Commit graph

16859 commits

Author SHA1 Message Date
Rohit Nirmal
48ec42d4a0 Core: Change NULLs to nullptrs. 2015-03-14 20:20:41 -05:00
magumagu
87dcda5785 Remove remnants of old fake opcodes.
These are illegal opcodes, and should be treated as such.
2015-03-14 16:59:12 -07:00
Lioncash
2134770d7a Merge pull request #2208 from shuffle2/fixup-vcxprojs
remove win32/mixed project configurations.
2015-03-14 18:12:57 -04:00
Shawn Hoffman
25064fd8f4 remove win32/mixed project configurations.
remove win32 configs from all the externals, so it shouldn't happen again by accident.
2015-03-14 14:07:21 -07:00
JosJuice
60267b618a Switch RZDE01r2.ini and RZDE01r0.ini
I had moved Hyrule Field Speed Hack to RZDE01r0.ini and
Hyrule Field Speed Hack v2 to RZDE01r2.ini...
But according to issue 8318, v2 is actually made for r0.
2015-03-14 21:34:53 +01:00
Markus Wick
ec8a074690 Merge pull request #2153 from degasus/enet
enet: Search for shared library
2015-03-14 17:23:27 +01:00
Stevoisiak
4f71b717cc ConfigMain: Change _NTSC to ForceNTSCJ
This is consistent with the name of the setting in dolphin.ini
2015-03-13 17:59:30 -04:00
Stevoisiak
efb64c1885 Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated 2015-03-13 16:47:06 -04:00
Lioncash
41ad0f6976 Merge pull request #2204 from Stevoisiak/CheatWindowConsistency
DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 16:39:54 -04:00
Dolphin Bot
46a67dda6b Merge pull request #2159 from mathieui/several-gcadapters
Allow several gc adapters to be plugged
2015-03-13 20:30:28 +01:00
Stevoisiak
2f0e3d239d DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow" 2015-03-13 15:20:19 -04:00
mathieui
b9af0c4d12 GC Adapter: Do not abort if some libusb functions are not supported
Also remove a typo.
2015-03-13 18:05:09 +01:00
mathieui
88ab6352dd GC Adapter: do not proceed with the input read if the thread isn’t running
If the Init() call does not work in the fallback path, then abort.
2015-03-13 18:05:09 +01:00
mathieui
5a10be7fef GC Adapter: fix a crash on exit
s_detected is better for detecting that a thread is actually running.
Also make sure the claim_interface is always called when we detect an
adapter.
2015-03-13 18:05:09 +01:00
mathieui
ebedc80545 GC Adapter: never call libusb_reset_device()
There should be no need to do this, and performing a reset breaks things
on any other software using the device (e.g. another dolphin instance).
2015-03-13 18:05:09 +01:00
mathieui
ad49de7740 GC Adapter: don’t stop scanning after failing to claim an adapter
Only call Shutdown() after all devices have been tested.
2015-03-13 18:05:09 +01:00
mathieui
5f5cc963cf GC Adapter: stop searching adapters after one has been added 2015-03-13 18:05:09 +01:00
skidau
cdff138c67 Show no more than one FIFO error per session. 2015-03-13 23:25:15 +11:00
Maxime Gauduin
148ce85b26 Include the FindX11 module 2015-03-13 12:58:08 +01:00
skidau
2916aed1f9 Merge pull request #2195 from JosJuice/nandcontentloader-singletons
Don't construct NANDContentLoader classes before Main.cpp runs
2015-03-13 12:20:43 +11:00
magumagu
269be03908 OpenGL: use ClampUL instead of ClampLL where appropriate. 2015-03-12 13:24:52 -07:00
Lioncash
899a5078a0 Merge pull request #2200 from Stevoisiak/CheatManagerRename
Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:27:52 -04:00
Stevoisiak
fbe11aefbb Rename "Cheats Manager" to "Cheat Manager" 2015-03-12 15:24:00 -04:00
Markus Wick
43b2f790fd Merge pull request #2197 from RachelBryk/paren
Fix missing parenthesis.
2015-03-12 07:58:05 +01:00
Rachel Bryk
e7d237f199 Use system time for start time in netplay. 2015-03-11 23:21:14 -04:00
skidau
9063f0d16f Merge pull request #2150 from Tilka/gamelist_searching
DolphinWX: fix searching the game list in GTK
2015-03-12 13:32:50 +11:00
skidau
5dc23a93b6 Merge pull request #2169 from magumagu/rect-clamp
Fix clamping for rectangles.
2015-03-12 13:31:51 +11:00
skidau
f3bb30f17f Merge pull request #2180 from RachelBryk/netplay-quit
Fix crash when server's client disconnects.
2015-03-12 13:28:38 +11:00
Rachel Bryk
71bc1f39e0 Fix missing parenthesis. 2015-03-11 20:09:33 -04:00
magumagu
b523e7d3d3 Fix IPCHLE for gethostbyname.
It turns out that the offsets of the data in the return buffer matter: the
offset 0x340 is hardcoded into the code that uses the result.

With that fixed, get rid of the completely wrong 0x80000000 hack.
2015-03-11 17:08:15 -07:00
magumagu
dda5e610eb Fix paired loadstore to use correct load/store calls.
psq_st performs one store, and psq_ld one load, from the perspective of the
MMU; getting this wrong leads to potentially incorrect behavior (incorrect page
faults, weirdness with the gather pipe, etc.).  Fix this, and stop masking
the address when checking for gather pipe writes.

Also a bunch of cleanup.
2015-03-11 17:06:18 -07:00
Dolphin Bot
647cd3c8e0 Merge pull request #2171 from JosJuice/nonmodal-regression
Fix 4.0-5689 regression (AR codes, patches)
2015-03-11 08:15:02 +01:00
skidau
9ccc236b9c Merge pull request #2179 from RachelBryk/sort
Consistently sort games with the same name but different revision or reg...
2015-03-11 12:31:25 +11:00
skidau
2e7a832c4d Merge pull request #2194 from skidau/GCPad-Recalibrate
Calibrated the GCPad even if the game does not explicitly do so.
2015-03-10 11:42:38 +11:00
JosJuice
66bb3000c2 Don't construct NANDContentLoader classes before Main.cpp runs
The cUIDsys constructor writes to <Wii user path>/sys/uid.sys.
This must not be done before Main.cpp sets the correct user paths.
2015-03-09 16:08:32 +01:00
skidau
d7e54c36f1 Calibrated the GCPad even if the game does not explicitly do so. 2015-03-09 17:07:15 +11:00
skidau
d92efc4a3e Merge pull request #2190 from skidau/wiimote-profiles
Fixed the wiimote profiles not taking effect.
2015-03-09 11:30:33 +11:00
magumagu
a1dbe8e463 Merge pull request #2166 from MoochMcGee/master
Add various loads and stores to JitIL
2015-03-08 17:12:52 -07:00
skidau
07251b7c57 Merge pull request #2177 from skidau/debugger-split-window
Added the ability to split the Debugger window horizontally and vertically
2015-03-09 10:58:16 +11:00
Ryan Houdek
d6c6d36e87 Merge pull request #2191 from magumagu/mmio-typo
Fix typo in usage of IsOptimizableMMIOAccess.
2015-03-08 18:40:24 -05:00
magumagu
859c1123ba Fix typo in usage of IsOptimizableMMIOAccess. 2015-03-08 16:20:17 -07:00
skidau
b200e83b02 Fixed the wiimote profiles not taking effect. 2015-03-09 08:32:14 +11:00
Ryan Houdek
7f50cc0873 [AArch64] Optimize slowmem paired stores.
This came up from the discussion we were having prior about dumping half of a kilobyte of VFP registers to the stack is insanity.
This was due to me basically copying exactly what I did on ARMv7's paired loadstores, where the impact is less since we only use the bottom 64bits of
the VFP registers.

So I decided to think about how to improve upon this since I got called out on my terrible code.
The solution I have come up with is instead of jumping to the common ASM routine and having that check if it needs to take the fastmem or slowmem
routes, just inline the check in to the JIT block and jump to either a fastmem or slowmem handler.
Fairly simple, and this allows us to only flush the registers that are required when doing so. Should give a reasonable increase in performance for
games that use the slowmem path quite a lot.
2015-03-08 16:12:49 -05:00
Ryan Houdek
f6511c3ba5 [AArch64] Add an assert to SMOV in the emitter.
SMOV doesn't have an encoding for moving a 32bit element to a 32bit GPR.
One should use UMOV if they want that.
2015-03-08 12:29:45 -05:00
Ryan Houdek
d34e908c4e Merge pull request #2185 from degasus/master
GLX: fix memory leak
2015-03-08 11:54:50 -05:00
degasus
f3f2ed1536 GLX: fix memory leak 2015-03-08 17:42:37 +01:00
Ryan Houdek
b0f61201c3 Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
Fix OpenGL ES 3.1 on non-Nvidia devices.
2015-03-08 09:03:05 -05:00
Ryan Houdek
a9622c247b Merge pull request #2146 from Sonicadvance1/aarch64_optimize_fpr_push_pop
[AArch64] Optimize FPR pushing and popping.
2015-03-08 08:51:45 -05:00
Ryan Houdek
a984b2476a Merge pull request #2144 from Sonicadvance1/android_autostart
[Android] Support arguments from Activity Monitor.
2015-03-08 08:50:27 -05:00
Ryan Houdek
3c5e99c777 Fix OpenGL ES 3.1 on non-Nvidia devices.
We are declaring we require ARB_shader_image_load_store in the shader, this isn't an extension on GLES because it is part of the GLSL ES 3.1 spec.
If we are running as GLES then just not put it in the shaders.
2015-03-08 08:49:53 -05:00