Commit graph

876 commits

Author SHA1 Message Date
Patrick Ferry
c5f95f0afe GameSettings: Set Texture Cache Accuracy to "Safe" for Arthur and the Revenge of Maltazard 2021-08-14 04:43:12 +01:00
Patrick Ferry
5a88989b94 GameSettings: Set Texture Cache Accuracy to "Safe" for Academy Of Champions: Soccer 2021-08-14 04:43:12 +01:00
Patrick Ferry
02a8b5ba75 GameSettings: Disable Dual Core and Disable "EFB Copies to Texture Only" for The Biggest Loser: Challenge 2021-08-14 04:43:11 +01:00
Patrick Ferry
55fd06e0ce GameSettings: Disable "EFB Copies to Texture Only" for Bratz: Girlz Really Rock 2021-08-14 08:17:03 +01:00
Patrick Ferry
b083fc2181 GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: The Movie 2021-08-14 08:14:32 +01:00
Patrick Ferry
74f2fa2755 GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Rock Angelz 2021-08-14 08:13:02 +01:00
Patrick Ferry
f5abb3030f GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Forever Diamondz 2021-08-14 08:09:28 +01:00
Tillmann Karras
56f92c5ce3 GameSettings: force DSPLLE in remaining Neo Geo games
These two games were missed in PR #3841.
2021-08-13 17:54:48 +01:00
JMC47
095afe25df GameINI: Add missing Vertex Rounding to GIQ.ini
This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
Tilka
0ee97c47e8
Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
OatmealDome
2680a13564 GameINI: Force safe texture cache accuracy on Resident Evil 3 2021-08-08 16:00:30 -04:00
Tilka
682c7454f0
Merge pull request #10005 from JMC47/incredibleini
GameINI:  Fix EFB Copy Offset in more games
2021-08-08 11:11:46 +01:00
JMC47
fd4e644fb4 GameINI: Fix EFB Copy Offset in more games
SpongeBob SquarePants: Battle for Bikini Bottom and The Movie Game,
along with the two Incredibles titles suffer from an EFB offset issue
described in earlier commits.  This commit adds offsets for the
Incredibles and The Incredibles: Rise of the Underminer releases
and adds additional inis for SpongeBob special releases.
2021-08-07 11:36:38 -04:00
JosJuice
c79757618d
Merge pull request #9993 from Techjar/late-vi-output
VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
JMC47
f27203a2e1 GameINI: SpongeBob SquarePants Movie QoL Settings
SpongeBob SquarePants: The Movie suffers from all of the same issues as
Battle for Bikini Bottom.  These patches are not based on any existing
cheats or codes.
2021-08-04 01:51:50 -04:00
Techjar
dbfe2bde3d GameINI: Disable early XFB output for WWE Crush Hour
The game has flickering problems when using early output.
2021-08-03 23:38:17 -04:00
Léo Lam
893b648d8d
Merge pull request #9992 from JMC47/gladiusregions
GameINI: Add Gladius Patch to Other Regions
2021-08-04 03:10:16 +02:00
JMC47
ecf092d7f8 GameINI: Add Gladius Patch to Other Regions
Only the NTSC version of Gladius got a patch with smurf3tte's reverse
engineering work.  Since most of the work was done, I ported over the
fix to the PAL, French, and German releases.  Leoetlino helped figure
out a consistent way to find the correct address.
2021-08-03 16:09:53 -04:00
JMC47
7b07037723 GameINI: SpongeBob SquarePants: BFBB QoL
This enables Vertex Rounding Hack and has a game patch for two bugs
resulting from game choices.  The game draws an efb copy at
coordinate 0.00195313 to 1.00195 repeating which only works due to how the
numbers work out at low resolution.

The Vertex Rounding Hack is a null operation on 1x IR, so there should
be no concern enabling it by default since higher resolutions are
completely broken without it.
2021-08-03 11:28:58 -04:00
JMC47
5bf1a8af8e GameINI: Add Safe Texture Cache to SpongebobToS
Text in SpongeBob's Truth of Square needs Safe Texture Cache in order to
render properly.
2021-08-01 23:28:51 -04:00
JMC47
167358e953 GameINI: Enable Medium Tex Cache for Generator Rex
Generator Rex: Agent of Providence needs medium texture cache in order
to render text without problems.
2021-07-31 08:26:59 -04:00
Léo Lam
0553b4a241
Merge pull request #9954 from Tilka/ax
DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
Léo Lam
f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
JMC47
1f3388be0a GameINI: Add Safe Texture Cache to Inazuma 2013
Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
JMC47
09dddd8a5f GameINI: Add FFCC Connectivity patch to all regions
This is a port of the NTSC patch to the Japanese and PAL regions.  Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
Tillmann Karras
b1185fb239 DSPHLE: handle Wii Startup Menu ucode correctly 2021-07-24 16:57:12 +01:00
JMC47
3d2ff2e1f5 GameINI: Fix Garfield Hang
The Garfield Show: TotSL hangs on story mission start with Dual Core
most of the time.
2021-07-24 11:40:06 -04:00
JMC47
c66dcbf9de GameINI: Fix de Blob 2 visual issues.
de Blob 2 has the same engine as de blob and shares a lot of the same
issues.  I copied the settings used for de blob.  It seems defer EFB
copies was the main culprit, but force texture filtering could also
cause problems.
2021-07-22 19:31:36 -04:00
Léo Lam
462af20cdd
Merge pull request #9920 from JMC47/popshadow
GameINI: Fix PoP:TT Shadows
2021-07-21 11:47:16 +02:00
Léo Lam
bf36baa6b3
Merge pull request #9925 from JMC47/starsuccessorbox
GameINI:  Improve Rendering in Sin & Punishment: Star Successor
2021-07-21 11:46:13 +02:00
JMC47
ae63c68b88 GameINI: Fix PoP:TT Shadows
At extreme angles, there is severe shadow zfighting with fast depth
disabled.  Enabling it causes it work on all backends without issue.
Verified in OpenGL, D3D11, D3D12, and Vulkan.
2021-07-21 05:42:08 -04:00
JMC47
4472105210 GameINI: Improve Rendering in S&P:SS
Sin & Punishment: Star Successor has rendering issues in the upper left
part of the screen.  While we can't completely fix it, by disabling
Store EFB Copies to Texture only, we can make it from a missing box to
just a couple of lines being visible that make up the copy region.
2021-07-21 05:36:19 -04:00
Léo Lam
43b5383b16
Merge pull request #9924 from JMC47/tombraiderlegendini
GameINI:  Fix water in Tomb Raider Legend
2021-07-21 11:29:08 +02:00
JMC47
e7dd3785be GameINI: Fix Happy Feet 2 text
Personally confirmed 2048 samples weren't enough.  Some text was still
missing.
2021-07-20 07:38:42 -04:00
JMC47
948cd64567 GameINI: Fix water in Tomb Raider Legend
Disables Store EFB Copies to Texture Only.  As this game has a lot of
water, the water not rendering correctly provides a pretty significant
gameplay issue.
2021-07-20 06:36:11 -04:00
JosJuice
175878cad8
Merge pull request #9919 from JMC47/memcardsizes
INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK
2021-07-20 12:00:40 +02:00
JosJuice
2ec035441d
Merge pull request #9915 from JMC47/mxsuperflyini
GameINI: MX Superfly - fix player textures
2021-07-20 12:00:12 +02:00
Tilka
fa55e52fff
Merge pull request #9917 from TheHarmonicRealm/master
Fix GBR and GRB post-processing effects
2021-07-20 09:38:14 +01:00
JMC47
103120bb2d INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK 2021-07-19 22:50:20 -04:00
Mai M
88cc20ffd0
Merge pull request #9918 from JMC47/IMGDDv35ini
INI Settings for Paper Mario: Thousand-Year Door Demo Disc
2021-07-19 22:01:50 -04:00
JMC47
d0b8f91d97 INI Settings for Paper Mario Demo
Interactive Demo Disc Version 35 comes with Paper Mario: The
Thousand-Year Door.  Note that D56J01 is a different game.
2021-07-19 18:55:05 -04:00
Noah
0be80bcb18
Fix swap_RGB_GRB.gls post-processing shader 2021-07-19 13:21:41 -07:00
Noah
ac32996d11
Fix swap_RGB_GBR.gls post-processing shader 2021-07-19 13:20:58 -07:00
JMC47
79a50c7730 GameINI: MX Superfly - fix player textures
This game uses EFB copies to generate the outfit for your character in
career mode.
2021-07-19 13:01:50 -04:00
Tillmann Karras
2344624b08 PostProcessing: fix lens distortion shader for HLSL 2021-07-18 22:49:36 +01:00
Mai M
6e7698a354
Merge pull request #9910 from Tilka/postprocess
PostProcessing: fix shader compilation failures
2021-07-18 13:58:16 -04:00
JMC47
d65d4b7158 INI: Fix Summoner Invalid Reads 2021-07-18 11:56:56 -04:00
jack-1313
8f107191cb Create R6X.ini
Fixes :
https://bugs.dolphin-emu.org/issues/12534

Update R6X.ini

Update R6X.ini

Update R6X.ini
2021-07-18 12:52:54 +05:30
Tillmann Karras
eb4ed72a96 PostProcessing: fix lens distortion shader
This has been broken since b44a0980eb.
2021-07-18 04:10:02 +01:00
Léo Lam
0b18f8ae55
Merge pull request #9894 from AdmiralCurtiss/smooth-moves-tex-cache-ini
GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-14 21:43:34 +02:00
Admiral H. Curtiss
eedae929b7 GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames. 2021-07-13 20:38:56 +02:00
JMC47
b944ffc109 Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket 2021-07-13 03:37:09 -04:00
JMC47
03b48801f6 Fix Baten Kaitos Shop Crashes
Baten Kaitos will crash with certain items in your inventory if you
scroll over them in the shop screen.  SyncGPU does not fix the issue,
but single core does.
2021-06-23 19:57:04 -04:00
JMC47
89a5bdff16
Merge pull request #9349 from smurf3tte/gladius
GameSettings: Patch for freezing in Gladius (GLSE64)
2021-06-21 02:36:52 -04:00
Léo Lam
d536a50878
Merge pull request #9756 from Techjar/memcard-size-config
Replace MemoryCard251 setting with generic MemoryCardSize
2021-06-13 16:09:54 +02:00
Pokechu22
c583cac568 Hack to hide debug cubes in Super Mario Sunshine
... while not breaking other games.
2021-06-09 20:50:49 -07:00
JMC47
1827e7a166
Merge pull request #9724 from Bonta0/ffcc-gbafix
GameINI: Fix Final Fantasy Crystal Chronicles GBA race condition
2021-05-27 20:20:55 -04:00
Techjar
36dd4cc232 GameSettings: Set 59 block memory card for Pokémon Box: Ruby & Sapphire (JAP) 2021-05-27 03:51:02 -04:00
Techjar
33a6701e56 Replace MemoryCard251 setting with generic MemoryCardSize
This allows for a broader range of game-specific memory card sizes to
be configured.
2021-05-27 03:50:57 -04:00
Bonta-kun
764645b44d GameINI: Fix FFCC GBA race condition 2021-05-19 23:46:00 +02:00
Dentomologist
4f31eaadc5 GameList: Minor improvements to android and low res nobanner images
Center @2x and android banners, and adjust @1x banner to improve
consistency with other resolutions while maintaining sharpness.

Images created by MayImilae
2021-05-19 12:43:55 -07:00
Dentomologist
3c3931fd74 GameList: add 4x resolution for nobanner image 2021-05-19 12:24:17 -07:00
JosJuice
099bf16326
Merge pull request #9630 from PatrickFerry/ini-fixes-2
Gameini: Disable ICache for Indiana Jones and the Staff of Kings
2021-05-13 14:54:24 +02:00
Léo Lam
bfaed2b0b1
GameINI: Fix file path for RZDK01 INI 2021-04-20 01:43:02 +02:00
PPLToast
ac3c728f13
Add speed hack for Korean TP 2021-04-18 22:20:25 +03:00
Patrick A. Ferry
b66cd99e86 Gamesettings: Disable ICache for Indiana Jones and the Staff of Kings 2021-04-08 17:54:08 +01:00
Pokechu22
dad309d365 Disable ICache emulation for some games
Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.

The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
Léo Lam
ccc99ebfe3
Merge pull request #9517 from NoraTheGamer/master
Mario Party Cheats Update
2021-04-04 22:37:33 +02:00
Nora Hanegan
b825c97326
GameINI: RM8E01 - Update Cheats 2021-04-01 16:42:48 -04:00
Nora Hanegan
2db23976b0
GameINI: GP7E01 - Update Cheats 2021-04-01 16:42:42 -04:00
Nora Hanegan
b309e67b47
GameINI: GP6E01 - Update Cheats 2021-04-01 16:42:34 -04:00
Nora Hanegan
0a0df48bd5
GameINI: GP5E01 - Update Cheats 2021-04-01 16:42:29 -04:00
Nora Hanegan
6bf6f3cb27
GameINI: GMPE01 - Update Cheats 2021-04-01 16:42:22 -04:00
Léo Lam
06a77493a4
Merge pull request #9547 from PatrickFerry/ini-fixes-1
Some Gameini Changes
2021-03-04 12:16:09 +01:00
JMC47
79ee6aae0a
Merge pull request #9395 from AdmiralCurtiss/most-wanted-turn-on-the-sun
GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted.
2021-03-03 17:43:33 -05:00
PatrickFerry
52413ed0d8 GameSettings: Set Texture Cache Accuracy to "Safe" for Jerry Rice & Nitus' Dog Football 2021-03-02 03:11:06 +00:00
PatrickFerry
8e4ddf9c04 GameSettings: Disable "Defer EFB Copies to RAM" and Set Texture Cache Accuracy to "Medium" for Marvel Super Hero Squad 2021-03-02 03:10:27 +00:00
PatrickFerry
3424732087 GameSettings: Disable "Defer EFB Copies to RAM" for NBA Live 08 2021-03-02 03:08:38 +00:00
PatrickFerry
701c6c2ef0 GameSettings: Disable Dual Core for National Geographic Challenge! 2021-03-02 03:07:30 +00:00
PatrickFerry
05595be9a5 GameSettings: Disable Dual Core for Dance! It's Your Stage 2021-03-02 03:06:42 +00:00
PatrickFerry
976842d5b9 GameSettings: Disable Dual Core for Brunswick Pro Bowling 2021-03-02 03:06:11 +00:00
Miksel12
1116085bee INI Changes 2021-03-02 03:29:47 +01:00
John Pansera
b3715431a2 Enable EFB access from CPU for Ultimate I Spy 2021-01-28 19:10:19 -05:00
Stevoisiak
ee28abc88b Remove redundant INI settings
Remove redundant game-specific INI files that are covered by a generalied Arcade/NeoGeo INI.
2021-01-24 00:31:02 -05:00
Léo Lam
4cdcbb6ab2
Merge pull request #9308 from smurf3tte/re23_patch
Patches for Resident Evil 2/3 audio issues
2021-01-06 01:52:15 +01:00
ivan89el
a9495e57fa GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted 2020-12-30 03:43:33 +01:00
smurf3tte
f3b8a985e7 Patches for Resident Evil 2/3 audio issues
These games are erroneously zeroing buffers before they can be fully copied to ARAM by DMA. The responsible memset() calls are followed by a call to DVDRead() which issues dcbi instructions that effectively cancel the memset() on real hardware. Because Dolphin lacks dcache emulation, the effects of the memset() calls are observed, which causes missing audio.

In a comment on the original bug, phire noted that the issue can be corrected by simply nop'ing out the offending memset() calls. Because the games dynamically load different .rel executables based on the character and/or language, the addresses of these calls can vary.

To deal generally with the problem of code being dynamically loaded to fixed, known addresses, the patch engine is extended to support conditional patches which require a match against a known value. This sort of thing is already achievable with Action Replay/Gecko codes, but their use depends on enabling cheats globally in Dolphin, which is not a prerequisite shared by patches.

Patches are included for every region, character, and language combination. They are enabled by default.

The end result is an approximation of the games' behavior on real hardware without the associated complexity of proper dcache emulation.

https://bugs.dolphin-emu.org/issues/9840
2020-12-29 14:24:46 -08:00
smurf3tte
28b82615a7 GameSettings: Patch for freezing in Gladius (GLSE64)
This game can deadlock the CPU and GPU by setting FIFO breakpoints too infrequently, provided the CPU gets too far ahead, as can happen under Dolphin due to timing inaccuracies. The game never clears breakpoints, and it will skip setting them if the previous one has not been hit by the GPU. If the CPU gets far enough ahead it will reach the FIFO high water mark and trigger an overflow interrupt, causing the render thread to be suspended. The GPU will make forward progress until it hits the last set breakpoint. However, if the distance between that breakpoint and the FIFO write pointer is greater than the low water mark, then the GPU will never generate an underflow interrupt and the render thread will never be resumed. This patch forces the game to update the breakpoint unconditionally and has been tested on real hardware with no apparent ill effect.

This patch covers the US release (GLSE64), but there are three more (GLSD64, GLSF64, GLSP64) that will likely require similar patches.
2020-12-21 12:03:30 -08:00
Avasam
90ae9b81ac GameSettings: Set Safe Texture Cache for Pitfall: The Lost Expedition and Pitfall: The Big Adventure
1024 is not enough. 2048 works just fine.
Fixes stuttering Atari 2600 emulation https://bugs.dolphin-emu.org/issues/12347
2020-12-17 18:13:05 -05:00
JMC47
5a5c22dc6c
Merge pull request #9329 from smurf3tte/ffcc
GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
2020-12-15 04:25:19 -05:00
smurf3tte
b7f6335ae3 GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
This fixes the crash at Goblin Wall: https://bugs.dolphin-emu.org/issues/9915

A patch (for the US release only) that fixes the game's buffer overrun bug is included as an alternative with lower performance cost. It is disabled by default.
2020-12-14 22:03:08 -08:00
smurf3tte
91187905e8 GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot.

This patch is enabled by default.
2020-12-11 12:22:13 -08:00
JosJuice
36ecfdd6b5 GameSettings: Enable compatibility patches by default
This enables patches for game-breaking problems by default.

My criterion for which patches to select was that the patch
has to make the game's behavior closer to how the game acts
on console. So workarounds for Dolphin not emulating caches
accurately are enabled by default, but not things like
Twilight Princess's minimap speedhack or patches for
disabling memory card checks in Pokémon games.
2020-12-11 10:08:24 +01:00
nf6429
2b0bed8a7e Dragon Quest 25th Anniversary Collection INI changes
This game requires EFB turned off, otherwise every game will black screen, and it requires Safe Texture Cache to Safe, otherwise the cursor in game won't update, making it really hard to navigate the menu's
2020-11-03 20:33:01 +00:00
nf6429
f815ff2060 Game INI Changes
EFB black screen INI added, XFB purple screen INI added, dualcore stuttering INI added.
2020-11-03 20:33:00 +00:00
Léo Lam
83b80b289b
Merge pull request #9134 from SpaceXCheeseWheel/patch-1
Shaders: Remove AsciiArt shader
2020-10-22 01:14:01 +02:00
Léo Lam
47059f6388
Merge pull request #9113 from ShiftaDeband/ini/FixPSOTrials
Add .ini configuration files for Phantasy Star Online Episode I&II Trial Edition and Episode III Trial Edition
2020-10-20 15:34:39 +02:00
Léo Lam
b26c2e7adb
Merge pull request #9094 from Pokechu22/wii-fit-ini-note
Add INI note for Wii Fit and Wii Fit Plus
2020-10-20 02:07:52 +02:00
G
62bd79e70d
Remove AsciiArt shader
This shader has been rendered nonfunctional due to the removal of the function SampleFontLocation, which was never implemented in VideoCommon. The last reference to SampleFontLocation was located in the OGL video backend. It was removed in this commit: f039149198 (diff-24125a6c968a8aca9cadd977d4b9d68f), where many functions were moved to video common, among other things.

This shader should be removed so it does not confuse users with the error that it causes. Alternatively, it could be rewritten so it is compatible with modern versions of Dolphin. I am not familiar with GLSL, so this is currently beyond my skill set.
2020-10-05 21:44:56 -07:00
Jordan Woyak
0295d470b1 ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
Removed "Total Yaw" from included Wii remote input profile to take on the default value.
2020-09-28 18:09:34 -05:00