Commit graph

732 commits

Author SHA1 Message Date
Michael Maltese
4a422dffaa CMake: CMAKE_SIZEOF_VOID_P must be 8 for an x86_64 build
This is an issue because CMAKE_SYSTEM_PROCESSOR is defined as the host
processor when not cross-compiling, and building for Win32 doesn't count
as cross-compiling.
2017-01-27 02:50:36 -08:00
Florent Castelli
bf2890f1f8 cmake: Change else(.*) to else() 2017-01-25 15:07:32 +01:00
Florent Castelli
87380c1c2c cmake: Change endif(.*) to endif() 2017-01-25 15:07:32 +01:00
Florent Castelli
2fd034789e cmake: Move /MP flag to MSVC compile flag section 2017-01-25 06:10:20 +01:00
Florent Castelli
221f991f1e cmake: Move section to disable PIE with the other compiler flags 2017-01-25 06:10:20 +01:00
Florent Castelli
1dda078c61 cmake: Compile on Windows with C++ Exceptions 2017-01-25 06:10:20 +01:00
Florent Castelli
d2cb5e6407 cmake: Small random cleanups 2017-01-25 06:10:20 +01:00
Florent Castelli
aac17b06d1 cmake: Split compile definitions and options 2017-01-25 06:10:20 +01:00
Florent Castelli
5129ba1289 cmake: Add section with Windows defines 2017-01-25 06:10:19 +01:00
Florent Castelli
fafb103c52 cmake: Move LTO settings lower in the file 2017-01-25 06:10:19 +01:00
Florent Castelli
925297d528 cmake: Simplify setting arch flags on macOS 2017-01-25 06:10:19 +01:00
Florent Castelli
3e28ebc31e cmake: Fix arch detection
Windows arch is set to AMD64, and we don't really want ix86 either
2017-01-25 06:10:19 +01:00
Florent Castelli
c48617008d cmake: Regroup compilation flags together 2017-01-25 06:10:19 +01:00
Florent Castelli
ff4ef08745 cmake: Readd fomit-frame-pointer on macOS
Make it also properly set on Release for multi-configuration generators
2017-01-25 06:10:19 +01:00
Florent Castelli
8f355962ce cmake: Move include higher up in the file 2017-01-25 06:10:19 +01:00
Florent Castelli
ec84c26975 cmake: Remove unused variable 2017-01-25 06:10:18 +01:00
Florent Castelli
b9127cd2e0 cmake: Regroup definitions for 64bit file offsets 2017-01-25 06:10:18 +01:00
Florent Castelli
a2e40a11d7 Fix typo MinSizeRe -> MinSizeRel 2017-01-25 06:10:18 +01:00
Florent Castelli
08b73b8a77 cmake: Move check_and_add_flag to a separate file
Also make it add flags to both C and C++ when appropriate
2017-01-25 02:34:33 +01:00
Markus Wick
eed64bb0fe Merge pull request #4744 from ligfx/cleanup-osx-cmake
CMake: Cleanup macOS-related logic
2017-01-24 14:36:10 +01:00
Michael Maltese
c85127c973 CMake: move CMAKE_MACOSX_RPATH with rest of macOS logic 2017-01-24 01:27:42 -08:00
Michael Maltese
b65b87c8b4 CMake: don't need to force Clang on macOS
It's already the default!
2017-01-24 01:27:42 -08:00
Michael Maltese
7ebb1b4d3d CMake: find_package(Threads) on macOS too 2017-01-24 01:27:41 -08:00
Michael Maltese
4cbd07b81f CMake: remove unneeded macOS frameworks 2017-01-24 01:27:41 -08:00
Michael Maltese
0ab3b1a3ff CMake: use CMAKE_OSX_DEPLOYMENT_TARGET 2017-01-24 01:27:41 -08:00
Michael Maltese
951eb9a801 CMake: use CMAKE_OSX_ARCHITECTURES 2017-01-23 23:44:38 -08:00
Florent Castelli
a917d247ed DolphinWX: Remove HAVE_WX preprocessor define
I think we don't have to double check it when building the WX target.
2017-01-24 05:48:08 +01:00
Florent Castelli
fa04c1479e cmake: Remove PCH support
Compilers are very picky and don't use PCH when they have been compiled
with different flags. I even got some ICE in MSVC, so removing them for now.

Modules are the solution.
2017-01-24 03:22:03 +01:00
Florent Castelli
6c197a8f6a cmake: Rename variable for libxi to X11_INPUT 2017-01-21 02:44:18 +01:00
Florent Castelli
08d6a24bbc cmake: Build HIDAPI on Windows 2017-01-21 00:34:02 +01:00
Florent Castelli
56559c51cf cmake: librt is found only on Linux 2017-01-21 00:34:02 +01:00
Florent Castelli
4785802b9e cmake: Move C++ standard requirement out of global scope to Source/ 2017-01-20 17:46:40 +01:00
Florent Castelli
17187694f6 cmake: Add CCache support 2017-01-17 22:39:51 +01:00
Florent Castelli
6829b42846 cmake: Don’t use message(“”)
If there’s no category, the message ends up in stderr instead of stdout with the other regular CMake output.
2017-01-17 22:39:51 +01:00
Florent Castelli
2c6d2dd1e3 cmake: Find programs on the host too when building for Android 2017-01-17 22:39:51 +01:00
Florent Castelli
62eccff315 Remove policy check for BSD as it is ON by default now 2017-01-17 21:50:44 +01:00
Florent Castelli
875563787f cmake: include(Find…)->find_package(…) 2017-01-17 21:50:44 +01:00
Mat M
81358dbf20 Merge pull request #4674 from Orphis/require_gcc5
cmake: Enforce minimum GCC version
2017-01-17 14:35:38 -05:00
Florent Castelli
868c59dd1c cmake: Enforce minimum GCC version 2017-01-17 20:02:21 +01:00
Lioncash
bae0158fc1 CMakeLists: Make CMake 3.5.0 the minimum requirement 2017-01-17 13:36:39 -05:00
Jeffrey Pfau
1b161aad6b CMake: Search /usr/local paths on BSD
CMake would have trouble with some configuration tests on FreeBSD (and
presumably other BSDs) due to installed libraries being in /usr/local, but
not being in the default search path. Adding these to the default search path
fixes mbedtls and portaudio not being found, and possibly more.
2017-01-17 00:46:10 -08:00
Florent Castelli
5955c86ec5 cmake: Set MACOSX_RPATH to OFF
In newer versions of CMake, the variable is ON by default.
This generates imports like @rpath/libusb.dylib which the
packaging script doesn’t understand.
We don’t really need @rpath, so we can just disable it
at the global scope instead of fixing the script.
2017-01-17 04:23:56 +01:00
Emmanuel Gil Peyrot
de485f3efc CMake: Add an option to disable bluez support.
This removes bluetooth support.
2016-12-27 15:08:33 +01:00
Emmanuel Gil Peyrot
c57f7414a8 CMake: Add an option to disable LLVM support.
This makes the disassembler only work for x86.
2016-12-27 15:08:13 +01:00
Emmanuel Gil Peyrot
6033250beb CMake: Add an option to disable each sound backend.
They are already disabled when the libraries can’t be found, this only
helps people who want to build without them despite having them
installed, for example to provide a package to someone else.
2016-12-27 15:08:10 +01:00
Grant Paul
449ae01db6 Remove dead code to set the path to the macOS SDK.
CMake autodetects a macOS SDK into `CMAKE_OSX_SYSROOT`. There's no
need to duplicate that logic and search out a specifc old version.
2016-12-08 20:53:12 -08:00
Léo Lam
f270438a8a CMakeLists: Fix indentation 2016-11-20 18:11:57 +01:00
Jules Blok
49ac577ac0 Merge pull request #4388 from ligfx/portaudio_static
CMake: build PortAudio as static library
2016-11-01 18:32:12 +01:00
Michael Maltese
04e262513c CMake: build PortAudio as static library
Due to issues raised in #4255.
2016-10-26 11:53:14 -07:00
Chris Burgener
6fde08bc34 Check if compilers support -no-pie or -nopie 2016-10-21 10:36:33 -04:00
Chris Burgener
d03a35ac92 Add -no-pie flag to CMake 2016-10-19 09:52:30 -04:00
Michael Maltese
ecb095f576 CMake: Fix macOS compile by always setting LIBUSB_FOUND=true
Without this, compilation complains about undefined symbols related to
`CWII_IPC_HLE_Device_hid` and `CWII_IPC_HLE_Device_usb_oh1_57e_305_real`.
2016-10-15 16:24:39 -07:00
degasus
05eff01229 Android: Update the gradle file to use android studio 2.2 cmake. 2016-10-05 23:44:10 +02:00
Léo Lam
843b030eda WiimoteReal: Add a hidapi IO implementation
Based on ca0c2efe7a. Credits go to flacs.
However, unlike the original commit, hidapi does not completely replace
the current implementations, so we can still connect Wiimotes with 1+2
(without pairing).

Also, it is only used on Linux and OS X for now. This removes the
advantage of having only one implementation but there is no other
choice: using hidapi on Windows is currently impossible because
hid_write() is implemented in a way that won't work with Wiimotes.

Additionally:
* We now check for the device name in addition to the PID/VID so we can
  support the Balance Board and maybe third-party Wiimotes too. This
  doesn't achieve anything with the DolphinBar but it does with hidraw.
* Added a check to not connect to the same device more than once.
2016-10-03 11:41:23 +02:00
shuffle2
f71966866b Merge pull request #4230 from ligfx/build_vendored_libusb
Build vendored libusb with CMake if on Apple or not available system-wide
2016-10-02 21:17:01 -07:00
shuffle2
c62bfeba07 Merge pull request #4255 from ligfx/portaudio_build_externals
Build portaudio from Externals when not available on system
2016-10-02 20:53:54 -07:00
Michael Maltese
08d9c46b79 Build portaudio from Externals when not available on system
TL;DR: Enables mic support on macOS builds
2016-09-28 13:43:02 -04:00
Michael Maltese
eb4d980d2f Ignore LIBUSB_FOUND on Apple
It shouldn't be set in the first place, and its cached value is screwing
up the buildbots.
2016-09-28 13:32:17 -04:00
Michael Maltese
8bb2139224 Build vendored libUSB with CMake 2016-09-28 13:32:07 -04:00
Michael Maltese
cd19c9fa22 Don't force compile everything as Objective-C++ on macOS 2016-09-18 17:33:51 -07:00
Jasper St. Pierre
928d05ec47 InputCommon: Remove the Xlib backend
The XInput2 backend is more performant, so let's default to it and
remove the old, core-only backend.
2016-09-04 10:44:22 -07:00
Preston Smith
f212d856b3 Fix wxWidgets build for 32-bit arch 2016-08-30 18:17:17 -05:00
Pierre Bourdon
c6fed0565d Merge pull request #4109 from JosJuice/remove-am-baseboard
Remove AM Baseboard
2016-08-11 16:16:23 +02:00
Stenzek
951fc44d86 Externals: Add glslang from Vulkan SDK v1.0.21.1 2016-08-11 22:40:32 +10:00
JosJuice
3bb0e7e3f5 Remove AM Baseboard
Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.

I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00
Alex Wang
77ed5756dc Capitalize Foundation library name
On a case-sensitive filesystem, the "foundation" library can not be
found, as the framework starts with a capital "F". Because the
Foundation framework is required by other parts of the build, this
causes the build to fail.

Should help with future builds, too, as the upcoming APFS is
case-sensitive.
2016-07-23 15:10:55 -04:00
EmptyChaos
f57cb1bb31 CMake: Bundle FindBacktrace since its missing from older versions. 2016-07-19 13:15:28 +10:00
JDV
b6fa1f5f0b Remove Backtrace as it is not actually needed 2016-07-18 15:23:05 -06:00
Anthony J. Bentley
fb1627a696 Install manpages and XDG files on OpenBSD and FreeBSD. 2016-07-17 20:32:25 -06:00
Matthew Parlane
4b9173ca62 Merge pull request #4017 from bentley/openbsd-libs
OpenBSD neither provides nor requires libdl and librt.
2016-07-18 12:42:14 +12:00
Anthony J. Bentley
eb4cae78aa OpenBSD neither provides nor requires libdl and librt. 2016-07-17 18:06:38 -06:00
Anthony J. Bentley
5bab6210ef Use the standard stat()/fstat() interfaces, not nonstandard *64().
Most modern Unix environments use 64-bit off_t by default: OpenBSD,
FreeBSD, OS X, and Linux libc implementations such as Musl.

glibc is the lone exception; it can default to 32 bits but this is
configurable by setting _FILE_OFFSET_BITS.

Avoiding the stat64()/fstat64() interfaces is desirable because they
are nonstandard and not implemented on many systems (including
OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either
the default or trivial to set up.
2016-07-17 04:30:00 -06:00
Mat M
fac7d09091 Merge pull request #3737 from EmptyChaos/update-wx
Externals: Update wxWidgets to 3.1.0
2016-07-15 09:48:14 -04:00
EmptyChaos
822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00
comex
659d079d5c Fix in-tree build (cmake .) on OS X.
OS X uses a case insensitive filesystem by default: when I try to build,
a system header does #include <assert.h>, which picks up
Source/Core/Common/Assert.h.  This only happens because CMakeLists adds
'${PROJECT_BINARY_DIR}/Source/Core/Common' as an include directory: in
an out-of-tree build, that directory contains no other source files, but
in an in-tree build PROJECT_BINARY_DIR is just the source root.

This is only used for scmrev.h.  Change the include directory to
'${PROJECT_BINARY_DIR}/Source/Core' and the include to
"Common/scmrev.h", which is more consistent with normal headers anyway.
2016-06-25 23:57:17 -04:00
Pierre Bourdon
ac267a2940 5.0 release 2016-06-24 10:09:07 +02:00
Chris Burgener
09dbe2337c Merge pull request #3904 from dhustkoder/master
_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
dhust
19fed720ff _DEFAULT_SOURCE flag added, and clang check for IsTriviallyCopyable macro
fix clang ver check for 4.0 +

using clang macro __has_feature

__GLIBCXX__ check added

fix __has_feature
2016-06-19 18:32:19 -03:00
Pierre Bourdon
49ce9b153d scmrev: Add "distributor" option.
Used to distinguish between Dolphin distributions (e.g. "dolphin-emu.org",
"Ishiiruka", etc.).
2016-06-18 18:31:40 +02:00
Pierre Bourdon
c4f5c471bb Externals: Add libcurl. 2016-06-18 18:31:40 +02:00
Pierre Bourdon
96acd3e7ff Merge pull request #3869 from delroth/out-of-git
Provide better scmrev defaults without .git
2016-06-05 09:27:57 +02:00
Pierre Bourdon
bae4f2c7db Provide better scmrev defaults without .git
Use the default values from CMakeLists.txt (previously used for CPack). We
usually update these when tagging a new major version.
2016-05-29 18:29:40 +02:00
Pierre Bourdon
2a79ac0d28 Merge pull request #3734 from Sonicadvance1/no_x86_pie
Make sure x86_64 isn't compiled with PIE.
2016-05-29 17:32:20 +02:00
orbea
2b59b1ac45 mandir added 2016-04-02 13:16:29 -07:00
Ryan Houdek
8b01158c95 Make sure x86_64 isn't compiled with PIE.
Our x86_64 recompilers don't support PIE and fail amazingly if enabled.
Disable it so package maintainers(!) or other randoms don't accidently enable it when we don't support it.
2016-03-14 13:31:55 -05:00
Tillmann Karras
d007711eb6 CMake: fix warning 2016-03-13 04:02:27 +00:00
Jeremy Newton
feae5ff3d8 Move linux files to Data 2016-03-09 10:58:54 -05:00
Mystro256
84483a1076 Add manpages for Linux and include them in spec file
Note that the manpages are placed in Data
2016-03-09 10:58:03 -05:00
Mystro256
2e367fb052 Add option to use shared gtest library if available 2016-03-05 11:54:17 -05:00
James Cowgill
8c19e80450 Replace the XPM desktop icon with an SVG
This PR installs an SVG icon to use as the main icon for dolphin in Linux
desktop environments (through the .desktop file) and removes the currently used
XPM icon. I've also added a 48x48 PNG for any desktops which don't support SVG
icons.

This has been the recommended way to ship application icons since forever
according to the Icon Theme Spec:
https://www.freedesktop.org/wiki/Specifications/icon-theme-spec/

This is also a prerequisite for dolphin appearing in the GNOME Software Centre
which does not support XPM icons.
2016-02-20 15:32:52 +00:00
Ryan Houdek
2f7e3ae58e CMakeLists cleanup and enable Android headless building. 2016-02-05 11:24:11 -06:00
Ryan Houdek
628e9bad92 Support a headless EGL option.
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek
74478addeb Move Android JNI bits from DolphinWX to the Android folder. 2016-01-06 15:36:44 -06:00
Anthony Serna
82c72cf76b [UI] More DQt removals 2016-01-05 20:02:40 -06:00
spxtr
2f50560602 Add support for sending game memory changes to outside processes 2015-12-29 17:59:16 -08:00
spxtr
949f25175b DolphinQt2 2015-11-27 00:33:07 -08:00
Markus Wick
a498c684a2 Merge pull request #2304 from linkmauve/xdg-basedir
UICommon: Respect XDG Base Directory Specification on POSIX systems
2015-11-12 12:31:24 +01:00
Mathieu Comandon
3cecbae324 Make LINUX_LOCAL_DEV a CMake option 2015-11-10 14:15:08 -08:00
Emmanuel Gil Peyrot
e20b08491c UICommon: Respect XDG Base Directory Specification on POSIX systems. 2015-11-10 21:53:29 +00:00
Mathieu Comandon
f2ae1a2545 Implement relocatable builds on Linux
- Change the path of the Sys folder to the executable's location
- Add LINUX_LOCAL_DEV flag to use relocatable version on Linux
- Add CMake definition for relocatable build
2015-11-10 12:49:04 -08:00
spxtr
d9d6cf8eda GC controller input using named pipes
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
2015-10-24 20:20:03 -07:00
Tillmann Karras
4eace2b49e CMake: simplify FindMiniupnpc.cmake
miniupnpc.h provides MINIUPNPC_API_VERSION since 1.7 and we require 1.7
or later, so there is no reason to have version detection code for older
versions.
2015-10-12 02:26:35 +02:00
Christian Widmer
b99d1a0a20 Fix OProfile discovery and drop bfd dependency
Adds a cmake module to correctly discover OProfile and adjusts the
corresponding CMakeLists to make use of it. Additionally removes
linking against the bfd library when compiling with OProfile because
Dolphin does not use it.
2015-10-11 16:27:03 +02:00
shuffle2
a6f04b0e15 Merge pull request #3091 from Tilka/mbedtls
Update mbed TLS (PolarSSL)
2015-10-03 18:00:58 -07:00
Marisa Kirisame
8c5744bca7 miniupnpc API version 14 changed the upnpDiscover functions, adding an argument for TTL (should default to 2)
this enables support for that should the build system have that specific version installed, the miniupnpc bundled in the project is unchanged
2015-09-30 16:50:58 +02:00
Tillmann Karras
f6795466e7 mbedTLS: adapt Dolphin code 2015-09-26 07:09:19 +02:00
Lioncash
8b027f6ed7 CMakeLists: Bump C++ compilation from gnu++0x to c++1y 2015-09-06 04:10:40 -04:00
Scott Mansell
d2578000bb Merge branch 'stable' 2015-07-04 23:43:36 +12:00
Scott Mansell
0dc8763247 Linux: Don't allow dolphin to be build without evdev support.
Unless explicitly requested.
2015-07-01 10:13:05 +12:00
Scott Mansell
ad714993aa CMake: Explicitly pull in threads.
Dolphin uses threads, but never actually pulled them it. Normally
some library we depend on would pull threads in, but there are
potential builds that forget to pull in threads.
2015-07-01 10:13:05 +12:00
Scott Mansell
9065ddf5fa Linux: Disable SDL controller backend by default.
Not deleted, because it's the only option for some other operating
systems such as FreeBSD or any other slightly exotic operating
system someone might try and run dolphin on.
2015-07-01 10:13:05 +12:00
Scott Mansell
2721fdf8a9 Linux: Add an evdev based controller backend, to replace SDL. 2015-07-01 10:13:05 +12:00
comex
4b06089103 Fix linking to libav in non-default path
LIBAV_LDFLAGS has -L, LIBAV_LIBRARIES is just the names of the

I think this is not necessary for other dependencies because they
consist of a single library and go through a different path (check_lib)
that provides the full path to it. e.g. from my CMakeCache.txt:

ICONV_LIBRARIES:FILEPATH=/usr/lib/libiconv.dylib (good)
LIBAV_LIBRARIES:INTERNAL=avcodec;avformat;swscale;avutil (bad)
2015-06-21 15:45:02 -04:00
comex
d180e4469e Disable warnings for wx headers
...by telling CMake to use -isystem for the static wx include directory.

AFAICT, this is already done by CMake's FindwxWidgets script in the
shared case.
2015-06-21 13:29:04 -04:00
Jeffrey Pfau
1b9f55692b Fix 64-bit FreeBSD build 2015-06-13 21:52:47 -07:00
Matthew Parlane
f32cede086 Revert "x64: build a Position-Independent Executable (PIE)" 2015-06-14 16:06:26 +12:00
Jules Blok
35aa676fe7 Decide whether Dolphin is stable based on the branch name. 2015-06-09 21:07:33 +02:00
Tony Wasserka
680e73baa2 Make CMakeLists.txt recognize "stable" as a stable branch. 2015-06-09 20:03:49 +02:00
Ryan Houdek
59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek
49a0adb2e9 Merge pull request #2506 from comex/enet-build-fixes
ENet fixes (build fixes, upgrade)
2015-06-07 23:16:42 -04:00
Tillmann Karras
0e1c51e5b9 CMake: add ENABLE_PIE option 2015-06-03 21:44:31 +02:00
comex
eb234da67f Disable shared libenet by default because I'm going to diverge it soon.
The changes I intend to make are:
- supporting IPv6 by rebasing on https://github.com/freeminer/enet
- adding custom code for quick resending

Even if I manage to get the latter upstream (which I'd like to wait for
some testing before attempting), I don't know what the original author
might do with the former, so...

Leave an option to use it for the sake of Linux distros - this means any
changes must stay protocol compatible, and Dolphin must work around any
API incompatibilities (e.g. for IPv6).
2015-06-02 18:42:50 -04:00
comex
d31d2b1949 Add check for enet_socket_get_address in shared enet. 2015-06-02 18:42:50 -04:00
comex
599e42c562 Work around check_libs failing on OS X due to -x objective-c. 2015-06-02 18:42:48 -04:00
comex
fd855758cc Explicitly specify .pc names, since the previous guess in CheckLib.cmake wasn't always right.
This fixes detection of at least libenet via pkg-config, and I think
libpng via pkg-config pulseaudio via direct detection.

Also remove the NOT APPLE from the shared libenet check, because there's
no reason for it.
2015-06-02 18:42:45 -04:00
Tillmann Karras
c4beec7070 CMake: require wxWidgets 3.0.1 or newer
Fixes issue 7206 on outdated systems (e.g. Ubuntu 14.04).
Note: Our version in Externals is somewhere between 3.0.0 and 3.0.1.
2015-04-23 17:50:13 +02:00
Ryan Houdek
b267e5147c Merge pull request #2203 from alucryd/findx11
Include the FindX11 module
2015-03-15 07:40:20 -05:00
Maxime Gauduin
148ce85b26 Include the FindX11 module 2015-03-13 12:58:08 +01:00
degasus
691b690afe enet: Search for shared library 2015-03-02 22:18:57 +01:00
Augustin Cavalier
54072b9c8a Make sure we unset the CMAKE_REQUIRED_LIBRARIES variable.
If we don't unset it, all the CMake checks will run with PortAudio
in the library list. This didn't affect those who had PortAudio,
but for select Debian systems without it, it breaks everything.
2015-02-27 20:00:02 +00:00
Ziek
619a3a5171 Added all of enet lib, changed Cmake files accordingly 2015-02-25 18:28:27 -08:00
Ziek
074d688884 Change netplay initial gctime to be determined by the hosts initial time 2015-02-25 18:28:26 -08:00
Tillmann Karras
387777ed72 Fix VTune static library dependencies
Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
2015-02-22 20:49:30 +01:00
Tillmann Karras
0ec48e0ec9 JitRegister: fix VTune integration 2015-02-12 02:14:49 +01:00
degasus
402fb4bd20 xxhash: Add cmake + VS files
Based on riking's PR.
2015-01-21 07:35:34 +01:00
Tillmann Karras
6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
Ryan Houdek
5eb8876bac [AArch64] Removes ARMv8 as a generic target.
Generic flag disables the ability to have backpatching supporting.
Also compiles Dolphin with CRC instructions enabled.
2014-12-20 19:36:48 -06:00
skidau
b806680eac Merge pull request #1522 from jcowgill/sfml-2.1
Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
James Cowgill
a93f86330e Port dolphin to SFML 2.1 2014-11-25 16:44:38 +00:00
Pringo
9cbf353755 Update CMakeLists.txt 2014-11-25 00:27:13 -05:00
comex
ba4a763410 Move library aggregation into common CMakeLists.txt; add missing libs to DolphinQt.
Fixes DolphinQt build (on OS X, anyway) when libav is enabled.
2014-11-19 20:09:12 -05:00
comex
efb2f361aa Don't murder the default PATH and CMAKE_SYSTEM_PREFIX_PATH on OS X. Just prioritize /usr.
Changing PATH basically screws everything up, and while the attempt to
avoid MacPorts copies of system libraries was well-intentioned, it made
the OS X buildbot unable to pick up ffmpeg and libusb.

It's sufficient to put /usr first to make sure we use the system copies
of duplicated libraries.
2014-11-14 15:00:50 -05:00
comex
cb0af4057e Link Foundation/CoreServices into unit tests so they build with DISABLE_WX. 2014-11-14 11:28:13 -05:00
Ryan Houdek
eb7543d139 Enables ARMv7 build options entirely on ARM.
We only support ARMv7 with Dolphin, so if we are building on ARM have our target be for armv7-a.
2014-11-14 15:14:53 +00:00
Rohit Nirmal
6d9c68a617 Fail CMake if building WX without GTK libraries. 2014-11-10 20:49:33 -06:00
Jasper St. Pierre
44b879dac2 Destroy OpenMP 2014-11-06 18:38:24 -08:00
Lioncash
8959adefb2 Merge pull request #1506 from waddlesplash/dolphin-qt
Dolphin[Qt|WX]: Miscellaneous cleanup.
2014-11-06 20:55:44 -05:00
Augustin Cavalier
a96acea03c Dolphin[Qt|WX]: Miscellaneous cleanup.
DolphinQt:
 * Make the connect() calls explicit, not automatic
 * Follow better naming convention for the QActions
 * Remove the Open action from the toolbar.
Dolphin[Qt|WX]:
 * Move the "Skip Bundle" option to the root CMakeLists so that both DolphinQt and DolphinWX can use it.
2014-11-06 15:47:27 -05:00
Tillmann Karras
c34d99e40e Work around LLVM header peculiarity
Bug report: http://llvm.org/bugs/show_bug.cgi?id=21472
2014-11-04 02:29:33 +01:00
Gabriel Corona
cf3ba671bf Fix LLVM
$(llvm-config --ldflags) was passed to the compiler but it needs to be
passed to the linker instead (-L and -l flags).
2014-10-28 01:36:27 +01:00
Ryan Houdek
bd1a192faf Fixes LLVM library detection.
I must have had a dirty cmake configuration which didn't encounter this issue.
Make sure we are using LLVM_DEFINITIONS to know where we are linking to libraries at.
Link against libLLVM-${VERSION}, the other one was linking us against static libraries...
2014-10-26 16:17:57 -05:00
Ryan Houdek
cb10bef9a4 Implements LLVM based disassembler for the debugger.
This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.

We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
2014-10-24 18:10:21 -05:00
Chris Ballinger
ffe976659e Fix OpenGL linker error on OS X 2014-10-22 00:34:31 -07:00
Ryan Houdek
b3a79f00d4 Removes Android cmake option.
We auto detect if we are building for Android. No need to have this option.
2014-10-21 08:47:25 -05:00
Augustin Cavalier
16c6a19190 DolphinQt: initial commit.
This adds the beginning of the DolphinQt user interface. It doesn't
do anything useful yet and only builds via CMake.
2014-09-15 15:06:05 -07:00
Augustin Cavalier
a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Ryan Houdek
7a1eca149f Merge pull request #841 from AMDmi3/bundled-smfl-include-order
Place bundled SFML include paths before others
2014-09-06 02:17:37 -05:00
Dmitry Marakasov
99df57a35e Place bundled SFML include paths before others
This allows to build with bundled SFML when system SFML (of another
version) is installed
2014-08-20 17:44:18 +04:00
Jasper St. Pierre
8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Jasper St. Pierre
b84fd718a7 CMakeLists: Try to fix the X11 detection on OS X 2014-08-06 21:38:57 -04:00
Lioncash
e34f7f112d CMakeLists: Increment the minimum required version of wxWidgets 2014-07-14 19:07:10 -04:00
degasus
9560ecdbec CMake: warn on missing variable declarations 2014-07-11 16:07:23 +02:00
degasus
3ff1c538ee CMake: warn on missing declarations 2014-07-11 16:07:22 +02:00
Tillmann Karras
95eade2a47 CMake: remove unused/duplicate definitions 2014-06-27 19:48:36 +02:00
Tony Wasserka
a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Paul Olszewski
5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek
6e1d312091 Make it so ARMv7 isn't a generic target.
Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Ryan Houdek
b7519fdde1 Merge pull request #337 from Tilka/lto
Fix LTO with GCC 4.9
2014-06-07 00:54:28 -05:00
shuffle2
e25c9fef46 Merge pull request #418 from Sonicadvance1/x86_32-cmake-removal
Add a Cmake generic build option and remove x86_32 build capabilities.
2014-05-26 13:36:05 -07:00
Ryan Houdek
28e643c384 Add a Cmake generic build option and remove x86_32 build capabilities.
Adds the ability to build our generic build option without manually enabling it in the cmake file.
If trying to build on a x86_32 host, throw a fatal error but say that a binary can be built as a generic build if one wants.
2014-05-25 20:52:52 -05:00
Jordan Woyak
9af18d1b96 Remove SDL from Externals. 2014-05-04 19:41:02 -05:00
Tillmann Karras
e22be59f82 Fix LTO with GCC 4.9
For LTO to work, GCC 4.9 requires using the wrappers gcc-ar and gcc-ranlibs:
http://gcc.gnu.org/gcc-4.9/changes.html

CMake doesn't account for this yet:
http://public.kitware.com/pipermail/cmake-developers/2014-January/009344.html
2014-05-03 11:54:31 +02:00
Ryan Houdek
cc2dac6722 Adds Link Time Optimization cmake option.
Adds a LTO option that isn't enabled by default.
Allows building release binaries with link time optimizations without generating a -dirty build.
Not enabled by default due to concerns of memory usage and increased build time.
2014-04-23 04:15:25 -05:00
Ryan Houdek
c44df3d932 Moves a few Cmake options so that debug options are near one another.
Moves GDBSTUB to the top as well where it should be.
2014-04-23 04:15:08 -05:00
Ryan Houdek
8ecb7524bc Fix arch detection on x86. 2014-03-17 11:46:19 -05:00
Ryan Houdek
d4c53eed01 Fix arch detection on x86. 2014-03-17 11:36:27 -05:00
Ryan Houdek
a6ee74b58d Fix arch detection on x86. 2014-03-17 11:33:11 -05:00
Guilherme Espada
dacd2431d3 Fix building on mac without a c/c++ compiler set. 2014-03-10 15:58:50 +00:00
Matthew Parlane
79ae3c1510 Use correct capitalization for SoundTouch.h in CMakeLists.txt
Fixes Issue 7074:	Typo in CMakeLists.txt
2014-03-11 00:39:30 +13:00
Ryan Houdek
4dc2d71e34 OS X likes to be different. It reports the host processor type as i386 instead of x86 or x86_64 like a typical sane system. 2014-03-04 14:45:50 -06:00
Ryan Houdek
4f02132f93 Make our architecture defines less stupid.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Pierre Bourdon
9ea845310d Unittests: Always use GTest from Externals (recommended way from GTest FAQ). 2014-03-03 03:38:46 +01:00
Pierre Bourdon
2d71571be5 Do not hard fail when running 'make unittests' without GTest. 2014-03-03 03:12:58 +01:00
Pierre Bourdon
d4ed4adace Add the infrastructure required to easily add unit tests and test it with a very simple test file. 2014-03-03 00:25:41 +01:00
Pierre Bourdon
747021e0c8 CMake: detect GTest if it is installed 2014-03-02 04:15:33 +01:00
Pierre Bourdon
0f89060cf3 Remove Source/{Unittests,TestSuite}.
These directories have been unused for several years and without any automated
way of running the tests, they are pretty much useless.

While they might be useful as a reference, in their present state they should
not be kept in the repository.
2014-02-23 22:36:32 +01:00
Pierre Bourdon
362dec9c7c Dolphin now builds on Linux with only Source/Core as include dir 2014-02-18 12:18:47 +01:00
Pierre Bourdon
dc1db82f70 Fix Linux build 2014-02-18 12:09:38 +01:00
Pierre Bourdon
9da6900595 Merge pull request #12 from Armada651/osx_rumble
OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok
c6d650c058 ForceFeedback: Add OSX rumble support 2014-02-09 17:01:45 +09:00
degasus
5c646d334a Pulseaudio: rewrite the pa backend with the async api
The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.

This also streams audio, so it should be a bit faster then the old one.
2014-02-07 00:20:10 +01:00
Ryan Houdek
839df31347 Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
Ryan Houdek
cd145cb63e [GLExtensions] Refix GLES3 build. Until we clean up the platform detection this'll need to be here. 2014-01-17 16:06:40 +01:00
Ryan Houdek
c744aca323 [GLExtensions] Move the include directory location for Externals/GL so no other library includes global GL folder first. 2014-01-17 16:06:35 +01:00
Ryan Houdek
3d4d3f6b11 [GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h 2014-01-17 16:06:29 +01:00
Ryan Houdek
71681de81a [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Ryan Houdek
1118226f27 Merge branch 'master' into buffer_storage 2013-12-31 19:18:30 -06:00
Jasper St. Pierre
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Ryan Houdek
d8ceb97a60 [buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixes linux build. 2013-12-27 15:37:31 -06:00
Ryan Houdek
a87e0e7489 Remove our GLU dependency. Fix static zlib 2013-12-23 16:01:34 -07:00
Ryan Houdek
63ab203923 Fix ARM unix build. 2013-12-12 21:17:42 +00:00
Ryan Houdek
c21003feab If we are using OpenGL ES 3, then don't check for OpenGL/GLU 2013-12-12 13:42:15 -06:00
Ryan Houdek
7ff429152d Fix Cmake failure. 2013-12-12 13:35:22 -06:00
Ryan Houdek
eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
Ryan Houdek
1dfe303119 [ANDROID] Fix ARMv5 build. 2013-11-30 12:25:01 -06:00
Ryan Houdek
49eef423a8 [Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences. 2013-11-29 18:37:33 -06:00
Ryan Houdek
2c09e8fc5a [Android] Enable hard-float support. Requires Android NDK r9b. 2013-11-24 16:43:53 -06:00
Ryan Houdek
13578dc0b3 [Android] Enable the ability to find OpenMP on Android...which isn't used in the generic texture decoder so no win. 2013-11-24 16:28:20 -06:00
Ryan Houdek
117bf435b0 Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times. 2013-11-15 01:09:38 +00:00
comex
bfdc913714 Actually enable PCH. 2013-10-20 16:55:01 -04:00
comex
de1773affb Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
comex
4cdce55615 Don't define _M_IX86 on ARM(!).
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex
146cf56295 Darwin: Don't overwrite the C compiler if the user set one manually. 2013-09-24 01:14:56 -04:00
Pierre Bourdon
2395725200 We're not stable anymore :( 2013-09-22 16:28:09 +02:00
Pierre Bourdon
c25be031fc Dolphin 4.0 release 2013-09-22 16:00:57 +02:00
Pierre Bourdon
aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Glenn Rice
d9dd0a7874 Fix building with polarssl from the externals. 2013-09-11 23:35:52 -05:00
Ryan Houdek
53fb0622f0 Fix the glew check. GLES3 can be used on non-Android platforms. 2013-09-08 07:21:33 +00:00
Glenn Rice
d617efc5ef When checking for glew, don't fail if a working system version is not
found so we can fall back to the Externals version.
2013-09-07 12:40:40 -05:00
Glenn Rice
a3d86ceead When checking for glew via cmake check to see that the system version of glew
is at least 1.8 and has the methods of glew 1.9.  This is an annoying
hack to deal with Ubuntu's glew setup, which is glew 1.8 with 1.9
methods patched in.
2013-09-07 12:24:32 -05:00
Glenn Rice
eb8e03fab5 Add a check for a shared polarssl library. This checks to see that the
system version is new enough, and is compiled with havege support.
2013-09-02 20:07:47 -05:00
comex
b6728c1405 Avoid unnecessary bundle copies on OS X:
- Make "copy data into bundle" depend on the files actually being
  changed, rather than being run on every build.

- postprocess_bundle depends on system files and checking the Dolphin
  binary and all that, and would be iffy to try to avoid rerunning;
  but it's only needed to produce a redistributable bundle, so add
  SKIP_POSTPROCESS_BUNDLE to skip it for development.
2013-08-30 17:54:52 -04:00
Ryan Houdek
18fd690533 Only use static iconv on Android. 2013-08-29 05:53:15 -05:00
Ryan Houdek
cb8e7a1be5 Work around check_lib not finding iconv. 2013-08-29 05:40:16 -05:00
Ryan Houdek
160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00
Pierre Bourdon
73be79f4e0 Fix trailing whitespaces in all files where some were added 2013-08-25 02:49:58 +02:00
Matthew Parlane
b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
Matthew Parlane
17918472ae Fix random d... 2013-08-16 19:26:34 +12:00
Matthew Parlane
9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Matthew Parlane
d8b39b9dcf Support PolarSSL on *nix
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Jordan Woyak
a279001472 Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds. 2013-08-10 17:19:19 -05:00
Jasper St. Pierre
3239e4946f Use pkg-config to check for XInput2 2013-07-21 00:45:03 -04:00
Max Eliaser
9fbc5ff27c Add X11 XInput2 input plugin, including MPX and with support for axis controls.
Based on the original XLib plugin, and thus shares some of its warts.
2013-07-20 13:58:02 -08:00
Glenn Rice
63e334f59e Uh, that was stupid. Forgot to remove the NOT. 2013-07-15 09:22:47 -05:00
Glenn Rice
b2950adc52 When cmake checks for miniupnpc use the MINIUPNPC_VERSION_1_7_OR_HIGHER variable instead of MINIUPNPC_VERSION_PRE1_7. This should fix issue 6422. 2013-07-15 09:20:43 -05:00
Ryan Houdek
ea146627e6 [Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it. 2013-07-13 18:42:04 -05:00
Ryan Houdek
e24a551515 [Android] MIPS support...lol 2013-07-11 09:10:44 -05:00
Glenn Rice
1aca5fe798 Remove the cmake check for wxWidgets 2.8.9 that somehow got readded to
the code before the correct check for wxWidgets 2.9.3/2.9.4.
Also clean up the indentation in the CMakeLists.txt file.
2013-07-10 21:49:13 -05:00
Glenn Rice
1f6b70bf87 On linux check for a new enough system version of miniupnpc. Fall back
to building the version in the externals if it is not available.
2013-07-09 22:07:27 -05:00
John Chadwick
44db305602 Disable UPnP on Android. (Sorry :() 2013-07-09 18:19:56 -04:00
John Chadwick
16cd26d177 Add UPnP support.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)

The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.

I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Matthew Parlane
2f00f87e8e Use working directory for executions.
Fixes issue 6318
2013-05-22 23:34:02 +12:00
Ryan Houdek
09def3ed3f [Android] Add in a compiling option for GLES3 2013-05-05 23:37:01 -05:00
Matthew Parlane
934e150596 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/ConfigManager.cpp
	Source/Core/Core/Src/HLE/HLE_OS.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.h
2013-04-24 00:48:00 +12:00
Matthew Parlane
b652f1974f Completed port to gnutls for linux. 2013-04-24 00:32:44 +12:00
Ryan Houdek
24347e5176 Get latest android cmake to support NDK 8e 2013-04-13 15:09:05 -05:00
Ryan Houdek
605bbf5ca8 Merge remote-tracking branch 'origin/master' into Android-trash 2013-04-13 00:58:37 -05:00
Matthew Parlane
0c9d8d34e1 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
Ryan Houdek
1dd1ebb8bd Fix ARM building. 2013-04-03 05:20:41 +00:00
Jordan Woyak
1f9e3b460d Fix CMake warning. 2013-04-01 15:07:45 -05:00
Pierre Bourdon
43d862bff9 Keep a frame pointer register on OSX - libunwind seems to crash when it's not present 2013-03-29 09:58:30 -07:00
Pierre Bourdon
4895e38bd5 This change might work better if I git add the files 2013-03-29 07:31:15 -07:00
skidau
7784fa4c67 Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
  Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
  Array overrun fixed in VertexShaderCache for the DX11 plugin.
  Fixed DSPTool build.
  Windows build fix
  Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
  VideoSoftware: Improve fog range adjustment by using less magic and more comments.
  revert RasterFont for VideoSoftware
  ogl: fix virtual xfb
  Windows build fix from web interface...
  Adjusted the audio loop criteria, using >= on the Wii and == on GC.  This fixes the audio static that occurred in Wii games after hours of play.
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  VideoSoftware: Implement fog range adjustment, fixing issue 6147.
  implement 4xSSAA for OGL
  move ogl-only settings into backend
  Fix description of disable fog, and move it to enhancements tab.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
  Mark the Direct3D9 backend deprecated.
  Prefer D3D11 and OpenGL over D3D9 by default.
  ...

Conflicts:
	CMakeLists.txt
	Source/Core/Common/Common.vcxproj.filters
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/Core.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
Ryan Houdek
7034c79ab9 Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still. 2013-03-24 21:06:34 -05:00
Ryan Houdek
019b525285 Missed a few clang compiler flags. 2013-03-19 08:56:46 -05:00
Ryan Houdek
61e1659b97 Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition. 2013-03-19 08:50:56 -05:00
Ryan Houdek
8c1091a21f Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
Ryan Houdek
c23a6505ad Fix dup Option and move one to the top where it belongs in the CMake file. 2013-03-13 11:56:23 -05:00
degasus
a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
Ryan Houdek
11e4403fb2 Fix accidental change from libpulse-simple to libpulse 2013-03-03 08:38:13 +00:00
Ryan Houdek
717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Matthew Parlane
c30b8c9eae Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
2013-02-23 17:02:58 +13:00
degasus
a629dea4dc Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp

damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
Ryan Houdek
818a376bd4 Fix header guard and definitions not being set to 1 2013-02-12 14:11:29 -06:00
Ryan Houdek
e53d88da2d Add the option to turn on only the EGL interface to use desktop OpenGL with it.
Conflicts:
	CMakeLists.txt
2013-02-12 14:09:49 -06:00
Jordan Woyak
e556f47db0 "Fix" using SDL from externals. 2013-02-12 13:59:41 -06:00
Ryan Houdek
8923f0e13b Fix header guard and definitions not being set to 1 2013-02-11 15:06:40 -06:00
Ryan Houdek
0955135290 Add the option to turn on only the EGL interface to use desktop OpenGL with it. 2013-02-11 13:08:41 -06:00
Matthew Parlane
3d480c088f Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
2013-02-09 20:13:11 +13:00
Jordan Woyak
af9b9c8f45 "Fix" using SDL from externals. 2013-02-05 16:29:52 -06:00
Matthew Parlane
33b0a11747 Merge branch 'master' into wii-network 2013-02-01 01:32:54 +13:00
Glenn Rice
18e69acc15 Re-enable a few more warnings. 2013-01-29 21:48:26 -06:00
Glenn Rice
7676c4d43b For each of the recently added warning flags check to see if the
compiler supports the flag before adding it.
2013-01-29 21:28:55 -06:00
Ryan Houdek
d2528615fa hah, woops. 2013-01-29 14:06:43 -06:00
Ryan Houdek
75f2ba14b4 Hey Parlane. Fixed it. 2013-01-29 13:59:03 -06:00
parlane
65dea7da36 I blame Billiard. 2013-01-29 19:54:10 +00:00
parlane
4efbe1725f Fix for the fix that didn't fix. 2013-01-29 19:52:44 +00:00
parlane
570997e6a1 4000 warnings about not supporting a warning... 2013-01-29 19:47:58 +00:00
Jordan Woyak
8ab2332854 Enabled more warnings. Get to work! 2013-01-28 20:50:22 -06:00
Matthew Parlane
2dd077028f Merge branch 'master' into wii-network 2013-01-28 22:00:47 +13:00
Matthew Parlane
ca4ea817e0 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.h
	Source/Core/Core/Src/HLE/HLE.cpp
	Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
Ryan Houdek
eb07c005e3 Move the cmake option lines to the top of the Cmake file for easy viewing in vim. 2013-01-25 13:55:05 -06:00
degasus
e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
skidau
0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
Matthew Parlane
9754fda516 Merge branch 'wii-usb' into temp merge branch
Conflicts:
	Source/Core/Common/Src/Log.h
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-01-11 23:07:12 +13:00
Jordan Woyak
5c371549d3 fix cmake hacks 2013-01-09 18:39:28 -06:00
Ryan Houdek
6b29918ea3 Messed up the static include line 2013-01-09 10:42:05 -06:00
Ryan Houdek
01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00
skidau
63b38be97c Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
degasus
bff02b3b73 Merge branch 'arb_framebuffer' into GLSL-master
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
Matthew Parlane
e8624cc0f2 Merge branch 'gdbstub' into wii-network
Conflicts:
	Source/Core/Core/Src/ConfigManager.cpp
2013-01-08 21:21:05 +13:00
Matthew Parlane
5b96fb766f Merge branch 'master' into wii-network 2013-01-08 21:18:48 +13:00
Matthew Parlane
0ec7ef4b99 Merge branch 'master' into gdbstub 2013-01-08 20:27:34 +13:00
Glenn Rice
bb7c262539 Add a linux .desktop file to add dolphin-emu to the menu, and install it
when running 'make install'.
2013-01-07 16:50:48 -06:00
Matthew Parlane
b7fd1225ba Started gdb stub support. 2013-01-06 23:28:27 +13:00
Matthew Parlane
e0c9a1fd09 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/CMakeLists.txt
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
2013-01-01 23:28:46 +13:00
Matthew Parlane
29f91eef97 Merge branch 'master' into wii-usb 2012-12-30 21:37:45 +13:00
Ryan Houdek
b2911516de Disable the warning about va_list being mangled differently now. 2012-12-30 01:42:33 -06:00
Matthew Parlane
cc4d491d6c Add ability to enable GPROF in cmake. 2012-12-30 17:48:22 +13:00
Matthew Parlane
3b459fb500 Add better FindLibUsb support for MacOSX.
Make LibUSB optional, don't compile HID support if it doesn't exist.
A lot less hacky. Works quite well on Ubuntu now.
2012-12-30 16:57:37 +13:00
Matthew Parlane
13bd235c11 Merge branch 'master' into wii-usb 2012-12-29 17:47:52 +13:00
degasus
316a33d1e6 Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
Ryan Houdek
67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek
01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
NeoBrainX
5ac1e908b1 Truly unstable. 2012-12-24 22:12:33 +01:00
NeoBrainX
9a9f567f28 ... and back to unstable again 2012-12-24 21:29:24 +01:00
NeoBrainX
4798524b75 Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00
Ryan Houdek
9209253e0d Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
Ryan Houdek
296b9b1c16 Small bit of clean up in GLES-software. 2012-12-24 09:37:12 -06:00
Matthew Parlane
d9dd94ac8b Add Libusb to cmake and HID files. 2012-12-24 12:58:11 +13:00
Ryan Houdek
b78f5debe6 Initial push of GLES and GLUtil file breakup. 2012-12-17 14:54:20 -06:00
Pierre Bourdon
764cd455b3 Revert "fix Snow Leopard compatibility"
This change broke compilation on some OSX 10.7 configurations.

This reverts commit b2e2e49fe4.
2012-11-13 10:22:56 +01:00
Shawn Hoffman
b2e2e49fe4 fix Snow Leopard compatibility
Checking for clang in Xcode bundle seems pointless, command line tools should be installed.
Setting the path explicity to avoid fink/macports/homebrew prevents use of locally installed packages like clang and wxwidgets.
Realistically using opencl means the minimum OSX version targetable is 10.6.
Correct TARGET_SYSROOT check, add required -mmacosx-version-min to linker flags.
also using wxwidgets gl component.
2012-10-22 16:45:37 -07:00
Ryan Houdek
3a5b6aed91 Missed a line here 2012-10-09 23:43:22 -05:00
Ryan Houdek
189d12b61c If CG isn't available, still compile and fallback on GLSL 2012-10-09 23:43:22 -05:00
Scott Moreau
80c15f21b4 Add SDL2 support to build system.
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
2012-07-12 19:47:17 -06:00
Pierre Bourdon
c83f87dfc4 Moved the _FILE_OFFSET_BITS=64 definition before the dependency checks. Fixes compilation on Linux x86. 2012-05-17 00:11:55 +02:00
Pierre Bourdon
fdff4cb1ff Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2012-05-16 09:27:37 +02:00
Glenn Rice
40640217f1 Fix hide mouse cursor on linux.
Fix emulator window position when rendering to main on linux.
Allow building against wxWidgets 2.9.3 on linux.
2012-05-02 14:40:40 -05:00
godisgovernment
d5ae3e90a8 cmake elif() -> elseif() 2012-03-26 03:27:18 +00:00
Shawn Hoffman
4130116a85 fix building on OS X when no OSX SDK is installed. (i.e. just commandline tools) 2012-03-22 18:11:45 -07:00
Shawn Hoffman
f7423a0a4f Merge branch 'master' into wxw3-update
Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
Pierre Bourdon
5242f09104 Fix Linux build: search for gthread-2.0 and pangocairo, then add both these libs to wx dependencies 2012-03-23 01:06:45 +01:00
Shawn Hoffman
c0992cc73e Build fix:
Don't use isascii() - just do it ourselves
Bump required wxw version (for shared libs)
There still seems to be linking issues on some linux distros, I can't reproduce it though...
2012-03-19 23:16:01 -07:00
Shawn Hoffman
6091774ade get wxw3 building on linux
kind of hacky because currently, shared libpng is always expected to be used
on darwin, libpng in externals is always used
2012-03-19 04:59:49 -07:00
Andrew de los Reyes
ed3f9ce288 Switch Mac compiler to Clang.
Specifically:

- Look for clang and clang++ in the new (Xcode 4.3) location first,
  then the old (Xcode 4.2) location.

- Look for sysroot in the new (Xcode 4.3) location first, then the old
  (Xcode 4.2) location.
2012-03-18 15:11:31 -07:00
Pierre Bourdon
b69a1d225a Use -std=gnu++0x instead of -std=c++0x
Bluez uses the non standard "typeof" instead of "__typeof__" in bluetooth.h.
Both GCC and Clang reject that with std=c++0x but accept it with gnu++0x.
2012-03-08 10:01:40 +01:00
Shawn Hoffman
6eb2cb2666 Merge branch 'master' into wii-network 2012-02-27 22:36:41 -08:00
Jordan Woyak
8a8dc77ef1 enable c++11 compilation in cmakelists 2012-02-24 14:19:24 -06:00
Pierre Bourdon
40e6e9b9fa Fix Linux build 2012-02-18 09:50:21 +01:00
Maarten ter Huurne
15dac4584f Override PATH on OS X to avoid picking up pkg-config from MacPorts. 2011-12-19 02:57:00 +01:00
Maarten ter Huurne
6f27a29d51 Prefer static libs from Externals on OS X.
Several people had trouble building against systemwide installed libs.
And even if the build succeeds, the resulting bundle would not work on
other Macs.
2011-12-19 00:57:20 +01:00
Maarten ter Huurne
c4eb150c7e Skip XRANDR check if X11 is not found.
Our code does not compile when HAVE_XRANDR=1 and HAVE_X11=0.
This combination would not normally exist, but on OS X we skip the X11
check so it is possible for X11 to be "not found" even when the OS does
support it. On OS X 10.6 this was not a problem because XRANDR is not
detected there, but apparently on OS X 10.7 XRANDR is available.
2011-12-18 14:38:06 +01:00
Maarten ter Huurne
74d552f3ca Removed debug prints. 2011-12-17 15:32:41 +01:00
Maarten ter Huurne
5cbc31b052 Lowered wxWidgets version number requirement to 2.8.9.
I incorrectly assumed that since wx 2.8.8 lacked wxAuiToolBar, the entire 2.8.x
series lacked it. In fact in wx 2.8.9 this feature was added.

Thanks to Glenn Rice for spotting this issue.
2011-12-16 02:46:55 +01:00
Maarten ter Huurne
e13f4644bb Link weakly to OpenCL on OS X.
This makes sure Dolphin still loads when OpenCL is not available.
OpenCL was added in OS X 10.6, while we also support 10.5.
2011-12-15 06:54:42 +01:00
Maarten ter Huurne
27590c3a8f Suppress link warning about QuickTime being 32-bit only.
If we are actually missing symbols because a required architecture is missing
from a library, we'll get a link error as usual, so suppressing this warning
is pretty safe.
2011-12-15 06:41:39 +01:00
Maarten ter Huurne
4c7c29b8b6 Let "make install" on OS X copy the bundle to /Applications.
The "dsptool" executable is not included in the bundle.
The "tester" executable is not included in the bundle and it no longer
installed on other platforms, since it is neither expected nor useful
to install unit tests.
2011-12-14 02:50:36 +01:00
Maarten ter Huurne
344ca5d360 Applied compile and link flags from SCons build for OS X to CMake build.
The following changes were made:
Restricted the "-march=core2" option to i386 because the first Intel Macs
had Intel Core CPUs, not Core2.
Removed the "-mdynamic-no-pic" flag as GCC lists it as a PPC specific flag.
Removed "-Wl,-read_only_relocs,suppress" because it seems to be related
to "-mdynamic-no-pic" and I see no need for it.
Removed "-Wextra-tokens -Wnewline-eof" because they are GCC specific and
not OS X specific.
2011-12-11 21:27:06 +01:00
Maarten ter Huurne
9ede977a56 Added QuickTime framework as dependency for wxWidgets on OS X.
It seems that the required functions are in an already included framework
on x86_64, but on i386 we depend on QuickTime.
2011-12-11 21:24:40 +01:00
Maarten ter Huurne
c1cf4f80cf Added bundle version and copyright string to OS X bundle info. 2011-12-11 16:21:17 +01:00
Maarten ter Huurne
f9133a7376 Link to the required OS X frameworks.
Previously, there was just one list of frameworks regardless of which part
of the code depended on which frameworks. Now we keep separate lists for
the Dolphin core, the Dolphin GUI and internal use by wxWidgets.
2011-12-07 08:26:44 +01:00
Maarten ter Huurne
24dcb7922c On OS X, compile only against standard system libs and Externals.
Libraries from MacPorts, Fink or manually installed stuff in /usr/local
will be ignored. This ensures the binary will work on other machines as well.
2011-12-05 05:44:35 +01:00
Maarten ter Huurne
54ea98b0a9 Refer to the wxWidgets libary as "wx" instead of its full path name.
This ensures that additional library dependencies declared for "wx"
using target_link_libraries() are applied.
2011-12-05 05:39:41 +01:00
Maarten ter Huurne
d440dfe9b2 Link against systemwide LZO using the info gathered by check_lib(). 2011-12-05 05:33:35 +01:00
Maarten ter Huurne
bb182d88b7 Link against systemwide OpenCL on OS X. 2011-12-05 05:26:28 +01:00
Maarten ter Huurne
20fa8bb9f2 Fixed linking to wxWidgets built from Externals under OS X. 2011-12-05 01:10:45 +01:00
Maarten ter Huurne
7417ecf67f Tell the linker to not treat its input as Objective C/C++ source.
Flags in CMAKE_CXX_FLAGS are passed to both compile and link commands.

A cleaner solution would be to use set_source_files_properties().
However, currently there are headers (StdThread.h, maybe more) that contain
Objective syntax. So it is not easy to determine exactly which source files
should be compiled as Objective C/C++ and that set can quickly change when
certain #include directives are modified. The solution for that would be to
move all uses of Objective syntax to implementation (.cpp) files and then
apply set_source_files_properties() to those.
2011-12-05 00:57:51 +01:00
Maarten ter Huurne
7f578ce1ae Use Externals/wxWidgets3 instead of Externals/wxWidgets under OS X.
The "3" variant has some extra stuff merged that helps under OS X.
This split should not last longer than until the wxWidgets 3.0 release.
2011-12-04 15:34:23 +01:00
Maarten ter Huurne
ffb06c23ac Added version check for wxWidgets.
If the systemwide wxWidgets is too old, we can fall back to the version
from Externals instead of letting the build fail.

Note that while the version in Externals appears to be wxWidgets 2.8,
it has post-2.8 features manually added to it (wxAuiToolBar), so the
version check only accepts 2.9 or higher.
2011-12-04 03:37:02 +01:00