Commit graph

9 commits

Author SHA1 Message Date
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EmptyChaos
6ab1b27477 ActionReplay: UI Consistency and Cleanup
Cleanup code style.

Move ActionReplay code->INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00
EmptyChaos
25b072ff2b ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Lioncash
88f7536d81 DolphinWX: Remove unnecessary forward declarations
These are all fully defined
2015-04-28 17:32:38 -04:00
Lioncash
da528008de CheatsWindow: Remove unnecessary header includes and forward decls 2014-10-25 16:56:16 -04:00
Lioncash
650192390c CheatsWindow: unfriend CreateCodeDialog.
This is no longer needed.
2014-10-18 21:38:17 -04:00
Lioncash
e7939a6b44 DolphinWX: Reimplement cheat listbox updating, but without a global
Just use event handling.
2014-10-18 21:36:39 -04:00
Lioncash
f0769233e6 DolphinWX: Split cheat window components into their own source files 2014-10-18 21:32:33 -04:00