Commit graph

723 commits

Author SHA1 Message Date
Mat M
7fb1c1e3a6
Merge pull request #7795 from JosJuice/android-wii-change-disc
Android: Allowing changing disc while emulating Wii
2019-02-08 14:30:42 -05:00
JosJuice
74fced8327 Android: Allowing changing disc while emulating Wii
There's no good reason this should be locked to GameCube.
Think of all the Dragon Quest X fans :(
2019-02-08 19:40:31 +01:00
JosJuice
0fa7b23067 Android: Improve the description for backend multithreading 2019-02-08 19:19:51 +01:00
JosJuice
c520a033be Android: Show files in the directory picker
People in the Google Play reviews still seem to be confused about
games not showing up in the directory picker, so let's show them
even though they can't be selected. (Either that or they haven't
realized that they need to extract their pirated games.)
2019-02-08 18:24:37 +01:00
Anthony
b72b128076
Merge pull request #7687 from weihuoya/android-minor-fx
Android: some minor changes
2019-02-03 12:48:39 -08:00
Anthony
dc15c969ed
Merge pull request #7724 from zackhow/rum
Android: Don't clear vibrators in onStop
2019-02-03 12:45:02 -08:00
Anthony
f65b3a998c
Merge pull request #7739 from zackhow/multib
Android: Disable backend multithreading and add option to gfx menu
2019-02-03 12:44:00 -08:00
JosJuice
3639607849 Android: Add an AutoStartFiles in addition to AutoStartFile
Lets launchers specify multiple discs to launch, for automatic disc
switching.
2019-01-28 20:26:04 +01:00
JosJuice
2c6a975d1f Android: Use SelectedGames instead of SelectedGame in StartupHandler
Regression from the automatic disc change PR. See
https://forums.dolphin-emu.org/Thread-commit-63c9831-broke-game-autostarting-on-android
2019-01-28 20:16:48 +01:00
zackhow
369a5d9963 Android: Add backend multithreading option to gfx menu 2019-01-26 09:44:00 -05:00
zackhow
10238b45a4 Android: Wiimote only(no nunchuck) overlay upgrades
Increase some button sizes
Create new defaults for Wiimote only and horizontal wiimote
2019-01-26 09:30:09 -05:00
spycrab
6962d5bc52
Merge pull request #7478 from stenzek/imgui
Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
zackhow
fc32ec7ffe Android: Fix pointer if game aspect ratio is larger than devices 2019-01-24 22:19:48 -05:00
Stenzek
82fd923a4e Android: Add getter method for NativeLibrary.sEmulationActivity
Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
zackhow
e15af5077f Android: don't init touch pointer when device doesn't have touch 2019-01-23 17:41:33 -05:00
zackhow
e8739156e4 Android: Normalize pointer touches based on rendered aspect ratio
This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
zackhow
ec557eb3a2 Android: double tap screen to press button
Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
zackhow
f993659249 Android: Add IR width/height/center defaults
The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
zackhow
b9e402e8b0 Android: Don't clear vibrators in onStop
Fixes issue where vibration would stop if you swapped between apps mid emulation.
2019-01-21 15:57:05 -05:00
weihuoya
bddd0fb44e Android minor changes 2019-01-21 10:30:19 +08:00
zackhow
1db02c14c7 Android: add IR width/height/center option in emu menu
This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used
to save the value, then enable the profile in the game ini, then reload the
control configs.
2019-01-19 23:21:56 -05:00
zackhow
47d6406fd4 Android: Add touch to move pointer in overlay 2019-01-19 23:21:33 -05:00
Léo Lam
2c2910c129
Merge pull request #7522 from mahdihijazi/updates
Android: Bunch of cleanups & Updates
2019-01-16 22:23:40 +01:00
JMC47
1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
Anthony
3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony
3e7803b240
Merge pull request #7622 from zackhow/ds4trig
Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
JosJuice
63c9831b93 Add Android support for automatic disc changing 2019-01-04 09:24:42 +01:00
JMC47
fc68b835e7
Merge pull request #7661 from JosJuice/emulation-touch-button-help
Android: Edit the text that pops up on game launch
2019-01-02 16:37:54 -05:00
JosJuice
af2fe0b5c9 Android: Edit the text that pops up on game launch
Some of the recent reviews on Google Play express trouble finding the
emulation activity menu. One of them thought you were supposed to go
to the settings accessible through the main activity to configure the
virtual controller buttons.

This commit changes the text so that the user now explicitly is told to
swipe down from the top of the screen to access the menu. In exchange,
I removed the exact selections to make in the menu so that the text
wouldn't get too long, but I think it shouldn't be too hard to
understand once you know how to open the menu.
2019-01-02 22:26:58 +01:00
JMC47
aac17bf0d8
Merge pull request #7591 from weihuoya/setting-desc
Android: show setting value as description
2019-01-02 15:09:20 -05:00
weihuoya
631463348b Android: show setting value as description 2018-12-25 22:14:09 +08:00
zackhow
7b2629717b Android: Add jit debug menu options 2018-12-21 15:06:37 -05:00
zackhow
0c0e045eda Android: fix/ignore L2/R2 buttons
L2/R2 will trigger a key press and an axis event if the trigger is pressed fully down
Was incorrectly ignoring L1/R1 key presses
2018-12-14 15:31:13 -05:00
zackhow
5bc8b7ae7b Android: fix gc adapter init
init write not read
2018-12-13 21:49:46 -05:00
Léo Lam
4e5f83d23f
Merge pull request #7436 from Ebola16/6
Android Studio 3.2.1 recommended updates
2018-12-05 17:36:25 +01:00
Pierre Bourdon
8104caa06b
Merge pull request #7427 from weihuoya/setting-fx
fx settings for android
2018-11-13 03:10:46 +01:00
weihuoya
c4f065611e Android: fx setting 2018-11-13 10:04:44 +08:00
Pierre Bourdon
98d2e278b0
Merge pull request #7551 from zackhow/fixffs
Android: Fix crash on instant rotate
2018-11-09 04:27:59 +01:00
zackhow
5f5262ad34 AndroidTv: don't show landscape lock setting for leanback 2018-11-07 19:50:44 -05:00
zackhow
0446a58ec5 Android: Fix crash on instant rotate
Delay the creation of the emulation fragment if: the device is a phone, if
emulation should be locked to landscape, and the current orientation is
portrait.
2018-11-07 19:44:48 -05:00
Pierre Bourdon
2e370b4ec3
Merge pull request #7532 from mahdihijazi/mahdi/remove_cxl_btn
Android: Remove the cancel button from the file browser
2018-11-07 13:26:26 +01:00
Stenzek
71e3bc40a3 Android: Add defer EFB copies to settings 2018-11-07 16:25:01 +10:00
JosJuice
710b893b91
Merge pull request #7541 from zackhow/notoreo
AndroidTv: Don't run oreo channels when not on oreo
2018-11-03 18:54:27 +01:00
zackhow
409c064c73 AndroidTv: Don't run oreo channels when not on oreo 2018-11-03 08:40:32 -04:00
zackhow
50da284060 Android: don't try to pause emulation when not running
Forcing landscape at emulation start revealed a bug where if the activity was
recreated before emulation started then it would get stuck in a paused state
2018-11-03 00:01:51 -04:00
Ryan Meredith
66598f6c8d Android Studio 3.2.1 recommended updates 2018-11-02 13:04:14 -04:00
zackhow
b7d0b27a8c Android: fix landscape lock
If emulation started in landscape then it wouldn't lock to landscape, thus
allowing a rotation to portrait then immediately back to landscape. Also
locking to landscape didn't need to be called from another thread, so that
was removed as well
2018-10-30 19:54:44 -04:00
mahdihijazi
47d9e8208c Android: Remove the cancel button from the file browser
Fix the regresion from #7520, also it applies the change
to the directory picker only.
2018-10-29 22:19:18 +01:00
mahdihijazi
9a45c62896 Android: Remove the use of restericted API and give AS a break 2018-10-29 21:52:29 +01:00
mahdihijazi
6be72e8cbb Android: Fix gradle warning
Picasso is using an old version of the support lib which creates a conflict
for the exifinterface support librar, this will make sure to use the
version Dolphin is using which is 27.1.1
2018-10-29 21:37:44 +01:00
mahdihijazi
593b69728d Android: Remove dead code and related lib <circleimageview> 2018-10-29 21:37:44 +01:00
mahdihijazi
5e1a3f11a5 Android: Remove rxjava lib
No need to keep rxjava lib around for one simple use case
2018-10-29 21:37:26 +01:00
mahdihijazi
1da69811b8 Android: Update Picasso lib to latest version 2018-10-29 21:37:26 +01:00
zackhow
e02b80cfa8 Android: fix custom game control ui
Missed in previous rebase
2018-10-28 23:18:17 -04:00
zackhow
1b3db3d8c1 Android: fix ATV not exiting
regression from 1e3a297900 PR7518
2018-10-28 21:29:50 -04:00
zackhow
f46157793f Android: Update rumble settings for use in game profiles 2018-10-28 20:44:41 -04:00
zackhow
471485071d Android: Move profile check to when it is saving 2018-10-28 20:22:06 -04:00
zackhow
405b37deaa Android: Speed up game settings saving
Previously would take several seconds to save, sometimes causing ANRs, which
was made worse when adding all the controller values. Now we only load/save
each section instead of doing it for each setting. Also added a method
to save an individual setting.
2018-10-28 20:22:06 -04:00
zackhow
5d93a10c60 Android: Add game specific gc/wii controller settings 2018-10-28 20:22:06 -04:00
Pierre Bourdon
eb35514f3b
Merge pull request #7443 from zackhow/device-rumble
Android: Add controller rumble support
2018-10-28 23:59:11 +01:00
Pierre Bourdon
2bbc9d40f0
Merge pull request #7520 from mahdihijazi/app_bundles
Android: Change the file browser dialog ok button title
2018-10-28 23:55:34 +01:00
Pierre Bourdon
1cb0900a10
Merge pull request #7518 from weihuoya/remove-animation
[Android] Remove enter and exit transition
2018-10-28 23:53:06 +01:00
zackhow
3499a416e7 Android: Add controller rumble support
Android can be funky with controller vibration. Of the three controlers I have that contain a
vibrator(PS3, Xbox360, 2017 Shield controller), only the Xbox360 controller registered as having
a vibrator. So YYMV depending on the driver support of the device.
2018-10-27 14:25:17 -04:00
JosJuice
ce640e129d Android: Don't create a savestate when rotating 2018-10-27 15:52:39 +02:00
mahdihijazi
cc4d998118 Android: Change the file browser dialog ok button title
I hope this will make it more clear to users that they are suppose to
select the dircetory that has the games.
2018-10-27 15:35:33 +02:00
weihuoya
1e3a297900 android: remove enter and exit transition 2018-10-27 18:29:01 +08:00
Pierre Bourdon
d0c29f8814
Merge pull request #7514 from zackhow/no-rumble
Android: Don't require vibrate permission
2018-10-25 23:16:14 +02:00
zackhow
df12942244 Android: Don't require vibrate permission
Google Play won't distribute the app to devices that do not allow
the vibrate permission if required is not false.
2018-10-25 17:13:10 -04:00
zackhow
9e44df1d3a Android: lock screen to landscape by default
A new setting has been added to the general config to allow rotation. This should
resolve a lot of crash complaints due to screen rotation.
2018-10-24 21:43:09 -04:00
zackhow
cd02a16a07 Android: fix crash on rotate 2018-10-13 07:22:38 -04:00
Mat M
7ac90b55d6
Merge pull request #7466 from zackhow/hide-savestate
Android: Require user to enable savestate menu options
2018-10-12 10:27:44 -04:00
zackhow
e52be87bf1 Android: Require user to enable savestate menus
With the nature of android updates invalidating save states, it's best to hide
these options unless enabled by the user. The option to use savestates can now
be enabled via the General settings menu.
2018-10-07 12:57:27 -04:00
JosJuice
683eef3044
Merge pull request #7413 from zackhow/launcher-crash
Android: Run Directory Initialization as a thread instead of service
2018-10-05 15:45:36 +02:00
JosJuice
4a7715927e
Merge pull request #7392 from weihuoya/android-menu-fx
Menu show action fx for android
2018-09-26 19:54:36 +02:00
zackhow
67902a7091 Android: Layout for emulation when phone is portrait
This sets the surfaceview to the top half of the screen instead of it sitting in the middle which gives more room for onscreen controls.
2018-09-21 17:20:13 -04:00
zackhow
f05d85dfe4 Android: add reset touch overlay 2018-09-21 17:20:13 -04:00
zackhow
ab46f0cb82 Android: Add default portrait touch overlays 2018-09-21 17:18:30 -04:00
zackhow
afe59c50c4 Android: add profile for portrait touch overlay 2018-09-21 17:18:30 -04:00
Markus Wick
85961f996e
Merge pull request #7400 from zackhow/phone-rumble
Android: Add rumble for phone
2018-09-21 17:05:46 +02:00
zackhow
1311f84706 Android: Run Directory Initialization as a thread instead of service
Two reasons for this change. First, it appears that some android launchers do some sort of call into
the application when long pressing the app icon, which in turn calls the DirectoryInit service. This
was ok to do prior to Oreo but will cause crashes with the new restrictions on services running
in the background. Which leads to the second reason that DirectoryInit doesn't need to be a service
at all since these actions are required for dolphin to function and shouldn't be a scheduled action.
So we instead just kick this off in a new thread and send the broadcast when done.
2018-09-14 09:54:36 -04:00
zackhow
126ff8dc5f Android: Add rumble for phone
This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
weihuoya
c062258719 use app:showAsAction 2018-09-03 16:07:45 +08:00
Anthony
4a34dba001
Merge pull request #7387 from zackhow/covers-nostretch
Android: Fix cover stretching and show more games per row
2018-08-31 19:29:49 -07:00
zackhow
374b0bf2dc Android: show more games per row 2018-08-31 21:15:28 -04:00
zackhow
ec0e1d2826 Android: Fix cover stretching 2018-08-30 17:14:09 -04:00
zackhow
169e41aa30 Android: fix crash if user is offline
If the user is offline, then there won't be a network response. Just debug log that the report couldn't send and move on
2018-08-29 16:41:47 -04:00
zackhow
bbf2184933 Android: Analytics - get android ui type when called instead of setting it ahead of time
It's possible to not have set the device type if the user launches a game without going to the main activity(like launching from the TV menu)
2018-08-28 18:23:57 -04:00
riking
248ee12aed Reformat Android code 2018-08-26 21:37:54 -07:00
Pierre Bourdon
eef47990d9
Merge pull request #7339 from weihuoya/cache-all-page
Android: cache all page, avoid image flicking when swipe from last page to first page
2018-08-27 04:41:23 +02:00
Pierre Bourdon
246b1f4459
Merge pull request #7350 from zackhow/android-analytics
Android: Add usage statistics to android
2018-08-27 04:37:17 +02:00
Pierre Bourdon
b571d0c537
Merge pull request #7355 from hackbar/style-cleanup
Style cleanup
2018-08-27 04:32:50 +02:00
zackhow
a26cf8febc Android: Analytics - Set new session after being closed for 6 hours 2018-08-25 16:57:07 -04:00
Mike
308ae11f2b Android: add a description for 'Compile Shaders Before Starting'
Before this, it was using 0 as a resource ID. That has undefined
behavior, and seemed to use a previous string.
2018-08-24 08:50:29 -07:00
Mike
55e4637b42 Android: add braces to a one-line if block
There isn't an official Java style, but this seems to be consistent with
everything else. Also it's weird to see one one liners without braces in
Java.
2018-08-24 08:50:29 -07:00
Mike
6d954afddd Android: minor spacing and brace fix.
There isn't an official Java style, but this seems to be consistent with
everything else.
2018-08-24 08:50:25 -07:00
Mike
fda785c452 Android: whitespace fix 2018-08-23 18:32:29 -07:00
Mike
dd8d7bba98 Android: Get rid of the per-platform styles, as we only using the GC one.
I think the intention might have been to switch styles based on what
platform was selected, but that never happened. Instead, everything just
used the GC styles.

All the platform-specific styles did was add an accent color (which
tints the checkbox and text area elements). This adds a specific color for
that instead of abusing a platform color.

There should be no visual changes for this commit.
2018-08-23 18:32:29 -07:00
zackhow
82f82a6b7d Android: Add usage statistics to android.
Added an option in General config to enable/disable usage statistics. Added a popup on first open if
the user would like to engage in reporting. Clicking cancel or out of the box opts out. Only
clicking 'Ok' will enable reporting. Also added a new android specific values to report.
2018-08-23 17:31:17 -04:00
JosJuice
c3b0208de6
Merge pull request #7340 from zackhow/enable-touch-con
Android: Set GC controller 1 to enabled if settings don't exist
2018-08-19 20:32:21 +02:00
JosJuice
b2880d0330
Merge pull request #7336 from zackhow/extension-ui-bug
Android: Fix wiimote extension from defaulting to none in UI
2018-08-19 20:31:21 +02:00
zackhow
afc1876e49 Android: Set GC controller 1 to enabled if settings don't exist
If a user changes any config options before starting emulation then all SIDevices are set to 0.
This was added in PR 6267(commit 58ee9d2a78) to fix a bug.
2018-08-17 08:20:22 -04:00
weihuoya
4f90bcce63 cache all pages, android 2018-08-16 14:10:44 +08:00
zackhow
4c281f72b6 Android: Enhance Dpad movements/touches
Allows you to 'slide' your finger to move across the dpad like a joystick.
2018-08-15 21:13:11 -04:00
zackhow
a20513eff9 Android: Fix wiimote extension from defaulting to none in UI
Another index disconnect between the padId's and the wiimote numbers. This was done correctly when saving but not when reading the current value
2018-08-15 17:39:22 -04:00
zackhow
1f40efda5d Android: Don't crop covers 2018-08-13 17:39:26 -04:00
zackhow
3f21975d2a Android: Update mobile and TV to use game covers
Using covers should give a consistent look to dolphin's library.
2018-08-13 08:24:52 -04:00
Markus Wick
84c24516b1
Merge pull request #7306 from zackhow/touch-button-placement
Android: Add default touch button overlay
2018-08-13 13:44:03 +02:00
Markus Wick
9322c0edfa
Merge pull request #7320 from zackhow/leanback-button-clear
Android: Clear controller binding by long press on TV
2018-08-13 13:42:48 +02:00
zackhow
a2f90d3915 Android: require back to be pressed twice to exit on mobile 2018-08-12 06:59:06 -04:00
zackhow
51fa5d2fd8 Android: Clear controller binding by long press on TV
The TV interface can't 'click' the clear button, this gives TV a way to clear
2018-08-11 21:47:49 -04:00
zackhow
75f4e74e94 Android: Add default touch button overlay
This sets up default positions for touch buttons so they are not just bunched in the corner on a fresh install. Also added a toast when emulation starts on how to edit button layout
2018-08-11 12:56:23 -04:00
Markus Wick
74057ec222
Merge pull request #7303 from zackhow/exitemumenu
Android:  Add exit to phone emu menu
2018-08-09 10:19:25 +02:00
Markus Wick
bfbf9ed2ee
Merge pull request #7292 from mahdihijazi/settings_refactor
Android: Settings refactor & Fix custom game settings
2018-08-09 10:17:03 +02:00
zackhow
58aa6b9905 Android: Add exit to phone emu menu
Some phones that have capacitive nav bar buttons disable those buttons while in emulation. This gives those devices a way to exit
2018-08-06 22:26:58 -04:00
mahdihijazi
f41785e1b9 Android: Reflect the settings that is being used by the emulator on the UI
Per-Game settings now load the settings in this order
1. Emulator Settings
2. Default Settings of the Game that we ship with Dolphin
3. Custom game settings the user have

where the later always overides the former in case of collision, then
we show that on the UI to make it clear to the user which settings being
used.
2018-08-05 01:33:30 +02:00
zackhow
ec5e46fa7a Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
Some of the write checks do an & on the result, returning 0 will allow these fails to be caught.
Updated the default WiimoteNew to set wiimotes 2-4 to be disabled on new install. No reason to have these
enabled unless there is actually a 2+ players
2018-08-03 19:46:26 -04:00
mahdihijazi
ed1c91b4f6 Android: Fix custom game settings
Apparently there was a different section names used by the custom game
settings that caused Android to have those settings broken for
some sections like the graphics one. This adds the map between the generic
settings <> custom settings.
2018-08-03 22:45:52 +02:00
mahdihijazi
c664bb7458 Android: Refactor the settings managemnt
1. Create Settings class the encaupslate the loading/saving of all settings
2. Decouple the logic of saving the settings into 3 different config files
from the UI code.
2018-08-03 21:45:39 +02:00
mahdihijazi
61835a7e08 Android: Start structure the project around features instead of data types
This only moves the settings feature, the rest will be moved slowely later
2018-08-03 21:41:34 +02:00
zackhow
be02a8e70b Android: Fix wiimote settings saving.
Index was off by one, so if you enabled Emulated Controller for
wiimote1, it would set the 'Source = 1' for wiimote0.
2018-07-30 19:50:45 -04:00
zackhow
38c8d970f2 Android: Fix emulated wiimotes via controller
A little background: Android has 8 controller setup, 4 gamecube pads and 4 wiimote pads. When the static GCPadNew.ini and wiimotenew.ini is created, pads 0-3 are gc 1-4, and 4-7 are wii 1-4. Problem was the settings set wii controllers as pads 1-4, instead of 4-7. So any setting for wiimote1, was set for gc2(padID 1). Which is why the only wiimote to work was 4, since it mapped to padID 4, which is actually wiimote1.
2018-07-29 21:24:28 -04:00
Markus Wick
be9437450e
Merge pull request #7234 from zackhow/master
Android: Support for AndroidTV Oreo Homescreen channels
2018-07-22 15:02:49 +02:00
zackhow
0488fe1d30 Android: Support for AndroidTV Oreo Homescreen channels 2018-07-20 17:56:45 -04:00
JosJuice
7f6be99ad9 Android: Make ControllerMappingHelper methods static
This class has no state.
2018-07-11 14:00:57 +02:00
JosJuice
78cb1c2914 Android: Remove controller-specific code that isn't needed anymore 2018-07-11 14:00:37 +02:00
JosJuice
d32c297c0d Android controller mapping: Ignore axes with constant values
Some controllers have axes that are stuck to values like 0.5 or 1.
Starting with PR #6123, when you press a control to map, Dolphin will
immediately think that such an axis is the axis that you want to map.
This commit fixes that issue (https://bugs.dolphin-emu.org/issues/10909)
2018-07-11 13:59:22 +02:00
Markus Wick
d819df1d08
Merge pull request #7186 from gwicks/androidTouchJoystickRelCenter
Android: Make touch joystick re-centering configurable
2018-07-11 08:41:06 +02:00
Markus Wick
fd83937987
Merge pull request #6338 from mahdihijazi/settings_enhancements
Update Android UI Settings to have the most common used settings
2018-07-04 21:50:09 +02:00
Markus Wick
0cf205f947
Merge pull request #7211 from mahdihijazi/upgrade_targetsdk
Android: Upgrade targetSDK to 27 and androidSupportVersion to 7.1.1
2018-07-04 21:45:13 +02:00
mahdihijazi
e8ad6e4d49 Upgrade targetSDK to 27 and androidSupportVersion to 7.1.1 2018-07-02 16:40:16 +02:00
mahdihijazi
03fd8ddce6 Disable automatic backup
Since we don't have proper confuguration file of what to include/exclude
in the backup, this better be disabled because it will lead to unexpected
state. This will solve any issue that was keep hapenning even after fresh
install of the emulator until you manually clear the app data.
2018-07-02 16:24:57 +02:00
mahdihijazi
77e51ab527 Android: Make the header focusable
otherwise the settings list scrolling is not working properly
on Android Oreo(Tv)
2018-07-01 22:25:14 +02:00
mahdihijazi
a639fa9a81 Android: Expose arbitrary mipmap detection toggle in UI 2018-07-01 22:25:14 +02:00
mahdihijazi
e7d295894a Android: Support GameCube System Language 2018-07-01 22:25:14 +02:00
mahdihijazi
d5a048a2ba Android: Create didcated sections for GameCube & Wii
This align the Android UI with the desktop UI
2018-07-01 22:25:14 +02:00
mahdihijazi
5010dfde7e Android: Support WideScreen Hack 2018-07-01 22:25:13 +02:00
mahdihijazi
84229c0c05 Android: Support SpeedLimit config option 2018-07-01 22:25:13 +02:00
mahdihijazi
b924445e48 Android: Support Post Processing Shaders 2018-07-01 22:25:13 +02:00
mahdihijazi
b4bb213ffd Android: Add Force 24-Bit Color enhancement option 2018-07-01 22:25:12 +02:00
mahdihijazi
ef23d97063 Android: Refine the Graphics Settings Screen
1. Add General Section
2. Move the Aspect Ration Settings from the Enhancmenets Section to
the General section to match the desktop GUI.
2018-07-01 22:25:12 +02:00
mahdihijazi
e0e9b43559 Android: Rename main settings buttons to match the desktop version
- Video Settings to Graphics Settings
- CPU Settings to Config
2018-07-01 22:25:12 +02:00
mahdihijazi
9316537964 Android: Change the incremental value of the slider to be 5% instead of 20% 2018-07-01 22:25:12 +02:00
mahdihijazi
87534f1b2f RfC: Refactor the settings for Android to use dedicated tags
Before we used different way of identifying which settings menu to
show, someotimes we used the section name, other times we used the
settings file name. This one replaces all those different ways by just
one way based on a menu tag which is more clear and easy to follow.
2018-07-01 22:25:05 +02:00
Greg Wicks
82ec3c929c Android: Make touch joystick re centering configurable 2018-06-29 16:09:59 -04:00
JosJuice
1073aa4602
Merge pull request #7181 from Ebola16/R
Android: Properly set default Internal Resolution
2018-06-29 09:40:09 +02:00
Ryan Meredith
cdbc61dd0e Android: Properly set default Internal Resolution 2018-06-28 22:14:53 -04:00
JosJuice
d1a82182ac Android: Use case insensitive sorting in game list 2018-06-18 19:11:58 +02:00
Léo Lam
bd85d63c62
Merge pull request #7120 from Ebola16/313
Update Android Gradle to 3.1.3 and minor improvements
2018-06-15 19:54:49 +02:00
Ryan Meredith
31b3647d73 Android: Add Emulated CPU Clock description and minor cleanup 2018-06-14 23:15:39 -04:00
Ryan Meredith
fb3ae94acb Android: Add AlertDialog for files without Game IDs in Game Settings 2018-06-09 11:30:20 -04:00
JosJuice
f0f8ca2172 Android: Don't allow INI editing for DOL/ELF files 2018-06-06 17:34:08 +02:00
JosJuice
1c027bc148 Use UICommon's game list code on Android
Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
2018-06-06 17:34:07 +02:00
JosJuice
daee5a4b43 Android: Store folders to scan in SharedPreferences instead of SQLite
Needed in order for the next commit to get rid of the SQLite database.
2018-06-04 22:12:25 +02:00
Léo Lam
86368fcd4d
Merge pull request #6499 from Ebola16/SettingsGroup
Android: Initial implementation of Interface submenu
2018-06-03 12:02:56 +02:00
JosJuice
1b127bdf33 Android: Refresh all fragments, not just the selected one
This fixes the oddity of having to manually refresh after adding a
folder that contains games for a different tab than the one you're on.
2018-06-01 18:17:51 +02:00
Ryan Meredith
4e010912cd Android: Consistently use description 2018-06-01 09:58:34 -04:00
Ryan Meredith
c448fceb26 Rename strings to specify INI vs submenus 2018-05-03 16:09:46 -04:00
Ryan Meredith
532493bed5 Android: Update Stereoscopy submenu string names 2018-05-03 16:09:45 -04:00
Ryan Meredith
4c40871fff Android: Add missing Show FPS description 2018-05-03 16:05:22 -04:00
Ryan Meredith
c2355d4f63 Android Interface submenu: Add Show OSD Messages 2018-05-03 16:05:22 -04:00
Ryan Meredith
25179258b7 Android: Initial implementation of Interface submenu 2018-05-03 16:05:22 -04:00
Distro Lucas
dbeec37b0f Fixed aspect ratio bigger than 16:9 on Android Devices 2018-05-02 22:21:28 -03:00
Stenzek
ea4090d92c Dolphin: Add disable copy filter to graphics options 2018-04-29 19:05:20 +10:00
Ryan Meredith
00db87e304 Android: Updates for Android Studio 3.1 2018-03-28 16:38:22 -04:00
Stenzek
2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
JosJuice
828c2c44ca Bring the Android GUI setting for ubershaders up to date
9fa2470 changed how the ubershader setting is stored in INIs but didn't
update the Android GUI code to reflect that, so the setting in the
Android GUI has been broken starting with that commit.

Fixes https://bugs.dolphin-emu.org/issues/10947
2018-03-15 19:15:13 +01:00
Greg Wicks
b28236611d Android: Make on-screen joysticks center on the initial touch input. 2018-02-21 20:36:03 -05:00
Markus Wick
9d3d31a8e8
Merge pull request #6387 from mahdihijazi/fix_build_no
Android: Use the git rev-list --count for versionCode
2018-02-20 10:42:22 +01:00
Stenzek
0dddaf9d7d Android: Update renderer surface before resuming emulation
Previously, this could cause a race condition which resulted in the
Vulkan backend attempting to acquire a swap chain image from a now
non-existant surface. By ensuring the backend knows about the surface
before a frame is presented, this race does not happen.
2018-02-20 01:15:55 +10:00
mahdihijazi
135ac2a7a8 Android: Use the git rev-list --count for versionCode 2018-02-19 15:33:46 +01:00
Greg Wicks
e19922c5de Android: Implement game-specific settings overrides UI 2018-02-16 13:47:52 -05:00
Markus Wick
5ba18f642c
Merge pull request #6306 from mahdihijazi/fix_hardcoded_path2
Android: Don't hard code the user dircetory path to /sdcard/dolphin-emu
2018-01-26 11:38:51 +01:00
mahdihijazi
ae8b469b80 Android: Don't hard code the user dircetory path to /sdcard/dolphin-emu
Android is allowed to pick any path for the external storage media and
that's why we should always use Environment.getExternalStorageDirectory()
to get the external storage path
2018-01-24 12:15:59 +01:00
Léo Lam
c3dc8bf1c0
Merge pull request #6310 from mahdihijazi/fix_animation
Android: Fix settings screen animation if Animator Duration Scale is Off
2018-01-24 12:14:21 +01:00
mahdihijazi
c9dc585dcb Android: Support change disc 2018-01-21 13:59:36 +01:00
mahdihijazi
e2dbf10ee5 Android: Keep the local copy of the mSurface
onCreateView might not be called after resuming the emulatoin wich will
leed the game to stuck in the middle since mRunWhenSurfaceIsValid will be
true but surfaceChanged will never be called in this case.
2018-01-21 01:30:45 +01:00
mahdihijazi
53f2fcb571 Android: Fix settings screen animation if Animator Duration Scale is Off
If Animator Duration Scale is Off, the Enhancements/Hacks screens were
not visible unless you enable the Animator Duration Scale back. This
make sure screens will be visible regardless of your animation settings.
2018-01-19 11:55:20 +01:00
Léo Lam
ec78118a43
Merge pull request #6302 from JosJuice/gradle-compile
Use "implementation" for all dependencies in build.gradle
2018-01-13 11:25:37 +01:00
JosJuice
83870fbcf0 Use "implementation" for all dependencies in build.gradle 2018-01-12 21:29:42 +01:00
Markus Wick
41fe276323
Merge pull request #6295 from 34will/master
Yes/No Dialogs for Android
2018-01-10 14:55:37 +01:00
34will
10ea9e5f5b Added an actual implementation for yes/no dialogs on Android using Object.wait and Object.notify.
Modified NativeLibrary to display alerts in AlertDialogs rather than Toast notifications, and allow yes/no options.
Modified MainAndroid to use the new displayAlertMsg, and to return its output.
2018-01-10 13:41:57 +00:00
Markus Wick
a1467f0e5a
Merge pull request #6282 from mahdihijazi/replace_file_browser
[Android] Replace current file browser
2018-01-10 09:50:16 +01:00
mahdihijazi
409ae4c444 [Android] Replace current file browser
1. Allow users to pick games dircetory from external storage.
2. Better UX experince to distinguish between selecting a directory or
a game. The later is needed when we implement change disk for android.
2018-01-05 21:43:19 +01:00
Markus Wick
e705d43312
Merge pull request #6270 from mahdihijazi/suppport_restore_state
[Android] Support restore emulator state
2018-01-05 13:45:36 +01:00
mahdihijazi
42fa129552 [Android] Fix refreshing the games list after adding a directory
This was a regression from the time we introrduced the Platform enums.
2018-01-03 19:39:28 +01:00
mahdihijazi
136e835fb4 [Android] Support restore emulator state after the emulation screen is killed
1) Most of the times the native heap is kept around even after the activity
is killed, we can ask the native code if it is still running and resume
the emulation if that is the case.

2) In case the native heap is freed and the emulation can't resume we used
a temporary state to load on the game boot.

I couldn't find a way to test this, if you want to test this schnario,
add this block to EmulationFragment.

public void onDestroy()
{
	stopEmulation();
	super.onDestroy();
}

onDestroy is only called if the acivity killed by the OS and not be rotation
change whihch in this case will make sure to kill the emulation and start
again when the activiy is re-created.
2017-12-28 23:50:25 +01:00
JosJuice
82a6701f79 Optionally delete savestate that gets loaded at boot 2017-12-28 23:15:48 +01:00
JosJuice
3e6e66b0d9 Android: Don't return anything from HandleInit
It only ever returned false.
2017-12-28 12:51:45 +01:00
JosJuice
d8f10ba177 Android: Always run HandleInit logic on app start
Note: By "HandleInit" in this commit message, I mean the code that is
in HandleInit in master except the part that launches EmulationActivity.
In other words, I mean the call to SetUserDirectory and the call to
DirectoryInitializationService.startService. Couldn't think of
something more accurate to call that than "HandleInit"...

In master, HandleInit only runs when the main activity is launched.
This is a problem if the app ends up being launched in some other way,
such as resuming EmulationActivity after the app has been killed in
order to reclaim memory. It's important that we run HandleInit, because
otherwise the native code won't know where the User and Sys folders are.

In order to implement this, I'm dropping the ability to set a custom
User folder in an intent. I don't think anyone is using that anyway.
It's not impossible to support it, but I can't see a way to support
it that doesn't involve something ugly like having code for calling
HandleInit in every activity (or at least MainActivity + TvMainActivity
+ EmulationActivity, with more activities potentially needing it in
the future if we expand the usage of native code for e.g. settings).
If we want to support setting a custom user directory, we should
consider another way to do it, such as a setting that's stored in
getFilesDir() or getExternalStorageDirectory(). Intents are intended
to control the behavior of a specific activity, not the whole app.
2017-12-28 12:51:00 +01:00
JosJuice
f9a0511937 MainAndroid: Optionally wait for savestate to finish writing 2017-12-27 21:53:14 +01:00
JosJuice
87957faddd MainAndroid: Allow specifying savestate to load at boot 2017-12-27 21:53:13 +01:00
JosJuice
a81cbf60fb MainAndroid: Add wrapper for Core::IsRunning 2017-12-27 21:53:13 +01:00
JosJuice
d9dd210739 MainAndroid: Allow specifying path for savestates 2017-12-27 21:53:07 +01:00
JosJuice
152f7fa35c Android: Fix race condition with writing files before setting User path 2017-12-26 09:53:44 +01:00
JosJuice
3262314435 Android: Don't extract Sys if it already is extracted 2017-12-26 09:53:43 +01:00
JosJuice
b3b7aef09a Android: Extract Sys to a different folder than the User folder 2017-12-26 09:53:32 +01:00
JosJuice
bfa7c14fef
Merge pull request #6258 from mahdihijazi/extract_service
[Android] Refactor AssetCopyService and the way we extract resources …
2017-12-24 14:59:14 +01:00
mahdihijazi
58ee9d2a78 Fix a bug when you open the gc pad settings after fresh install of Dolphin
You will see an empty gc pad settings screen until you open any other
settings screen and change something, at that moment the Dolphin.ini will
be created and the gc pad settings will be loaded successfully the next
time you open the screen.

This fixes the bug by putting the default gc pad settings section even if
the Dolphin.ini file doesn't exist
2017-12-23 16:39:26 +01:00
mahdihijazi
2cecb64e4c Don't override the WiimoteNew.ini so the user don't loose the selected source 2017-12-23 00:03:02 +01:00
JosJuice
06e25d1b4a Fix default value for Show FPS in Android GUI
https://bugs.dolphin-emu.org/issues/10728
2017-12-20 10:45:45 +01:00
Markus Wick
f547703660
Merge pull request #6224 from hackbar/input-fix-moga
Android: Handle missing mappings for the Moga Pro 2 HID controller.
2017-12-19 09:55:57 +01:00
JosJuice
acee8b1e23 Update Android GUI settings for Hybrid XFB 2017-12-18 21:53:06 +01:00
mahdihijazi
1190afef51 [Android] Refactor AssetCopyService and the way we extract resources from the assets
This solves the following issues:
1. If user uninstall Dolphin and install it again the resources will
not be copied unless the user manually clear the app cache because we
are enabling the allowBackup flag in the manifest which will make the app
restore the settings saved in the shared prefernces including the flag
assetsCopied. This PR always copy the files everytime you open Dolphin.

2. If the AssetCopyService took long time and you tried to open the settings
screen or start a game the behaviour was not expected or the emulator will
crash, this PR make sure that whatever we add to the DirectoryInitializationService
or how long it will take will still work as expected by blocking both
the settings screen and the emulaion screen to wait untill all resources
needed are copied.

3. Better communication between the DirectoryInitializationService and the
UI screens using brocast messages.
2017-12-18 14:32:39 +01:00
mahdihijazi
e61e4d4b3c Replace all Anonymouse class with lambdas or method refernce where applicable 2017-12-18 13:19:57 +01:00
mahdihijazi
c6bc25a189 Enable Java 8 features in Dolphin 2017-12-17 16:52:19 +01:00
taylor
6f6cdd206b [Android] Add support for true analog triggers.
This only works if GCPadNew.ini and Dolphin.ini files are not already in the dolphin config folder. Any advice would be helpful. I'd really like to tackle the UI and wiring for deadzones, radius, etc.
2017-12-06 16:46:10 -08:00
Mike
0067bf1b3e Android: Handle missing mappings for the Moga Pro 2 HID controller.
It seems to report the GENERIC_1 axis stuck at 1.
2017-11-28 19:57:50 -08:00
Mike
74ae2522fe Android: Handle a database downgrade.
This has no effect now, as we've never bumped the database version.
Instead, it adds future proofing, and makes moving between a future
version with a bump and master clean.
2017-11-09 18:54:04 -08:00
Mike
1f81e13d81 Android: Ignore joystick axis movements in the flat area.
Now that all inputs are corrected to zero-centered, we can use getFlat()
to ignore movements that are just noise.

This eliminates a lot of drift when the controller is at rest, notably
on the character select screen in Melee.
2017-11-07 17:39:56 -08:00
Mike
6787fcb712 Android: Handle duplicate axis, and fix known bad axis.
Android reports the same physical axis multiple times for analog
triggers, and this handles this case.

There are also some controllers with broken mappings (eg the analog
triggers on a PS4 DualShock 4). These axis don't center correctly.

There are also some controllers (again, the PS4) that send both a button
press and an axis movement. This ignores the buttons so we can use the
analog axis. Otherwise, since the button comes before the axis moves
far we would always take the button.
2017-11-07 17:39:56 -08:00
Leo Lam
c8710d0861
Merge pull request #6142 from gwicks/android-settings
Android: Add Slot A and B Device settings to the settings UI
2017-11-03 14:25:40 +01:00
Leo Lam
a58df9fe3d
Merge pull request #6163 from JosJuice/simple-ini-ir
Revert "Convert to/from old EFB scale numbering"
2017-11-03 13:46:40 +01:00
JosJuice
2d3dd5ede7 Revert "Convert to/from old EFB scale numbering"
This reverts commit 1fc910b3ea,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:

                  | EFBScale             | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0                    |
Auto (integral)   | 1                    | 0
1x                | 2                    | 1
1.5x              | 3                    |
2x                | 4                    | 2
2.5x              | 5                    |
3x                | 6                    | 3
4x                | 7                    | 4
5x                | 8                    | 5
6x                | 9                    | 6

All the fractional IRs were removed in f090a943.
2017-11-02 21:39:05 +01:00
Anthony
ad8d885c1d
Merge pull request #6140 from hackbar/cleanup2
Android: minor UI changes
2017-11-02 11:53:54 -07:00
Mike
18cb68eb3c Android: Destroy the surface in EmulationFragment onStop.
Emulation needs to be running when the surface is destroyed, but we want
to pause in onStop. So call the surfaceDestroyed callback, as this
accomplished both.
2017-11-01 23:39:56 -07:00
Mike
987d24fe87 Android: Use the newInstance pattern for EmulationFragment. 2017-11-01 22:39:48 -07:00
Mike
5cb1a08b13 Android: Only specify the transition name for the target Activity.
The source Views don't need the transition name. We could get the name
from the sharedView via getTransitionName, but since the TV
ImageCardView isn't inflated in XML it would be to be manually set.

I'm not sure if that would be any cleaner than this.
2017-11-01 18:54:54 -07:00
Mike
0fb3cb2f56 Android: Use the system "immersive" mode for fullscreen, and simplify how it's
called.

The user will get a brief system popup tutorial the first time it's
used, so we don't need to show them the menu every time. Once they
enable it by pulling down, hide again after 3s.
2017-11-01 18:54:54 -07:00
Greg Wicks
0625cfc34b Android: Add Slot A and B device settings to UI 2017-10-30 15:07:29 -04:00
Greg Wicks
cf57e90986 Android: Update dependencies to use new format 2017-10-27 13:06:48 -04:00
Mike Harris
fb6274f7bc Android: Refactor onMotionEvent.
This works the same, but only looks for the initial event and ignores
the keyup / return to home. It handles joystick diagonals smarter, in
that it ignore diagonals until the stick moves in a more cardinal
direction.

This fixes an odd bug where the dpad up/down were switched (thread post
I think found it -
https://forums.dolphin-emu.org/Thread-arm64-version-on-shield-tv-x1-local-multiplayer-not-working-d-pad-mappings?pid=379918#pid379918)
2017-10-21 13:01:13 -07:00
Mike Harris
b8d45ad4be Android: Refactor the saveInput function.
In its prior state, it had xor parameters, which is confusing.
2017-10-21 13:01:12 -07:00
Mike Harris
0d78545255 Rename the param to setGamePath. 2017-10-16 20:36:13 -07:00
Mike Harris
d73100f0e4 Minor cleanup in EmulationActivity.
Move the parameter extraction earlier on in onCreate. Mostly this moves
setting sIsGameCubeGame to before setContentView, which means
EmulationFragment will always see it in a consistent state. Previously,
there was a race, which mean the controller overlay would randomly be
Wii controls for a GameCube game (since the default is false).

Use the correct support version of things, ActivityOptionsCompat and
transitions

Rename static var mIsGameCubeGame to sIsGameCubeGame. s is static, m is
member.
2017-10-16 20:36:12 -07:00
Mike Harris
94ed30b055 Use the fragment backstack properly, and use fragment animations.
Make the MenuFragment added and removed by fragment transactions only,
instead of being initially present in the XML. This fixes a glitch where
it doesn't animate correctly the first time it's used.
2017-10-16 20:36:12 -07:00
Mike Harris
c4d7814afa Collapse layouts with a framelayout root then another viewgroup.
There's no point to this, and it just slow things down (technically).
2017-10-15 16:44:56 -07:00
Mike Harris
4cab718065 Move emulation lifecycle handling into EmulationFragment.
The Activity is responsible for just its views and menus and such. It
signals the Fragment via setGamePath, StartEmulation and StopEmulation.

The Fragment manages the actual emulation lifecycle. It is solely
responsible for calling the NativeLibrary lifecycle methods.

With this lifecycle simplification, the NativeLibrary no longer needs to
kill the Activity. It happens normally now.

This simplifies a lot of things, live handling rotation.
2017-10-15 16:44:56 -07:00
Mike Harris
d48c64457a Start the postponed activity transition as soon as Picasso loads the
image.

Doing it on the preDraw for the View is too complicated. This works just
as well.
2017-10-15 16:44:56 -07:00
Mike Harris
25a08fc5cc Only postpone transistions on Activity creation.
This is causing bugs (no UI is rendered) when the Activity is rotated.
2017-10-15 16:44:56 -07:00
Mike Harris
80e1cc56b3 Use weak references for the static Activity in NativeLibrary.
Add in null checks as well.
2017-10-15 16:44:56 -07:00
Mike Harris
cde003c5cc Remove EmulationActivity.MenuType. This should have been removed when
SaveLoadStateFragment was refactored.
2017-10-15 16:44:56 -07:00
Mike Harris
80d51c97ab Add dummy View that works around a bug with the nVidia Shield.
Without this View, the emulation SurfaceView acts like it has the
highest Z-value, blocking any other View. This includes the menu
fragments and the screenshot ImageView.
2017-10-15 16:44:56 -07:00
Mike Harris
bb3f61296e Add a clearEmulation method.
This makes it clear that the Activity is being cleared and removes null as
a valid param. This improves readability (and logging slightly).

Fix spacing between [Tag] and message. This matches the rest of the log
messages.
2017-10-15 16:44:56 -07:00
Mike Harris
9fb0d9a664 Move all Activities and Fragments to the support library versions.
In the support lib, the code comes from the SDK, not the device like the
framework version. This means we're shipping a more recent and less buggy
version.

It's also a good idea to keep the entire project on one version. We have a bit
of a mix now. I think some of the Fragment animation issues were because of
this mixing.

For the leanback activities, AppCompatActivity requires AppCompat themes, which
they don't ship for Theme.Leanback. So use FragmentActivity instead (that's the
parent of AppCompatActivity, but still in the support library). For passed
around Activities, use FragmentActivity to work with both.
2017-10-15 16:44:56 -07:00
Mike Harris
9407d9ee0b Bump compile SDK and buildtools version to 26 (Oreo).
Bump the support lib version to 26. This allows for using property
animators (R.animator) in FragmentTransaction.setCustomAnimations.

Add the google maven repo, as from support lib 26 onwards, they're only
publishing it in there.

Bump the gradle version while we're at it, keep Android Studio quiet.
2017-10-15 16:44:56 -07:00
Mike Harris
e4c2d75198 Combine SaveStateFragment and LoadStateFragment into one.
Other than what action they send back to
EmulationActivity.handleMenuAction(), they are the same.

Change the menu-handling logic in EmulationActivity to keep track of a
boolean for whether the submenu is visible, rather than keeping the
fragment tag. There's only one fragment visible, so this makes more
sense.
2017-10-03 17:51:08 -07:00
Mike Harris
bdeee34eac Move newInstance and launch to the top of the file.
Following the style guide, constructors go before public methods.
newInstance and launch are basically constructors.
2017-10-03 17:51:08 -07:00
Mike Harris
3c3d0fa6f5 Remove 'all' as a Platform enum.
This will remove the 'all games' row on the TV view.
2017-09-29 09:38:14 -07:00
Mike Harris
cc77a4963f Convert platform ints to a proper enum Platform.
This is good practice (see Effective Java chapter 6), and adds
compile-time checks.
2017-09-29 09:38:14 -07:00
Mike Harris
487591c760 Change from using tags in ImageCardView to setting a per-platform background.
This allows us to use a real ImageCardView instead of extending the
class.
2017-09-29 09:38:14 -07:00
Mike Harris
2d740147fe remove dupe log tag 2017-09-29 09:38:14 -07:00
Mike Harris
7db88e831e Remove prefix of tag, args and keys with packagename.
Prefixing everything with a constant packagename is not needed for
internal keys, and just adds complexity.

Rename ARGUMENT_ prefix to ARG_ to match (most) of the rest of the
codebase.

Restrict visiblity of above as much as possible.
2017-09-26 17:15:58 -07:00
Mike Harris
ab90a3029d Move Save/LoadFragment's layout ID inline and private.
Fix the hack of using the layout resource ID as a save/load ID, and
instead use a proper enum.
2017-09-26 17:15:57 -07:00
Mike Harris
96525cbaaa Remove unused FRAGMENT_TAG, and move the fragment's layout ID inline.
FRAGMENT_ID wasn't actually the fragment's ID (that's misleading, and
sounds like the tag). It's actually the layout resource ID. There's no point in making that a static constant.
2017-09-25 22:47:52 -07:00
Mike Harris
252af9c1bd Remove the debug strings.xml definition of application_id.
This is handled by gradle, we don't need a separate strings.xml for
debug.
2017-09-25 22:20:52 -07:00
JosJuice
85ab968136 Android: Adjust position of floating action button 2017-09-21 15:48:17 +02:00
Markus Wick
4a124868d6 Merge pull request #6034 from JonnyH/WIP/fix-android-null-SettingsSection-crash
Fix some Android UI crashes opening 'settings' menus
2017-09-10 11:11:51 +02:00
JosJuice
7fa20cb1be Remove trailing spaces from Android files
Android Studio wants to correct these automatically when editing files.
2017-09-09 11:34:28 +02:00
Jonathan Hamilton
ec96a5d8bc Android UI: remove some unnecessary null pointer catches
These can no longer happen during 'normal' use (IE if the setting was
missing)
2017-09-08 10:11:04 -07:00
Jonathan Hamilton
3f247eefae Android SettingsFragmentParser - remove ad-hoc SettingSection construction
Now the SettingsSection map constructs a new SettingsSection at .get()
time, these are no longer needed
2017-09-08 10:06:53 -07:00