Commit graph

14 commits

Author SHA1 Message Date
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Lioncash
ec60027f56 InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Techjar
ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Léo Lam
ab9ece9bca Replace MathUtil::Clamp with std::clamp 2019-05-04 23:12:17 +02:00
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Léo Lam
17ef4c8046 StringUtil: Make SplitString return by value
Simpler usage.
2017-06-11 16:48:20 +02:00
Michael Maltese
3e69d066f5 ControllerInterface: replace Reinitialize with RefreshDevices
The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Léo Lam
788e19f54d ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.

Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
2016-07-14 10:50:53 +02:00
Léo Lam
8678133e87 ControllerInterface: Switch to std::shared_ptr
Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).

Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).

A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
2016-06-25 21:46:39 +02:00
Léo Lam
fd29e5c4cc ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
mathieui
64e2f93f38 [Pipe input] Make the commands locale-unaware
Setting axis values in an automated way should not be locale-aware as
strtod is.
2016-01-20 22:48:22 +01:00
spxtr
4faf958fee Fix some bugs in Pipe input parsing.
If there were two commands in the buffer at once, it would only run the
first because of an error in UpdateInput.

If you sent the command "SET C" it would segfault because of a logic
issue in ParseCommand.
2015-11-03 20:26:23 -08:00
spxtr
d9d6cf8eda GC controller input using named pipes
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
2015-10-24 20:20:03 -07:00