Commit graph

3077 commits

Author SHA1 Message Date
Ryan Houdek
67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek
2d4c3c7c91 Beautify some tabs. 2012-12-26 10:33:45 -06:00
Ryan Houdek
e2489196e4 Got overzealous. We aren't removing CG quite yet with this branch. 2012-12-26 00:41:25 -06:00
Ryan Houdek
9a58f9a3bb Rename another function... 2012-12-26 00:34:09 -06:00
Ryan Houdek
f4e7a280a9 Remove cg.lib from some files for Windows and renaming a function. 2012-12-26 00:07:43 -06:00
Ryan Houdek
01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
degasus
bff0faea2d Merge branch 'immediate-removal'
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
degasus
399a6af66d revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough 2012-12-25 12:22:02 +01:00
NeoBrainX
2fedab3bad OGL: Make OSD messages fade out properly instead of having them disappear spontaneously. 2012-12-24 19:50:16 +01:00
Ryan Houdek
296b9b1c16 Small bit of clean up in GLES-software. 2012-12-24 09:37:12 -06:00
degasus
78ff8a769c Merge branch 'osx-savegame-fix' 2012-12-24 13:30:59 +01:00
degasus
bd0abb3d2f revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
Matthew Parlane
e3eebdf591 Fixes swprintf_s issues hopefully.
Also fixed an include not using correct caps.

According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
2012-12-23 20:25:11 +13:00
Matthew Parlane
089434b719 Apply same force to float fix as has already been done for DX11. 2012-12-23 20:01:58 +13:00
Ryan Houdek
b78f5debe6 Initial push of GLES and GLUtil file breakup. 2012-12-17 14:54:20 -06:00
degasus
79a7ce4827 move glBindBuffer and glBindVertexArray out of VertexManager
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:52 -06:00
degasus
09274e2483 Check texture params before updateing them
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:48 -06:00
degasus
61836f8c51 helper for compiling glsl
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:44 -06:00
degasus
48812f7bf7 update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:39 -06:00
degasus
1bd21f44b2 custom shader for RasterFont, fix color support
OpenGL2.0 compatible

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:36 -06:00
degasus
23a3336f9a increase hash size to u64
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:32 -06:00
degasus
75dd48247f initial release of new RasterFont without color support
this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:28 -06:00
degasus
c207422987 using of vao, warning: ARB_vertex_array_object is needed
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:25 -06:00
degasus
5c8800968a also check for vbo updates in EncodeToRamUsingShader
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:22 -06:00
degasus
1f1b32b663 only update vbo on changes in XFBSource::Draw
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:19 -06:00
degasus
34b1451fbe cache vbos in TextureCache::TCacheEntry::FromRenderTarget
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:15 -06:00
degasus
d0c4332d99 don't update vbo, if there are no changes in Renderer::Swap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:13 -06:00
degasus
bbcb442983 in the end, also Renderer::Swap in vbo
two last draw-calls are missing:
VertexManager::Draw (see Graphic_Update branch)
RasterFont::printString (perhaps reimplement with an texture)

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:10 -06:00
degasus
b41c06a9ac EncodeToRamUsingShader in vbo
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:05 -06:00
degasus
8ea2ddbc50 XFBSource::Draw in vbo
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:59 -06:00
degasus
d44228f1b7 TextureCache::TCacheEntry::FromRenderTarget as vbo
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:56 -06:00
degasus
6b3125728b use vbo for ShowEFBCopyRegions
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:53 -06:00
degasus
8b62be2025 fix ShowEFBCopyRegions
those fancy colors were the result of the usage of non-allocated heap

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:49 -06:00
degasus
6864b40e26 reset glEnableClientState befor every draw
should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af (activating texture0 globally).

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:46 -06:00
degasus
888b5fb061 remove usage of glMultiTexCoord2f
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:38 -06:00
Glenn Rice
e85438cba0 Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
rog
30718230b2 Fix some warnings. 2012-12-06 20:25:07 -05:00
rog
97f5b1665f what is this even... 2012-11-26 02:11:52 -05:00
NeoBrainX
4ff9e03509 Merge branch 'efb_scaling_fixes'. 2012-11-19 13:18:57 +01:00
rog
3a8e8af2d5 Merge movie-fixes. 2012-11-16 12:07:22 -05:00
NeoBrainX
a38bb488d2 Remove Renderer::xScale and Renderer::yScale. 2012-11-16 14:29:09 +01:00
NeoBrainX
78031c2d54 Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle(). 2012-11-16 14:25:49 +01:00
rog
14aa7150d9 Add option for author name for movies. Also, minor cleanup for previous options i've added. 2012-11-14 16:23:20 -05:00
rog
8fe5aa4ee8 movie cleanup 2012-11-12 20:40:11 -05:00
rog
a5d210129d Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
NeoBrainX
6f21f5eb34 Video_Software: Implement texture preloading 2012-11-03 15:41:41 +01:00
Ryan Houdek
fb92c338af Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow. 2012-10-27 22:50:06 -05:00
Ryan Houdek
dfb3c44d1a Remove glMatrixMode and glLoadIdentity calls in Render.cpp which do absolutely nothing. 2012-10-27 18:27:16 -05:00
Ryan Houdek
8c1d104ca3 Change EFB copy location rectangles over to a Vertex array 2012-10-27 18:10:31 -05:00
Ryan Houdek
c1fd640964 Rebase immediate-removal on master 2012-10-27 17:22:48 -05:00