Set m_banner_loaded when banner loading fails
If banner loading fails once, it will very likely fail again.
Setting m_banner_loaded to true when banner loading fails
prevents LoadBannerFile from wasting time if it's called again.
Banner loading requires loading the file system, which takes a
noticeable amount of time, so this matters.
2016-06-28 18:05:44 +02:00
JosJuice
1878605d77 Undo some comment formatting changes from b5104a7 2016-06-25 18:07:10 +02:00
Rukai
b5104a79f1 GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Pierre Bourdon
c4240692b6 SectorReader: Fix reading the last block of the disc.
Regression from PR #3795.
2016-05-29 18:26:04 +02:00
EmptyChaos
97d570f0c9 DriveReader: Fix View > Show Drives
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.

Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.

SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
BhaaL
a449ef4e11 properly open/close the file to avoid rapid open/close cycles
ES_OPENCONTENT and ES_CLOSECONTENT now call Open and Close respectively,
as the old code did.
2016-03-20 13:10:51 +01:00
BhaaL
8a6d9e1e0b hide the distinction between WAD and File from ES
instead, leave all the management with the NANDContentLoader.

for file data (directly on the NAND), this opens the file on-demand and
returns the requested chunk when asked for it.
for on-the-fly decrypted WAD data, we just keep the decoded buffer in
memory, like we've done before - except that we don't give away any objects
we don't want to.
2016-03-20 13:10:50 +01:00
BhaaL
1e28d06f26 fix some style inconsistencies that drove me nuts 2016-03-20 13:10:47 +01:00
booto
92278886b9 DiscIO: Use specified Wii region for discs 2016-01-15 03:35:10 +08:00
Pierre Bourdon
bff79df363 Merge pull request #3429 from sepalani/debug_vector_fix
Debug Builds: Fixed vector assertion
2016-01-07 00:48:40 +01:00
JosJuice
81466d7fa3 DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
2016-01-05 19:11:58 +01:00
Sepalani
ba794272f5 Debug Builds: Fixed vector assertion 2016-01-03 13:17:26 +01:00
Mathew Maidment
1b69743ba1 Merge pull request #3362 from lioncash/memory
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-22 06:39:12 -05:00
Rohit Nirmal
aaa89d4f73 Silence -Wshadow and -Wmaybe-uninitialized warnings. 2015-12-21 10:06:07 -06:00
Lioncash
cbeb7034eb Volume: Make GetTMD return a vector 2015-12-19 18:00:44 -05:00
Lioncash
c78c54c546 NANDContentLoader/WiiWAD: Get rid of raw delete and new 2015-12-19 17:37:09 -05:00
Markus Wick
c310b3f0e6 Merge pull request #3309 from JosJuice/reload-banner-without-volume
Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Markus Wick
2990df3f59 Merge pull request #3265 from JosJuice/volumedirectory-simplifications
DiscIO: Small VolumeDirectory simplifications
2015-12-15 18:36:49 +01:00
Markus Wick
25a584626f Merge pull request #3127 from JosJuice/read-return
DiscIO: Improve error handling for reading integers
2015-12-15 18:16:40 +01:00
Markus Wick
e4b83d17bf Merge pull request #3270 from JosJuice/more-translations
Mark more strings for translation
2015-12-15 18:13:26 +01:00
JosJuice
cbfab2a754 DiscIO: Improve DiscScrubber::ReadFromVolume error handling 2015-12-14 10:01:38 +01:00
JosJuice
bd67333da9 DiscIO: Improve CBlobBigEndianReader error handling 2015-12-14 09:56:44 +01:00
JosJuice
c01265db34 DiscIO: Unify CBlobBigEndianReader 2015-12-14 09:38:23 +01:00
JosJuice
c7e747d775 DiscIO: Improve IVolume::Read32 error handling
Callers can now check whether reads fail, either by checking the return
value or by setting the buffer to a known bad value and seeing if it stays
untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu,
but not to Boot since it doesn't check any of its other reads either.
2015-12-14 09:38:21 +01:00
Rohit Nirmal
5a7e0aba70 Fix building with PCH disabled. 2015-12-08 16:57:37 -06:00
Lioncash
6295297ab3 DiscIO: Get rid of a few explicit deletes 2015-12-08 04:35:56 -05:00
Lioncash
edbbf493f8 DiscIO: Make factory methods return unique_ptrs
Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.

If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
2015-12-07 05:57:37 -05:00
JosJuice
a0cd753060 Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
2015-12-03 17:29:59 +01:00
JosJuice
f9af58a388 DiscIO: Don't use PlainFileReader in VolumeDirectory
Blobs are not for regular file reading.
2015-11-28 09:18:22 +01:00