Commit graph

12 commits

Author SHA1 Message Date
gnick79
522746b2c2 **Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
	- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.

+ minor and passive changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 18:23:22 +00:00
NeoBrainX
7473a0cf98 VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6549 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 15:54:14 +00:00
NeoBrainX
7854bd7109 Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:15:36 +00:00
NeoBrainX
76b9e975d5 DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P

Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 19:13:19 +00:00
NeoBrainX
ee21237d6a Polish, fix and otherwise improve the video plugin configuration dialog:
- Add some info about a backend's feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig
- Gray out options if they aren't supported by the backend or if changing them doesn't affect anything (e.g. changing STC mode if STC is disabled)
- Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work
- Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch
- Fix a memory leak in the configuration dialog if D3D11 is used
- Other minor stuff that doesn't need to be mentioned or which I forgot

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6450 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 14:47:28 +00:00
Jordan Woyak
159ed43f67 Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 02:21:26 +00:00
skidau
6666b400a3 Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6353 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 04:28:33 +00:00
skidau
8775abacc6 Optimised EFB copy to RAM.
The finding was that 99% of the time, textures are static in memory. However, Dolphin would pessimistically continue to decode and copy the same texture every time.  The optimisation is to check if the texture matches what is in the cache, and if it does, Dolphin should early exit.

The result is the speed in New Super Mario Bros Wii increased 35% with spinning coins.  Still not as fast as EFB copy to texture though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6352 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 04:46:44 +00:00
NeoBrainX
52cd3aee95 Fix a major speed regression from r6288:
Upon texture reloading, the cache entry hash wasn't updated and thus we effectively disabled any texture caching in that case.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6308 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 15:16:31 +00:00
Nolan Check
0e534dd033 Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
Now, there are two:
Real dimensions: Width and height of the original GameCube texture
Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 00:39:45 +00:00
Soren Jorvang
9a03484d64 Goto'ing past variable initializations is undefined behavior.
Work around different gcc versions giving conflicting warnings
about signed/unsigned comparisons involving bit fields.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6290 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 00:12:41 +00:00
Jordan Woyak
cf05cca7a6 Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 22:24:27 +00:00