Commit graph

393 commits

Author SHA1 Message Date
skidau
6e99accf06 Merge pull request #1917 from adamdmoss/no-lfe
Remove explicit subwoofer/LFE channel from Pulseaudio and OpenAL
2015-01-23 12:30:48 +11:00
Adam D. Moss
05d2bf6060 Audio: Drop the LFE/subwoofer channel from the decoded surround
DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
2015-01-19 10:24:44 +00:00
Stevoisiak
cb86db7b68 Minor consistency changes
Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
skidau
f7f70f9039 Merge pull request #1847 from adamdmoss/openal-floatfix
OpenAL: Fix volume of sample conversion
2015-01-10 12:16:05 +11:00
skidau
530f894d87 Merge pull request #1845 from adamdmoss/lfe1
Audio: Fix subwoofer output in software 5.1 decoding
2015-01-09 11:59:29 +11:00
skidau
ac33423db5 Merge pull request #1835 from adamdmoss/master
Pulseaudio: Support 5-channel surround, optional in UI
2015-01-09 11:59:02 +11:00
Adam Moss
95c912310d PulseAudio: Support 5.1 surround, optional in UI 2015-01-08 11:10:34 +00:00
Adam Moss
b1c9f56acd Audio: Fix warning in DPL2 subwoofer change 2015-01-08 10:48:30 +00:00
skidau
25c6f6e6a1 Merge pull request #1782 from FL-dolphinemu/master
Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2015-01-08 14:09:18 +11:00
Adam Moss
2c892c7b68 OpenAL: Fix volume of sample conversion 2015-01-07 12:34:02 +00:00
Adam Moss
7580069dea Audio: Fuller subwoofer processing for software 5.1 decode
Code was only using front-left and front-right to calculate bass, but
HRTF code - which this was once based on - uses all five channels and
this sounds fuller.
2015-01-07 11:58:02 +00:00
Adam Moss
f324f3f68f Audio: Fix subwoofer output in software 5.1 decoding
The FIR filter was only using the first sample of each input packet.
2015-01-07 10:24:25 +00:00
Tillmann Karras
6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
FL.dolphinemu
78f8bf7423 Issue 7968: Added keybinds for increasing, decreasing, and muting audio. 2014-12-28 22:03:21 +01:00
comex
b36b55cfcb Upgrade AudioUnit API usage.
weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
comex
aae234c5d7 Fix name conflict between SoundTouch BOOL and ObjC BOOL. 2014-11-25 00:27:13 -05:00
Stevoisiak
b25e1a2eb4 Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
Ryan Houdek
5204acd5ee Fixes OpenSLES's sample rate.
I was statically setting the sample rate to 44.1Khz when we default to run at 48Khz.
This was causing audio to sound much too low.
2014-10-23 11:29:49 -05:00
Ryan Houdek
73512ad38f Fix a race condition in our OpenSL ES audio backend.
After calling enqueue the callback would fire before we had assigned g_mixer a value.
This would cause a fun crash to happen.
2014-10-18 08:32:14 -05:00
skidau
0d1f8527c7 Merge pull request #1297 from RisingFog/audio-dump-during-emulation
Start/Stop Audio Dump During Emulation
2014-10-18 13:16:41 +11:00
Fog
108087bb68 Flipped Wave File Channels
This change was done because with the previous method of dumping audio, the mixer would handle switching the RL being emitted by the DSP to LR, and thus would provide the proper channel orientation. Because we're now dumping directly from PushSamples() and PushStreamingSamples(), it was writing the right channel to the left channel of the wave file and vice versa.
2014-10-15 23:16:48 -04:00
Fog
f2ed533841 Start/Stop Audio Dump During Emulation 2014-10-15 20:50:38 -04:00
Fog
fc4125cdd1 Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
Lioncash
7f7fb5e70c AudioCommon: Prefix soundStream global with g_ 2014-09-30 03:06:16 -04:00
Rohit Nirmal
46057db37d Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
Ryan Houdek
71cb09f1ca Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
Rachel Bryk
f93aa7087c Kill Core::g_CoreStartupParameter. 2014-09-09 00:24:49 -04:00
Rohit Nirmal
fbc64984ca Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
Lioncash
789a500ddc AudioCommon: Remove unnecessary usages of mem_fn 2014-09-08 13:41:02 -04:00
skidau
8abe9622fd Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog.  Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.

Added code in the InputConfig to use a spin control for non-boolean values.

Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00
skidau
3caab10df8 Hooked up the emulated Wiimote speaker.
The Wiimotes are positioned as follows:
Wiimote 0 = Center
Wiimote 1 = Left
Wiimote 2 = Right
Wiimote 3 = Center

The Wiimote speaker output can be disabled via the "Enable Speaker Data" checkbox in the Wiimote settings.
2014-09-07 14:16:20 +10:00
Lioncash
daddc3317e AudioCommon: Use std::string for the filename parameter of StartLogAudio 2014-09-06 23:26:08 -04:00
Lioncash
27cecf46a8 AudioCommon: Make WaveFileWriter inherit NonCopyable 2014-09-06 11:27:36 -04:00
Lioncash
019ef844d4 AudioCommon: Remove unused parameter from OpenSLESStream constructor 2014-09-06 01:42:56 -04:00
Lioncash
e10b0d1008 Merge pull request #930 from skidau/openal-seq-ms
Removed the auto setting of SEQUENCE_MS because the synchronised audio c...
2014-09-02 09:56:46 -04:00
Shawn Hoffman
266992684d msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
skid
c2d7801ceb Removed the auto setting of SEQUENCE_MS because the synchronised audio code has made it unnecessary. 2014-09-01 20:28:29 +10:00
Lioncash
377a1c8f20 AudioCommon: Get rid of now unused handle param for InitSoundStream() 2014-08-30 23:36:00 -04:00
Lioncash
2f7df4a803 AudioCommon: Declare iterator variable in loop body in DPL2Decoder 2014-08-30 21:10:18 -04:00
Lioncash
f94e764df5 AudioCommon: Clean up brace placements 2014-08-30 18:06:42 -04:00
Shawn Hoffman
af2405eefd Remove dsound audio backend.
There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
Shawn Hoffman
1332805bb6 Add headers required by XAudio2_7 to externals.
This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
2014-08-23 11:03:07 -07:00
Lioncash
4759510f70 Get rid of instances of "using namespace std;" in the project 2014-08-17 02:05:33 -04:00
Lioncash
d18d3e1f3e Common: Get rid of StdConditionVariable, StdMutex, and StdThread.
All of the compilers we support have support for these now.
2014-08-16 23:33:19 -04:00
Shawn Hoffman
f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
Pierre Bourdon
87e7c1ee46 Merge pull request #724 from lioncash/mem_fn
AudioCommon: Get rid of some unnecessary mem_fn calls
2014-08-03 21:25:24 -07:00
Lioncash
47847bc8dd AudioCommon: Remove an unnecessary parameter from the OpenAL constructor
This wouldn't even be saved to anything.
2014-08-02 23:48:26 -04:00
Lioncash
17e79a966a AudioCommon: Get rid of some unnecessary mem_fn calls 2014-08-02 23:42:34 -04:00
Tony Wasserka
9c7d4b6408 Merge pull request #667 from RachelBryk/remove-audio-limit
Remove audio frame limit.
2014-07-28 14:38:35 +02:00
Lioncash
4fa71dd59e Remove fakepoll.h.
It was only used for Windows XP and lower.

This also bumps the _WIN32_WINNT define in the stdafx precompiled headers to set the minimum version as Windows Vista.
2014-07-26 22:53:40 -04:00