Commit graph

17 commits

Author SHA1 Message Date
John Peterson
34dbb40ef5 Emulated Wiimote: Added option to use analog controls for the Nunchuck stick
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:01:43 +00:00
John Peterson
79947e5d29 Emulated Wiimote: Added dead zone option for the gamepad input
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:15:35 +00:00
John Peterson
57c4620902 Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
John Peterson
eb1c6163f7 Emulated Wiimote: Enabled the roll and pitch function again (I had accidently disabled it in the last commit)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 10:49:38 +00:00
John Peterson
b932a53b68 Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 08:46:48 +00:00
John Peterson
68f39cb287 nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.

2. Fixed the Allow out of focus input option again

3. Allow changing of the mapped pads while a game is running

4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped

5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00
John Peterson
516a14150a Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 17:25:08 +00:00
John Peterson
1fbebb4ce1 Wiimote: Configure gamepad in Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 13:10:29 +00:00
John Peterson
382b4af74b Wiimote: Fixed the dual mode bug I mentioned in the last commit, now the Nunchuck should not get stuck when switching between the real and emulated Nunchuck. The only important problem left is disconnect problem that occurs about one in five times you switch to the real wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2130 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 04:19:52 +00:00
John Peterson
e9036455d6 Wiimote: Fixed the shared eeprom settings, now the first 42 bytes are shared in dual mode. I'm only copying the data from the Wiimote. I'm not changing anything on the Wiimote eeprom.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 14:58:44 +00:00
John Peterson
a35579c40b Wiimote:
1. First test version of movement recording (play back recordings with Shift + 0-9 or Ctrl + 0-9)

2. Really fixed the problem that the Wiimote get stuck on rumble when a game is stopped (sorry about that)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2033 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 08:35:29 +00:00
John Peterson
fa27a97fbb Wiimote:
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.

2) I also made the Wiimote work after Stop and Start

3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 02:59:19 +00:00
John Peterson
fee145244c Wiimote: Added optional status icons for the Wiimote speaker and leds. And a few other small changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1455 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 05:37:15 +00:00
bushing
30c883bcfc set svn:eol-style=native for **.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
nakeee
f1a3212ef3 missing include
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1285 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 09:00:37 +00:00
John Peterson
67087170ab Fixed the emulated Wiimote in Rayman Rabbids 1, Sonic Rings and Wii Sports
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1283 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 02:29:38 +00:00
nakeee
6e4a5d8cda Moved wiimote_test to wiimote
Some linux compile fixes


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1266 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 08:44:02 +00:00
Renamed from Source/Plugins/Plugin_Wiimote_Test/Src/EmuMain.h (Browse further)