Commit graph

28 commits

Author SHA1 Message Date
Pokechu22
1a3d2c3211 Coalesce NOPs 2021-05-07 15:42:25 -07:00
Pokechu22
2ddf2c3ba2 Update and clear the description on each object change
Since the description updating is tied to the selection changing on the detail list, and the detail list is recreated on each object change, behavior was somewhat broken.  Clearing the list changed the current row to zero, but nothing else (particularly m_object_data_offsets) had been updated, so the description was not necessarily correct (this is easier to observe now since the vertex data is at the end, so it's easier to get different lengths of register updates).  Furthermore, subsequent clears did not update the current row since there was no visible selection, so it only changed the description once.  The current row is now always set to zero, which forces an update (and also scrolls the list back to the top).  The presence of FRAME_ROLE and OBJECT_ROLE are also checked so that the description is cleared if no object is selected.
2021-05-07 15:42:22 -07:00
Pokechu22
dbacf68b79 Improve FIFO analyzer search function
- Only one search result is generated per command/line, even if there are multiple matches in that line.
- Pressing enter on the edit field begins a search, just like clicking the begin button.
- The next and previous buttons are disabled until a search is begun.
- The search results are cleared when changing objects or frames.
- The previous button once again works (a regression from the previous commit), and the register updates and graphics data for the correct object are searched.
- currentRow() never returns -1, so checking that is unnecessary (and misleading).
- The 'Invalid search parameters (no object selected)' previously never showed up before because FRAME_ROLE is present if and only if OBJECT_ROLE is present.
2021-05-07 15:42:21 -07:00
Pokechu22
1dc3ff5879 Show register updates before primitive updates
This also shows the register updates for object 0, which were previously not visible(!)
2021-05-07 15:42:20 -07:00
Pokechu22
83f7c41e31 Make the FIFO Player a separate window
This way, it can be focused with the render window behind it, instead of having the main window show up and cover the render window.  This is useful for adjusting the object range, among other things.
2021-05-07 15:42:19 -07:00
Pokechu22
05bd15a928 Clear m_object_data_offsets first and require it before UpdateDescription
It still tries to update the description on clearing, potentially with bad data.
2021-05-07 15:42:19 -07:00
Pokechu22
28b71c65af Fix same object count being used for all frames in the FIFO analyzer
If the number of objects varied, this would result in either missing objects on some frames, or too many objects on some frames; the latter case could cause crashes.  Since it used the current frame to get the count, if the FIFO is started before the FIFO analyzer is opened, then the current frame is effectively random, making it hard to reproduce consistently.

This issue has existed since the FIFO analyzer was implemented for Qt.
2021-05-07 15:42:18 -07:00
Pokechu22
a557230dea Fix crash when attempting to analyze a FIFO after stopping playback 2021-05-07 15:42:18 -07:00
Pokechu22
58333d6feb Make FIFO frame count inclusive
The 'zero frames in the range' check can be removed because now there is always at least 1 frame; of course that might be the same frame over and over again, but that's still useful for e.g. Free Look (and the 1 frame repeating effect already occurred when frame count was exclusive).
2021-05-07 15:42:18 -07:00
Pokechu22
263ca79aae Adjust FIFO player object ranges
A single object can be selected instead of 2 (it was already inclusive internally), and the maximum value is the highest number of objects in any frame (minus 1) to reduce jank when multiple frames are being played back.
2021-05-07 15:42:17 -07:00
Pokechu22
5ebe63b175 Reset the from frame/object to 0 on starting FIFO playback
Now that this is only called when playback actually starts (and not on unpausing), this change makes the experience a bit better (no more missing objects from not having reset the from object after changing FIFOs).
2021-05-07 15:42:17 -07:00
Pokechu22
3436a92ea5 Don't reset the FIFO frame/object limit when unpausing 2021-05-07 15:42:17 -07:00
Pokechu22
df81210e96 Use formatters in GetBPRegInfo; add missing commands
BPMEM_TEV_COLOR_ENV + 6 (0xC6) was missing due to a typo.  BPMEM_BP_MASK (0xFE) does not lend itself well to documentation with the current FIFO analyzer implementation (since it requires remembering the values in BP memory) but still shouldn't be treated as unknown.  BPMEM_TX_SETMODE0_4 and BPMEM_TX_SETMODE1_4 (0xA4-0xAB) were missing entirely.
2021-03-06 19:27:20 -08:00
Pokechu22
2d6ec7457d Add names and descriptions for XF registers to the FIFO analyzer 2021-03-06 19:27:14 -08:00
Pokechu22
953e09428f Add names and descriptions for CP registers to the FIFO analyzer 2021-03-06 19:27:14 -08:00
Pokechu22
d55f9369c7 Use GX_CMD_UNKNOWN_METRICS instead of magic number 0x44 2021-01-11 12:41:04 -08:00
iwubcode
2bb7d207b7 DolphinQt: fix other widgets that use lambdas (capturing this) without setting the receiver 2020-09-12 17:53:17 -05:00
Lioncash
19115c84dd DolphinQt: Use qOverload where applicable
Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00
Lioncash
fef1b84f0a DolphinQt: Replace QStringLiteral with alternatives where applicable
QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.

Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.

While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00
Silent
3529dfd691
Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more. 2019-07-24 00:18:58 +02:00
chargeflux
cd5f42cee0 Qt: Fix add button not releasing 2019-04-22 20:32:01 -04:00
spycrab
70da86f1c3 Qt: Use ModalMessageBox everywhere 2019-03-04 21:53:02 +01:00
spycrab
326e2fb300 Qt/FIFOPlayerWindow: Make message box modal 2019-03-03 16:26:23 +01:00
Filip Gawin
49fe9f5db1 Use empty instead of size 2019-02-13 00:03:49 +01:00
Tillmann Karras
6714159660 FIFOAnalyzer: don't use misleading format strings 2018-11-03 14:37:22 +00:00
Tillmann Karras
09385b9542 FIFOAnalyzer: print BP registers without X suffix 2018-10-08 02:00:25 +01:00
Tillmann Karras
ec4c019a7b FIFOAnalyzer: fix printing of XF registers 2018-10-08 02:00:25 +01:00
spycrab
13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00