Commit graph

27937 commits

Author SHA1 Message Date
Admiral H. Curtiss
45c4aa288a
Merge pull request #10881 from iwubcode/graphics-mod-draw-fb-texture-names
VideoCommon: fix graphics target texture names for efb/xfb
2022-09-08 19:56:49 +02:00
Admiral H. Curtiss
710210365a
Merge pull request #11038 from AdmiralCurtiss/steam-overlay-crash-fix-wgi
WGInput: Work around crash with Steam overlay.
2022-09-08 19:03:31 +02:00
Pokechu22
2dfe91336a
Merge pull request #10549 from Pokechu22/sw-tev-enum-map
Refactor various bits of graphics code for readability
2022-09-08 09:42:12 -07:00
Mai
74851fe94a
Merge pull request #11029 from AdmiralCurtiss/global-state-dvd
HW: Move DVD variables to Core::System.
2022-09-07 23:40:16 -04:00
Mai
348db11bdb
Merge pull request #11040 from AdmiralCurtiss/update-references-deadlock
InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
2022-09-07 23:39:10 -04:00
Admiral H. Curtiss
b8ca1b2907
InputCommon: Fix deadlock in EmulatedController::UpdateReferences(). 2022-09-07 22:37:24 +02:00
Admiral H. Curtiss
67c97a0bf2
WGInput: Work around crash with Steam overlay. 2022-09-07 21:06:26 +02:00
Admiral H. Curtiss
dbb0cfbc09
DSPLLE: Remove dead DSPSymbolDB. 2022-09-03 22:20:24 +02:00
Admiral H. Curtiss
2d45ce5c4e
HW: Move DVDInterface variables to Core::System. 2022-09-03 21:54:25 +02:00
Admiral H. Curtiss
c4d5804f60
HW: Move DVDThread variables to Core::System. 2022-09-03 21:54:25 +02:00
Mai
23902f99ae
Merge pull request #11026 from AdmiralCurtiss/sound-stream
AudioCommon: Move sound stream variables to Core::System.
2022-09-01 23:41:42 -04:00
Mai
50550cf978
Merge pull request #11009 from shuffle2/device-notify
ciface/win32 and WGInput bug fixes
2022-09-01 00:27:55 -04:00
Admiral H. Curtiss
c310e504cb
AudioCommon: Move sound stream variables to Core::System. 2022-08-31 21:44:21 +02:00
Admiral H. Curtiss
9195e1a9b8
Merge pull request #11021 from merryhime/constructor-order
Ensure constructor initializer order matches initialization order
2022-08-30 02:29:37 +02:00
Merry
362167fde5 MTLObjectCache: Correct signature of equality operator
Not doing so produces a warning in clang:
    ISO C++20 considers use of overloaded operator '!=' (with operand types
    'Metal::DepthStencilSelector' and 'Metal::DepthStencilSelector') to be
    ambiguous despite there being a unique best viable function with
    non-reversed arguments

The underlying reason for this warning is an incorrect method signature.
2022-08-29 21:23:23 +01:00
Merry
b0717607b2 TextureInfo: Reorder members in constructor
m_stage is initialized last
2022-08-29 21:16:21 +01:00
Merry
3323375efb GraphicsModManager: Reorder DecoratedAction members to initialization order
m_action_impl is initialized before m_mod in constructor
2022-08-29 21:15:49 +01:00
Pokechu22
698def66ff Fifo analyzer: Fix various XF mistakes
* 'hangle' was a typo
* Light colors include an alpha value, so they should be 8 characters, not 6
* The XF command format adds 1 to the count internally (so 0 is one word), but we need to subtract that back to produce a valid command
* XFMEM_POSTMATRICES was calculating the row by subtracting XFMEM_POSMATRICES (POS vs POST), resulting in incorrect row numbering
2022-08-29 11:10:05 -07:00
Pokechu22
3fb09e3297 Fifo analyzer: Improve some BP descriptions
Mainly, the improvements are passing in the current command ID so that e.g. stage numbers can be directly included, instead of saying 0/1 or even/odd.
2022-08-29 11:10:05 -07:00
Pokechu22
546f9952a2 UberShaderPixel: Fix typo 2022-08-29 11:10:05 -07:00
Pokechu22
5ef8a7973e BPMemory: Make TevKSel more clear
It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner).  Since these are indexed very differently, the old code was hard to follow.
2022-08-29 11:10:05 -07:00
Pokechu22
f21798b9b6 BPMemory: Use even/odd in TwoTevStageOrders instead of 0/1 2022-08-29 11:10:05 -07:00
Pokechu22
e43f02c752 BPMemory: Improve consistency of hex offset comments
I search for these somewhat often with control+f, but tend to default to adding a 0x prefix, which means I don't find them until I remove it.
2022-08-29 11:10:05 -07:00
Pokechu22
4206ac243b SW/Rasterizer: Use RAS1_IREF::getTexCoord and getTexMap 2022-08-29 11:10:05 -07:00
Pokechu22
ae0fcd9a9f SW/Tev: Replace Tev::SetRegColor with Tev::SetKonstColors 2022-08-29 11:10:05 -07:00
Pokechu22
3b9a048291 SW/Tev: Use std::clamp for Clamp255 and Clamp1024 2022-08-29 11:10:05 -07:00
Pokechu22
bae0f21f74 SW/Tev: Remove Tev::Init 2022-08-29 11:10:05 -07:00
Pokechu22
c9936f8c1c SW/Tev: Use EnumMap for scale/bias tables 2022-08-29 11:10:05 -07:00
Pokechu22
b02992548e SW/Tev: Use EnumMap for Reg 2022-08-29 11:10:03 -07:00
Pokechu22
2db7569463 SW/Tev: Use TevColorRef/TevAlphaRef instead of raw s16 pointers 2022-08-29 11:05:10 -07:00
Pokechu22
ec1ed64832 EnumMap: Fix typo 2022-08-28 22:38:35 -07:00
JMC47
6d61e6a601
Merge pull request #11016 from Pokechu22/software-indirect-texture-bug
Software/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
2022-08-29 01:37:36 -04:00
Pokechu22
e04d23e086 SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
2022-08-28 12:19:36 -07:00
Sepalani
7dc647fd4c BBA/BuiltIn: Add UPnP HTTP listener 2022-08-28 23:09:09 +04:00
Shawn Hoffman
cd407abe34 WGInput: implement error handling 2022-08-27 02:11:27 -07:00
Shawn Hoffman
6bc8ab7001 WGInput: use c++/winrt 2022-08-26 23:20:34 -07:00
Shawn Hoffman
76d2e47444 ciface/win32: use CM_Register_Notification instead of wnd msgs 2022-08-26 21:59:56 -07:00
Sepalani
7202cf2650 BBA/BuiltIn: Add SSDP multicast support 2022-08-24 21:29:57 +04:00
Sepalani
f992f8f38c BBA/BuiltIn: Make network interface consistent 2022-08-24 21:05:18 +04:00
Sepalani
e783a7f409 Common/Network: Add StrNetworkError helper function 2022-08-24 21:05:18 +04:00
Admiral H. Curtiss
9c9962083d
Merge pull request #10956 from Dentomologist/address_cpp20_todo_comments
Address c++20 TODO comments
2022-08-24 17:18:56 +02:00
Admiral H. Curtiss
e5cfa286bd
Merge pull request #10960 from shuffle2/mz
ResourcePack: dont scan for individual files
2022-08-24 17:11:21 +02:00
Admiral H. Curtiss
a7d358a97b
Merge pull request #11003 from sepalani/decode-error
Move SocketManager's DecodeError to Common
2022-08-24 17:01:07 +02:00
Pokechu22
0cced44142 Use __VA_OPT__(, ) __VA_ARGS__ instead of ##__VA_ARGS__
Per https://en.cppreference.com/w/cpp/preprocessor/replace#.23_and_.23.23_operators the `##` behavior is a nonstandard extension; this extension seems to be supported by all compilers we care about, but IntelliSense in visual studio doesn't correctly handle it, resulting in false errors in the IDE (but not when compiling).

Per https://en.cppreference.com/w/cpp/preprocessor/replace#Function-like_macros C++20 introduced a workaround, where `__VA_OPT__(, )` generates a comma if and only if `__VA_ARGS__` is non-empty.

This PR replaces all occurrences, with the exception of Externals, DSPSpy (which is not likely to be edited in MSVC and does not target C++20 currently), and JitArm64_Integer.cpp (which uses `Function(__VA_ARGS__)`, and thus does not ever need a comma).
2022-08-23 12:09:57 -07:00
JosJuice
299aef945b
Merge pull request #11005 from t895/cover-only
Android: Add option to disable game cover text
2022-08-23 18:24:51 +02:00
Admiral H. Curtiss
aa8364a327
Merge pull request #10996 from JosJuice/gpu-texture-uint
VideoCommon: Fix OpenGL ES GPU texture decoding
2022-08-23 10:48:51 +02:00
JMC47
48fdbcde23
Merge pull request #10809 from TryTwo/PR_CodeWidget_Filters
Debugger CodeWidget: Add filter boxes to callstack, function calls, a…
2022-08-22 15:47:20 -04:00
Charles Lombardo
2caa1f3b43 Android: Add option to disable game cover text 2022-08-22 13:50:39 -04:00
Admiral H. Curtiss
1845a13cbe
Merge pull request #10905 from shuffle2/netplay-hash
netplay: use sha1 instead of md5
2022-08-22 15:57:49 +02:00
Admiral H. Curtiss
8b7e6f1863
Merge pull request #10933 from shuffle2/vs
msbuild: fix overbuilding of externals and lessen rebuild likelyhood
2022-08-22 15:19:13 +02:00