Commit graph

7628 commits

Author SHA1 Message Date
Jordan Woyak
240ea0f116 Merge branch 'linux-wiimote-crash-fix' 2013-01-10 16:55:03 -06:00
lioncash
cf942450e0 Very tiny cleanup of ChunkFile.h.
Also changed the size parameter from DoVoid to size_t. As far as I know, that should never be negative.

Also changed the the count parameter of DoArray to size_t, this also should never be negative.

Got rid of some typecasts.
2013-01-10 17:38:38 -05:00
Jordan Woyak
a693b847f0 buildfix! 2013-01-10 16:29:16 -06:00
Jordan Woyak
cc0226254d Windows/OS X buildfix 2013-01-10 16:23:47 -06:00
Jordan Woyak
1c10d3a1bb better fix for linux wiimote disconnect crash 2013-01-10 16:16:49 -06:00
Jordan Woyak
e1c8bea2f6 fix crash, but now 100% cpu usage on disconnect 2013-01-10 15:23:42 -06:00
Rachel Bryk
d6b53af115 Automatically set focus on game list window.
Fixes issue 5880.
2013-01-10 14:29:48 -05:00
Rachel Bryk
ab24149b1b Retain scroll position after refreshing game list.
Fixes issue 5878.
2013-01-10 13:35:56 -05:00
Pierre Bourdon
2c1c538fda Disable the OpenAL and Pulseaudio audio backends
They are currently broken and cause sound issues which are not present in other
backends:

* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly

Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
2013-01-10 18:43:15 +01:00
NeoBrainX
198d60c569 FifoPlayer: Support recording texture preloads 2013-01-10 18:30:27 +01:00
NeoBrainX
e7c883d6be VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
NeoBrainX
304814e7cc Video_Software: Implement proper RGBA8 texture loading from tmem.
For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
2013-01-10 18:30:16 +01:00
skidau
7bf72a6c84 Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE. 2013-01-11 01:03:18 +11:00
Rachel Bryk
3ebe0718b8 Change theme selection to wxChoice. 2013-01-10 00:22:28 -05:00
Rachel Bryk
f1489a4e18 Merge branch 'controller-profiles' 2013-01-09 22:33:51 -05:00
Jordan Woyak
a8a71fdd8c Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons. 2013-01-09 20:57:10 -06:00
Rachel Bryk
b9fc26540e Change key names, and put it in section Controls. 2013-01-09 21:56:17 -05:00
Jordan Woyak
0de8fbecfa Don't hardcode left-shift to disabe keyboard input on linux.
Left-shift can be used for gamepad input now.
Fixes issue 4968.
2013-01-09 20:26:11 -06:00
Jordan Woyak
6598462aba Display error messages when failing to compress/decompress games.
Fixes issue 4681.
2013-01-09 20:02:46 -06:00
Rachel Bryk
fad2468e30 Make sure profile actually exists. 2013-01-09 20:41:14 -05:00
Rachel Bryk
e32b1526b3 Allow setting different profiles for different controllers, and automatically use the appropriate profile directory. 2013-01-09 15:04:37 -05:00
Jordan Woyak
32855a289c Actually export 0-sized files.
Fixes issue 5177.
2013-01-09 01:31:40 -06:00
Lioncash
d9ea718559 Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets() 2013-01-08 23:46:30 -05:00
Rachel Bryk
b8691df723 Allow loading controller profiles from game ini.
Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
2013-01-08 19:15:11 -05:00
Jordan Woyak
4f4aa4860d Fix a currently unused unique_lock function. Thanks to Lioncash. 2013-01-08 16:50:09 -06:00
Jordan Woyak
baa29f571c Fix incorrect iterator usage in BreakPoints::Clear 2013-01-08 15:02:50 -06:00
Jordan Woyak
b4717ca802 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2013-01-08 14:44:56 -06:00
Jordan Woyak
00d303eead clean up FifoPlayerDlg::OnBeginSearch a bit 2013-01-08 14:43:58 -06:00
Matthew Parlane
2844708c2d Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore. 2013-01-09 09:38:36 +13:00
NeoBrainX
815fd197d3 Fix a potential memleak in FifoPlayerDlg 2013-01-08 21:27:04 +01:00
NeoBrainX
e204a6e015 Add some TODOs. 2013-01-08 18:56:01 +01:00
NeoBrainX
d3882771aa Fix an assert that had been wrong for ages, apparently. 2013-01-08 18:56:01 +01:00
NeoBrainX
4925a28f94 PixelShaderGen: Shader uid maintainance 2013-01-08 18:56:01 +01:00
NeoBrainX
be706a3977 Disable color writing when alpha test always fails. 2013-01-08 18:56:01 +01:00
NeoBrainX
d26bcb0847 Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
NeoBrainX
c80f6e8b84 Reword a comment about early_ztest a bit. 2013-01-08 18:55:45 +01:00
NeoBrainX
b06f30f845 Remove the per pixel depth option.
Depth calculations are always done in the pixel shader now.

Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
NeoBrainX
876eee5e60 PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing). 2013-01-08 18:16:48 +01:00
NeoBrainX
e979b2d4a2 DX11: Fix a small mistake.
Remove some incorrect and/or confusing comments.

Fixes issue 5251. Thanks to limburgerite :)
2013-01-08 18:16:48 +01:00
NeoBrainX
09197e0ffc X11: Disable OSD hotkeys when the corresponding option is disabled. 2013-01-08 18:16:47 +01:00
Ryan Houdek
446d9279b1 Fix clearing of render targets. We were skipping every other one. 2013-01-08 11:14:53 -06:00
Glenn Rice
1d44d3baf5 Merge branch 'linux-desktop-file' 2013-01-07 17:07:23 -06:00
Glenn Rice
6bd8474d05 Change the application name to "Dolphin Emulator" (from "Dolphin-emu"). 2013-01-07 17:05:51 -06:00
Pierre Bourdon
8cfceb1186 Disable swapping cmp with instructions potentially raising interrupts
Workaround for issue 5864 disabling parts of an optimization in the JIT. This
is not the best solution to fix this issue, but at least it does not crash.
2013-01-08 00:02:38 +01:00
Glenn Rice
bb7c262539 Add a linux .desktop file to add dolphin-emu to the menu, and install it
when running 'make install'.
2013-01-07 16:50:48 -06:00
Ryan Houdek
d0301ca89d Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
skidau
5240e75be2 Fixed the infinite rumble problem caused by r4d6056f14625. 2013-01-07 12:25:18 +11:00
Jordan Woyak
7a95713496 Fix some warnings. Changes suggested by nerzhultheking. 2013-01-05 22:45:32 -06:00
skidau
4d6056f146 Added GC Steering Wheel emulation.
To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab.  This will tell the game that you have a force feedback steering wheel connected.
In the Gamecube Pad Settings, change the Rumble Motor to "Constant".
Configure the controls:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

Thanks to ulao for the device communications info.
2013-01-04 14:08:09 +11:00
Glenn Rice
9b51c99c6b Make sure the null character is not included in the string. 2013-01-03 19:49:19 -06:00