Commit graph

78 commits

Author SHA1 Message Date
JosJuice
f754a1a548 VolumeVerifier: Don't read data multiple times 2019-08-06 16:32:01 +02:00
JosJuice
4b73d18eaa Re-implement FixCommonKeyIndex for WAD files
The old implementation of this was not able to distinguish between
a title that had the common key index set to 1 because it actually
was Korean and a title that had the common key index set to 1 due to
fakesigning. This new implementation solves the problem by
decrypting a content with each possible common key and checking
which result matches the provided SHA-1 hash.

The problem that the old implementation causes has only been reported
to affect a certain pirated WAD of Chronos Twins DX (WC6EUP), but it's
possible that the problem would start affecting more WADs if we add
support for the vWii common key (which uses index 2). Adding support
for the vWii common key would also prevent us from using the simpler
solution of always forcing the index to 0 if the title is not Korean.
2019-07-21 09:58:16 +02:00
JosJuice
34f32898e6 DiscIO: Merge WiiWAD into VolumeWAD
These two classes are very similar, so let's merge them.
2019-07-18 22:29:04 +02:00
Techjar
ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
JosJuice
8709b21ac3 VolumeVerifier: Verify WAD contents 2019-04-09 14:18:46 +02:00
JosJuice
c885fed9da DiscIO: Make Korean GC checks in Enums.cpp less fragile 2019-03-30 12:45:28 +01:00
JosJuice
c028a84531 Volume: Add a GetCertificateChain function 2019-03-30 12:45:28 +01:00
JosJuice
abb3c5bccd VolumeWad: Implement GetTicket 2019-03-30 12:45:17 +01:00
JosJuice
3014dadfa8 DiscIO: Add way of checking whether blob data size is accurate 2019-03-30 12:45:17 +01:00
JosJuice
8842a0f402 Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.

This fixes:

- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
  and Mario Kart Channel) and making extra HTTP requests. (Android was
  actually doing a better job at this than DolphinQt!)
2019-02-25 19:54:25 +01:00
JosJuice
8baafcc523 Accurate region detection for NAND titles 2018-10-28 11:27:08 +01:00
JosJuice
f834ef1dfe DiscIO: Rename RegionSwitch/CountrySwitch
Callers don't need to know that these functions are implemented
with a switch statement.
2018-10-12 12:32:22 +02:00
JosJuice
57d05293fd DiscIO: Move the Korean GC mess out of VolumeGC 2018-10-08 13:56:13 +02:00
JosJuice
cc42b4354d Reimplement custom PNG banners in game list
Fixes https://bugs.dolphin-emu.org/issues/10938
and makes PNG banners available in DolphinQt2 for the first time.
2018-05-20 15:34:03 +02:00
JosJuice
4387432436 DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
2018-03-31 14:11:32 +02:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
JosJuice
1dc2a85ccc Avoid UB when reading Wii volume names 2017-11-03 23:17:40 +01:00
JosJuice
5a6d90900e Add WiiSaveBanner class
This class is similar to the BannerLoaderWii class that was
removed in ee694e32.
2017-11-03 23:00:43 +01:00
JosJuice
38304da947 DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us
clean up FilesystemPanel.
2017-09-15 18:57:05 +02:00
JosJuice
b2af07a7b7 DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
2017-06-06 12:31:59 +02:00
JosJuice
c3fa0d6edf DiscIO: Use std::optional in Volume and Blob 2017-06-05 13:26:51 +02:00
Léo Lam
1a17c02d6f DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Léo Lam
b5a2f34a37 Check TMD sizes using the actual constant
0x49e4 is the actual maximum TMD size (which is checked against in ES).
IsValidTMDSize is added to ESFormats to avoid duplicating the constant.
2017-05-26 11:27:43 +02:00
JosJuice
5c68a03ae4 VolumeWiiCrypted: Cache TMDs and tickets 2017-05-20 20:42:44 +02:00
JosJuice
78effbabc6 Replace some usages of IVolume::ReadSwapped with IBlobReader::ReadSwapped
Skips needing to specify PARTITION_NONE.
2017-05-19 21:31:47 +02:00
JosJuice
19b8f1c10a VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
2017-05-16 22:58:15 +02:00
Matthew Parlane
8eb26d298e Merge pull request #5099 from JosJuice/wii-menu-strings
Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
Matthew Parlane
9da35edd15 Merge pull request #5093 from JosJuice/six-char-game-ids
Use 6-char game IDs for NAND tiles (if they are printable)
2017-03-20 13:38:35 +13:00
Léo Lam
c987f58319 Check whether WAD is a channel before reading names
Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.

This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
JosJuice
9d54e4a9de Return a more meaningful type from GetSysMenuRegion 2017-03-18 10:13:36 +01:00
JosJuice
ff7425214a Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.

This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).

I'm also putting unprintability checks in VolumeWad
for consistency.
2017-03-16 11:21:31 +01:00
JosJuice
acec02ffc6 Remove Blob nullptr checks from Volume code
There's no point in creating a volume without a blob,
since essentially all the functionality of a volume
requires a blob to be used.

Also, VolumeCreator doesn't support creating volumes
without blobs (it can't even figure out the volume type
unless it gets a blob), so it's currently impossible
for a volume to be created without a blob.
2017-03-13 14:13:55 +01:00
JosJuice
135733e285 Volume: Use ReadSwapped more
Most of the Volume code was written before this
convenience function was added. Let's use it more.

Also deleting m_pReader nullptr checks that are
unnecessary because of Read (which ReadSwapped calls)
already having a nullptr check.
2017-03-09 21:03:28 +01:00
Léo Lam
c1a139e8ac Use ESFormats for TMDs
We already have a TMDReader, so let's actually use it.

And move ESFormats to IOS::ES, since it's definitely part of IOS.
This adds a DiscIO dependency on Core which will be fixed in a
follow-up PR.
2017-02-26 19:46:29 +01:00
Léo Lam
b892d78872 VolumeWad: Implement GetTMD()
This allows getting useful info like the required IOS version for WADs
(for showing it in the UI, for example).
2017-01-23 20:59:02 +01:00
Léo Lam
f89aaee91a VolumeWad: Remove useless else after return 2017-01-23 18:17:34 +01:00
Léo Lam
6128679396 VolumeWad: Clean up variable naming 2017-01-23 18:07:23 +01:00
Léo Lam
6d909b3e30 VolumeWad: In-class initialise member variables 2017-01-23 18:07:21 +01:00
JosJuice
66ea9f5cc1 DiscIO: Add GetRegion function and Region enum
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
2017-01-02 20:57:11 +01:00
Léo Lam
31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
JosJuice
1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
JosJuice
0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
JosJuice
1878605d77 Undo some comment formatting changes from b5104a7 2016-06-25 18:07:10 +02:00
Rukai
b5104a79f1 GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
JosJuice
a0cd753060 Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
2015-12-03 17:29:59 +01:00
Lioncash
5464e698fc Merge pull request #3102 from rohit-n/build-pch
Fix building with PCH disabled.
2015-10-03 13:30:51 -04:00
Rohit Nirmal
3b75f45cf6 Fix building with PCH disabled. 2015-09-28 11:51:08 -05:00
JosJuice
be7e0554d2 DiscIO: Add a way to get blob type 2015-09-27 20:54:31 +02:00
flacs
34c020352f Merge pull request #3092 from JosJuice/compressed-blobs
Display all compressed formats in blue in GUI
2015-09-27 12:57:19 +02:00