Commit graph

28921 commits

Author SHA1 Message Date
spycrab
b2f1945187 GameINI/N: Disable branch following by default 2018-07-09 22:58:40 +02:00
spycrab
df61e527da Core/PowerPC: Add option to disable branch following 2018-07-09 22:58:40 +02:00
spycrab
074b67706b Qt/Main: Remove redundant version check 2018-07-09 10:03:13 +02:00
spycrab
a22ffb6387 Qt: Remove ActionHelper 2018-07-09 10:02:10 +02:00
spycrab
4266d1f237 CMake: Require Qt 5.9 2018-07-09 09:17:33 +02:00
Lioncash
b4d91cc612 DolphinQt/Settings: Replace includes with forward declarations
Avoids dragging in netplay-related headers where they aren't explicitly
necessary.
2018-07-09 00:53:13 -04:00
Mat M
9487892c18
Merge pull request #7226 from lioncash/netplay
Core: Namespace NetPlay utilities under the NetPlay namespace
2018-07-09 00:38:12 -04:00
Techjar
2ee7021cda Qt/MenuBar: Add missing JIT branch option in debugger 2018-07-08 14:32:40 -04:00
Techjar
38e67c0530 NetPlay: Change "Reduce Polling Rate" to poll twice per frame
Some games don't play nice when we poll only once per frame, so we'll poll twice instead.
2018-07-08 06:14:13 -04:00
Techjar
98447eae64 NetPlay: Send timebase packet less frequently
This packet is only used by the host to detect desyncs, and we don't really need to know the exact frame we desynced on (unless you're debugging, but you can just recompile for that), so it's perfectly fine to just send it less often. This makes it so the timebase packet is sent only every 60 frames, rather than every frame, which further cuts back on unnecessary bandwidth consumption.
2018-07-08 02:18:17 -04:00
spycrab
8c97fb7cd4
Merge pull request #7203 from rukai/use_tas_checkbox
Add "Enable Controller Input" Checkbox on TAS dialogs
2018-07-08 04:35:50 +02:00
iwubcode
bce8041cce Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
iwubcode
3b11066e61 Fix lint bugs 2018-07-07 13:02:38 -05:00
iwubcode
b5db180ac4 Add 'Boom Blox Bash Party' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds. It mimics the 'Boom Blox' ini 2018-07-07 12:55:52 -05:00
iwubcode
230af569ed Input - Make dynamic rules be definable per game. Configuration can now
define how many frames constitute a high or a low swing/shake when the
button is down.  Also configurable is the number of frames to execute
the swing/shake after the button is released.
2018-07-07 12:55:52 -05:00
iwubcode
83c94feb3d Input: Trim profile names to allow spaces between ','s 2018-07-07 12:55:52 -05:00
iwubcode
e10abaed3e InputConfig: Show display message when game specific input profile is loaded; matching how cycling works 2018-07-07 12:55:52 -05:00
iwubcode
14482a72af Input: Allow cycling to occur for each individual controller 2018-07-07 12:55:49 -05:00
iwubcode
485285eadc Input: Add cycling between game specific profiles 2018-07-07 12:39:08 -05:00
iwubcode
3969bf6d1c Input: Add hotkey to cycle the wiimote profile forward or backward
Co-authored-by:  Barath Kannan <barathsotd@gmail.com>
2018-07-07 12:39:08 -05:00
spycrab
7b986c1b54
Merge pull request #7224 from lioncash/warning
VideoCommon/DolphinQt2: Resolve compiler warnings
2018-07-07 16:20:56 +02:00
spycrab
988cb7dd14
Merge pull request #7227 from ligfx/onionconfig_defaultiso
Convert Dolphin.Core.DefaultISO to use new-style config
2018-07-07 16:19:56 +02:00
Rukai
b94262ec33 Add 'Enable Controller Input' checkbox to TAS dialogs
When disabled only inputs from TAS dialog are used.
When enabled inputs from TAS dialog are used, except when a change in
input is detected from a real controller, in this case the TAS value is
replaced with the real controller value.
2018-07-07 22:55:42 +10:00
iwubcode
29b71fb9ce Wiimote Emulation: increase left/right bounds for IR calculation, to fix games that previously you couldn't reach the left/right edges (ex: system menu) 2018-07-07 00:49:47 -05:00
iwubcode
6194badeda Add 'Boom Blox' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds 2018-07-07 00:49:47 -05:00
iwubcode
5cbc825bc9 Wiimote Emulation: add 'dynamic' swing/shake options that vary based on how long the key is pressed 2018-07-07 00:49:47 -05:00
iwubcode
9936a83a1b Add game-configurable shake/swing commands for the nunchuk at three intensities 2018-07-07 00:49:47 -05:00
iwubcode
fb7a6a1bbe Wiimote Emulation: Add game-configurable shake/swing commands for the wiimote at three intensities 2018-07-07 00:49:47 -05:00
iwubcode
9f9afeb63e Wiimote Emulation: Be able to trigger swings consistently by holding down buttons. This makes certain actions easier (tested with Red Steel) 2018-07-07 00:49:47 -05:00
Michael M
e7cbee235c Convert Dolphin.Core.DefaultISO to use new-style config 2018-07-06 19:28:19 -07:00
Michael M
ce98a9c71d Qt/MappingWindow: update devices combo box when hotplugging devices 2018-07-06 17:15:30 -07:00
Michael M
b689a195ff Qt: add Settings::DevicesChanged signal 2018-07-06 17:15:29 -07:00
Lioncash
ef35f93cbd
DolphinQt/PatchesWidget: Remove unused private member variable m_game
This resolves a -Wunused-private-field warning
2018-07-06 19:58:51 -04:00
Lioncash
935a273cf1
DolphinQt/GameTracker: Remove unused lambda capture in constructor
This resolves a -Wunused-lambda-capture warning
2018-07-06 19:58:31 -04:00
Lioncash
34c3a65de6
VideoCommon/TextureCacheBase: Resolve a -Wmissing-braces warning in GetRAMCopyFilterCoefficients() 2018-07-06 19:56:35 -04:00
Lioncash
675260b0f7
Core: Namespace NetPlay utilities under the NetPlay namespace
Previously there was only one function under the NetPlay namespace,
which is kind of silly considering we have all of these other types
and functions existing outside of the namespace.

This moves the rest of them into the namespace.

This gets some general names, like Player, for example, out of the global namespace.
2018-07-06 19:53:23 -04:00
spycrab
3d1a7737d8
Merge pull request #7205 from spycrab/qt_rename
Move DolphinQt2 to DolphinQt
2018-07-07 00:58:37 +02:00
spycrab
13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
spycrab
059880bb16
Merge pull request #7221 from Techjar/netplay-config-junk
Fix NetPlay using some config values wrongly
2018-07-06 22:32:18 +02:00
spycrab
bfb7af4267
Merge pull request #7225 from spycrab/qt_gamelist
Qt/GameList: Multiple improvements
2018-07-06 22:31:03 +02:00
spycrab
bb8b872863 Qt: Refresh Gamelist more thoroughly 2018-07-06 20:27:07 +02:00
spycrab
64c3d01551 Qt/GameTracker: Remove workaround 2018-07-06 20:18:45 +02:00
Lioncash
0a4c0a9b4b
CMakeLists: Replace tab indentation with spaces
We use spaces everywhere else in the CMake scripts, so this just makes
indentation consistent.
2018-07-06 13:24:22 -04:00
Lioncash
a7cf1548b0
CMakeLists: Remove trailing space
While we're in the same area, amend the newlining of the if block
2018-07-06 13:23:39 -04:00
Lioncash
23bc463ec9
CMakeLists: Uppercase "string" in deployment target setting for macOS
The documentation for setting cache entries dicates that the type must
either be BOOL, FILEPATH, PATH, STRING, or INTERNAL (with those exact
casings). Also, given we properly case it in other places, this is just
consistent.
2018-07-06 13:20:42 -04:00
Lioncash
904057e611
CMakeLists: Use lowercase for commands
The general convention for CMake is to use lowercase for commands, and
given we also follow that convention through most CMake files, this just
makes it more consistent.
2018-07-06 13:13:23 -04:00
spycrab
28ca6fec9a
Merge pull request #7202 from Techjar/better-netplay-errors
Improve NetPlay connection error handling
2018-07-06 12:27:03 +02:00
spycrab
eb01a0a040
Merge pull request #7204 from spycrab/exclusive_mapping
Support for exclusive mapping booleans
2018-07-06 11:27:20 +02:00
Techjar
eeff5e07ff Fix NetPlay using some config values wrongly 2018-07-05 17:52:53 -04:00
Techjar
a29cdb5713 Improve NetPlay connection error handling 2018-07-05 17:15:19 -04:00