Commit graph

11761 commits

Author SHA1 Message Date
Pierre Bourdon
4ceae57713 Merge pull request #2015 from Stevoisiak/WAD-Version-Check
VolumeWad: Return version number for WADs
2015-02-13 22:09:30 +01:00
Tillmann Karras
1b38800a67 DolphinWX: fix -e parameter 2015-02-13 10:34:18 +01:00
Tillmann Karras
d33e760c55 Jit64: turn short jmp into near jmp
Fixes a regression from #1856's ac54c6a.
2015-02-13 07:51:34 +01:00
magumagu
6797718950 Merge pull request #2039 from magumagu/pr1856-typos
Fix typos from PR1856 (address translation).
2015-02-12 16:18:54 -08:00
magumagu
f9e8ad39fc Fix typos from PR1856 (address translation). 2015-02-12 12:11:33 -08:00
Lioncash
c7c6bdbf5a Merge pull request #2027 from Buddybenj/change-wording
Change Wording
2015-02-11 23:23:22 -05:00
magumagu
49f223a211 Remove setting "BlockMerging".
It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
magumagu
0e0a196a1c Merge pull request #1856 from magumagu/correct-translation-disable-2
Make address translation respect the CPU translation mode
2015-02-11 17:04:12 -08:00
Benjamin Przybocki
8cf4a57844 Change Wording
All of the other descriptions for drop-down menus use select.
2015-02-11 18:43:47 -06:00
Pierre Bourdon
b7e455ece8 Merge pull request #2031 from degasus/master
ShaderGen: Fix pixel offset correction
2015-02-12 00:39:27 +01:00
magumagu
4193350d22 Memmap: add an explanation of Dolphin's memory layout. 2015-02-11 15:22:21 -08:00
skidau
4ff5ec7117 Merge pull request #1984 from mathieui/GCAdapter-fixes
Fix issues with the GC adapter handling code
2015-02-12 09:54:53 +11:00
magumagu
aaee23d1b4 Fix ARM64 build for address translation changes. 2015-02-11 13:56:38 -08:00
magumagu
e136c8a066 PowerPC: misc cleanup. 2015-02-11 13:56:36 -08:00
magumagu
ac54c6a4e2 Make address translation respect the CPU translation mode.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
degasus
c404e87226 ShaderGen: Fix pixel offset correction
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
magumagu
d9988ee9b5 Merge pull request #1987 from magumagu/thread-safety
Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu
0f96a0104e Merge pull request #1752 from Buddybenj/clean-up
Clean Up
2015-02-10 11:39:14 -08:00
magumagu
1acd80f23f Merge pull request #1779 from riking/pr-rename-boot-from-dvd
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash
07556b4849 WiimoteEmu: Change define into a variable and move it to where it's used. 2015-02-10 11:46:04 -05:00
Markus Wick
2aef84d80c Merge pull request #2025 from phire/be-neobrain
Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell
4cb01673a0 Remove now useless NumFields Function which always returned 1. 2015-02-10 00:48:06 +13:00
Scott Mansell
8f416821ad Remove VBeam Speedhack. 2015-02-09 23:10:30 +13:00
Markus Wick
b79015186e Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater
2434b531f3 D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
Fiora
451c4f3c4b Merge pull request #1969 from JosJuice/dvd-decryption-optimization
VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
mr.greywater
a1f8c232b2 Fix warning message when loading german discs
Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
JosJuice
28b441ebea VolumeWiiCrypted: Replace some hardcoded values with constants 2015-02-08 10:31:17 +01:00
Lioncash
537b9e507b Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
Lioncash
3767ddcacf Merge pull request #2019 from Buddybenj/website
Web Site -> Website
2015-02-07 17:06:23 -05:00
Fiora
73d65f3ad3 Merge pull request #1874 from magumagu/remove-unchecked-reads
JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki
e75b5165c2 Web Site -> Website 2015-02-06 16:13:35 -06:00
skidau
8f4bcf3ec3 Merge pull request #2012 from lioncash/memswitch
Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
skidau
66d80b75e2 Merge pull request #1939 from Sintendo/dspjit_ccnits
Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
Stevoisiak
b578abfbaa VolumeWad: Return version number for WADs 2015-02-05 11:27:57 -05:00
mathieui
8e556603af Fix issues with the GC adapter handling code
If we successfully detach the kernel driver from the interface, we
should continue instead of aborting the setup.

And we should not use libusb_handle_events(), as the API says it is only
for backwards compatibility. Additionally, if the adapter thread is not
active, dolphin will take 60 seconds to close because the
libusb_handle_events() timeout is hardcoded to 60 seconds. Instead, use
libusb_handle_events_timeout_completed() with a timeout of 1 second.
Also, cancel the libusb transfers before the join(), to be able to close
the usb device without libusb screaming in the background (and
potentially crashing).

And finally, split the Init() and Shutdown() functions to avoid having
to init and exit libusb every time we neeed to detect the adapter.
2015-02-05 10:03:21 +01:00
Sintendo
46df8a5358 Correct clobber comments 2015-02-04 22:26:40 +01:00
Sintendo
ca0790e9c9 Merge Update_SR_Register64_Carry functions 2015-02-04 22:26:40 +01:00
Sintendo
34afe08de9 Minor DSP JIT optimizations 2015-02-04 22:26:39 +01:00
degasus
68c70be960 HotKey: fix warnings 2015-02-04 20:19:16 +01:00
Lioncash
e07679114b Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
Lioncash
d7c6a7522d Memmap: Fix switch fallthroughs
Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
skidau
3709a1ce3a Fixed the crash which occurred when opening Wiimote configuration before a game was started. 2015-02-04 18:48:19 +11:00
skidau
fc8ea9c3b3 Ignore hotkeys if the game has not started. 2015-02-04 18:06:20 +11:00
skidau
b9fb6ad3e8 Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started. 2015-02-04 18:05:22 +11:00
skidau
5e645732f2 Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau
c18c50a0e1 Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick
b2df8cb87f Merge pull request #2005 from magumagu/d3d-efb-depth
Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu
57d94de2ad Fix regression for D3D EFB depth copies.
On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau
4e7d2ab893 Merge pull request #1985 from CarlKenner/accelerometers
Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00