Commit graph

42009 commits

Author SHA1 Message Date
LillyJadeKatrin
7895b739ee Display active leaderboard data on screen
Up to four leaderboards are displayed in a window in the bottom right of the screen (vertically above challenge icons, if there are any). As per RetroAchievements standards, the markers only display the current leaderboard values with no further context necessary.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
6f3a608e92 Add active leaderboard tracker to achievement manager
The active leaderboard data (leaderboards currently being attempted, which get displayed on screen) is now tracked. When a leaderboard is started its value is added to a vector (sorted by start frame). There are a separate set of client events specifically to handle leaderboard trackers, that are used to populate and manage this vector. The top portion of this vector (by RetroAchievement standards, the first four items) is exposed to be displayed on screen.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
eee77ec6b7 Handle Leaderboard Submitted/Started/Failed Client Events
Also deletes the corresponding runtime-based events from the old event handler.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
bc3e429dd9 Handle Achievement Triggered Client Event
Also deletes the old runtime-based Achievement Triggered event from the old handler, and the methods used by it to publish to the server and reactivate/deactivate achievements in the runtime.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
c88d4cf040 Created EventHandlerV2 and added client to DoFrame
As MemoryPeeker V1 is no longer in use, it is deleted and MemoryPeekerV2 is renamed in its place.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
7497df99df Refactored Welcome Message to use rc_client
Restructured the welcome message to use the information in rc_client, particularly the summary. Redesigned the message in the process to look cleaner.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
c5bb1c4e68 Retooled achievement badge fetch process
This change was primarily made to refactor the badge fetching to use the client instead of the runtime, but in the process I also refactored the code to cut down on complexity and duplication. Now the FetchBadge method is passed a function that generates the badge name; this is used to ensure that once the badge is loaded that it is still the desired badge to avoid race conditions.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
7b835a20ca Updated GetGameDisplayName to use rc_client 2024-05-01 06:43:19 -04:00
LillyJadeKatrin
486a9d2318 Refactored Achievement Mananger to load games through rc_client
HashGame has become LoadGame, similar structure with the file loaders but using the client instead. LoadGameCallback has been created to handle the results. The old LoadGameSync has been deleted as have
several hash and load methods that it called.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
355b892621 Get display name and score from client
Delete m_display_name and m_player_score fields and retrieve those values directly from the client's user information.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
3bf8b5fb90 Refactored Achievement Manager Login to use rc_client
LoginCallback was created to handle the results of the asynchronous client login calls; VerifyCredentials was deleted as no longer necessary.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
7b3fac18cd Remove synchronous achievement login
Deletes AchievementManager::Login, renames LoginAsync to Login, and replaces the one synchronous call in the AchievementSettingsWidget with the async call. There is a minor usability regression in that the UI currently does not notify the user when a login has failed; this will be addressed in a later change (possibly in a different PR).
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
ba519e4670 Add rc_client to AchievementManager
Also includes init and shutdown V2s.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
4ec662bcdf Add rc_client MemoryPeekerV2 to AchievementManager
Has a more traditional read-x-bytes structure; for passing into rc_client in the constructor.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
05136ee099 Add rc_client RequestV2 to AchievementManager
RequestV2 is to be passed into rc_client upon construction so rc_client can handle server calls internally.
2024-05-01 06:43:18 -04:00
mitaclaw
0397339ab1 DolphinQt: Properly Delete (Some) Widgets
This is not every memory leak, just the ones that were obvious.
2024-04-30 11:17:28 -07:00
JMC47
b89cde27f3
Merge pull request #12746 from AGuy27/master
Remove Bounding Box from GSZ.ini
2024-04-30 12:54:45 -04:00
JMC47
2b261b9306
Merge pull request #12743 from Filoppi/remove-round-corners-on-game-window
Remove rounded corners on emulation render window
2024-04-30 12:30:03 -04:00
AGuy27
946639337b
Update GSZ.ini
This game does not use Bounding Box
2024-04-29 17:23:11 -04:00
JosJuice
a954451046 Translation resources sync with Transifex 2024-04-29 20:55:44 +02:00
mitaclaw
756ea81ab2 Jit64: Smaller Instruction Breakpoint Condition
Also some static_asserts in JitArm64.
2024-04-28 15:54:15 -07:00
Admiral H. Curtiss
efed26ceee
Merge pull request #12739 from malleoz/show_input_count_recording_only
VideoCommon: Only show input count when recording
2024-04-28 20:31:28 +02:00
Admiral H. Curtiss
bec6842cbe
Merge pull request #12741 from Filoppi/fix-load-resampling
Qt: fix 13524 - output resampling mode not loading correctly from ini
2024-04-28 20:30:32 +02:00
Admiral H. Curtiss
9d87c82d8a
Merge pull request #12742 from Dentomologist/cheatsearch_use_twos_complement_for_negative_hex_values
CheatSearch: Use two's complement for negative hex values
2024-04-28 20:12:14 +02:00
Dentomologist
628ab51b4b CheatSearch: Use two's complement for negative hex values 2024-04-28 11:00:47 -07:00
Filoppi
91067044f1 Remove rounded corners on emulation render window
On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
2024-04-28 12:41:39 +03:00
Filoppi
3815819136 Qt: fix 13524 - output resampling mode not loading correctly from ini 2024-04-27 22:11:45 +03:00
sowens99
3ab1334cd9 VideoCommon: Only show input count when recording 2024-04-26 20:06:57 -04:00
mitaclaw
307a1e3ab8 Jit64/JitArm64: Check Breakpoints Before FPU Availability
CachedInterpreter already does it in the expected order.
2024-04-26 10:58:16 -07:00
Niel Lebeck
36cdb4a544 Eliminate SettingsHandler's SetBytes and Reset methods
Also make the `Decrypt` method private.

As far as I can tell, the only motivation for exposing the `SetBytes`
and `Reset` methods is to allow `CBoot::SetupWiiMemory` to use the same
`SettingsHandler` instance to read settings data and then write it back.
It seems cleaner to just use two separate instances, and require a given
`SettingsHandler` instance to be used for either writing data to a
buffer or reading data from a buffer, but not both.

A natural next step is to split the `SettingsHandler` class into two
classes, one for writing data and one for reading data. I've deferred
that change for a future PR.
2024-04-23 17:19:01 -07:00
Guilherme Janczak
50dc0ffbce
port to OpenBSD 2024-04-22 20:50:47 +00:00
OatmealDome
e69486d2cb
Merge pull request #12664 from JosJuice/jitarm64-256-mib
JitArm64: Increase farcode & nearcode cache size
2024-04-22 12:32:32 -04:00
JosJuice
697dbfee01 Translation resources sync with Transifex 2024-04-22 08:41:32 +02:00
JosJuice
e8154a529f JitArm64: Increase farcode & nearcode cache size
This is a JitArm64 version of 219610d8a0.

Due to limitations on how far you can jump with a single AArch64 branch
instruction, going above the former limit of 128 MiB of code (counting
nearcode and farcode combined) requires a bit of restructuring. With the
restructuring in place, the limit now is 256 MiB. See the new large
comment in Jit.h for a description of the new memory layout.
2024-04-22 08:31:48 +02:00
Tilka
b6f0e8876e
Merge pull request #12731 from JosJuice/jitarm64-mfcr-ubfx
JitArm64: Skip UBFX in mfcr
2024-04-21 20:56:46 +01:00
Jordan Woyak
71de5c58b5
Merge pull request #12732 from JosJuice/arm64emitter-assert-category
Arm64Emitter: Fix incorrect assert category (and a shadowed variable)
2024-04-21 14:40:49 -05:00
Jordan Woyak
a89336001a
Merge pull request #12733 from mitaclaw/instructionNumber
JitState: Remove Unused instructionNumber
2024-04-21 14:39:25 -05:00
Tilka
8e43fbcec8
Merge pull request #12735 from mitaclaw/minizip-ng-compat
Externals: minizip-ng Forward Compatibility
2024-04-21 20:39:09 +01:00
Jordan Woyak
d6bcbd0115
Merge pull request #12734 from mitaclaw/assert-dyna_rec
JIT: Fix Incorrect Assert Category
2024-04-21 14:38:41 -05:00
OatmealDome
59c6739013
Merge pull request #12727 from Simonx22/android-dependencies-042024
Android: Update dependencies
2024-04-21 13:54:37 -04:00
mitaclaw
0a48a3b3ad Externals: minizip-ng Forward Compatibility 2024-04-21 09:38:53 -07:00
mitaclaw
e3721bee1b JIT: Fix Incorrect Assert Category 2024-04-21 09:07:47 -07:00
mitaclaw
e7dbd298a8 JitState: Remove Unused instructionNumber 2024-04-21 08:51:29 -07:00
JosJuice
de33831783 Arm64Emitter: Fix shadowed variable
A lambda at the end of ARM64XEmitter::ParallelMoves named its parameter
`move`.
2024-04-21 16:20:59 +02:00
JosJuice
e140491fa9 Arm64Emitter: Fix incorrect assert category 2024-04-21 16:19:10 +02:00
JosJuice
e64cdca405 JitArm64: Skip UBFX in mfcr
We can implement the same behavior in one instruction less.
2024-04-21 16:13:33 +02:00
Tilka
ee027dc736
Merge pull request #12730 from JosJuice/skylanders-folder-no-asking
DolphinQt: Don't ask user about creating Skylanders folder
2024-04-21 11:18:42 +01:00
JosJuice
a17331d568 DolphinQt: Don't ask user about creating Skylanders folder
We don't have prompts like this for any other path handled by Dolphin.
If the folder doesn't exist, let's just create it.
2024-04-21 09:28:01 +02:00
JosJuice
3bc9008715 PPCAnalyst: Prevent discarding registers around breakpoints
Fixes https://bugs.dolphin-emu.org/issues/13526.
2024-04-21 08:50:04 +02:00
Admiral H. Curtiss
d3cf35019c
Merge pull request #12726 from JosJuice/i18n-2024-04-20
i18n: Add comments and improve source strings
2024-04-20 23:34:32 +02:00