Commit graph

298 commits

Author SHA1 Message Date
Mat M
7192226971 Merge pull request #5474 from sepalani/bl-fix
CodeView: Fix missing bl details
2017-05-27 17:40:18 -04:00
Sepalani
c1afdc6f47 CodeView: Fix missing bl details 2017-05-24 20:34:23 +01:00
Sepalani
56f2d523dd PPCSymbolDB: Split SaveMap function
Rewrite the code map file generation
2017-05-21 01:00:36 +01:00
Lioncash
7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00
JosJuice
b8721b6839 Unify memory breakpoint strings
The MemoryWindow.cpp strings should be the same as the
MemoryCheckDlg.cpp strings so that translators don't
have to translate very similar strings twice.

Also adding i18n comments. These strings are *very* easy
to misinterpret in my opinion.
2017-05-07 20:55:34 +02:00
Mat M
7c3905a612 Merge pull request #5140 from sepalani/signature_db
SignatureDB: Rewrite FormatHandler API
2017-05-02 19:23:46 -04:00
Lioncash
9e71031e23 Frame: Normalize member names 2017-05-01 05:13:19 -04:00
Lioncash
683462679b MemoryWindow: Remove unused member variable 2017-04-30 06:35:59 -04:00
Lioncash
9a778786df MemoryWindow: Convert event table over to bound events
Event tables are the old method of performing event binding.
2017-04-30 06:35:41 -04:00
Lioncash
aad9fd6751 MemoryWindow: Localize sizer creation code
Keeps specific UI element initialization separate from one another.
2017-04-30 06:20:26 -04:00
Lioncash
402faf3758 MemoryWindow: Make constructor explicit 2017-04-30 03:22:36 -04:00
Lioncash
7941a05a80 MemoryWindow: Add missing translation markers for UI strings 2017-04-30 03:22:35 -04:00
Lioncash
4c70f05fe0 MemoryWindow: Get rid of unnecessary std::string constructions
std::string's operator+ will handle this. Also move std::string to where
they're actually needed. There's no need to construct an unnecessary
string if the first failure case occurs.
2017-04-30 03:22:34 -04:00
Lioncash
7cf78a00eb MemoryWindow: Normalize variable naming 2017-04-30 03:22:25 -04:00
Sepalani
5f81226d8d SignatureDB: MEGA FormatHandler added 2017-04-29 19:50:21 +01:00
Sepalani
82afda94f4 SignatureDB: Use explicit construction 2017-04-29 19:50:20 +01:00
Sepalani
a9b52ce91b SignatureDB: Rewrite FormatHandler API 2017-04-29 19:50:20 +01:00
Sepalani
2daf5cb86f SignatureDB: const correctness and cleanup 2017-04-29 19:50:19 +01:00
Léo Lam
341fefd65a Merge pull request #5289 from sepalani/mem-find
MemoryWindow: Replace Search with Find Next/Previous buttons
2017-04-26 21:16:08 +02:00
JosJuice
8c2e5689ad Remove more seemingly unused debug UI strings
Same as 2052bb8 but for buttons.
2017-04-23 12:39:00 +02:00
Sepalani
694b10da11 Generate Symbols From RSO Modules added 2017-04-21 00:32:06 +01:00
Sepalani
58e7415fe5 MemoryWindow: FindPrevious button added 2017-04-18 23:47:52 +01:00
Sepalani
5123dc2651 MemoryWindow: Replace Search with FindNext 2017-04-18 19:08:44 +01:00
Lioncash
7f0203a5b0 Frame: Make TAS dialogs private
Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
Sepalani
4cb84d06f0 SignatureDB: Support for WiiTools MEGA files added 2017-03-28 20:16:09 +01:00
Sepalani
5b88782e30 Generate Symbols From menu added 2017-03-28 02:05:27 +01:00
aldelaro5
8bf27cf42f Fix memory breakpoint when checking the middle of the data
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through.  This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
JosJuice
ced1614cac Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Lioncash
13757b7d35 UICommon: Make GetNewDisassembler() return a unique_ptr
Much better than just returning raw memory.
2017-03-02 21:26:17 -05:00
Lioncash
c6200a5b07 JitInterface: Convert includes into forward declarations where applicable 2017-03-02 13:20:29 -05:00
Lioncash
70d336d2a9 DolphinWX: Eliminate direct usage of the JIT global
Instead, the JitInterface namespace functions should be used instead. This
gets rid of all usages of the JIT global from the wxWidgets UI code.

The null check isn't needed as the JIT core would already need to be
initialized in order to be within a paused state. The null check is just a
remnant from 2011 that existed before the check for a paused state was
added.
2017-02-21 16:15:47 -05:00
Lioncash
6a75ea5653 ControllerEmu: Separate ControlGroup from ControllerEmu
ControllerEmu, the class, is essentially acting like a namespace for
ControlGroup. This makes it impossible to forward declare any of the
internals. It also globs a bunch of classes together which is kind of a
pain to manage.

This splits ControlGroup and the classes it contains into their own source
files and situates them all within a namespace, which gets them out of
global scope.

Since this allows forward declarations for the once-internal classes, it
now requires significantly less files to be rebuilt if anything is changed
in the ControllerEmu portion of code.

It does not split out the settings classes yet, however, as it
would be preferable to make a settings base class that all settings derive
from, but this would be a functional change -- this commit only intends to
move around existing code. Extracting the settings class will be done in
another commit.
2017-02-09 18:18:52 -05:00
Lioncash
063e4df5a1 DSPCore: Convert the DSPCoreState enum into an enum class 2017-02-06 11:47:19 -05:00
Lioncash
e07383a783 Core: Convert State enum into an enum class 2017-02-05 08:32:23 -05:00
Lioncash
f7b9db9846 PowerPC: Convert CoreMode enum into an enum class
Prevents constants from polluting the namespace.
2017-02-04 19:34:56 -05:00
Lioncash
3848c2a018 MemoryView: Get rid of a type-punning cast from u32 to float
This is undefined behavior. The bits should be memcpyed.
2017-01-15 12:16:41 -05:00
Lioncash
2108bf1be6 MemoryView: Separate memory string composition from OnPaint
OnPaint should only care about drawing data, not directly creating
said data.
2017-01-15 12:13:08 -05:00
JosJuice
2052bb8bea Remove seemingly unused debug UI strings
wxChoice controls don't display any titles.

By the way, why is the file called DebuggerPanel.cpp
even though it implements the Video debug panel specifically?
2017-01-14 22:34:49 +01:00
Lioncash
0f8bcf412d BreakPoints: Rename variables
Drops Hungarian notation where applicable.Drops Hungarian notation where
applicable.
2017-01-11 10:08:11 -05:00
Lioncash
ea8fc594a5 Common: Move BreakPoints into Core
BreakPoints utilizes the jit global variable, so this was making Core and
Common cyclical dependencies on one another.
2017-01-10 05:24:44 -05:00
Léo Lam
8bef7259e3 Add the g_ prefix to the jit global
Jan 04 22:55:01 <leoetlino>   fwiw, it looks like there are new warnings in the RegCache code
Jan 04 22:55:04 <leoetlino>   Source/Core/Core/PowerPC/Jit64/FPURegCache.cpp:13:33: warning: declaration shadows a variable in the global namespace [-Wshadow]
Jan 04 22:56:19 <@Lioncash>   yeah, the jit global should have a g_ prefix.

This fixes shadowing warnings and adds the g_ prefix to a global.
2017-01-07 23:19:49 +01:00
Mat M
e7359f247b Merge pull request #4595 from aldelaro5/add-debugger-hotkeys
Add debugger hotkeys
2017-01-05 14:33:10 -05:00
aldelaro5
00e03f1436 Update the breakpoint list after an add from the parent
Doing it from the add dialogs instead would prevent the call to these dialogs outside of a breakpointWindow which would be necessary for hotkeys binding.
2017-01-02 15:39:21 -05:00
Lioncash
3eb25cea6f DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
Mat M
9160be50db Merge pull request #4224 from lioncash/tcache
TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Sepalani
a6114bad34 Import/Export signature files as CSV 2016-12-18 00:27:10 +00:00
Lioncash
58a5395173 TextureCacheBase: Eliminate static state 2016-12-09 16:50:37 -05:00
Léo Lam
59abfee11d DolphinWX: Add ability to filter symbols (by name)
This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
Anthony
0705c53681 Merge pull request #4340 from sepalani/step_timeout
CodeWindow: Fix step out issues
2016-12-01 13:32:44 -06:00
Lioncash
cd9520f458 CodeWindow: In-class initialize variables where applicable 2016-11-11 13:31:36 -05:00