Commit graph

390 commits

Author SHA1 Message Date
Jasper St. Pierre
52482115e1 Move in-game keybinding handling to a central location
Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
Rachel Bryk
e4846de692 Add hotkeys for save/load state to/from file. 2013-06-30 19:01:30 -04:00
Rachel Bryk
63a747edc0 Add shortcut to (dis)connect the balance board.
Fixes issue 6383.
2013-06-26 06:23:29 -04:00
John Peterson
ef2e0a87d0 Adding option to save and load state by timestamp
Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state

Save by timestamp: overwrite the oldest state (or use an empty slot if available)

Adding remaining hardcoded state keys to hotkey dialog

Adding a program exit hotkey
2013-04-30 04:13:55 +02:00
lioncash
d244bca1f5 Fix a bunch of random typos in comments and logging.
Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
Lioncash
e2ae73ba39 Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
lioncash
ef85b9af45 Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
Lioncash
1db10b139c Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
2013-04-08 01:16:50 -04:00
Grant Paul
39965e894d Add native fullscreen support for OS X. 2013-04-03 21:20:43 -07:00
lioncash
6fe5f5a6ba [DolphinWX] Remove a duplicate conditional in Frame.cpp 2013-03-27 15:09:04 -04:00
Jordan Woyak
ae14578bc5 Eliminate some netplay gamelist ugliness. 2013-03-03 17:56:40 -06:00
Ryan Houdek
717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Jordan Woyak
8ce58759e3 Remove some old nonsense. 2013-02-07 23:52:50 -06:00
Rachel Bryk
e199d21513 Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9.
2013-01-31 03:54:18 -05:00
Rachel Bryk
de27f0bea9 Toggle full screen when double clicking the render window. 2013-01-31 03:51:29 -05:00
Lioncash
12162a269b Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
Jordan Woyak
d3f8e8e8f3 remove some now-unused resource files 2013-01-13 15:51:44 -06:00
Jordan Woyak
70427b3f35 Replace all of Connect/Disconnect with Bind/Unbind. 2013-01-13 12:45:33 -06:00
Glenn Rice
c303669dd0 Clean up some messy code issues that have been annoying me. 2012-12-28 09:58:06 -06:00
Matthew Parlane
eedca57270 Revert "support retina display"
This reverts commit 3aa9901618.
2012-12-24 08:01:44 +13:00
Grant Paul
3aa9901618 support retina display 2012-12-23 21:33:52 +13:00
Glenn Rice
98ed34d50b Use wxNullCursor to put the cursor back to its default instead of
explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
Glenn Rice
d1a812231e Rework the way that windows mouse cursor hiding is done to use the built
in wxWidgets methods.
2012-12-16 21:32:14 -06:00
Ryan Houdek
8838944cd3 Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
This reverts commit 884006e4c8.
2012-12-15 00:04:10 -06:00
Ryan Houdek
884006e4c8 Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956. 2012-12-14 15:19:22 -06:00
rog
97f5b1665f what is this even... 2012-11-26 02:11:52 -05:00
rog
a5d210129d Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
rog
35e5a1e592 Add an option to pause on the last frame of a movie. 2012-11-10 21:57:31 -05:00
Pierre Bourdon
a2b71f1ed7 Clean up WX style issues mentionned in previous commits comments 2012-08-06 14:21:49 +02:00
Pierre Bourdon
fe1501db9a Check if WX recognized a key before testing if it's a hotkey
Fixes issue 5537.
2012-08-05 17:28:57 +02:00
unknown
873437d58a Adds better support for the tas input. 2012-05-26 13:21:29 +10:00
Glenn Rice
40640217f1 Fix hide mouse cursor on linux.
Fix emulator window position when rendering to main on linux.
Allow building against wxWidgets 2.9.3 on linux.
2012-05-02 14:40:40 -05:00
Shawn Hoffman
4a1e8ba30a sigh...fix #ifdefs in last commit... 2012-03-19 07:46:23 -07:00
Shawn Hoffman
05c964e6d6 wxw3: OSX can use the same method of hiding cursors as MSW 2012-03-19 07:40:27 -07:00
Shawn Hoffman
35a5a3b9d4 Fix "Hid cursor" causing a wxWidgets warning 2012-03-19 06:54:02 -07:00
nitsuja
567e90bbd5 fix for an un-threadsafe call to UpdateGUI (oops) 2011-12-18 20:38:54 -08:00
nitsuja
c88e4a097e update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
nitsuja
f3325036be fixed hotkeys getting ignored after tab is pressed 2011-12-11 21:54:50 -08:00
Ryan Houdek
62e790f109 Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
Bring up to standards guidelines and also support Windows

Switch this around...
2011-08-26 13:29:01 -07:00
Glenn Rice
a5a45992ad Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
Also fix the wxMessageAlert called from non-gui threads in the WXGTK build to use the passed caption.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7678 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 14:49:34 +00:00
baby.lueshi
2eb1565aaa Fixed hotkeys not working with the TAS Input dialog open.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7676 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-13 05:53:56 +00:00
baby.lueshi
d8fc690838 New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:50:50 +00:00
Glenn Rice
c2475f852e If hardware fails to initialize when emulation starts, die gracefully. This should fix issue 4602.
Also don't try to save and load states when the emulator is not running.  This should fix most of issu 4600.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7607 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-18 04:04:48 +00:00
Shawn Hoffman
7e2adf6714 fix wxw errors:
sliders being unresponsive during emulation. Fixes issue 4496.
wxw complaining about non-stock menuitem without text (sysmenu menuitem).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7579 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 23:36:50 +00:00
LPFaint99
ffea55d42a Consolidate wad installation to one function in the GUI
now if you install the sysmenu from a wad in the gamelist the menubar will be updated with the new sysmenu version

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7528 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-08 02:56:09 +00:00
Glenn Rice
0429905d55 Add Catalan language thanks to (and at the urgent request of) Jordi Coma. Also fix a few translation strings in the code.
Reminder:  Never mark the empty string for translation.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7485 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-27 01:10:58 +00:00
gnick79
156c914185 - Time extended in which the tooltip remains visible. (Windows PTFs)
- Better fix/location (wxWidgets source) for the MenuPopup fix. (Windows PTFs)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7475 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-20 15:25:21 +00:00
Jordan Woyak
021193b22f Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7433 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 07:43:02 +00:00
donkopunchstania
07c4da6084 Add graphics FIFO recorder and player for debugging the graphics system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7414 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 02:55:08 +00:00
Matt Callaghan
49a5fbef4f Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7410 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 16:51:37 +00:00