Commit graph

86 commits

Author SHA1 Message Date
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Tillmann Karras
268f52e054 Add missing license headers 2015-05-25 13:11:47 +02:00
Tillmann Karras
6d9986846c Simplify some more license headers 2015-05-25 13:11:41 +02:00
Lioncash
9ad35cc986 ExpressionParser: Add missing break in UnaryExpression value setting 2015-05-22 15:02:22 -04:00
Matthew Parlane
a86f2fe2e7 Merge pull request #2199 from skidau/remove-controls-lock
Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
skidau
9947324296 Track the co-ordinates of the mouse relative to the pointed window instead of the original hwnd. 2015-03-28 11:38:14 +11:00
skidau
4f965da4f1 Revert the recent changes related to updating hwnd 2015-03-28 11:08:25 +11:00
skidau
98dce11f8c Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window. 2015-03-19 21:31:05 +11:00
skidau
c76008b4b9 Removed the controller update lock as it is no longer needed. 2015-03-12 23:41:30 +11:00
skidau
780eef68f6 Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
Gabriel Corona
c626ce5809 Do not fail to evaluate an expression if some input is missing
My keyboard layout does not have Alt_R but ISO_Level3_Shift. As a
consequence any control expression containing Alt_R fails to evaluate
completely and is unusable. This modification replace the missing term
of the expression by a dummy expression which always evaluate to
0. This way, the keybinding can work even if some keys are not
available.
2015-02-26 01:24:54 +01:00
Ryan Houdek
817abdd579 Remove an assumption in SDL.
We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
2015-01-19 16:07:28 -06:00
Adam D. Moss
3300c176e4 SDL haptic: minor style change based on review feedback 2015-01-13 16:00:35 +00:00
Adam D. Moss
076c2b8ec7 SDL input: unhardcode a few values.
& change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles.
2015-01-11 11:57:48 +00:00
Adam D. Moss
63660cb17c SDL Input: More minor refactoring of SDL haptic effects 2015-01-11 11:42:30 +00:00
Adam D. Moss
f47cce2210 SDL: Refactor the SDL haptic effects a little. 2015-01-08 15:17:29 +00:00
Karol Herbst
17ad68ff86 SDL: more global memset 2015-01-08 13:37:06 +01:00
Adam Moss
306c8d14db SDL Input: Support more types of force feedback for controllers through SDL. 2015-01-06 19:17:43 +00:00
comex
fba3abe4cf Manually revert d34418100b 2014-12-20 00:33:15 -05:00
Jasper St. Pierre
f3b739341e HW: Remove UpdateOutput
All of the rumble interfaces are now immediate mode.
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
86e4da2c07 ForceFeedback: Apply immediately as well 2014-11-28 10:54:04 -08:00
Jasper St. Pierre
1958a10b6f XInput: Apply immediately as well 2014-11-28 10:54:04 -08:00
Jasper St. Pierre
1b3d0173f5 SDL: Apply updates immediately rather than going through UpdateOutput
We're going to remove UpdateOutput as it's redundant, and horribly
complicates the code.
2014-11-28 10:54:03 -08:00
Jasper St. Pierre
f2787f620e ControllerInterface: Make UpdateInput / UpdateOutput return void
The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
61fcfc4bf2 ControllerInterface: Remove unused ClearInputState 2014-11-28 10:50:45 -08:00
Jasper St. Pierre
367a42dcfd ControllerInterface: Implement dummy UpdateInput / UpdateOutputs
Make the implementation here a bit easier.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
0c056c6411 DInput: Remove the unsupported Lights output
The LEDs feature doesn't actually do anything: the SetState method is
entirely commented out.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
b5d4e8d37e ControllerInterface: Remove unused "force" parameter
I'm not sure when this nonsense of forcing locking the mutex when it's
already taken should have ever taken effect, but let's be thankful it
isn't now. That was a badly worded sentence.
2014-11-28 10:50:45 -08:00
Rachel Bryk
e9cb629723 Fix some double->float conversions. 2014-11-11 14:14:22 -05:00
Lioncash
fd39454ad3 Make some OSX-only functions static
Gets rid of function prototype warnings.
2014-10-28 08:41:50 -04:00
comex
6e774f1b64 Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00
Lioncash
b7b2074cc2 ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
2014-10-15 09:29:25 -04:00
comex
7f6284c2fc Change a bunch of reference function arguments to pointers.
Per the coding style and sanity.
2014-10-02 03:00:33 -04:00
Lioncash
a04a99251f Fix building Dolphin on OSX without precompiled headers 2014-09-21 00:37:47 -04:00
Rohit Nirmal
46057db37d Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
Lioncash
357c0adc3c Kill off the wx casts within InputCommon and GLInterface.
All because someone didn't actually return the wxWindow handle for the edge case.
2014-09-14 01:07:08 -04:00
Lioncash
6cfc5b9849 InputCommon: Initialize NSDictionaries using literal syntax. 2014-09-13 21:32:33 -04:00
Ryan Houdek
71cb09f1ca Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
Lioncash
c2578d0668 InputCommon: Remove unnecessary breaks in XInput's GetName function 2014-09-08 21:36:04 -04:00
Rohit Nirmal
fbc64984ca Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
Rohit Nirmal
b0060e5184 Controller Interface: Remove "using namespace" in header file. 2014-09-04 23:02:25 -05:00
Rachel Bryk
5adbc83453 Change ControlState typedef to double, and change all related floats/doubles to use it.
Fixes an off by 1 issue related to double->float->double conversion, and eliminates numerous warnings.
2014-09-03 03:08:09 -04:00
Shawn Hoffman
3c0227445c Revert changes to how DInput filters out XInput devices.
This is to remain compatible with XBCD devices.
2014-09-01 14:56:11 -07:00
Lioncash
bc14d6966f InputCommon: Clean up brace placements 2014-08-30 18:06:44 -04:00
Shawn Hoffman
327d35377d windows: remove now-extraneous NOMINMAX and WIN32_LEAN_AND_MEAN #defines from dolphin code.
Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
2014-08-23 10:48:48 -07:00
Lioncash
f17dcd2019 Merge pull request #764 from magcius/new-nogui-2
Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Shawn Hoffman
9df2127865 msvc: enable strictStrings solution-wide for release.
strictStrings is not supported by debug libraries, and indeed breaks the build.
Drop wbemidl.h (incompatible with strictStrings) dependency by using SDL-style search for XInput GUIDs.
2014-08-19 20:33:24 -07:00
Jasper St. Pierre
2d974b6086 GLInterface: Destroy GLWin
Everything is now safely tucked inside each individual GLInterface.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre
8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Tony Wasserka
0d989ea82b Restore Wayland compatibility.
It was broken by e15ec56bf0 because it wasn't deemed important. However chances are people will eventually start using Dolphin on that configuration, so we shouldn't frivolously drop compatibility without good reason.
2014-08-04 18:26:03 +02:00