Commit graph

34635 commits

Author SHA1 Message Date
Charles Lombardo
ba9f2373c0 Android: Convert DolphinSensorEventListener to Kotlin 2023-08-25 14:20:31 -04:00
Charles Lombardo
24c882622f Android: Convert ControllerInterface to Kotlin 2023-08-25 14:20:31 -04:00
Charles Lombardo
9ac1847cbd Android: Convert NumericSetting to Kotlin 2023-08-25 14:20:31 -04:00
Charles Lombardo
82298dc408 Android: Convert CoreDevice to Kotlin 2023-08-25 14:20:31 -04:00
Charles Lombardo
3011c0dc64 Android: Convert EmulatedController to Kotlin 2023-08-25 13:31:21 -04:00
Charles Lombardo
4ce069cf4f Android: Convert ControlReference to Kotlin 2023-08-25 13:31:04 -04:00
Charles Lombardo
7c79ff0100 Android: Convert ControlGroup to Kotlin 2023-08-25 13:30:42 -04:00
Charles Lombardo
fafbb2199e Android: Convert Control to Kotlin 2023-08-25 13:30:23 -04:00
Charles Lombardo
0454578f45 Android: Convert ControlGroupEnabledSetting to Kotlin 2023-08-25 10:08:50 -04:00
iwubcode
9223540bf4 VideoCommon: additional error checking for CustomPipelineAction and move the pixel shader asset cache time back to being calculated during texture creation 2023-08-24 00:47:48 -05:00
iwubcode
7c52a52440 VideoCommon: add TextureData structure that contains the raw texture data, a sampler, and the type of texture information 2023-08-24 00:35:31 -05:00
Dentomologist
a650a16f4c JitArm64: Resolve deprecated enum conversion warning
Resolve warning caused by using values from two different enums in a
conditional expression which was deprecated in c++20.

The warning in question is clang -Wdeprecated-anon-enum-enum-conversion
and gcc -Wenum-compare.
2023-08-23 14:38:52 -07:00
JosJuice
ba99d17ac0 VideoCommon: Fix custom shader constants on GLES 2023-08-22 19:38:18 +02:00
Admiral H. Curtiss
4223cd0264
Merge pull request #12130 from JosJuice/translation-fixes
Fixes to translatable strings
2023-08-22 16:44:36 +02:00
JosJuice
6e88c44d5d Move SmallVector to Common
We had one implementation of this type of data structure in Arm64Emitter
and one in VideoCommon. This moves the Arm64Emitter implementation to
its own file and adds begin and end functions to it, so that VideoCommon
can use it.

You may notice that the license header for the new file is CC0. I wrote
the Arm64Emitter implementation of SmallVector, so this should be no
problem.
2023-08-22 13:19:49 +02:00
iwubcode
55fba7c0ed
VideoCommon/GraphicsModAsset: Error out if config key is not a string. 2023-08-22 02:40:08 +02:00
Admiral H. Curtiss
dbe6a5f7e4
Merge pull request #11300 from iwubcode/custom-shaders
VideoCommon: add a graphics mod action that allows you to modify the game's base rendering
2023-08-22 02:18:40 +02:00
Dentomologist
58ab94c30c GCC: Suppress PPCSTATE_OFF invalid-offsetof warnings
Modify PPCSTATE_OFF and PPCSTATE_OFF_ARRAY macros when using GCC to
avoid useless log spam. Specifically, use a consteval lambda with gcc
_Pragma statements to disable the -Winvalid-offsetof warning inside the
macros.

Each successful build (and many failing ones) on the Android buildbot
generates almost 300 cases of -Winvalid-offsetof, resulting in thousands
of lines of log spam per build. In addition to bloating the log filesize
these spurious warnings make it harder to find actual warnings.

These warnings are generated by calls to the macros PPCSTATE_OFF and
PPCSTATE_OFF_ARRAY, which in turn are used by many other macros used by
the JIT. The ultimate cause is that offsetof is only conditionally
supported on non-standard-layout types, which includes the PowerPCState
struct.

To address potential questions of whether there's a better way to handle
this:

The obvious solution would be to modify PowerPCState so that it does
have a standard layout. This is unfortunately impractical.

To have a standard layout a type can only contain other types with
standard layouts. None of the stl containers are guaranteed to have
standard layouts, and PowerPCState contains a std::tuple and std::array.
PowerPCState also contains a PowerPC::Cache and InstructionCache which
themselves contain std:arrays and std::vectors.

Furthermore InstructionCache derives from Cache, and a derived class can
only have standard layout if at most one class in its hierarchy has a
non-static data member, but both classes have such members. Making
InstructionCache have a standard layout would require duplicating all
the functionality of Cache so it no longer derived from it, as well as
replacing the stl containers. This might require having a raw pointer to
said containers, with the manual memory management that implies.

All of that would be much more disruptive than would be justified to get
rid of some warnings (however annoying they might be). This is
compounded by the fact that PowerPCState hasn't had a standard layout
for a long time, if ever, and if the PPCSTATE_OFF macros weren't working
reliably it would have become obvious a long time ago.

As to why I picked the lambda solution over other potential changes:

- Keeping the define as-is and wrapping some gcc #pragmas around it
  doesn't work because the pragmas don't get included when the define is
  substituted to the call site.

- Keeping the define as a non-lambda expression and using inline
  _Pragma() statements would ideally be better and works fine for msvc,
  but fails for GCC with "'#pragma' is not allowed here".

- Turning off -Winvalid-offsetof globally for gcc would work, but there
  might be other contexts where offsetof is problematic and GCC seems to
  be the only compiler warning about it.
2023-08-21 14:01:11 -07:00
Sepalani
573863703a MemoryViewWidget: Fix some characters being truncated 2023-08-21 22:02:44 +04:00
JosJuice
e7c2133160 Fixes to translatable strings 2023-08-21 16:29:52 +02:00
JosJuice
3451cb1ca2
Merge pull request #11959 from Dentomologist/add_x64emitter_unittests
x64EmitterTest: add J/J_CC/CALL unit tests
2023-08-21 16:27:04 +02:00
iwubcode
5506121685 VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
iwubcode
6ea0d17802 VideoCommon: when graphics settings change, trigger a reload of all custom shaders 2023-08-20 18:53:27 -05:00
iwubcode
931a8aa413 VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders 2023-08-20 18:53:27 -05:00
iwubcode
c7191382be VideoCommon: add custom pipeline action 2023-08-20 18:53:27 -05:00
iwubcode
d320366954 VideoCommon: add custom shader cache to VertexManagerBase, supporting custom pixel shaders by replacing the existing pipeline with a modified one 2023-08-20 18:53:27 -05:00
iwubcode
bedbf2b8c6 VideoCommon: add custom shader cache 2023-08-20 18:53:27 -05:00
iwubcode
dbaf24ef09 VideoCommon: add data needed to support custom pixel shaders to graphics mod actions 2023-08-20 18:53:27 -05:00
iwubcode
4283d76718 VideoCommon: uber pixel shader gen changes needed to support custom pixel shaders in graphics mods 2023-08-20 18:53:27 -05:00
iwubcode
e704385fce VideoCommon: pixel shader gen changes needed to support custom pixel shaders in graphics mods 2023-08-20 18:53:27 -05:00
iwubcode
c3a370839a VideoCommon: add helper functions to handle generating custom lighting code for a custom pixel shader 2023-08-20 18:53:27 -05:00
iwubcode
0da5cf60a8 VideoCommon: add custom pixel shader definition and custom shader header to shadergen common as it will be used by both the special and uber shader variant of pixel shaders 2023-08-20 18:53:27 -05:00
Admiral H. Curtiss
f19651e49b
Merge pull request #11025 from AdmiralCurtiss/hle-printf
HLE_OS: Manually handle printfs from emulated software to prevent emulated software from crashing Dolphin with an invalid printf formatting string.
2023-08-20 01:31:49 +02:00
JosJuice
0f64df3e3e DiscIO: Don't keep volume pointer in DiscScrubber
Keeping the pointer creates use-after-free opportunities, and we don't
have much reason to keep it around anyway.
2023-08-19 17:30:22 +02:00
Admiral H. Curtiss
d36f0fff4c
Jit64: Actually update membase register after GlobalAdvance(). 2023-08-19 17:00:01 +02:00
JosJuice
ed7894924c
Merge pull request #12048 from krnlyng/someothertest
Jit: Load the memory register only when the msr bits have changed and do not use jumps to load it.
2023-08-19 09:49:29 +02:00
Admiral H. Curtiss
b6bfa10ace
Merge pull request #11996 from Dentomologist/remove_pointless_pauseandlock_functions
EXI: Remove pointless PauseAndLock functions
2023-08-18 21:35:56 +02:00
Admiral H. Curtiss
bb4ed1c450
Merge pull request #12118 from AdmiralCurtiss/tas-window-translatable
DolphinQt/TASInputWindow: Make 'Enable Controller Input' translatable.
2023-08-18 21:33:23 +02:00
Admiral H. Curtiss
8a96ce73f6
Merge pull request #12044 from jmlee337/upnpport
Do not try portmapping when using traversal server
2023-08-18 21:28:52 +02:00
Admiral H. Curtiss
9a51215af3
Merge pull request #12083 from JosJuice/android-controlled-by-gamepad
InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
2023-08-18 21:27:26 +02:00
xujibbs
b3902397cb
DolphinQt/TASInputWindow: Make 'Enable Controller Input' translatable. 2023-08-18 21:02:30 +02:00
Admiral H. Curtiss
3441fe6efc
Merge pull request #11999 from Filoppi/post_process_fixes
Video: implement output resampling (upscaling/downscaling) methods
2023-08-18 20:33:09 +02:00
JosJuice
a9ec2a6e41
Merge pull request #12116 from AdmiralCurtiss/log-colors
DolphinQt/LogWidget: Restore log window colors.
2023-08-18 09:00:43 +02:00
Filoppi
8bca9a864f Video: The Auto internal resolution scaling wasn't working correctly if the window weird aspect ratios (e.g. 32:9), beacuse it would account for the the portion of the image that will show black bars into the calcuations to find the best matching resolution 2023-08-18 02:14:00 +03:00
Filoppi
6c7f34d5da Video: The Auto-Adjust Window Size setting was calculating the window size based on the resolution of the window in the previous frame if we used the "stretch" aspect ratio setting, so it's result would be self influence in a loop and behave unreliably (e.g. when changing resolution between Auto/Native/2x the automatic window scaling would behave randomly) 2023-08-18 02:14:00 +03:00
Filoppi
cb34d1aafe Video: There was always a black line around one of the 4 edges (top/left/bottom/right) of the window because the final output size wasn't calculated right (unless the aspect ratio was set to stretch) 2023-08-18 02:14:00 +03:00
Filoppi
fae3aee9e0 Video: The % 4 that was done on the rendering resolution was only meant to be done when recording videos (due to encoding limitations) but one case was missed (this had no consequences really, as it was just in the code that automatically resizes the window). The hardcoded 4 has been replaced with VIDEO_ENCODER_LMC for clarity. 2023-08-18 02:14:00 +03:00
Filoppi
80b453082d Video: fix post process shaders with parameters failing to build on OpenGL
This was because the shader uniforms between the pixel and vertex shaders
were willingly left different, to avoid filling the vertex shader with unnecessary
params. Turns out all backends are fine with this except OGL.
The new behaviour is now much more consistent and well explained,
the "default" shaders are the ones that always run, and the non default
ones are the user selected ones (if any).
2023-08-18 02:00:56 +03:00
Sam Belliveau
39d96a21a8 Video: Improved Tooltips & Bicubic (#5)
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Sam Belliveau
ca93a5191f Video: Added Box Resampling
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Filoppi
2edf81cdb0 Video: implement output resampling (upscaling/downscaling) methods 2023-08-18 02:00:55 +03:00
Admiral H. Curtiss
1854ff0142
Merge pull request #12003 from Filoppi/auto_hdr
Add AutoHDR post process shader
2023-08-18 00:20:08 +02:00
Admiral H. Curtiss
ecf5870a91
Merge pull request #12115 from AdmiralCurtiss/advanced-config
DolphinQt/AdvancedPane: UI improvements.
2023-08-18 00:16:59 +02:00
Admiral H. Curtiss
42e893d6be
Merge pull request #12114 from AdmiralCurtiss/color-correction-button
DolphinQt/EnhancementsWidget: Use custom tooltip for Color Correction button.
2023-08-18 00:16:47 +02:00
Admiral H. Curtiss
fc7ef66669
Merge pull request #12110 from JosJuice/android-dir-init-toast
Android: Move DirectoryInitialization toast to UI thread
2023-08-18 00:15:15 +02:00
Admiral H. Curtiss
a08792033a
Merge pull request #12103 from iwubcode/asset_load_system_time
VideoCommon: asset load time is now stored as a chrono system_clock time
2023-08-18 00:14:29 +02:00
JosJuice
b62c25864f CPUThreadConfigCallback: Remove some CPU thread asserts
Turns out that we have two subsystems that want to register CPU thread
callbacks from a different thread than the CPU thread: FreeLookConfig
and VideoConfig. Both seem to happen from the host thread before the CPU
thread starts, so there's no thread safety issue. But ideally, if we
want to allow registering callbacks from threads other than the CPU
thread, we should make registering callbacks actually thread-safe. This
is an unsolved problem for the regular Config system, so I would like to
leave it outside the scope of this PR.
2023-08-17 19:19:26 +02:00
JosJuice
7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00
JosJuice
1104b93ee4 UnitTests: Declare as CPU thread when using CPUThreadConfigCallback
This fixes a bunch of DEBUG_ASSERTs in the unit tests.
2023-08-17 19:19:25 +02:00
JosJuice
2b17e89336 Config: Don't clear callbacks on shutdown
This fixes a problem that started happening in CoreTimingTest after the
previous commit. CPUThreadConfigCallback registers a Config callback
only once per run of the process, but CoreTimingTest calls
Config::Shutdown after each test, and Config::Shutdown was clearing all
callbacks, preventing the callback from running after that.
2023-08-17 19:19:25 +02:00
JosJuice
71ce8bb6f0 Don't call RunAsCPUThread in config callbacks
In theory, our config system supports calling Set from any thread. But
because we have config callbacks that call RunAsCPUThread, it's a lot
more restricted in practice. Calling Set from any thread other than the
host thread or the CPU thread is formally thread unsafe, and calling Set
on the host thread while the CPU thread is showing a panic alert causes
a deadlock. This is especially a problem because 04072f0 made the
"Ignore for this session" button in panic alerts call Set.

Because so many of our config callbacks want their code to run on the
CPU thread, I thought it would make sense to have a centralized way to
move execution to the CPU thread for config callbacks. To solve the
deadlock problem, this new way is non-blocking. This means that threads
other than the CPU thread might continue executing before the CPU thread
is informed of the new config, but I don't think there's any problem
with that.

Intends to fix https://bugs.dolphin-emu.org/issues/13108.
2023-08-17 19:19:25 +02:00
Admiral H. Curtiss
a9cba9be36
DolphinQt/LogWidget: Restore log window colors. 2023-08-16 19:55:18 +02:00
Admiral H. Curtiss
a34f221782
Core/PowerPC: Return AvailableCPUCores() as a std::span. 2023-08-16 19:25:03 +02:00
Admiral H. Curtiss
51f807b63a
DolphinQt/AdvancedPane: Update all GUI elements from config in Update(). 2023-08-16 19:25:03 +02:00
Admiral H. Curtiss
ccee66dc80
DolphinQt/AdvancedPane: Use ConfigBool for MMU, Pause on Panic, and Write-Back Cache. 2023-08-16 19:25:03 +02:00
Admiral H. Curtiss
23ae8c439c
Merge pull request #12112 from JosJuice/hires-texture-encoding
VideoCommon: Fix std::filesystem::path encoding conversion
2023-08-16 18:39:18 +02:00
JosJuice
86910f406e VideoCommon: Fix std::filesystem::path encoding conversion
In std::string, you can store strings using any encoding, but in Dolphin
we have decided to use UTF-8. The problem is that if you convert between
std::string and std::filesystem::path using the built-in methods, the
standard library will make up its own assumption of what encoding you're
using in the std::string. On most OSes this is UTF-8, but on Windows
it's whatever the user's code page is.

What I believe is the C++ standard authors' intended solution to this is
to use std::u8string instead of std::string, but that's a big hassle to
move over to, because there's no convenient way to convert between
std::string and std::u8string. Instead, in Dolphin, we have added helper
functions that convert between std::string and std::filesystem::path in
the manner we want. You *always* have to use these when converting
between std::string and std::filesystem::path, otherwise we get these
kinds of encoding problems that we've been having with custom textures.

Fixes https://bugs.dolphin-emu.org/issues/13328.
2023-08-16 09:56:56 +02:00
JosJuice
177ac0cd44
Merge pull request #12111 from OatmealDome/old-amd-bug
Remove `BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION`
2023-08-16 09:20:49 +02:00
Pokechu22
10c5da6f62
Merge pull request #12107 from MikeIsAStar/retrieve-page-table-information-from-data-cache
Retrieve page table information from the data cache
2023-08-15 22:01:01 -07:00
takayhan-AMD
b969282b72 Remove out-dated hack of AMD driver issue WRT dual-source blending output index. 2023-08-15 23:58:29 -04:00
iwubcode
eeb73460ab VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so) 2023-08-15 22:02:28 -05:00
Admiral H. Curtiss
a10d768c63
Merge pull request #12104 from iwubcode/descriptor_sample_size_constant_dx12
VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler constant
2023-08-15 23:15:19 +02:00
Admiral H. Curtiss
a44606692a
Merge pull request #12096 from Dentomologist/nandpaths_resolve_android_warning
NandPaths: Resolve Android tautological comparison warning
2023-08-15 22:23:57 +02:00
Admiral H. Curtiss
2cbc1e6f3e
Merge pull request #12109 from JosJuice/android-adddevice-null
ControllerInterface/Android: Add null check to AddDevice
2023-08-15 22:22:45 +02:00
MikeIsAStar
0bb5c88a22 Retrieve page table information from the data cache
Thanks to @mkwcat for identifying the problematic code.
2023-08-15 12:44:55 -04:00
JosJuice
4b1b5881b0 Android: Move DirectoryInitialization toast to UI thread
You're not allowed to just show toasts on any thread you want.
2023-08-15 14:03:08 +02:00
JosJuice
1d77bddc3b ControllerInterface/Android: Add null check to AddDevice
The Google Play Console is showing some users getting a crash here,
and indeed, InputDevice.getDevice can return null.
2023-08-15 13:31:18 +02:00
iwubcode
89e2fc1dd3 VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler constant 2023-08-13 17:23:26 -05:00
Admiral H. Curtiss
5635a0bdef
DolphinQt/EnhancementsWidget: Use custom tooltip for Color Correction button. 2023-08-13 22:46:46 +02:00
Admiral H. Curtiss
2537f4db91
Merge pull request #12100 from AdmiralCurtiss/tooltip-pushbutton
DolphinQt: Add ToolTipPushButton.
2023-08-13 21:44:24 +02:00
JMC47
4549091f56
Merge pull request #12090 from mandar1jn/figures-split
Skylanders: expand and improve character list
2023-08-13 14:29:46 -04:00
Mandar1jn
31d6aa5117 Skylanders: expand and improve character list
The previous list had some issues. A lot of variant id's were set to 0x0000. Althought this works for some figures, on a technicallity implemented into the games, they are technically wrong and don't result in exactly the same experience as the real figures. For example, the previous small fry got a "series 1" text in the summon screen. The real small fry does not have this. I also added figure types so I can add seperate generation logic later.
The Kaos element only applies to 3 items. So, I decided to throw it under others since it's not listed as an element in the manual and you can easily search for Kaos
2023-08-13 19:55:10 +02:00
Admiral H. Curtiss
1c1d2b0873
Merge pull request #12098 from Dentomologist/gcadapter_fix_android_unused_constant_warning
Gcadapter: fix Android unused constant warning
2023-08-13 18:58:39 +02:00
Admiral H. Curtiss
5bf760fa0b
Merge pull request #12069 from riidefi/silent-sd-failure
Prevent SD data loss from silent resync failure
2023-08-13 18:57:11 +02:00
JosJuice
d50494b88d
Merge pull request #12060 from Sintendo/arm64-bool-logimm
JitArm64: Use LogicalImm in boolX
2023-08-13 18:51:05 +02:00
JMC47
0495a6af4e
Merge pull request #12066 from Pokechu22/main-window-right-click-menu
Disable right-click menu on main window
2023-08-13 12:49:56 -04:00
Dentomologist
720191d1f7 AbstractFramebuffer: Fix Android reorder-ctor warning
Move declaration of m_additional_color_attachments so its initialization
order matches that of the constructor.
2023-08-12 20:48:47 -07:00
Dentomologist
274b11e4e9 GCAdapter: Fix Android unused constant warning
CONTROLLER_OUTPUT_INIT_PAYLOAD_SIZE is only used by the libusb
implementation.
2023-08-12 20:20:42 -07:00
Dentomologist
77d33d61de GCAdapter: Fix spelling of constants 2023-08-12 20:20:41 -07:00
Dentomologist
9ef79dd2f5 IOS: Remove unused member variable from SharedContentMap and UIDSys
Resolve unused-private-field warnings on Android.
2023-08-12 14:37:52 -07:00
Dentomologist
9ad0d9ca6a NandPaths: Use initializer_list instead of unordered_set 2023-08-12 14:00:41 -07:00
Dentomologist
9955a06dbd NandPaths: Resolve Android tautological comparison warning
Android interprets char as unsigned char, so comparing with 0 triggers a
tautological-unsigned-char-zero-compare warning.

Casting c to an unsigned char and removing the comparison with 0
resolves the warning while needing one less comparison on all platforms.
2023-08-12 14:00:41 -07:00
Admiral H. Curtiss
e6c7f4e14b
DolphinQt: Add ToolTipPushButton. 2023-08-12 21:33:43 +02:00
Admiral H. Curtiss
bc47a28653
Merge pull request #12093 from Hark64/exportWiiSaveErrorFix
Disable Wii Save Options When Emulation Is Running
2023-08-12 20:34:47 +02:00
Harkaran Mann
783ff26edd
DolphinQt: Turn of wii save options during emulation 2023-08-12 20:18:22 +02:00
Admiral H. Curtiss
24012cfc7f
DolphinQt: Adjust panel-specific colors and syntax highlighting for dark theme. 2023-08-12 19:43:12 +02:00
Admiral H. Curtiss
c2e29153e9
DolphinQt: Set the theme before constructing the MainWindow, some panels that explicitly request palette colors get the wrong colors otherwise. 2023-08-12 16:54:54 +02:00
Admiral H. Curtiss
d725aaa5bc
DolphinQt: Set the application palette to a matching one when the Windows dark theme is in use. 2023-08-12 16:54:54 +02:00
Admiral H. Curtiss
250d5f55de
DolphinQt: Switch dark/light theme when Windows theme changes. 2023-08-12 16:54:54 +02:00
Admiral H. Curtiss
e2fb8fab2f
DolphinQt: Set window decorations for all top-level QWidgets. 2023-08-12 16:54:54 +02:00
Admiral H. Curtiss
e8d23af0f2
DolphinQt: Add function to set a QWidget's window decorations to dark ones on Windows. 2023-08-12 16:54:53 +02:00
Admiral H. Curtiss
adbe56ce15
DolphinQt: Auto-load embedded dark theme on Windows if the user uses a system-wide dark theme. 2023-08-12 16:54:53 +02:00
Admiral H. Curtiss
ea30651cd7
DolphinQt: Embed custom dark theme for Windows. 2023-08-12 16:54:53 +02:00
Admiral H. Curtiss
5d33f2abd1
DolphinQt: On Windows, detect whether the system is using a dark theme.
Co-authored-by: FearlessTobi <thm.frey@gmail.com>
2023-08-12 16:54:53 +02:00
Admiral H. Curtiss
f2300d89cc
CMake: Turn on rcc file embedding. 2023-08-12 16:54:53 +02:00
Shawn Hoffman
a202d84570
msbuild: auto generate and embed qt rcc files 2023-08-12 16:54:53 +02:00
Pokechu22
1f8f3840ac Disable right-click menu on main window
Before, right-clicking on the toolbar would allow toggling all dock widgets, including the debugger ones even when they are disabled. (See https://doc.qt.io/qt-5/qmainwindow.html#createPopupMenu for this behavior, and https://bugs.dolphin-emu.org/issues/13306 for an example of where it caused issues.)
2023-08-11 10:45:31 -07:00
iwubcode
246b7c5bdb VideoCommon: fix regression with texture load order where the custom texture code was always updating the asset map for each texture with each entry, making it so the last value actually would be loaded instead of the first 2023-08-11 00:36:41 -05:00
JMC47
5512d19d4b
Merge pull request #12061 from iwubcode/cubemap_backends_only
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
2023-08-10 18:36:48 -04:00
JMC47
032c77b462
Merge pull request #12064 from noahpistilli/wc24-standby
Remove force disable WC24 Standby
2023-08-10 16:07:47 -04:00
Admiral H. Curtiss
b0dc067717
Merge pull request #12087 from Dentomologist/dx12_use_correct_framebuffer_descriptor
D3D12: Only use framebuffer integer descriptor if allocated
2023-08-10 19:09:25 +02:00
JosJuice
1ebec40e4d JitArm64: Prefer MOVI with 64-bit elements for zeroing
The Cortex-X2 and Cortex-X3 (and possibly others) recognize MOVI with
64-bit elements as a zeroing idiom, but not MOVI with other sizes.
2023-08-06 12:11:37 +02:00
Dentomologist
4ccac53e9f X64EmitterTest: Check bytes instead of disassembly in JMP test
Check bytes directly to avoid ambiguity in the disassembly between short
and near jumps, which could hypothetically cause the test to pass when
it shouldn't.
2023-08-05 13:51:42 -07:00
Dentomologist
dcd5ba6587 x64EmitterTest: add J/J_CC/CALL unit tests 2023-08-05 13:51:42 -07:00
Dentomologist
83f307ec7e D3D12: Only use framebuffer integer descriptor if allocated
Verify that DXFramebuffer's integer RTV descriptor's cpu_handle has been
allocated before using it, and if it hasn't use the non-integer RTV
descriptor instead. This fixes a Dolphin crash in Twilight Princess, and
possibly other games (Issue 13312).

As an optimization to save space in the descriptor heap, DXFramebuffer's
integer descriptor is only initialized if the given abstract texture
format has different integer and non-integer RTV formats. This
previously wasn't accounted for by GetIntRTVDescriptorArray, which could
cause DX12::Gfx::BindFramebuffer to call OMSetRenderTargets with an
invalid descriptor which would lead to a crash.

Triggering the bug was fortunately rare because integer formats are only
used when blending is disabled and logic ops are enabled. Furthermore,
the standard integer abstract format is RGBA8 which has different
integer and non-integer RTV formats, causing the integer descriptor to
be initialized and avoiding the bug.

The crash started appearing in a2702c6 because it changed the
swapchain's abstract texture format from RGBA8 to RGB10_A2. Unlike
RGBA8, RGB10_A2 has the same integer and non-integer RTV formats and so
the bug can be triggered if the other requirements are met.
2023-08-04 13:17:33 -07:00
JosJuice
02b0e287cb InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
This only matters for analytics, but still.
2023-08-01 19:35:55 +02:00
JosJuice
262a3be08a JitArm64: Store PC on debug exit
Should fix https://bugs.dolphin-emu.org/issues/13178.

Jit64 doesn't need to do this because it stores PC directly into
ppcState instead of first storing it in a register.
2023-07-31 16:50:49 +02:00
JosJuice
a912a2c3f5
Merge pull request #12047 from AdmiralCurtiss/nand-stats-user
Add file size stats to NAND Check.
2023-07-30 21:51:07 +02:00
JosJuice
d2c5d79614 JitArm64: Use farcode in WriteLinkBlock
Now block link nearcode is back to a length of three instructions.

Unfortunately, the code I'm adding to Jit.cpp ends up being a bit messy
because we need to handle the case of already being in farcode...
2023-07-30 15:00:07 +02:00
JosJuice
1813f0fdb5 Jit: Remove checkedEntry
It's now always identical to normalEntry.
2023-07-30 14:28:02 +02:00
JosJuice
f78ba9ac55 JitArm64: Never check downcount on block entry
Jumping between linked blocks currently works as follows: First, at the
end of the first block, we check if the downcount is greater than zero.
If it is, we jump to the `normalEntry` of the block. So far so good. But
if the downcount wasn't greater than zero, we jump to the `checkedEntry`
of the block, which checks the downcount *again* and then jumps to
`do_timing` if it's less than zero (which seems like an off by one error
- Jit64 doesn't do anything like this). This second check is rather
redundant. Let's jump to `do_timing` where we previously jumped to
`checkedEntry`.

Jit64 doesn't check the downcount on block entry. See 5236dc3.
2023-07-30 14:20:44 +02:00
Admiral H. Curtiss
9f817911fd
HLE_OS: Manually handle printfs from emulated software to prevent emulated software from crashing Dolphin with an invalid printf formatting string. 2023-07-29 20:06:09 +02:00
JosJuice
30c4ac34b0
Merge pull request #12073 from AdmiralCurtiss/wiimote-win32error
WiimoteReal/IOWin: Use correct error type in the default case.
2023-07-29 18:54:10 +02:00
Admiral H. Curtiss
7f29f0398c
MMU: Add a HostGetU16String() function for wide strings used by emulated software. 2023-07-29 15:11:00 +02:00
iwubcode
dca7c67105 VideoCommon: update NetplayChatUI's chat message input to use a hidden label. This avoids an error thrown by imgui 2023-07-29 00:27:07 -05:00
JMC47
a2a6473962
Merge pull request #12065 from iwubcode/imgui_update
Externals / VideoCommon: update imgui to 1.89.7 (and implot to 0.15)
2023-07-28 17:22:20 -04:00
JosJuice
ed8911b204
Merge pull request #12019 from Dentomologist/gekkodisassembler_remove_unused_member_and_parameter
GekkoDisassembler: Remove unused member and parameters
2023-07-28 20:02:19 +02:00
JosJuice
b5b8282ca9 Android: Fix SettingsActivity.onActivityResult
`or` is the bitwise or operator.

Fixes file pickers in the settings not saving your choice.
2023-07-28 18:45:07 +02:00
Franz-Josef Haider
8bfcd2deb7 JitArm64/Jit64: Load the memory register without jumps and only when necessary. 2023-07-28 14:24:53 +03:00
Admiral H. Curtiss
fb9274c359
WiimoteReal/IOWin: Use correct error type in the default case. 2023-07-28 08:10:54 +02:00
Admiral H. Curtiss
cd923718c3
CommonFuncs: Add GetWin32ErrorString(). 2023-07-28 08:10:01 +02:00
Dentomologist
3c6ea825c2 GekkoDisassembler: Remove unused parameter dmode from fdabc function
With the removal of m_flags, dmode is no longer used in fdabc.
2023-07-27 10:47:46 -07:00
Dentomologist
33dc2a9e6a GekkoDisassembler: Remove unused parameter dmode from ldst function
With the removal of m_flags, dmode is no longer used in ldst.
2023-07-27 10:47:46 -07:00
Dentomologist
b3c5021fc4 GekkoDisassembler: Remove unused parameter dmode from rrn function
With the removal of m_flags, dmode is no longer used in rrn.
2023-07-27 10:47:46 -07:00
Dentomologist
a177c8bcb1 GekkoDisassembler: Remove unused parameter dmode from dab function
With the removal of m_flags, dmode is no longer used in dab.
2023-07-27 10:47:45 -07:00
Dentomologist
a732647e5a GekkoDisassembler: Remove unused parameter dmode from nooper function
With the removal of m_flags, dmode is no longer used in nooper.
2023-07-27 10:47:45 -07:00
Dentomologist
317bb629b9 GekkoDisassembler: Remove unread variable m_flags
Writes to m_flags are pointless as it's never read.
2023-07-27 10:47:41 -07:00
iwubcode
350e51951b VideoCommon: update imgui to 1.89.7 (and implot to 0.15); fix issues with upgrade; keep the demo code in case someone wants to reference it but don't compile it by enabling 'IMGUI_DISABLE_DEMO_WINDOWS' in config 2023-07-27 11:47:34 -05:00
JosJuice
17fa9dfc4e
Merge pull request #12046 from AdmiralCurtiss/nand-stats-unit-test
UnitTests: Enable cluster check in FileSystemTest.GetDirectoryStats.
2023-07-27 18:44:34 +02:00
riidefi
ec5d2a4f41 [Core] Prevent SD data loss from silent resync failure 2023-07-26 13:58:01 -06:00
Martino Fontana
1e5e319783 Qt/GameConfigWidget: Add Manual Texture Sampling 2023-07-25 00:45:13 +02:00
Martino Fontana
41f81aca69 Qt/GameConfigWidget: Rename m_enable_fast_disc to m_emulate_disc_speed 2023-07-25 00:45:10 +02:00
Martino Fontana
0892998af1 Qt/GameConfigWidget: Add reverse argument for {Save,Load}CheckBox
In order to not hard code `if (key == "FastDiscSpeed")`
2023-07-24 20:48:32 +02:00
Admiral H. Curtiss
0a2afa48b7
Merge pull request #12045 from tupfold/master
[Minor Bugfix]  Extremely rare HostID collision bugfix
2023-07-24 03:55:45 +02:00
Admiral H. Curtiss
553824e5aa
Merge pull request #11853 from noahpistilli/update-curl
Externals: Update libcurl
2023-07-24 02:27:36 +02:00
Admiral H. Curtiss
2b80605e7e
Merge pull request #12067 from Pokechu22/debugging-ui-text-show-enable
Rename "Show Debugging UI" to "Enable Debugging UI"
2023-07-24 01:15:04 +02:00
Admiral H. Curtiss
c468ca2107
Merge pull request #12057 from iwubcode/config_core_timing_refresh_only
Core: save core timing parameters into variables updated during refresh
2023-07-24 01:14:18 +02:00
Pokechu22
7e38ff496c Rename "Show Debugging UI" to "Enable Debugging UI"
This will hopefully reduce confusion on e.g. https://bugs.dolphin-emu.org/issues/13306.
2023-07-23 15:17:04 -07:00
iwubcode
e54b7ac356 Core: save core timing parameters into variables updated during refresh 2023-07-23 14:03:21 -05:00
JosJuice
eb79bf37e2
Merge pull request #12052 from mitaclaw/profiling-is-something
Announce RSCRATCH clobbering in Jit64::Cleanup() when profiling is enabled
2023-07-23 20:12:43 +02:00
Admiral H. Curtiss
a76cc146e1
Merge pull request #12055 from iwubcode/skip_dump_async
VideoCommon: skip the texture dump if a custom texture is available, regardless if it is loaded or not
2023-07-23 19:53:25 +02:00
Admiral H. Curtiss
c1a4b3f350
Merge pull request #12051 from mandar1jn/J-documentation-improvements
Skylanders: Update J command documentation
2023-07-23 19:23:29 +02:00
Admiral H. Curtiss
dd3caa48b2
Merge pull request #12063 from SuperSamus/audio-name
cubeb: Change name to "Dolphin Emulator"
2023-07-23 19:15:24 +02:00
Bram Speeckaert
a486168448 JitArm64: Use LogicalImm in boolX
ARM64 has a special logical immediate encoding scheme, that can be used
with AND, ORR, and EOR. By taking advantage of this, we no longer need
to materialize the immediate value in a register, saving instructions
and/or reducing register pressure.

- orx

Before:
mov    w23, #0x1
orr    w23, w25, w23

After:
orr    w23, w25, #0x1

- andx

Before:
mov    w26, #-0x80000000
and    w27, w27, w26
sxtw   x24, w27

After:
and    w27, w27, #0x80000000
sxtw   x26, w27

- eqvx

Before:
mov    w23, #0x4
eon    w26, w23, w22

After:
eor    w26, w22, #0xfffffffb

- xorx

Before:
mov    w23, #0x1e
eor    w23, w27, w23

After:
eor    w23, w27, #0x1e

- norx

Before:
mov    w25, #-0x2001
orr    w23, w23, w25
mvn    w23, w23

After:
orr    w23, w23, #0xffffdfff
mvn    w23, w23
2023-07-23 18:40:53 +02:00
Sketch
8c2a1c191e Remove force disable WC24 Standby 2023-07-22 22:24:09 -04:00
Admiral H. Curtiss
e3ef3cb752
Merge pull request #12062 from iwubcode/custom_textures_debug
VideoCommon: add startup message to know if custom textures are installed
2023-07-23 03:45:22 +02:00
Martino Fontana
b5be399fd4 cubeb: Change name to "Dolphin Emulator"
To avoid conflicts with KDE's file manager.
2023-07-22 23:12:34 +02:00
JosJuice
3d9bc85912
Merge pull request #12058 from noahpistilli/android-wiilink
Add Enable WiiLink checkbox to Android GUI
2023-07-22 08:14:18 +02:00
Sketch
6f55e44365 Update libcurl to 8.1.2 2023-07-21 21:59:55 -04:00
Admiral H. Curtiss
fb2b3753b5
Merge pull request #12015 from nyanpasu64/gc-adapter-sleep-detach
Fix GC Adapter breaking and burning a full CPU core after sleep-wake on Linux
2023-07-22 03:38:45 +02:00
iwubcode
fd74244339 VideoCommon: add custom texture message to provide a dirty means of debugging whether custom textures are installed correctly 2023-07-21 20:13:27 -05:00
iwubcode
e892b7f1ac VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
SketchMaster2001
2569d10b3d Add Enable WiiLink checkbox to Android GUI 2023-07-21 17:46:37 -04:00
LillyJadeKatrin
7a7e0ab2f5 Fixed Leaderboard Scored message format
Refactored the message displayed when a leaderboard is submitted to so that it properly generates and uses a FormattedValue.
2023-07-21 01:45:50 -04:00
Mandar1jn
eba5291ec7 Skylanders: Update J command documentation
I initially thought the 0x01 side was both sides (equavalent to just C. However, this turned out to be something I forgot I implemented in my personal interface. 0x01 does not seem to change any colors.

Recently discovered how exactly the last 2 bytes of the J command for timing data
2023-07-20 23:58:33 +02:00
iwubcode
f7e78742cf VideoCommon: skip the texture dump if the texture is using a custom texture, regardless of whether or not it is loaded yet 2023-07-19 23:44:41 -05:00
mitaclaw
70b3db93e0 Announce RSCRATCH clobbering in Jit64 when profiling is enabled 2023-07-19 14:15:42 -07:00
iwubcode
79f202ea5c VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor. 2023-07-16 19:45:55 -05:00
Admiral H. Curtiss
9ebfcebdde
Merge pull request #12049 from iwubcode/initialize_asset_load_info
VideoCommon: initialize load info variables in CustomAssetLibrary
2023-07-16 23:32:13 +02:00
Admiral H. Curtiss
2814e4e283
Merge pull request #12033 from mbc07/ColorCorrectionGUI_fixes
Qt: Color Correction window fixes
2023-07-16 23:31:59 +02:00
Mateus B. Cassiano
d7e79683cc Qt: Color Correction window fixes 2023-07-16 16:48:08 -04:00
iwubcode
5740be15f9 VideoCommon: initialize load info variables 2023-07-16 12:56:03 -05:00
Admiral H. Curtiss
cd5aebe5ac
Qt: Add file size stats to NAND Check. 2023-07-14 05:24:29 +02:00
Admiral H. Curtiss
efae5827f2
IOS/FS: Implement GetExtendedDirectoryStats().
Behaves like GetDirectoryStats() but doesn't clamp to the Wii limits, so we can tell the user exactly how overfull their NAND is.
2023-07-14 04:48:23 +02:00
Admiral H. Curtiss
0d9e027a0b
IOS/FS: Move NAND size related constants to FileSystem.h.
That way they're available for calculating NAND stats to display to the user. This also adds a few more constants.
2023-07-14 04:47:47 +02:00
Admiral H. Curtiss
17f2072e1c
UnitTests: Enable cluster check in FileSystemTest.GetDirectoryStats. 2023-07-14 04:20:57 +02:00
Upfoldian
c4978edaf6 Fixed a bug where in the extremely unlikely change that HostIDs collide, a new HostID is generated. 2023-07-13 21:33:36 +10:00
jmlee337
550b9782e1
Do not try portmapping when using traversal server
using portmapping with hosting while using traversal server (which is possible by checking the option while under "direct connect" and flipping back to traversal server) causes dolphin to request a mapping to external port 0.

In UPnP a mapping to external port 0 is actually the wildcard, which means that connection requests on all
external ports (that are not otherwise mapped) will be forwarded to the client.

Additionally it seems like using port mapping with traversal server is probably not expected behavior, as the option checkbox disappears when traversal server is used.
2023-07-13 01:15:12 -07:00
Sepalani
cbb76c1d4f Common/Network: Use StrErrorWrapper 2023-07-12 20:52:35 +04:00
Sepalani
92be54d57a Common/CommonFuncs: Add StrErrorWrapper function 2023-07-12 20:52:35 +04:00
OatmealDome
423c7c58cd
Merge pull request #12042 from JosJuice/logic-op-no-win7
D3D: Remove Windows 7 mention in logic ops warning
2023-07-11 20:23:16 -04:00
JosJuice
5acebc71c4 D3D: Remove Windows 7 mention in logic ops warning
Dolphin no longer supports Windows 7, so the fact that there are (were?)
more people who use Windows 7 than who use a GPU that doesn't support
the required feature is no longer relevant.
2023-07-11 22:41:51 +02:00
Joshua de Reeper
93c8db66d6 Skylanders: More List Fixes 2023-07-10 09:59:00 +01:00
Admiral H. Curtiss
fe8a9ac707
Merge pull request #12024 from iwubcode/material_asset
VideoCommon: add material asset
2023-07-09 21:49:16 +02:00
iwubcode
77511e8e7c VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
JosJuice
bd90f6be78
Merge pull request #12017 from Dentomologist/remove_unused_flowlayout
QtUtils: Remove unused FlowLayout
2023-07-09 16:06:35 +02:00
JosJuice
90b1f5c60a
Merge pull request #12020 from Dentomologist/gekkodisassembler_remove_unread_variables
GekkoDisassembler: Remove unread variables
2023-07-09 16:00:26 +02:00
Admiral H. Curtiss
80c44ea597
Merge pull request #12034 from MaverickAmon02/controller-update-race
Fix unsafe netplay code in SI_DeviceGCController
2023-07-09 14:13:44 +02:00
Admiral H. Curtiss
7bb04ff1dc
Merge pull request #12022 from iwubcode/texture_create_gmod_impl
VideoCommon: call into graphics mods create texture callback
2023-07-09 04:20:43 +02:00
Amon Neander
d122492db7 Fix unsafe netplay code in SI_DeviceGCController
By misusing Config, this netplay-related code opened up a race condition between Config::OnConfigChanged() and SerialInterface::SerialInterfaceManager::UpdateDevices() that could cause iterator invalidation.
2023-07-06 11:34:08 -04:00
nyanpasu64
c8df26554b Fix GC adapter not being detected when you enable controller in settings
GCAdapter::UseAdapter() reads s_is_adapter_wanted, which gets
initialized by config_guard.~ConfigChangeCallbackGuard(). So we must
wait until after destroying the config guard to know whether we have any
controllers set to GC Adapter.
2023-07-05 20:38:22 -07:00
nyanpasu64
5d0f1bd10b Switch libusb_config_descriptor to RAII type 2023-07-05 20:38:22 -07:00
nyanpasu64
c893ccca58 Workaround GC adapter detection breaking when reset fails 2023-07-05 20:38:22 -07:00
nyanpasu64
559a16da49 Reset GC adapter upon IO error after sleep-wake
Fixes GC adapter breaking on sleep-wake on Linux and burning a full CPU
core. This is cleaner than alternative approaches.
2023-07-05 20:38:22 -07:00
nyanpasu64
afb5eff426 Don't burn a CPU core and spam logs when GC Adapter fails 2023-07-05 20:38:22 -07:00
nyanpasu64
54850e936c Fix memory leak in libusb code 2023-07-05 20:38:22 -07:00
Joshua de Reeper
79a4b91d68 Skylander Portal: Simple List Fixes 2023-07-04 16:48:51 +01:00
Admiral H. Curtiss
0366122306
Merge pull request #12009 from iwubcode/shader_asset
VideoCommon: add a pixel shader asset
2023-07-03 03:24:11 +02:00
Admiral H. Curtiss
da2784a391
Merge pull request #11878 from LillyJadeKatrin/retroachievements-achievements-tab
RetroAchievements - Achievement Progress Tab
2023-07-03 03:23:18 +02:00
iwubcode
a2ad3ca6f7 VideoCommon: don't do pointer copies during graphics mod callback iteration 2023-07-02 13:58:07 -05:00
iwubcode
0539bb4a3e VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded 2023-07-02 13:45:09 -05:00
Admiral H. Curtiss
6d7bf60071
Merge pull request #11991 from iwubcode/tcache_multiple_texture_dependencies
VideoCommon: allow multiple texture assets to associate with a texture cache entry
2023-07-02 20:14:32 +02:00
iwubcode
a93e6e7397 VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets 2023-07-02 12:50:07 -05:00
Dentomologist
c8e276c6f5 GekkoDisassembler: Remove unread variable m_displacement 2023-07-01 20:09:10 -07:00
Dentomologist
98c9049184 GekkoDisassembler: Remove unread variable m_sreg 2023-07-01 20:09:09 -07:00
LillyJadeKatrin
ccc9d0e5ea Synchronized Achievement Window
Expanded the use of the lock mutex already used for loading the player's existing unlock status to guard against races involving the Achievements dialog window reading from data AchievementManager might be in the process of updating. The lock has been exposed publicly and the AchievementsWindow uses it in its UpdateData method, and anywhere else that might modify data used to render that window has also been wrapped with it.
2023-07-01 22:26:30 -04:00
LillyJadeKatrin
fbaeaf305b Add UpdateCallback to AchievementManager
AchievementManager now has a SetUpdateCallback method for providing a single universal callback for anytime something important changes in the achievement state, such as logging in/out, game load/close, or events such as achievement unlocks. AchievementsWindow sets this callback in its own init to its UpdateData method so that the AchievementsWindow gets updated when one of these changes takes place.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin
582042de1f Added AchievementProgressWidget to AchievementsWindow
This widget is a tab in the AchievementsWindow that displays the player's current achievement progress: which achievements are locked or unlocked, and the progress of achievements that have progress metrics.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin
ebe77f149f Added AchievementHeaderWidget to AchievementsWindow
This widget displays a header on the AchievementsWindow dialog above the tabs that shows the currently logged in user (if there is one) and the game they are playing (if there is one).
2023-07-01 22:26:29 -04:00
LillyJadeKatrin
f700faf6ab Expose Achievements Data for Display
Added some small methods to AchievementManager to expose useful data for displaying in an achievement UI. Also moved a couple things from private to public for the same purpose.
2023-07-01 22:26:29 -04:00
Dentomologist
6fe3cfe245 QtUtils: Remove unused FlowLayout
FlowLayout hasn't been used since
b65faa0549.
2023-07-01 11:33:54 -07:00
Admiral H. Curtiss
eedc1144c1
Merge pull request #11923 from iwubcode/multi-texture-compute-support
VideoBackends: support multiple compute images for some backends
2023-07-01 17:47:55 +02:00
JosJuice
179d823852
Merge pull request #11992 from Dentomologist/remove_mtype_and_associated_enum
GekkoDisassembler: Remove unread variable and associated enum
2023-07-01 09:00:42 +02:00
Admiral H. Curtiss
ed4403537f
Merge pull request #11916 from JosJuice/ppcanalyst-reorder-loop
PPCAnalyst: Reduce number of iterations in ReorderInstructionsCore
2023-07-01 01:06:53 +02:00
Admiral H. Curtiss
82c986816f
Merge pull request #11978 from AdmiralCurtiss/wiimote-S_FALSE
WiimoteReal/IOWin: Don't try to print error message for non-errors.
2023-07-01 00:58:42 +02:00
Admiral H. Curtiss
e71f42f819
Merge pull request #11997 from Dentomologist/dspemulator_remove_pauseandlock_parameter
DSPEmulator: Remove unused PauseAndLock parameter
2023-07-01 00:56:45 +02:00
Admiral H. Curtiss
94f34260a6
Merge pull request #12001 from Filoppi/patch-21
Qt: Fix some Post Process Configuration Widget issues #3-4
2023-06-30 19:11:10 +02:00
Admiral H. Curtiss
fa81006b51
Merge pull request #11955 from TellowKrinkle/CMakeDependencies
CMake: Allow ignoring system packages
2023-06-30 19:06:04 +02:00
Admiral H. Curtiss
e4d7ba5554
Merge pull request #12007 from AdmiralCurtiss/cmake-scmrev-at-build-time
CMake: Generate scmrev.h at build time instead of configure time.
2023-06-30 18:59:33 +02:00
iwubcode
6ea49c6746 VideoCommon: add a pixel shader asset 2023-06-30 01:32:53 -05:00
JMC47
ff324ef660
Merge pull request #12010 from TellowKrinkle/AlignUpOpt
Common: Better AlignUp implementation
2023-06-29 20:30:13 -04:00
Filoppi
bfb90b7eec Video: increase the max HDR brightness multiplier to a more appropriate value (400 nits can be too dark in a bright room) 2023-06-29 14:24:28 +03:00
Filippo Tarpini
28fafbeef2 Qt: Fix some Post Process Configuration Widget issues n3
1 ) When first opened, the (user selected) post process shader config widget would print the wrong values on the text label next to int range sliders. For example if the range was from 1 to 6, and the value loaded from the config was 1, the label would print 0 when first opened, to then start showing the correct value once the slider was first moved.

This mirrors the behaviour of the float slider code below:
```auto* const value_box = new QLineEdit(QString::asprintf("%f", m_config_option->m_float_values[i]));```

2 ) The defautl int slider value would also be set wrong on first load, as it was being divided by the slider max instead of the slider step amount (again, just like for the float implementation). This is a mistake I had made with my previous submission.
2023-06-29 14:13:38 +03:00
TellowKrinkle
d844317a6d Common: Better AlignUp implementation 2023-06-29 02:35:44 -05:00
Admiral H. Curtiss
4774fe3445
VKGfx: Add parentheses around ambiguous if statements. 2023-06-29 03:59:18 +02:00
Admiral H. Curtiss
2a6f4d879c
CMake: Generate scmrev.h at build time instead of configure time. 2023-06-29 03:23:31 +02:00
iwubcode
3627398cf5 VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
Admiral H. Curtiss
61c45e8d68
Merge pull request #12002 from JosJuice/i18n-empty-string
DolphinQt: Don't translate empty strings
2023-06-28 18:56:35 +02:00
Charles Lombardo
e185dbf857
Merge pull request #11989 from JosJuice/android-title-on-shutdown
Android: Handle game shutdown in onTitleChanged
2023-06-28 12:48:54 -04:00
JosJuice
3384e02098 DolphinQt: Don't translate empty strings
Trying to translate an empty string will return a long metadata string
for the loaded translation file rather than the expected empty string.
2023-06-28 18:43:52 +02:00
TellowKrinkle
fc4036af80 VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
JosJuice
766b8605f8
Merge pull request #11994 from JosJuice/skylanders-i18n
DolphinQt: Add i18n comments for Skylanders strings
2023-06-27 22:40:14 +02:00
JosJuice
a7aee396f6
Merge pull request #11929 from t895/gradle-updates
Android: Gradle updates
2023-06-26 19:44:23 +02:00
Dentomologist
ee684b0798 DSPEmulator: Remove unused PauseAndLock parameter 2023-06-25 20:29:23 -07:00
Dentomologist
f151ae3c2a EXI: Remove pointless PauseAndLock functions
The ExpansionInterfaceManager::PauseAndLock function does nothing but
call other functions that have no effect.

ExpansionInterfaceManager::PauseAndLock calls CEXIChannel::PauseAndLock,
which in turn calls IEXIDevice::PauseAndLock. None of the classes
deriving from IEXIDevice override PauseAndLock, and the implementation
in IEXIDevice does nothing.
2023-06-25 20:08:08 -07:00
Admiral H. Curtiss
3a8e7de214
Merge pull request #11903 from noahpistilli/wiilink
IOS/KD: Add WiiLink as WC24 service provider by default
2023-06-26 02:27:47 +02:00
Sketch
f9f8e94e30 Add default support for WiiLink + configuration 2023-06-25 14:57:15 -04:00
JosJuice
ac53ab184c
Merge pull request #11952 from K0bin/no-per-game-driver
Android: Remove GPU driver from per-game settings
2023-06-25 19:00:01 +02:00
JosJuice
09f8f29ae0 DolphinQt: Add i18n comments for Skylanders strings
Also changed the spelling of "Superchargers" to "SuperChargers".
2023-06-25 15:38:30 +02:00
Dentomologist
2472269d06 GekkoDisassembler: Remove unused enum InstructionType 2023-06-24 13:45:26 -07:00
Dentomologist
2cf48bc32c GekkoDisassembler: Remove unread variable m_type
Writes to m_type are pointless because it's never read.
2023-06-24 13:45:26 -07:00
Pokechu22
50c929928c
Merge pull request #11920 from Minty-Meeo/kill-ascii-to-hex
Kill AsciiToHex
2023-06-23 18:20:36 -07:00
JosJuice
b5e197e2dc Android: Handle game shutdown in onTitleChanged 2023-06-23 20:40:04 +02:00
Robin Kertels
38a5774a85
Android: Remove GPU driver from per-game settings 2023-06-23 20:13:14 +02:00
Admiral H. Curtiss
c04536c5d0
Merge pull request #11982 from iwubcode/graphics_mod_create_texture_callback
VideoCommon: add graphics mod callback interface for when a texture is created
2023-06-23 18:10:59 +02:00
Admiral H. Curtiss
02909bd1a5
Merge pull request #11850 from Filoppi/post_process_fixes
Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
2023-06-23 18:08:23 +02:00
Admiral H. Curtiss
5bf3d55d38
Merge pull request #11981 from iwubcode/move_cached_asset_to_common
VideoCommon: move cached texture asset to 'CustomAsset' common code
2023-06-23 17:59:24 +02:00
Admiral H. Curtiss
b5ba51c60a
Core: Remove host thread assert in PauseAndLock().
Fixing all the places it's used turned out to be a more complicated task than anticipated. So let's remove this for now so we don't confuse users with cryptic error messages...
2023-06-23 01:18:56 +02:00
get
445bf8d2c6 Kill AsciiToHex
Now superseded by Common::FromChars
2023-06-22 00:06:50 -05:00
JosJuice
1f130bf8a3 Android: Declare host thread when generating analytics ID
Another instance of the host thread check failing.
2023-06-21 18:16:46 +02:00