Commit graph

19171 commits

Author SHA1 Message Date
Michael M
6faacbeea5 TraversalClient: make FailureReason an enum class 2017-08-08 15:29:56 -07:00
spycrab
962af060a0 Qt/GameList: Add method to get unique ID for item 2017-08-09 00:05:48 +02:00
spycrab
e9138f7512 Qt/GameList: Implement GetModel() 2017-08-09 00:05:48 +02:00
spycrab
655778f7f1 Qt: Implement GetUniqueID() 2017-08-09 00:05:48 +02:00
spycrab
ca1646d99b Qt: Add "Start NetPlay" option to the menubar 2017-08-09 00:05:48 +02:00
Léo Lam
58b7350562 SettingsHandler: Fix generated serial numbers
Must be 9 characters at most; otherwise the serial number will be
rejected by SDK libraries, as there is a check to ensure the string
length is strictly lower than 10.
2017-08-08 23:25:40 +08:00
JosJuice
1fc910b3ea Convert to/from old EFB scale numbering 2017-08-08 12:09:50 +02:00
JosJuice
f090a94319 Remove non-integer IRs 2017-08-08 12:09:50 +02:00
Léo Lam
e10e42c09e PowerPC: Fix indirect includes for GDBStub 2017-08-08 17:47:20 +08:00
Michael M
9e81fec816 NetPlayServer: encapsulate m_upnp_inited in initUPnP() 2017-08-07 11:35:13 -07:00
Michael M
6a8c0ca70b NetPlayServer: actually set m_upnp_inited 2017-08-07 11:35:13 -07:00
Leo Lam
a25f7b9b4c Merge pull request #5892 from leoetlino/sysmenu-emu-fixes
Boot/BS2: Accuracy fixes
2017-08-08 01:33:05 +08:00
JosJuice
cbe43e58a7 Merge pull request #5890 from leoetlino/sd-fixes
IOS/SDIO: Small fixes
2017-08-07 17:03:18 +02:00
Leo Lam
f64b189850 Merge pull request #5895 from lioncash/sw
TransformUnit: Get rid of most pointer casting in TransformColor()
2017-08-07 14:18:35 +08:00
Michael M
2abf13ae36 NetPlayServer: remove goto statements 2017-08-06 23:06:38 -07:00
Leo Lam
dbb26a2b54 Merge pull request #5837 from leoetlino/auto-pause
WX: Automatically pause the core for the JIT menu items
2017-08-07 13:21:54 +08:00
Scott Mansell
3b5cad6682 Merge pull request #5860 from jturcotte/fix-macos-nswitch-axis
Fix axis not working with Switch Pro controller on macOS
2017-08-07 13:44:07 +12:00
Lioncash
745f92b4e5 TransformUnit: Get rid of pointer casting in TransformColor() where applicable
The casts to u32* are technically undefined behavior. The u8* cast is
left, as char/unsigned char is exempted from this rule to allow for
bvtewise inspection of objects (and this is what s8/u8 are typedefs of
on platforms we support).
2017-08-06 19:04:31 -04:00
Lioncash
4d35a3105e TransformUnit: Make LightColor()'s chan parameter const
Also marks references/pointers const where applicable
2017-08-06 18:15:05 -04:00
Andrew
d38987e1e8 Hide mouse cursor after delay in DolphinQt 2017-08-06 17:52:37 -04:00
Lioncash
2363be4c63 ElidedButton: Make constructor explicit
Prevents implicit conversions to ElidedButton.
2017-08-06 17:31:29 -04:00
Lioncash
5153271278 ElidedButton: Add missing override specifier on paintEvent() 2017-08-06 17:26:07 -04:00
Leo Lam
1385444d86 Merge pull request #5883 from sepalani/term-close
DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe
2017-08-07 00:50:31 +08:00
Léo Lam
9f36499f9e IOS/SDIO: Make GetCSDv1/v2 const member functions 2017-08-07 00:48:51 +08:00
Léo Lam
c24418a822 IOS/SDIO: Fix warnings about missing braces 2017-08-07 00:48:16 +08:00
Léo Lam
d86d5d62ad IOS/SDIO: Add missing save calls in DoState 2017-08-07 00:48:16 +08:00
Leo Lam
1833354ef9 Merge pull request #5891 from lioncash/const
File: Make GetSize() a const member function
2017-08-07 00:46:49 +08:00
Léo Lam
6d73c3e8e3 Boot/BS2: Don't write part of the debugger hook
Writing to 0x60 does actually not "init exception[s]" or anything like
that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which
makes it fail to realise that the hook hasn't been set up.

This prevents the SDK initialisation routines from writing the rest of
the hook instructions (total: 0x20 bytes), which in turn causes an
anti-piracy check to fail in some Ubisoft games (including Tintin).

Dolphin can be really amazing sometimes.
2017-08-07 00:36:35 +08:00
Léo Lam
d612416ce8 Boot/BS2: Write to 0x3194 and 0x3198 2017-08-07 00:36:35 +08:00
Léo Lam
0bdcabdfa9 Boot/BS2: Write the "devkit boot program version" 2017-08-07 00:36:34 +08:00
Léo Lam
81b298f747 Boot/BS2: Set the proper value for 0x000030d8
No clue where people got the 0 value from, or why it's labelled as
"time". As far as I can tell, it is always set to 0xffffffff by
official NAND titles, including the system menu.
2017-08-07 00:36:34 +08:00
Léo Lam
29b1276548 Boot/BS2: Update state file 2017-08-07 00:36:34 +08:00
Léo Lam
363bf27cce Boot/BS2: Write empty play record 2017-08-07 00:36:34 +08:00
Léo Lam
8489d9da90 Boot: Move StateFlags from Boot_WiiWAD to Boot
It's not specific to WADs. The BS2 emulation boot code will also need
to update the state file.

Move the struct to Boot and add a helper function that will handle
reading + computing the checksum + writing the state file.
2017-08-07 00:36:34 +08:00
Lioncash
f0308151a8 File: Make GetSize() a const member function 2017-08-06 07:57:43 -04:00
JosJuice
fa4723ffb4 DolphinQt2: Rename "Table"/"List" to "List View"/"Grid View"
Sentret_C posted this comment on Transifex recently:

"What Dolphin refers to as "Table View" and "List View" are
similar to "List View" and "Grid View" in Steam, and I think
the Steam names describe them better."

I agree with that, so here's a commit that changes the names.
2017-08-06 11:35:45 +02:00
Leo Lam
84ecc0ecc9 Merge pull request #5842 from TBoshoven/sdhc-support
Add support for SDHC
2017-08-06 11:17:50 +08:00
mimimi085181
cdbd9863b4 Keep textures that are overwritten by efb copies, if the stride matches
This is supposed to get efb2tex to the same texture as efb2ram, by applying the related efb copies as updates after each other, in the order of their creation.
2017-08-06 03:13:57 +02:00
mimimi085181
4e8ff42503 Do not load overwritten textures by hash
In this case, comparing the hash is not enough to check, if two textures are identical.
2017-08-06 03:13:57 +02:00
mimimi085181
a21ac22e07 fix stored memory stride for normal textures 2017-08-06 03:13:57 +02:00
Tom Boshoven
10c615d7db Added proper SDHC initialization to protocol v2. 2017-08-05 19:55:08 +02:00
degasus
cc4b3b180b VideoSW: Drop log level of missing anti aliasing support.
We don't want to emit such a high priority warning here, else fifoci will die.
2017-08-05 19:20:19 +02:00
Tom Boshoven
b29c8c1a63 Redid initialization logic.
Looks like initialization is done automatically by IOS versions that support SDHC.
2017-08-05 18:51:24 +02:00
Lioncash
01c262fe47 Filesystem: Declare FileInfo iterator's move constructor and assignment operator noexcept
Prevents potential extra copies being created in the context of
std::move_if_noexcept.
2017-08-05 12:29:02 -04:00
Tom Boshoven
47e056a654 Re-enable SDIO events. 2017-08-05 14:52:03 +02:00
Tom Boshoven
494e935ca7 Use std::array for CSD.
Fix double negative in comment.

Fixed member variable names, added some const correctness.
2017-08-05 14:49:38 +02:00
Stenzek
6d91c1b079 ProgramShaderCache: Call glTexImage3D after glTexParameter
Was missed before merge.
2017-08-05 18:18:30 +10:00
Anthony
3c5112bb21 Merge pull request #5856 from stenzek/optimus-crash
Fix ubershader crashes with primus/bumblebee
2017-08-05 00:54:28 -07:00
Léo Lam
e58ba76f07 Don't force the aspect ratio in GameINIs
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Anthony
737e045bd8 Merge pull request #5849 from beholdnec/tex-format-bookkeeping
Video: Clearly separate Texture and EFB Copy formats
2017-08-04 22:34:34 -07:00
Sepalani
eb3975eee8 DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe 2017-08-04 18:35:02 +01:00
Leo Lam
9bab7ffa83 Merge pull request #5794 from spycrab/qt_menubar
Qt: Overhaul menubar
2017-08-04 14:42:58 +08:00
Leo Lam
284aa99a0d Merge pull request #5169 from ligfx/sidevicegbastate
SI_DeviceGBA: refactor and make GBASockServer a member rather than parent
2017-08-04 14:40:51 +08:00
iwubcode
bc3622c2a8 Fix the size of s_last_connect_request_counter to be 5 (wiimotes + balance board) 2017-08-04 00:32:20 -05:00
Leo Lam
f274bbcbe1 Merge pull request #5872 from ligfx/wxnetplayonionconfig
WX: make Netplay use new-style config
2017-08-04 10:07:05 +08:00
Leo Lam
51af8d4aeb Merge pull request #5829 from ligfx/qtmsgalerthandler
Qt: register MsgAlertHandler
2017-08-04 09:53:24 +08:00
Leo Lam
fac085940e Merge pull request #5877 from JosJuice/log-strings
DolphinQt2: Make logging strings more like in DolphinWX
2017-08-04 09:50:08 +08:00
N.E.C
c3a57bbad5 Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing.

- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
  is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations.
2017-08-03 18:35:29 -07:00
Michael M
7bdfd862d7 Qt: register MsgAlertHandler
This is the thing that pops up a message box when something goes wrong,
or when you want to override a previously dumped file, etc.
2017-08-03 13:29:59 -07:00
Michael M
737651f298 MsgHandler: small cleanup 2017-08-03 13:29:59 -07:00
Michael M
76459d88bf QtUtils: add RunOnObject 2017-08-03 13:29:59 -07:00
Michael M
dde3471b62 WX: make Netplay use new-style config 2017-08-03 13:16:17 -07:00
Michael M
f8fea83e67 NetPlayLauncher: store window geometry in native wxConfig 2017-08-03 13:16:17 -07:00
Michael M
9867677211 WxUtils: add WxStrToUL 2017-08-03 13:16:17 -07:00
Michael M
7d509a7a94 Config/Section: support u16 values 2017-08-03 13:16:16 -07:00
Markus Wick
9649494f67 Merge pull request #5827 from JonnyH/WIP/fix-glMultiDrawElementsBaseVertex-invalid-OES-suffix
Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
2017-08-03 18:45:32 +02:00
JosJuice
b29ca4f830 DolphinQt2: Make logging strings more like in DolphinWX
Like PR 5817 but for strings that were added after that PR was merged.
2017-08-03 16:43:50 +02:00
Stenzek
7f88711186 Vulkan: Add a driver bug for NV when MSAA is enabled
This causes the card to lock up when vkCmdClearAttachments is called,
when multisampling is enabled. Seems to be restricted to Maxwell and
newer?
2017-08-03 17:40:15 +10:00
Leo Lam
6a76ca7bb7 Merge pull request #5873 from mimimi085181/fix-real-wiimote
Properly handle g_wiimotes_mutex again for real wiimotes
2017-08-03 13:09:57 +08:00
mimimi085181
576bf32ab2 Properly handle g_wiimotes_mutex again for reconnect on button press for real wiimotes
Sorry, i overlooked the mutex in PR  https://github.com/dolphin-emu/dolphin/pull/4949

This pr fixes issue 10434: https://bugs.dolphin-emu.org/issues/10434
2017-08-03 01:54:49 +02:00
JosJuice
5e3c98af1d DiscIO: Add a Volume::ReadSwappedAndShifted function
This is a fairly common operation, so let's make a utility
function for it to cut down on code duplication.
2017-08-02 22:00:51 +02:00
Stenzek
fee08cf63d Vulkan: Use optimal tiling for dummy texture
Fixes a crash on some NVIDIA drivers. Apparently calling
vkCmdClearColorImage on an image with linear tiling causes the
GPU/driver to lock up.
2017-08-02 21:33:10 +10:00
Stenzek
287859c5e1 GLInterface: Support surfaceless contexts on GLX 2017-08-02 20:12:28 +10:00
Stenzek
67997529b8 ProgramShaderCache: Create a FBO for shared contexts to draw into
This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
2017-08-02 20:12:28 +10:00
Stenzek
d0bcdc7f89 Merge pull request #5858 from stenzek/ubershader-6-bit-color
Ubershaders: Fix 6-bit color truncation not being applied
2017-08-02 20:10:34 +10:00
Stenzek
57f34d748b D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
Previously we were falling back to an earlier version of the compiler.
The older version cannot compile our ubershaders without various
graphical issues.
2017-08-02 19:54:55 +10:00
Leo Lam
a8e4a3c915 Merge pull request #5759 from AwesomeMarioFan/master
Fix Time in Forecast Channel
2017-08-02 12:54:26 +08:00
Leo Lam
7565d97733 Merge pull request #4980 from FunctionalDragon/patch-2
send stop message before saving recording
2017-08-02 12:49:46 +08:00
Leo Lam
d3bb964d79 Merge pull request #5809 from HannesMann/master
Send rumble data to the adapter on a separate thread
2017-08-02 12:36:35 +08:00
FunctionalDragon
11cab1c68d Send stop message before saving recording
When recording during netplay, the stop message was only sent after you
have chosen a filename for the replay, causing the other player(s)
to freeze for a few seconds. This takes care of the annoyance.
2017-08-02 12:29:49 +08:00
Leo Lam
d6e051c942 Merge pull request #5703 from ligfx/blockuserinputfilter
QtUtils: add BlockUserInputFilter
2017-08-02 12:13:56 +08:00
Leo Lam
4ddf4e9604 Merge pull request #5862 from JosJuice/bs2-cleanup
Emulated BS2 cleanup
2017-08-02 12:03:50 +08:00
Leo Lam
407bc7a544 Merge pull request #4949 from mimimi085181/netplay-reconnect-on-button-press
Wiimote Netplay: Sync button press for reconnect
2017-08-02 12:00:28 +08:00
Leo Lam
f208ed8924 Merge pull request #5861 from JosJuice/pr-5817-fixup
PR #5817 fixup
2017-08-02 11:57:14 +08:00
Leo Lam
02e80af104 Merge pull request #5863 from MerryMage/oop
Config: Missed a line in #5770
2017-08-02 11:56:31 +08:00
Leo Lam
c7602cce04 Merge pull request #5865 from JosJuice/noncopyable-move
DirectoryBlob: Use NonCopyable
2017-08-02 11:56:16 +08:00
Hannes Mann
56239d1ae1 Send rumble data to the adapter on a separate thread 2017-08-02 00:44:46 +02:00
JosJuice
2bcccd893a DirectoryBlob: Remove unused DiscContent member 2017-08-01 22:01:34 +02:00
JosJuice
f7032f8deb FileSystemGCWii: Don't add 0-size files to m_offset_file_info_cache
This is done in order to reduce the risk of files not being added
due to them having the same end offset as another file.
2017-08-01 21:58:25 +02:00
JosJuice
b155c46aca DirectoryBlob: Fix reading beyond the end of the disc
There were two problems with this:

1. If the starting offset was beyond the end of the disc,
   we would dereference an invalid iterator.
2. The data beyond the end of the disc was non-deterministic.
2017-08-01 21:58:18 +02:00
JosJuice
74ada98e84 DirectoryBlob: Remove redundant assert
DiscContent::Read contains an equivalent assertion.
2017-08-01 21:58:12 +02:00
JosJuice
6b0a60d2ee DirectoryBlob: Don't add DiscContents with size 0
Having DiscContents with size 0 would mean that some DiscContents
might not get added to the std::set because of them comparing
identically to another DiscContent.

This replaces an older piece of code in WriteDirectory that ensures
that no two files have the same starting offset. (We now care about
the ending offset, not the starting offset. The new solution both
ensures that no two files have the same ending offset and that no
two files have the same starting offset.)
2017-08-01 21:58:04 +02:00
JosJuice
78fa98f559 DirectoryBlob: Change the return type of Add/CheckSizeAndAdd
Only return the information that isn't already known to the caller.
2017-08-01 21:57:54 +02:00
JosJuice
1b1a75ee3a DirectoryBlob: Lookup DiscContents by offset + size instead of offset
This simplifies DiscContentContainer::Read.
2017-08-01 21:57:48 +02:00
JosJuice
d6260e02ce DirectoryBlob: Replace std::set<DiscContent> with a new class 2017-08-01 21:57:24 +02:00
JosJuice
a7a8e467b6 DirectoryBlob: Use NonCopyable 2017-08-01 21:52:30 +02:00
mimimi085181
acde0b8b6c Sync info about pressed wiimote button 2017-08-01 20:56:45 +02:00
JosJuice
b0ee8bd0a0 NonCopyable: Allow moving
NonCopyable is only supposed to prevent classes from being copied,
not make it hard for classes to be moveable.
2017-08-01 20:50:11 +02:00
mimimi085181
8b1e61b00a Change wiimote reconnect on button press code
This moves the reconnect logic into a single function, so the netplay code doesn't need to be written 2 times
2017-08-01 20:41:05 +02:00
MerryMage
31ec3e2501 Config: Missed a line in #5770 2017-08-01 18:07:53 +01:00
Leo Lam
9b0fae3183 Merge pull request #5730 from spycrab/qt_logging
Qt: Implement logging window
2017-08-01 23:51:35 +08:00
JosJuice
363547a5b2 Boot: Make EmulatedBS2 require a volume 2017-08-01 16:05:53 +02:00
JosJuice
eb6f0a7258 Boot: Remove volume parameter from SetupWiiMemory 2017-08-01 16:05:20 +02:00
JosJuice
42d7dc2e08 Boot: Remove skip_app_loader parameter 2017-08-01 16:04:15 +02:00
JosJuice
fea75d045c Boot: Split out some code to a new function SetupGCMemory
Just like the existing function SetupWiiMemory.
2017-08-01 16:03:55 +02:00
JosJuice
a345ab2515 PR 5817 fixup 2017-08-01 14:34:44 +02:00
Leo Lam
a8606f5d13 Merge pull request #5844 from leoetlino/video-analytics
Analytics: Report a few more video settings
2017-08-01 19:23:59 +08:00
JosJuice
b6c6a04f95 DirectoryBlob: Standardize the spelling of disc
DirectoryBlob was using disk in some places and disc in other places.
2017-08-01 11:36:40 +02:00
JosJuice
d0c322f6e6 DirectoryBlob: Don't silently set GC region to NTSC-J if bi2.bin is missing
We were already handling the Wii region in region.bin in this way.
2017-08-01 11:36:40 +02:00
JosJuice
3fd0d39a85 DirectoryBlob: Write partition headers properly 2017-08-01 11:36:40 +02:00
JosJuice
09832caf41 DolphinQt2: Fix memory leak in GameLoader::LoadGame 2017-08-01 11:36:40 +02:00
JosJuice
a6be1513bf DolphinWX: Increment game list cache version
This is so that DirectoryBlobs won't look like valid discs
in old versions that don't support the DirectoryBlob format.
2017-08-01 11:36:40 +02:00
JosJuice
5fe3745750 Don't show "extra" files from DirectoryBlobs in game list
For instance, we don't want to show TGC files that might be
inside the /files/ directory of a GameCube DirectoryBlob,
and we don't want to show the /sys/main.dol files for extra
partitions of Wii DirectoryBlobs.
2017-08-01 11:36:40 +02:00
JosJuice
1ea44f425d DirectoryBlob: Change ConvertUTF8NamesToSHIFTJIS's parameter to pointer 2017-08-01 11:36:40 +02:00
JosJuice
34fd08e7eb DirectoryBlob: Support multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice
955ab72b1d DirectoryBlob: Remove m_root_directory from DirectoryBlob 2017-08-01 11:36:40 +02:00
JosJuice
e15b957d53 DirectoryBlob: Implement GetDataSize() 2017-08-01 11:36:40 +02:00
JosJuice
d84bee3ff4 DirectoryBlob: Prepare more for supporting multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice
a3ee61e1a9 DirectoryBlob: Let DirectoryBlob force GC/Wii for partition 2017-08-01 11:36:40 +02:00
JosJuice
fb09874f79 DirectoryBlob: Reorder functions in .cpp file
They're now grouped by which class they belong to.
2017-08-01 11:36:40 +02:00
JosJuice
ba0ee3f54b DirectoryBlob: Prepare for supporting multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice
953ca9cee1 DirectoryBlob: Make PadToAddress and Write32 static 2017-08-01 11:36:40 +02:00
JosJuice
ab4762c4c2 DirectoryBlob: Split out setting BI2 to new function 2017-08-01 11:36:40 +02:00
JosJuice
2ea0a1a086 DirectoryBlob: Make some constants local 2017-08-01 11:36:40 +02:00
JosJuice
0d4ad0e39e DirectoryBlob: Remove m_fst_name_offset 2017-08-01 11:36:40 +02:00
JosJuice
ef39b4da46 DirectoryBlob: Improve SetApploader
The code gets simpler by using IOFile instead of ReadFileToString.
Also, we now write -1 in all cases where loading fails.
2017-08-01 11:36:40 +02:00
JosJuice
31d8322c5a DirectoryBlob: Don't use member variables for addresses
Now it's clearer that SetDOL depends on SetApploader
and BuildFST depends on SetDOL.

As a side note, we now load the DOL even if there's
no apploader. (I don't think it matters whether we
do it, but it was easier to implement this way.)
2017-08-01 11:36:40 +02:00
JosJuice
b28ec0b7ee DirectoryBlob: Split out setting partition table to new function 2017-08-01 11:36:40 +02:00
JosJuice
c4879aa48d DirectoryBlob: Split out setting TMD and ticket to new function 2017-08-01 11:36:40 +02:00
JosJuice
5a00bda490 DirectoryBlob: Move content emplacement out of the constructor 2017-08-01 11:36:40 +02:00
JosJuice
1258d18f21 DirectoryBlob: Restructure SetApploader 2017-08-01 11:36:40 +02:00
JosJuice
8747b1b6ab DirectoryBlob: Support region.bin 2017-08-01 11:36:40 +02:00
JosJuice
c73f6b6c26 DirectoryBlob: Add ReadFileToVector function 2017-08-01 11:36:40 +02:00
JosJuice
8afa230787 DirectoryBlob: Rename DISKHEADERINFO_ADDRESS to BI2_ADDRESS
Because DISKHEADERINFO is too easy confuse with DISKHEADER.

Also adding BI2_SIZE and DISKHEADER_SIZE contants.
2017-08-01 11:36:40 +02:00
JosJuice
975b2b40fa DirectoryBlob: Support bi2.bin 2017-08-01 11:36:40 +02:00
JosJuice
251828ccc0 Don't check validity twice when creating DirectoryBlob 2017-08-01 11:36:40 +02:00
JosJuice
a6bbf7e21b DirectoryBlob: Don't keep DOL in memory 2017-08-01 11:36:40 +02:00
JosJuice
4cc8d3091c DirectoryBlob: Require header file (boot.bin) 2017-08-01 11:36:40 +02:00
JosJuice
71578b468d DirectoryBlob: Support tickets and TMDs 2017-08-01 11:36:40 +02:00
JosJuice
02610d4b28 DirectoryBlob: Use DISCIO instead of DVDINTERFACE for logging 2017-08-01 11:36:40 +02:00
JosJuice
3f9eec9ae4 DirectoryBlob: Use DiscContent for ReadNonPartition too
ReadPartition and ReadNonPartition are now unified into
ReadInternal, with a parameter controlling whether
the read is in a partition or not.
2017-08-01 11:36:40 +02:00
JosJuice
a0fa350ca6 DirectoryBlob: Use DiscContent for everything in ReadPartition 2017-08-01 11:36:40 +02:00
JosJuice
936ef5b9dd DirectoryBlob: Let DiscContent be backed by memory instead of file 2017-08-01 11:36:40 +02:00
JosJuice
e1321b131d DirectoryBlob: Create a DiscContent class for use in m_virtual_disc 2017-08-01 11:36:40 +02:00
JosJuice
b56214789e DirectoryBlob: Make some functions private 2017-08-01 11:36:40 +02:00
JosJuice
b8d8c7370f DirectoryBlob: Move constants to .cpp file 2017-08-01 11:36:40 +02:00
JosJuice
12cbeb2288 Remove DVD root and apploader path settings 2017-08-01 11:36:40 +02:00
JosJuice
37c09343d8 Turn VolumeDirectory into DirectoryBlob
This lets VolumeDirectory/DirectoryBlob skip implementing
various volume functions like GetGameID, GetBanner, etc.
It also lets us view extracted discs in the game list.

This ends up breaking the boot process for Wii
DirectoryBlobs due to workarounds being removed from the
boot process, but that will be fixed later by adding
proper DirectoryBlob support for things like TMDs.

We now expect the directories to be laid out in a certain
format (based on the format that WIT uses) instead of requiring
the user to set the DVD root and apploader path settings.
2017-08-01 11:36:40 +02:00
JosJuice
5f8935932d Blob: Add interface for reading decrypted Wii data directly
This is useful for blob types that store Wii data unencrypted
(such as WIA and discs extracted to directories) so that
we don't have to waste CPU time encrypting in the blob code
just to decrypt right afterwards in the volume code.
2017-08-01 11:36:40 +02:00
JosJuice
878869488d Boot: Consider DOL/ELF files as possible volumes
The old approach to detecting DOL/ELF files doesn't fit
with the new way of implementing extracted discs.

The game list is already doing it in a way that's similar
to the approach that this commit uses.
2017-08-01 11:36:40 +02:00
Leo Lam
764c93f932 Merge pull request #5683 from JosJuice/volume-wii-defer
VolumeWii: Defer loading tickets, TMDs and keys until when needed
2017-08-01 17:11:30 +08:00
Leo Lam
c4b2aa88ec Merge pull request #5690 from ligfx/removecoreaudio
Remove CoreAudio audio backend
2017-08-01 16:42:01 +08:00
Leo Lam
4dcc931d97 Merge pull request #5855 from leoetlino/config-reload
Config: Reload game INI on title change
2017-08-01 13:40:05 +08:00
Stenzek
fe65b26d53 Merge pull request #5834 from stenzek/bc7
Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
Stenzek
b93d118cef Merge pull request #5857 from stenzek/drop-force-ubershader-settings
VideoConfig: Drop force vertex/pixel ubershader settings
2017-08-01 12:01:33 +10:00
Stenzek
63305e9173 HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Stenzek
d18988f41e GLExtensions: Add GL_ARB_texture_compression_bptc 2017-08-01 11:58:57 +10:00
Jocelyn Turcotte
200fb26148 Fix axis not working with Switch Pro controller on macOS
Each axis would appear as multiple elements with 0 min/max.
Filter the list of elements using the correct usage page like
done for buttons.
2017-08-01 01:58:30 +02:00
spycrab
84b44fa467 Qt: Implement logging widget (+ configuration) 2017-08-01 01:36:08 +02:00
spycrab
962d684ca2 Qt: Implement logging settings and signals 2017-08-01 01:36:08 +02:00
spycrab
5b733b8710 Qt: Add log menubar options 2017-08-01 01:36:08 +02:00
Léo Lam
4129aa2438 Config: Reload game INI on title change
Enables any code that uses OnionConfig to use the correct config for
the current title, not just the first title that was booted.
2017-07-31 22:44:32 +08:00
Leo Lam
131c97e87c Merge pull request #5853 from leoetlino/onionconfig-fix
Config: Fix the loader Load() being called twice
2017-07-31 22:43:32 +08:00
Léo Lam
f5fd183571 Config: Fix the loader Load() being called twice
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.

This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Stenzek
852e30bb8c Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
Stenzek
d62dcd397d VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Léo Lam
23ae756192 WX: Automatically pause the core for the JIT menu items
Removes the need to manually pause the core, select the menu item and
then unpause.
2017-07-31 17:31:26 +08:00
Léo Lam
f777c01c5d WX/Debugger: Clean up event handling
Boot to Pause and Automatic Start are not JIT or CPU menu items,
so they are supposed to be handled by OnCPUMode.
2017-07-31 17:31:26 +08:00
Léo Lam
603762ec4d Config: Fix returned game INI filenames for title IDs
Using the first letter or the 3 letters of the ID only makes sense
if the ID is an actual game ID (which has 6 characters).
2017-07-31 17:00:44 +08:00
Leo Lam
ed331918f0 Merge pull request #5851 from leoetlino/sysconf-fix
SysConf: Fix writing a new SYSCONF
2017-07-31 16:45:06 +08:00
Leo Lam
279c80b414 Merge pull request #5852 from leoetlino/wiimotes
Core: Reset s_wants_determinism on shutdown
2017-07-31 16:44:05 +08:00
Leo Lam
c11172497f Merge pull request #5840 from leoetlino/wx-focus-fix
WX: Fix 'renderer has focus' returning false after start
2017-07-31 16:43:53 +08:00
Leo Lam
ca49de80c5 Merge pull request #5826 from JonnyH/WIP/add-option-to-prefer-GLES-when-using-EGL
Add "PreferGLES" option to EGL GLInterface
2017-07-31 16:43:38 +08:00
Léo Lam
311cfe9223 Core: Reset s_wants_determinism on shutdown
Without doing this, Core::WantsDeterminism() will keep returning true
and some GUI options may be disabled for no reason.
2017-07-31 15:38:39 +08:00
Léo Lam
b5e7c417ff SysConf: Fix writing a new SYSCONF
On Windows, File::GetTempFilenameForAtomicWrite returns a path
somewhere in C:\Users\XXX\AppData\Local\Temp\{UUID here}\
in which all writes just fail.

Just use the SYSCONF path + ".tmp" for the temporary file name.
2017-07-31 15:18:43 +08:00
Lioncash
f6c21e002b General: Remove unnecessary semicolons 2017-07-30 16:39:53 -04:00
Lioncash
b3c1bff34b SysConf: Add explicit to single-argument constructor
Prevents implicit construction from FromWhichRoot values.
2017-07-30 15:35:16 -04:00
Léo Lam
072991fa31 Force ticket to have a correct key index for importing
This commit changes the import code to ensure the common key index
in the ticket is correct, as it's checked by IOS.
2017-07-31 00:50:19 +08:00
Léo Lam
a1f75f3370 Analytics: Report a few more video settings
* per-pixel lighting
* usershader mode
* fast depth
* vertex rounding
2017-07-30 21:50:33 +08:00
Tom Boshoven
fa683adaf5 SDHC documentation and cleanups.
Added some more comments.

Cleanups based on PR feedback.

Comment was unclear.
2017-07-30 13:06:38 +02:00
Léo Lam
f0aa454662 WX: Fix 'renderer has focus' returning false after start
The main window was already active, so the activate event was never
emitted, and m_renderer_has_focus was never changed.
2017-07-30 17:48:54 +08:00
Stenzek
b154edb4fb VideoCommon: Move WM_USER_CREATE message to after backend initialization
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
Stenzek
d54ca2a16a PixelShaderGen: Don't include host early z support in UID
Disable it at shader generation time instead. This way the UIDs are
sharable.
2017-07-30 17:43:59 +10:00
Stenzek
e968c191ff Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
Stenzek
c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek
e17efb1d8d ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
Stenzek
25338c53e0 NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
Stenzek
33f6668544 Vulkan: Multithreaded creation of UID pipeline caches
Should give a decent speedup to boot time.
2017-07-30 17:43:59 +10:00
Stenzek
81b4ed2a81 Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
4bf5625895 D3D: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
cd502990fa OGL: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
901bf9c257 VideoConfig: Add config options for ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
745d541527 ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
7d78cf0f6f ShaderGen: Implement pixel ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
07591e7d5c PixelShaderGen: Move header generation to seperate function 2017-07-30 17:43:59 +10:00
Stenzek
c783cd2aaf GeometryShaderGen: Add UID enumeration functions 2017-07-30 17:43:59 +10:00
Stenzek
38c48ff72e VertexLoaderManager: Add methods to generate "uber" vertex formats
These vertex formats enable all attributes. Inactive attributes are set
to offset=0, and the smallest type possible. This "optimization" stops
the NV compiler from generating variants of vertex shaders.
2017-07-30 17:43:59 +10:00
Stenzek
f48ef65bec XFMemory: Convert several registers to bitfields 2017-07-30 17:43:59 +10:00
Scott Mansell
479abde9f4 BPMemory: Convert a number of unions to BitFields 2017-07-30 17:43:59 +10:00
Stenzek
0a9574eaa1 VideoCommon: Add AsyncShaderCompiler class implementation 2017-07-30 17:43:59 +10:00
Anthony
5bad2ee4a4 Merge pull request #5832 from stenzek/ubershader-prereq
Ubershader prerequisites
2017-07-30 00:42:36 -07:00
Stenzek
357c55442f Vulkan: Clear decoding texture before usage
Fixes a validation layer warning.
2017-07-30 12:38:50 +10:00
Stenzek
447aeb8f77 EGLInterface: Create shared context with same attributes as main context 2017-07-30 12:38:50 +10:00
Stenzek
aff44684a4 Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
Stenzek
d23fd17e1a Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Seems to produce faster ubershaders, at least.
2017-07-30 12:38:49 +10:00
Stenzek
416afa065c BitField: Add StartBit() and NumBits() accessors 2017-07-30 12:38:49 +10:00
Stenzek
3e508fc0a2 GLInterface: Support shared contexts on AGL 2017-07-30 12:38:49 +10:00
Ryan Houdek
01ae02482c GLInterface: Support shared contexts in GLX 2017-07-30 12:38:49 +10:00
Stenzek
621287e7eb VideoCommon: Improve precision of FPS counter 2017-07-30 12:38:48 +10:00
Stenzek
1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Tom Boshoven
4cbb66637b Add support for SDHC.
This add support for SD protocol 2 while staying compatible with protocol 1.01.
Most of this is quite hacky, but it seems to be working well.
The original implementation was quite confusing, so I didn't touch most of the stuff I did not understand.
2017-07-29 21:24:01 +02:00
spycrab
b3e93c5273 Qt: Overhaul menubar 2017-07-29 21:19:05 +02:00
Léo Lam
5a90a26080 IOS: Fix the error code for ES_DEVICE_ID_MISMATCH 2017-07-30 00:24:47 +08:00
ligfx
2f932273bb LogManager: remove stand-alone semicolon
My bad!
2017-07-27 21:15:05 -07:00
Anthony
97ea97564f Merge pull request #5833 from leoetlino/unused
Qt/Config: Remove unused members
2017-07-27 12:00:33 -07:00
Anthony
6fe33f844f Merge pull request #5770 from ligfx/lognewconfig
LogManager: use layered config
2017-07-27 11:58:57 -07:00
Léo Lam
27924a1e2e Qt/Config: Remove unused members 2017-07-27 17:26:28 +08:00
Leo Lam
7a51b0bcec Merge pull request #5807 from leoetlino/connect-wiimote
Move the Wiimote connect code out of Host
2017-07-27 15:02:28 +08:00
Leo Lam
5c29ea54c5 Merge pull request #5817 from JosJuice/qt-strings-match-wx
Make DolphinQt2 strings more like DolphinWX strings
2017-07-27 15:01:56 +08:00
Leo Lam
b140a6eb04 Merge pull request #5830 from lioncash/prototypes
DolphinQt2: Remove unimplemented prototypes
2017-07-27 15:01:29 +08:00
Leo Lam
bf7c0c8024 Merge pull request #5831 from lioncash/include
DolphinQt2: Add missing include guards
2017-07-27 15:00:52 +08:00
Stenzek
a11bde7d16 Merge pull request #5679 from stenzek/no-host-state-in-uids
ShaderGen: Decouple host state from shader UIDs
2017-07-27 13:30:38 +10:00
Jonathan Hamilton
0fbd0cab6a Add "PreferGLES" option to EGL GLInterface
This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.

Possibly not useful for anyone outside my own debugging, but you never
know
2017-07-26 19:26:36 -07:00
Lioncash
fb42c3eddc DolphinQt2: Add missing include guards 2017-07-26 16:31:58 -04:00
Lioncash
80b938b403 DolphinQt2: Remove unimplemented prototypes
Also removes an unnecessary includes in related files
2017-07-26 16:26:55 -04:00
Michael M
0437f4c486 IOWindow: use BlockUserInputFilter 2017-07-26 10:30:02 -07:00
Michael M
c624ef43f0 MappingButton: use BlockUserInputFilter 2017-07-26 10:30:02 -07:00
Michael M
7d438da911 QtUtils: Add BlockUserInputFilter 2017-07-26 10:30:01 -07:00
JosJuice
de6bd80f9c DolphinQt2: Add i18n comments for Table/List
To avoid confusion with the verb "list" and the kind of table
that's a type of furniture.
2017-07-26 08:04:10 +02:00
JosJuice
b32fe5e41d DolphinQt2: Remove the %1 from "%1 Banner Details"
It's not particularily useful to list the platform here,
and these kinds of messages that use words as parameters
are more likely to be mistranslated than the average string.
2017-07-26 08:04:10 +02:00
JosJuice
960525859b Make DolphinWX strings more like DolphinQt2 strings
Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
JosJuice
ce11b34e74 Make DolphinQt2 strings more like DolphinWX strings
Without this, we would be pushing a lot of extra strings onto
translators now that 55fb6ef is merged.
2017-07-26 08:04:10 +02:00
JosJuice
fb80c5398a DolphinWX: Use title case for hotkey group names 2017-07-26 08:00:17 +02:00
JosJuice
d7d88aeb7d DolphinWX: Mark AF choices as translatable
For consistency with DolphinQt2.
2017-07-26 08:00:17 +02:00
JosJuice
8deba867e8 DolphinQt2: Remove ellipses from settings menu options
The action that these menu options perform is to open a
settings window, and that action is completed instantly,
so we shouldn't have ellipses.
2017-07-26 08:00:17 +02:00
Leo Lam
10db1bcbca Merge pull request #5828 from ligfx/qtqueueonobject
Qt: add QueueOnObject
2017-07-26 12:56:08 +08:00
Leo Lam
be8324380d Merge pull request #5786 from grimpunch/qt_viewoptions
Qt: Implement Show Platforms / Show Regions
2017-07-26 12:02:14 +08:00
Michael M
2c03cfacc2 Qt WiiUpdate: use QueueOnObject instead of Core::QueueHostJob 2017-07-25 17:44:07 -07:00
Michael M
734c9e1459 QtUtils: add QueueOnObject 2017-07-25 17:44:07 -07:00
Jonathan Hamilton
184e4d7b4a Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
The spec says it should have an EXT not OES suffix, as it's enabled as
an interaction with GL_EXT_multi_draw_arrays.

On some drivers GetProcAddress() returns NULL, which causes the
GLExtensions init to fail

This 'happened' to work if GetProcAddress() doesn't return NULL on missing
functions (as allowed in EGL) - as the function appears to never be called so
this would not have been noticed.

Mesa also (incorrectly?) exports the EXT version, so this would all
happen to work there, but appears to be contrary to the spec.

This invalid prefix even ended up in the upstream khronos registry, the
issue was reported here:
https://github.com/KhronosGroup/OpenGL-Registry/issues/81
2017-07-25 12:52:39 -07:00
JosJuice
8292d378ea Merge pull request #5824 from lioncash/include-guard
ListProxyModel: Add missing include guard
2017-07-25 08:23:49 +02:00
Mat M
63f1f122fa Merge pull request #5729 from ligfx/qtremoveoldsyntax
DolphinQt2: update old SLOT/SIGNAL syntax
2017-07-24 18:48:20 -05:00
Lioncash
7373474888 ListProxyModel: Add missing include guard 2017-07-24 19:46:25 -04:00
Christian Murphy
df35a26628 Qt: Implement Show Platforms / Show Regions
Porting the View config logic from WX to Qt.
Adds to the View Menu
2017-07-24 14:36:09 +01:00
Leo Lam
c27dd9dc20 Merge pull request #5785 from leoetlino/sysconf-fix
SysConf: Minor fixes
2017-07-24 14:03:33 +08:00
Leo Lam
a23a38da23 Merge pull request #5821 from JosJuice/qt-builtin-database-placement
DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
2017-07-24 11:06:20 +08:00
Michael Maltese
aafb61c187 DolphinQt2: Remove 'slots:' syntax from headers
With Qt5's new connection syntax, method pointers and functors are
connected directly. There's no need to declare slots.
2017-07-23 15:07:49 -07:00
Michael Maltese
f0fd38698e DolphinQt2: use new connection syntax instead of old syntax 2017-07-23 15:07:49 -07:00
Michael Maltese
a365686956 GameList: fix Decompress slot typo
There is no such `DecompressISO` slot.
2017-07-23 15:07:49 -07:00
Leo Lam
7c70e77c74 Merge pull request #5818 from JosJuice/qt-localization-fixes
DolphinQt2: Fix localization issues
2017-07-23 22:04:17 +08:00