Commit graph

315 commits

Author SHA1 Message Date
Pokechu22
70f9fc4e75 Convert BPMemory to BitField and enum class
Additional changes:
- For TevStageCombiner's ColorCombiner and AlphaCombiner, op/comparison and scale/compare_mode have been split as there are different meanings and enums if bias is set to compare.  (Shift has also been renamed to scale)
- In TexMode0, min_filter has been split into min_mip and min_filter.
- In TexImage1, image_type is now cache_manually_managed.
- The unused bit in GenMode is now exposed.
- LPSize's lineaspect is now named adjust_for_aspect_ratio.
2021-03-06 19:27:19 -08:00
Pokechu22
f2bea67709 Fix typo with ztex2 op in UseVertexDepthRange 2021-03-06 19:27:17 -08:00
Shawn Hoffman
07fd02f207 rename Core/Analytics to Core/DolphinAnalytics 2021-01-27 14:29:47 -08:00
Filippo Tarpini
a5a6ef8512
Fix a couple of typos
[committer note: fixed commit message style]
2021-01-05 15:24:21 +01:00
iwubcode
16dc2fa379 VideoCommon: Fix crash that occurs on loading a fifo log due to uninitialized Free Look control type 2020-12-26 17:26:21 -06:00
iwubcode
c7b24d6213 VideoCommon: Update active config when we check for config changes, this ensures Free Look settings are copied at the start of the frame. Also update the camera's controller type at this time 2020-12-24 13:51:46 -06:00
iwubcode
f6ab9a9b6f Core / VideoCommon: Remove old Free Look config 2020-12-24 13:49:25 -06:00
Léo Lam
0ad2f3da45
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings 2020-12-16 16:04:19 +01:00
JosJuice
d69f243c32 FrameDump: Start timing at 0 ticks when starting from boot 2020-11-27 17:54:08 +01:00
JosJuice
e63b00e562 Fix translatable strings which contain non-positional arguments 2020-11-20 20:24:30 +01:00
Lioncash
3d9b2aa005 VideoCommon: Migrate over to fmt
Migrates off the printf-based formatting where applicable.
2020-11-17 21:23:58 -05:00
Jordan Woyak
4807a5e157 VideoCommon: FrameDump fixes/cleanups. 2020-10-22 12:17:26 -05:00
iwubcode
fd3af4c5d3 InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image. 2020-10-03 17:10:35 -05:00
JosJuice
7385e9129c Remove wait_for_completion parameter from Renderer::SaveScreenshot
This is now unused. Seems like it was an improper fix
(there would be a race if saving the screenshot took longer
than 2 seconds) back when it was used too.
2020-08-06 21:57:12 +02:00
Connor McLaughlin
9c12a843f8
Merge pull request #8884 from iwubcode/freelook_performance_fix
VertexShaderManager: Only look for freelook config changes if we're using freelook
2020-07-04 14:19:59 +10:00
iwubcode
0441d6aa5e VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes 2020-07-02 12:55:08 -05:00
JosJuice
81d399a4f2 VideoCommon: Show profiler output again
This profiler was added in 94d9d13, but must've broken at some point.
2020-06-29 11:59:47 +02:00
JMC47
935b12d785
Merge pull request #8730 from JosJuice/frame-advance-duplicate-frame
Core: Skip duplicate frames when using frame advance
2020-04-16 18:29:16 -04:00
JosJuice
1a42355f96 Core: Clarify Callback_VideoCopiedToXFB and FrameUpdate 2020-04-09 00:21:04 +02:00
Jordan Woyak
7cbb9822c1 VideoCommon: Remove widescreen heuristic debug logs. 2020-02-09 13:22:27 -06:00
Jordan Woyak
10223da6a8 VideoCommon: Tweak widescreen heuristic and clean up some related Renderer logic. 2020-02-09 13:22:25 -06:00
Jordan Woyak
b92f6480a0 InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. 2020-01-24 09:20:41 -06:00
Stenzek
11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
Lioncash
b2a9c36501 VideoCommon/OpcodeDecoding: Move g_bRecordFifoData into namespace
Keeps the global localized with the code that it's primarily related to.

Now it's obvious from a glance what the global variable is affecting.
2019-12-05 09:13:03 -05:00
Lioncash
6fbbc2683e VideoCommon: Make use of fmt outside of shader generators
Migrates most of VideoCommon over to using fmt, with the exception being
the shader generator code. The shader generators are quite large and
have more corner cases to deal with in terms of conversion (shaders have
braces in them, so we need to make sure to escape them).

Because of the large amount of code that would need to be converted, the
conversion of VideoCommon will be in two parts:

- This change (which converts over the general case string formatting),
- A follow up change that will specifically deal with converting over
  the shader generators.
2019-11-23 16:00:45 -05:00
Stenzek
af849126b3 Renderer: Use interface blocks for ImGui shaders 2019-10-02 12:52:45 +10:00
Stenzek
c98a5f7dfd Renderer: Draw ImGui interface to both eyes 2019-10-02 12:19:47 +10:00
Silent
37ef5a54c9
Core: Use move semantics for Renderer::SaveScreenshot 2019-08-28 19:52:35 +02:00
Lioncash
7366b4281f VideoCommon/RenderBase: Remove dependency on renderer global within renderer
There's no need to have a dependency when we can simply call the
function itself as part of the instance itself.
2019-08-04 23:01:19 -04:00
Lioncash
cfdfbbff38 VideoCommon/RenderBase: Use structured bindings where applicable
Same behavior, but immediately assigns to variables, allowing them to be
const.
2019-08-04 22:59:07 -04:00
Lioncash
dd5b8895fe VideoCommon/RenderBase: Make functions const where applicable 2019-08-04 22:52:00 -04:00
Stenzek
1082468133 TextureCache: Support saving cache entries, including EFB copies 2019-07-24 04:10:38 +10:00
Lioncash
2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
Lioncash
d4337eebde VideoCommon/Statistics: Rename stats global to g_stats
Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
2019-07-10 23:34:54 -04:00
Lioncash
9802a5e16b VideoCommon/Statistics: Make all member functions non-static
Rather than making Statistics' member functions operate on the global
variable instance of itself, we can make these functions member
functions and operate on a by-instance state, removing the direct
dependency on the global variable itself.

This also makes for less reading, as there's no need to repeat "stats."
for all variable accesses.
2019-07-10 23:24:37 -04:00
Lioncash
a99c7d01e1 VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
2019-07-10 23:19:10 -04:00
Connor McLaughlin
0a7395bfba
Merge pull request #8128 from altimumdelta/FrameDumpUpgradePrep1
Code: Rename AVIDump to FrameDump
2019-06-30 21:13:19 +10:00
altimumdelta
1df655e376 VideoCommon: Rename AVIDump to FrameDump 2019-06-30 13:02:39 +02:00
Connor McLaughlin
e388f01e11
Merge pull request #8215 from CookiePLMonster/appverifier-sanitize
Fixed various errors spotted with Application Verifier
2019-06-30 01:27:25 +10:00
Silent
6c21811090
Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11
Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
2019-06-23 21:43:47 +02:00
Techjar
08421db52f VideoCommon/RenderBase: Fix crop
This fixes some mistakes from #8049 that caused crop to behave like
stretch and have a funny offset.
2019-06-18 18:34:13 -04:00
Techjar
56c818b3d8 VideoCommon/RenderBase: Reset scissor rectangle after ImGui rendering
This fixes the problem where OBS game capture only grabs the region
inside an ImGui window whenever one is open, when using the OpenGL
backend. Shouldn't have any negative effects, as the scissor would've
been something completely arbitrary anyways.

This may affect other capture software that uses the same hooking
method, but I've only tested OBS.
2019-06-15 07:12:17 -04:00
Connor McLaughlin
951b66e4ac
Merge pull request #8049 from stenzek/crop
Renderer: Adjust source rectangle when crop would draw off screen
2019-06-08 20:57:52 +10:00
Lioncash
e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
Léo Lam
ab9ece9bca Replace MathUtil::Clamp with std::clamp 2019-05-04 23:12:17 +02:00
Stenzek
32359bf2bb Renderer: Adjust target rectangle in the base class 2019-04-28 23:33:24 +10:00
Stenzek
3c64f0c616 Renderer: Adjust source rectangle when crop would draw off screen
This prevents us from requiring an oversized and/or negative viewport by
shrinking the source rectangle instead.
2019-04-28 23:31:57 +10:00
Stenzek
f8c1ba409c Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle 2019-04-21 14:28:14 +10:00
Stenzek
708bd3d9f7 TextureCache: Simplify XFB reconstruction
This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
Techjar
6c393f9ff4 Add imgui golf mode overlay 2019-04-05 07:01:03 -04:00
Stenzek
7dd9d74eec RenderBase: Add EFBHasAlphaChannel() helper 2019-03-28 20:35:02 +10:00
spycrab
7cfb626a83 Add imgui-based Netplay Chat 2019-03-23 20:13:24 +01:00
spycrab
8cfbbbe9dc VideoCommon/RenderBase: Disable backculling for ImGui 2019-03-21 13:16:21 +01:00
Stenzek
6bc4bfd26a FramebufferManager: Implement EFB tile cache
The new tile cache is dynamic in size and can be turned on/off.
2019-03-09 12:23:33 +10:00
spycrab
9ca394bbea VideoCommon/RenderBase: Don't destroy pipelines that are in use 2019-03-07 01:59:46 +01:00
Stenzek
f039149198 Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
Stenzek
b01df8670f Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled 2019-01-27 12:31:12 +10:00
Stenzek
e4b205c769 Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
Stenzek
f1e7fb505b Renderer: Scale all imgui fonts by the backbuffer scale 2019-01-25 11:15:57 +10:00
Stenzek
c9c0b85056 VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek
36ce47635b RenderWidget: Hook up to ImGui 2019-01-25 11:15:57 +10:00
Stenzek
600d1fc0bc Renderer: Use imgui for drawing debug text and OSD 2019-01-25 11:15:57 +10:00
Stenzek
d1868d9475 RenderBase: Implement imgui rendering 2019-01-25 11:10:49 +10:00
Connor McLaughlin
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya
66a7db3850 Always flush on swap 2019-01-08 18:28:59 +08:00
JosJuice
a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
Stenzek
2644e920cc Renderer: Add backbuffer format to base class 2018-12-04 17:36:08 +10:00
Stenzek
1adcd47dcb Renderer: Add a base Initialize() method to match Shutdown() 2018-12-04 17:36:08 +10:00
Stenzek
38479dd783 RenderBase: Force a pipeline flush when drawing the XFB to the host
Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
JosJuice
a42432cae4 RenderBase: Set m_aspect_wide on start
It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
2018-11-07 19:01:45 +01:00
JosJuice
b93b7ec419 Fix the widescreen hack for Wii games with 4:3 forced in game INI 2018-11-07 19:00:24 +01:00
Stenzek
8e2c063d62 TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
Pierre Bourdon
83c3370c2a RenderBase: send performance sample at every end of frame
Not the best integration point, but couldn't think of something better.
This implementation has the benefit to be super simple.
2018-10-27 17:39:54 +02:00
Stenzek
1d827a5223 Renderer: Pull dimensions from GLInterface/Swapchain 2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7 Drop Host_GetRenderSurface and pass display to backend 2018-10-20 21:11:34 +10:00
Admiral H. Curtiss
d97bc0d359 Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
If, for whatever reason, the XFB has to be loaded from console memory, it's possible that the texture is returned at native resolution instead of EFB-scaled resolution. In this case, our xfb_rect.right adjustment must also happen at native resolution instead of scaled resolution.
2018-09-13 19:39:49 +02:00
Michael M
2a30e64974 RenderBase: don't clamp draw size to window
It distorts the aspect ratio when cropping, rather than actually cropping.
2018-07-07 13:32:10 -07:00
Techjar
25bfee2233 VideoCommon: Fix auto IR being very overzealous 2018-06-25 00:48:57 -04:00
master0fdisaster
7a90ea2752 Add OSD message for Volume Hotkeys
This pr adds an OnScreenDisplay message when you use the Volume hotkeys.
Just to have visual feedback.
2018-06-06 17:11:43 +02:00
Markus Wick
c267262a66
Merge pull request #6786 from stenzek/crop-negative-y
RenderBase: Ensure the draw size does not exceed the window size
2018-05-13 08:55:59 +02:00
spycrab
16e2ac9257 VideoCommon/RenderBase: Refactor OSD messages 2018-05-11 18:24:08 +02:00
Stenzek
fd5aaa096c RenderBase: Ensure the draw size does not exceed the window size
This was happening when crop was enabled, causing blank outputs for some
Vulkan drivers (namely radv), as the draw rectangle is used as the
viewport.
2018-05-08 23:19:38 +10:00
Stenzek
9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
Stenzek
2687c55cf6 Renderer: Only recreate frame dump texture if dimensions differ
This was a typo, been around for a while. == should be !=. May improve
frame dumping performnace slightly, but I doubt much if any.
2018-04-02 01:15:48 +10:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Stenzek
f9c829c7f7 OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
Stenzek
dec0c3bce8 Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
Stenzek
4c24a69710 VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
Stenzek
6374a4c4a8 AbstractTexture: Support multisampled abstract texture 2018-03-01 17:31:24 +10:00
Stenzek
de632fc9c8 Renderer: Handle resize events on-demand instead of polling
We now differentiate between a resize event and surface change/destroyed
event, reducing the overhead for resizes in the Vulkan backend. It is
also now now safe to change the surface multiple times if the video thread
is lagging behind.
2018-02-20 01:15:55 +10:00
Stenzek
5359396099 BPFunctions: Move GX viewport conversion to VideoCommon 2018-02-20 00:49:32 +10:00
Anthony
096131c908
Merge pull request #6334 from stenzek/startup
Video Backend Initialization/Core Boot Improvements
2018-02-07 23:35:54 -08:00
Stenzek
fe5150cc31
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Fix Auto-Adjust Window Size option making the window too large
2018-01-29 17:28:44 +10:00
Stenzek
d96e8c9d76 VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Also allows the work previously done in Prepare to return a failure
status.
2018-01-27 13:53:55 +10:00
TraceBullet
ab6f932347 Fix Auto-Adjust Window Size option making the window too large 2018-01-26 10:47:19 -05:00
Stenzek
3f197480ef Renderer: Fix crash on shutdown when frame dumping or taking screenshots 2018-01-26 12:12:00 +10:00
JosJuice
a2404c42a1 Treat invalid aspect ratio setting values as Auto 2018-01-06 12:53:53 +01:00
iwubcode
2f7eacd08c Video Common: move frame advance and counter logic to only happen when we actually render a frame. 2017-12-15 12:46:18 -06:00
Stenzek
cd68b3606c
Merge pull request #6193 from stenzek/readbacks
Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-12-01 14:24:06 +10:00
Stenzek
32125cf181 OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00