Commit graph

4849 commits

Author SHA1 Message Date
Lioncash
cb5926c1ca PowerPC: Make the PowerPCState's fpscr member variable a UReg_FPSCR instance
Gets rid of the need to cast the actual member to access information without bit shifts and masking.
2018-05-06 18:46:52 -04:00
Léo Lam
8e3cad948c
Merge pull request #6758 from leoetlino/fs-wiiutils
WiiUtils: Migrate to new filesystem interface
2018-05-06 14:04:30 +02:00
Léo Lam
76b031184c
Merge pull request #6341 from sepalani/debug-watches
DebugInterface: Watches methods added
2018-05-06 13:25:26 +02:00
Lioncash
ffcf107dd2 PowerPC: Make the PowerPCState's msr member variable a UReg_MSR instance
Gets rid of the need to construct UReg_MSR values around the the actual
member in order to query information from it (without using shifts and
masks). This makes it more concise in some areas, while helping with
readability in some other places (such as copying the ILE bit to the LE
bit in the exception checking functions).
2018-05-05 17:59:30 -04:00
Léo Lam
9aeb95bc0a WX: Only call IsTitleInstalled when core is stopped 2018-05-05 19:21:56 +02:00
Léo Lam
31efec623a
Merge pull request #6695 from Ebola16/UbershadersDecrip
Update Ubershader descriptions
2018-05-05 11:16:30 +02:00
spycrab
db0e5108dc Win32/FileUtil: Fix IsDirectory() not working for certain directories 2018-05-04 23:53:41 +02:00
Stenzek
a5e410b7c9
Merge pull request #6744 from stenzek/ui-disable-vram-copies
UI: Add Disable EFB Copies to VRAM to Advanced Options
2018-05-04 12:01:29 +10:00
Stenzek
210a6a37b4 DolphinWX: Scale window geometry before passing to backend
In macOS, the window size is device-independent points, which may not
match the content/backing framebuffer size.
2018-05-03 22:01:07 +10:00
Stenzek
d4f6c86eec UI: Add Disable EFB Copies to VRAM to Advanced Options 2018-05-03 14:31:04 +10:00
Ryan Meredith
05205ce3d7 Update Ubershader descriptions 2018-05-01 18:57:34 -04:00
Stenzek
ea4090d92c Dolphin: Add disable copy filter to graphics options 2018-04-29 19:05:20 +10:00
Sepalani
74d4a4478f DebugInterface: Watches methods added
Move Watches to Common
2018-04-28 17:46:51 +04:00
Sepalani
e73906ee38 DolphinWx: Prevent a crash on Copy hex 2018-04-27 09:53:11 +04:00
spycrab
694df74b0b Qt/Wx: Turn Qt into the default interface 2018-04-21 17:54:00 +02:00
Mat M
df44aa7335
Merge pull request #6668 from JosJuice/remove-hybrid-wiimote
Remove Hybrid Wii Remote
2018-04-17 18:09:58 -04:00
JosJuice
2953cf201d Remove Hybrid Wii Remote
It simply doesn't seem to work for anything useful, and nobody seems
to care about maintaining it.
2018-04-17 22:40:21 +02:00
Lioncash
ca6a2970ea
TraversalClient: Make data externally read-only members private
These are only ever queried for state, not written. Therefore, prevent writing to the members
and make them private.
2018-04-16 16:46:44 -04:00
JosJuice
0efbaebe17 Minor fixes to translatable strings
The usual deduplication between DolphinWX and DolphinQt2, plus the removal
of a now unused ubershader string and a fix for the Euphoria i18n comment.
2018-04-16 19:08:58 +02:00
Mat M
615c0decb7
Merge pull request #6644 from leoetlino/uicommon-header
UICommon: Fix header
2018-04-14 20:25:22 -04:00
Léo Lam
783e4ec2fa
Merge pull request #6633 from aldelaro5/wx-debugger-icons
Wx: debugger icons
2018-04-14 23:29:57 +02:00
Léo Lam
371f807e67
Merge pull request #6615 from leoetlino/sysconf
SysConf: Migrate to new filesystem interface
2018-04-14 23:29:25 +02:00
aldelaro5
0f8c51dfe4
Wx: Implement the new debugger icons 2018-04-14 17:22:04 -04:00
Léo Lam
2f22c76db1 UICommon: Avoid including Xrandr.h
Xlib has really terrible headers that declare non-namespaced
macros and typedefs for common words.

Just wasted 10 minutes trying to figure out why a unit test failed
to build before I remembered it was Xrandr.h conflicting with our
enum class members again.

To fix the issue, this removes the Display* parameter from the
EnableScreensaver function (which was unused) so we don't have
to include Xrandr.h anymore.
2018-04-14 17:14:38 +02:00
JosJuice
7ed28297b2 ControllerEmu: Use enum instead of bool for translatability 2018-04-13 13:04:26 +02:00
JosJuice
3f13dbe087 Translate certain button names but not all
Some button names should be translated, for instance Up, Left and such.
At the same time, some other button names shouldn't be translated,
for reasons that might be less obvious. In 0146456af, I removed the
_trans markers for button names that never need to be translated
(such as A and B), but that isn't actually enough to ensure that
DolphinWX won't try to translate them anyway. This commit adds a bool
that explicitly tells the GUI whether a button name should be translated.
Otherwise we'll have problems like the GUI treating the button name "B"
(which isn't supposed to be translated) as matching the translatable
string "B" (being an abbreviation of "bytes"), meaning that the button
"B" will be labeled "o" when running Dolphin in French (after
translations get pulled from Transifex the next time).

By the way, while it turned out that DolphinWX translated all button
names, it also turned out that DolphinQt2 translated *no* button names.
Go figure. This commit makes them consistent with each other.
2018-04-13 13:04:26 +02:00
Léo Lam
a287bbc3bd Move SysConf to Core
It's not common code that could be reused for, say, Citra;
it's absolutely specific to Wii emulation and only used by the Dolphin
core, so let's move it there.

Another reason for doing this is to avoid having Common depend on Core.
2018-04-12 22:16:37 +02:00
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
JosJuice
9417fc6a3a DolphinWX: Set C++ locale
After 3a83ebc, the Show System Clock feature started using the
unfortunate combination of MM/DD/YY dates (rare outside of the US)
and 24-hour time (rare in the US) regardless of the user's locale
settings. This commit makes it use the configured locale again.

I've noticed one minor difference in behavior between now and
before 3a83ebc: The new way of setting the C/C++ locale seems to
treat "en" as "en-US", but the wx way of setting the C locale
treated it as "en-GB" (at least on Windows).
2018-04-09 19:14:14 +02:00
Lioncash
f1be7cd4a0
CMakeLists: Link bochs in privately where applicable
Everything that links in core doesn't need to see anything related to bochs, because it's only used internally.
Anything else that relies on bochs should be linking it in explicitly.
2018-04-08 04:59:58 -04:00
Lioncash
3e946d87e4
DolphinWX/DolphinQt2 CMakeLists: Use cmake -E instead of mkdir -p for creating language directories
CMake already has this functionality built-in. This lessens depending on the host system environment
and is more cross-platform friendly (which is always nice from a build-system point of view).
2018-04-05 12:49:33 -04:00
Léo Lam
4d5adf3dfa
Merge pull request #6588 from lioncash/cmake
DolphinWX/DolphinQt2 CMakeLists: Remove use of LIBS and SRCS variables
2018-04-04 16:57:01 +02:00
Lioncash
516b46845d
DolphinWX/CMakeLists: Remove usages of the LIBS and SRCS variables
Instead, operated on the target itself.
2018-04-03 08:04:29 -04:00
JosJuice
91732e2baf Remove support for projection hacks
This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Shawn Hoffman
6a0c15491b Remove EmuState 2018-03-31 16:21:17 +02:00
JosJuice
4387432436 DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
2018-03-31 14:11:32 +02:00
Stenzek
2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
Léo Lam
a838d13fd1
Merge pull request #6504 from Ebola16/OSD
Rename "On-Screen Messages" to "On-Screen Display Messages"
2018-03-24 09:59:14 +01:00
Ryan Meredith
976347c65d Rename "On-Screen Messages" to "On-Screen Display Messages" 2018-03-23 12:29:03 -04:00
Lioncash
4c97deb364 PowerPC: Namespace all header contents for PowerPC.h
Puts everything under the same namespace. Previously the header was only
partially namespaced, which is inconsistent.
2018-03-22 19:01:47 -04:00
Anthony
ad8c31699f
Merge pull request #6463 from delroth/auto-update
Initial implementation of the Dolphin auto-updater for Windows
2018-03-20 11:28:26 -07:00
Pierre Bourdon
37902c4aa4 DolphinWX: depend on Updater in order to make sure the binary is included in default builds 2018-03-20 19:21:19 +01:00
JosJuice
a71c615435 Make strings more consistent between DolphinWX and DolphinQt2
Reduces the number of strings to translate.
2018-03-19 18:52:46 +01:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Stenzek
e31cc1f679 ShaderCache: Implement background shader compilation
This enables shaders to be compiled while the game is starting, instead
of blocking startup. If a shader is needed before it is compiled,
emulation will block.
2018-03-10 16:11:19 +10:00
Stenzek
9fa24700b6 VideoConfig: Collapse ubershader configuration fields to a single value 2018-03-10 15:56:45 +10:00
Léo Lam
63838c013b
Merge pull request #6281 from JosJuice/unify-gamelist-code
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
2018-03-09 20:39:02 +01:00
Léo Lam
ef975b8c56
Merge pull request #6377 from sepalani/memcheck
DolphinWX: Propagate IDM_UPDATE_BREAKPOINTS to CodeWindow
2018-03-09 20:35:54 +01:00
JosJuice
1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
Léo Lam
3af09da0f3 UI: Show title ID in info panel
Add a way to easily get the title ID of a game. For Wii titles, it's
sometimes more useful to know than the game ID.
2018-03-07 17:40:22 +01:00