Commit graph

28537 commits

Author SHA1 Message Date
Sam Belliveau
588a72a4fc
PerformanceTracker: Add ownership of m_log_name. 2023-01-06 20:27:25 +01:00
Sam Belliveau
bc46089ab0
PerformanceTracker: Use shared_mutex instead of mutex so multiple threads can read at the same time. 2023-01-06 20:27:25 +01:00
Sam Belliveau
9143eb00fb
PerformanceMetrics: Fix Line Width Issue on Non HiDPI Screens 2023-01-06 20:27:17 +01:00
Mai
cc14d60bbb
Merge pull request #11402 from Pokechu22/too-many-indices
IndexGenerator: Fix off-by-one in GetRemainingIndices
2023-01-05 15:15:09 +00:00
Admiral H. Curtiss
7b04a6b958
Merge pull request #11089 from sepalani/pcap-share
NetworkCaptureLogger: Allow PCAP shared read access on Windows
2023-01-05 04:06:35 +01:00
Pokechu22
cefcd9c93c IndexGenerator: Fix off-by-one in GetRemainingIndices
Fixes https://bugs.dolphin-emu.org/issues/13136.
2023-01-04 10:42:00 -08:00
Pokechu22
6c58ba353c IndexGenerator: Add assertion for overflow in GetRemainingIndices
This assertion is currently triggered by Pocoyo Racing (https://bugs.dolphin-emu.org/issues/13136).
2023-01-04 10:41:14 -08:00
Admiral H. Curtiss
2fdaf0a86e
HW/ProcessorInterface: Rename member variables to fit naming convention. 2023-01-04 03:17:26 +01:00
Admiral H. Curtiss
74e1577a2c
HW/ProcessorInterface: Refactor to class, move to Core::System. 2023-01-04 03:00:10 +01:00
Pokechu22
d91f340c86 VertexManagerBase: Move free space check to after the buffer is reset
Fixes incorrect logspam when the buffer needed to be reset on flushes (which we already were doing, but 52feed04db moved it to after the check was made). This is https://bugs.dolphin-emu.org/issues/10312.

I also converted it to an assert, as if this does happen, things are going to render incorrectly, so we want to make it obvious.
2023-01-03 17:06:51 -08:00
Admiral H. Curtiss
908cec04cb
Merge pull request #11396 from Pokechu22/fbfetch-analytics
DolphinAnalytics: Track support of framebuffer fetch
2023-01-03 18:11:17 +01:00
Admiral H. Curtiss
ed9915308b
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
2023-01-03 18:07:06 +01:00
Pokechu22
c1b1d8d783 DolphinAnalytics: Track support of framebuffer fetch 2023-01-02 23:17:17 -08:00
Pokechu22
c645970578 VideoBackends/OGL: Always check for fbfetch support, not just on GLES
GL_EXT_shader_framebuffer_fetch is not restricted to GLES (although GL_ARM_shader_framebuffer_fetch is), and is available on Intel GPUs.
2023-01-02 23:17:08 -08:00
Pokechu22
277518837a DolphinAnalytics: Track support of logic ops 2023-01-02 23:17:02 -08:00
Pokechu22
f433da6083 DolphinAnalytics: Fix comment wrapping
This was broken in 3570c7f03a.
2023-01-02 23:15:04 -08:00
Admiral H. Curtiss
d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
Admiral H. Curtiss
f13f54e3db
Merge pull request #11363 from TheConfuZzledDude/xinput2-scroll-axis
InputCommon/XInput2: Added an axis output for the scroll wheel
2023-01-02 23:02:12 +01:00
TellowKrinkle
8659de4d71 InputCommon:QuartzKB&M: Fix mouse y coordinates
Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
Mai
20ac2cf781
Merge pull request #11375 from JosJuice/mmu-inf-write
PowerPC: Fix theoretically possible infinite loop in WriteToHardware
2022-12-31 18:55:11 +00:00
Mai
e31722db1c
Merge pull request #11380 from Pokechu22/performance-sample-window-title
AdvancedWidget: Add title for performance sample window tooltip
2022-12-31 18:54:43 +00:00
Mai
acdf76bf16
Merge pull request #11374 from JosJuice/jitarm64-breakpoints
JitArm64: Implement breakpoints
2022-12-31 18:53:25 +00:00
Admiral H. Curtiss
f6fbeaf355
Merge pull request #11364 from jordan-woyak/udraw-lift
WiimoteEmu: Expose mappings for lifted UDraw and Drawsome stylus.
2022-12-29 21:16:57 +01:00
JMC47
a20e41d340
Merge pull request #11389 from Pokechu22/sw-no-alpha-1-hack
Software: Remove alpha=1 blending special-case
2022-12-29 13:08:04 -05:00
Admiral H. Curtiss
c20bb01b47
Merge pull request #11372 from JosJuice/m3u-backslash
Boot: Fix handling of M3U file paths containing backslashes
2022-12-29 17:09:38 +01:00
Admiral H. Curtiss
4bc94e4629
Merge pull request #11353 from noahpistilli/fix-mail-account-generation
Set checksum for NWC24Config during creation
2022-12-29 17:08:10 +01:00
Admiral H. Curtiss
cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
Admiral H. Curtiss
a164c47caf
Core/Boot: Pass System instance to BootUp() and related. 2022-12-29 05:49:26 +01:00
Mai
7552deeff4
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
VideoCommon: De-globalize VertexShaderManager class.
2022-12-29 04:48:24 +00:00
Pokechu22
ed5015fa24 Software: Remove alpha=1 blending special-case
This was added in #10394 for both the hardware and software backends to work around an issue with Mario Kart Wii, Fortune Street, and Baten Kaitos. However, it seems like the software renderer handles blending well enough that we don't need this (and in any case, it's easy to change blending in the software renderer).

Some experimentation with #11387 (not pushed) showed that the software renderer's logic would also produce correct results on the hardware backends with this hack removed, but would require fbfetch (currently); if a better solution is found the hack can also be removed from the hardware backends.
2022-12-28 14:21:33 -08:00
JMC47
82e5f438f9
Merge pull request #11219 from K0bin/android-vk-alidation
VideoBackends:Vulkan: Migrate to VK_EXT_debug_utils
2022-12-28 14:16:51 -05:00
Admiral H. Curtiss
7e55cc9e90
VideoCommon/VertexShaderManager: Rename private variables. 2022-12-28 16:00:15 +01:00
Admiral H. Curtiss
50625728e0
VideoCommon: De-globalize VertexShaderManager class. 2022-12-28 15:52:29 +01:00
Mai
0900e68986
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
2022-12-28 00:59:03 +00:00
Pokechu22
f3df3a7727 PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
Admiral H. Curtiss
c8202043b6
IOS/NWC24Config: Combine WriteConfig() and WriteCBK(). 2022-12-27 21:21:06 +01:00
Admiral H. Curtiss
4549fb4acb
VideoCommon/PixelShaderManager: Rename s_ variables. 2022-12-27 20:20:27 +01:00
Admiral H. Curtiss
725bd64ec2
VideoCommon: De-globalize PixelShaderManager class. 2022-12-27 20:13:24 +01:00
Sketch
929fba08e7 Fix ESDevice::GetTitlesWithTickets always returning 0 titles owned 2022-12-27 12:18:44 -05:00
Robin Kertels
19a4653203
VideoBackends:Vulkan: Replace debug_report with debug_utils
The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
2022-12-27 02:48:50 +01:00
Pokechu22
4e05c569d4 AdvancedWidget: Fix typo in performance sample window tooltip 2022-12-26 14:28:48 -08:00
Pokechu22
b675e49c0e AdvancedWidget: Add title for performance sample window tooltip 2022-12-26 14:20:06 -08:00
Sam Belliveau
6052a5ca9b Fix Speed Counter Sample Size 2022-12-26 16:47:12 -05:00
TheConfuZzledDude
288fa635f9 InputCommon/XInput2: Changed axis value reading to be more correct 2022-12-26 17:27:48 +00:00
Admiral H. Curtiss
f4b1155b4d
Merge pull request #11373 from JosJuice/gba-tas-input-turbo
DolphinQt: Add settings to GBA TAS input window
2022-12-26 04:37:25 +01:00
Jordan Woyak
4f4285cf5e WiimoteEmu/DrawsomeTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
Jordan Woyak
ab9fc3f2e4 WiimoteEmu/UDrawTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
JosJuice
cf16f49068 PowerPC: Fix theoretically possible infinite loop in WriteToHardware
`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
2022-12-25 12:29:13 +01:00
JosJuice
e0fba20f1f
Merge pull request #11360 from shuffle2/vs
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
JosJuice
c744ff4934 JitArm64: Implement breakpoints
Plus two miscellaneous debugger features that I found along the way when
reading Jit64's code for comparison: bJITNoBlockLinking and tracing.

Fixes https://bugs.dolphin-emu.org/issues/13127.
2022-12-24 13:24:01 +01:00