Commit graph

4300 commits

Author SHA1 Message Date
skidau
49a89c1739 Build fix for OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6825 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 09:34:53 +00:00
skidau
542078c447 Added a SSSE3 version of the swap16 and memcpy used by the mixer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6824 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 07:08:35 +00:00
skidau
5255c35a1d Switched the DSP DMA transfers to unaligned versions of the SSSE3 instructions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6823 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 05:43:06 +00:00
skidau
559fb7434e Used SSSE3 instructions to swap16 and memcpy the DSP DMA transfers for a speed up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6822 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 04:06:49 +00:00
Soren Jorvang
22d66f51a8 Have wxWidgets install signal handlers to catch crashes
and disconnect any wiimotes.

The Windows code has special handling of both exceptions
and bluetooth connection state, neither of which I really
understand, so this is enabled on the other platforms only.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6821 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:27:01 +00:00
Soren Jorvang
78ec771063 wxCmdLineEntryDesc has switched to char string in 2.9.
Use wxS to get the right string type on either 2.8 or 2.9.

Default to cmd-f for the fullscreen toggle hotkey on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6820 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:03:49 +00:00
Soren Jorvang
c13ffddea0 Fix wx 2.8 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6818 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:43:37 +00:00
Soren Jorvang
6de6cf6d46 Don't bother quickly flashing the full pathname to the file loaded
in the title bar. It is more usefully displayed using the overlay
and long pathnames are not suitable for title bars and probably not
even safe depending on the underlying windowing system.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6817 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:19:15 +00:00
xsacha
299f163d38 Simplify the SSSE3 code for better understanding.
The end result is unchanged.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6815 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 07:25:36 +00:00
Soren Jorvang
9c09500a13 For some reason the wxGLCanvas loses keyboard focus whenever the
full-screen mode is toggled, so we just re-set it afterwards.

Didn't mean to include the version string in the status bar updates.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6814 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:48:22 +00:00
xsacha
bb725858ea Forgot to commit the alignment for opcode last time.
Also, alignment fix for dlist (thx cotton).

Hopefully no crashes now :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6813 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:38:12 +00:00
xsacha
3f5d1afc6a Use alignment for ReadDataU32XN. Revert james temp fix.
Should provide some form of a speedup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6812 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:54:35 +00:00
Soren Jorvang
d78be40be9 Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:09:11 +00:00
Glenn Rice
9bbed569d9 Add the last few languages added to the windows build.
Make pthreads linkage precise for the nowx build.  Fixes issue 3875.
Fall back to pkg-config for gtk+-2.0 if cmake is version 2.8.2.  That version has a bug that doesn't detect gdk-pixbuf-2.0.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6810 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 02:18:34 +00:00
james.jdunne
de40765504 Quick fix for DataReadU32xN_SSSE3. Should fix crashes caused by r6802.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6809 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 01:29:24 +00:00
Soren Jorvang
687d6d2b7e wxWidgets 2.9.2 works with _("") strings for command-line arguments.
Optimize the OS X build for Core 2 CPU's.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6808 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 00:07:22 +00:00
Glenn Rice
08b2e766d6 Fix install location of mo files on windows.
Add Japanese translations thanks to DanbSky.
Add Greek translations thanks to Link_to_the_past and gpower2.
Add Dutch translations thanks to MADCreations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6806 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:12:22 +00:00
Glenn Rice
83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00
Soren Jorvang
601eab79e1 Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
Fixes issue 2524.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6803 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 16:18:41 +00:00
xsacha
f9e4e73e42 Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6802 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 13:14:56 +00:00
skidau
f49efa8868 LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6801 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 03:03:03 +00:00
Glenn Rice
a92fd2b4a1 Add simplified Chinese translations thanks to thegfw.
Add Korean translations thanks to Siegfried.
Updated German translations from JackyCola, revised with suggestions from LucasX.
Updated Polish translations by Baszta.

Also updated the windows language target.  We seriously need to find a way to get that target working for general users.  Probably by importing parts of gettext in the externals.  That way we don't need the maintain the mo files in svn.  It should be easy to implement this on OSX as gettext is in MacPorts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6800 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 21:15:44 +00:00
Soren Jorvang
26d0f58aec The r5799 workaround is no longer necessary with r6792 + r6795.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6798 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 19:39:43 +00:00
NeoBrainX
81638396c0 Some more work on CMake on Windows:
- add support for precompiled headers with MSVC
- compile with _FILE_OFFSET_BITS=64 and _LARGEFILE_SOURCE only for our sources, some dependencies seem to have problems with it enabled...
- disable -Wall for MSVC too prevent warning flood
- rename aes_cbc.c and aes_core.c to cpp files since it makes stuff a lot easier and there's really no reason not to do it since they had been compiled as C++ before anyway

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6797 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 16:36:19 +00:00
Soren Jorvang
e6c87cbe3d Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6795 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 15:20:35 +00:00
Rodolfo Osvaldo Bogado
d47d2a05d2 some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:13:24 +00:00
Soren Jorvang
b7767b63a3 Generalize some __linux__ ifdefs for Unix/X11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6793 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:11:46 +00:00
Soren Jorvang
d4158f076a Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:09:27 +00:00
dimitri_le_bon_pilote
f634d58035 Changed the IOCTLV_READ_DIR function to use the replacements list.
It will now decode entities of unsupported FAT32/NTSC/etc characters in filenames to be returned, so that games such as HP:HBP won't fail to find files containing such unsupported characters.

Unless there are still parts of code waiting for file name replacements, this should completely fix issue 3443...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6791 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 13:49:54 +00:00
Glenn Rice
fbd4487987 Worked around the Norwegian Bokm(å/aa)l issue.
Enhanced the gettextize script to update mo files for windows and osx.  This script should be run any time that a new language is added (don't for get to svn add the Data/Languages language subdirectory), and on occasion to update the language files with strings from the source code.
Added the Hebrew mo file for windows and osx (and update the others).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6790 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:47:04 +00:00
xsacha
1a72beead0 TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6789 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:06:53 +00:00
nakeee
e633c7824f Make langs in abc order
Playing a bit with hebrew


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6788 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 20:49:26 +00:00
Glenn Rice
05198a8e4e Go back to using FindGtk for the cmake build. The module is fixed with later versions of cmake. We may need to check the cmake version and fall back to pkg-config for those using older versions. Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6787 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 19:14:45 +00:00
Glenn Rice
34732999a1 Added some languages:
Added Norwegian Bokmål thanks to KHRZ
Added Polish thanks to Baszta
Added Russian thanks to Kein

Also cleaned up the appearance of the GFX config dialog a bit, fixed a minor issue in the cmake build, and fixed the nowx build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6786 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 17:35:34 +00:00
j4ck.fr0st
7c121dadcb Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
As side-effect, changed GameListCtrl sorting to use the configured IPL/GC language instead of the UI language, which is misleading with missing translations, and possibly wrong if we ever get translations that are not part of the GC ones.
In case we want the old behavior back, revert GameListCtrl.cpp and ISOProperties.cpp.

For translators: use either "<System>" if your operating system is the same language as the one you're translating for, or replace one of the others. Someone will add them to the list when they are committed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6785 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 15:05:59 +00:00
xsacha
5c725262ba Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check isn't looped over. Speeds up most textures dramatically (where it has previously slowed them).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6784 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 09:08:36 +00:00
xsacha
394534814b New SSSE3 implementation for I4 texture decode. 14% speedup over the previous SSE4 implementation (so it was scrapped).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6783 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 08:07:45 +00:00
Glenn Rice
aac34f037f Add profiling (via oprofile) to the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6782 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 05:27:18 +00:00
xsacha
3cf8003a55 From my last commit: Fix build on Linux. Use SSSE3 instead of SSE3.
Remove some unused vars from the SSE2 CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6781 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 04:59:26 +00:00
xsacha
f667c03d55 New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on the plain C version and 17% on the SSE2 version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6779 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 02:52:07 +00:00
j4ck.fr0st
bedc889a56 Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6778 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:51:28 +00:00
Rodolfo Osvaldo Bogado
f869281301 normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:23:57 +00:00
xsacha
62b79028ef This needs to be in the right place to work for <sse4. Going to bed now :P.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6776 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:55:26 +00:00
xsacha
87bd4dd4b9 Probably want to store the result for sse4.
Makes I4 textures appear again for SSE4 codepath.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6775 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:52:53 +00:00
xsacha
5c1f30060e Fix a missing 'else' in last commit.
Remove more redundancy in CMPR (may make it faster - not tested).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6774 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:30:48 +00:00
xsacha
9efa62b0ed Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
Remove a bit of redundancy in CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:17:26 +00:00
xsacha
9cb3340754 An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6772 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 16:00:39 +00:00
Glenn Rice
418357190b Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
Fix the number of connected wiimotes in the configuration dialog so it works with translations, and update translations accordingly.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6771 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 15:18:00 +00:00
xsacha
dcbfd4ea4c SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 version on my computer (SSSE3: 77%, SSE2: 57% vs reference C on Core2 Duo). About half as many cycles.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6770 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 14:55:05 +00:00
xsacha
a6acc99a89 Last commit only requires SSSE3, not SSE4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6769 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:54:18 +00:00