Commit graph

25538 commits

Author SHA1 Message Date
Stenzek
63305e9173 HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Stenzek
d18988f41e GLExtensions: Add GL_ARB_texture_compression_bptc 2017-08-01 11:58:57 +10:00
Jocelyn Turcotte
200fb26148 Fix axis not working with Switch Pro controller on macOS
Each axis would appear as multiple elements with 0 min/max.
Filter the list of elements using the correct usage page like
done for buttons.
2017-08-01 01:58:30 +02:00
spycrab
84b44fa467 Qt: Implement logging widget (+ configuration) 2017-08-01 01:36:08 +02:00
spycrab
962d684ca2 Qt: Implement logging settings and signals 2017-08-01 01:36:08 +02:00
spycrab
5b733b8710 Qt: Add log menubar options 2017-08-01 01:36:08 +02:00
Léo Lam
4129aa2438 Config: Reload game INI on title change
Enables any code that uses OnionConfig to use the correct config for
the current title, not just the first title that was booted.
2017-07-31 22:44:32 +08:00
Leo Lam
131c97e87c Merge pull request #5853 from leoetlino/onionconfig-fix
Config: Fix the loader Load() being called twice
2017-07-31 22:43:32 +08:00
Leo Lam
fa0c699cd9 Merge pull request #5854 from leoetlino/gameini-names
Config: Fix returned game INI filenames for title IDs
2017-07-31 22:43:15 +08:00
Stenzek
134b0ca940 Android: Fix ubershader hybrid setting 2017-08-01 00:38:26 +10:00
Léo Lam
f5fd183571 Config: Fix the loader Load() being called twice
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.

This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Stenzek
852e30bb8c Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
Stenzek
d62dcd397d VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Léo Lam
23ae756192 WX: Automatically pause the core for the JIT menu items
Removes the need to manually pause the core, select the menu item and
then unpause.
2017-07-31 17:31:26 +08:00
Léo Lam
f777c01c5d WX/Debugger: Clean up event handling
Boot to Pause and Automatic Start are not JIT or CPU menu items,
so they are supposed to be handled by OnCPUMode.
2017-07-31 17:31:26 +08:00
Léo Lam
603762ec4d Config: Fix returned game INI filenames for title IDs
Using the first letter or the 3 letters of the ID only makes sense
if the ID is an actual game ID (which has 6 characters).
2017-07-31 17:00:44 +08:00
Leo Lam
ed331918f0 Merge pull request #5851 from leoetlino/sysconf-fix
SysConf: Fix writing a new SYSCONF
2017-07-31 16:45:06 +08:00
Leo Lam
279c80b414 Merge pull request #5852 from leoetlino/wiimotes
Core: Reset s_wants_determinism on shutdown
2017-07-31 16:44:05 +08:00
Leo Lam
c11172497f Merge pull request #5840 from leoetlino/wx-focus-fix
WX: Fix 'renderer has focus' returning false after start
2017-07-31 16:43:53 +08:00
Leo Lam
ca49de80c5 Merge pull request #5826 from JonnyH/WIP/add-option-to-prefer-GLES-when-using-EGL
Add "PreferGLES" option to EGL GLInterface
2017-07-31 16:43:38 +08:00
Léo Lam
311cfe9223 Core: Reset s_wants_determinism on shutdown
Without doing this, Core::WantsDeterminism() will keep returning true
and some GUI options may be disabled for no reason.
2017-07-31 15:38:39 +08:00
Léo Lam
b5e7c417ff SysConf: Fix writing a new SYSCONF
On Windows, File::GetTempFilenameForAtomicWrite returns a path
somewhere in C:\Users\XXX\AppData\Local\Temp\{UUID here}\
in which all writes just fail.

Just use the SYSCONF path + ".tmp" for the temporary file name.
2017-07-31 15:18:43 +08:00
Tilka
141fb0f03c Merge pull request #5848 from lioncash/semi
General: Remove unnecessary semicolons
2017-07-31 02:29:10 +01:00
Lioncash
f6c21e002b General: Remove unnecessary semicolons 2017-07-30 16:39:53 -04:00
Anthony
2ea7ffc94a Merge pull request #5847 from lioncash/explicit
SysConf: Add explicit to single-argument constructor
2017-07-30 12:44:04 -07:00
Lioncash
b3c1bff34b SysConf: Add explicit to single-argument constructor
Prevents implicit construction from FromWhichRoot values.
2017-07-30 15:35:16 -04:00
Anthony
8da42fad73 Merge pull request #5846 from leoetlino/fakesigned-tickets
Force ticket to have a correct key index for importing
2017-07-30 09:59:56 -07:00
Léo Lam
072991fa31 Force ticket to have a correct key index for importing
This commit changes the import code to ensure the common key index
in the ticket is correct, as it's checked by IOS.
2017-07-31 00:50:19 +08:00
Leo Lam
7c1aa9f570 Merge pull request #5845 from endrift/fix-freebsd-build-again
Externals: Fix FreeBSD build
2017-07-30 23:37:24 +08:00
Vicki Pfau
df6165391e Externals: Fix FreeBSD build 2017-07-30 07:46:23 -07:00
Léo Lam
a1f75f3370 Analytics: Report a few more video settings
* per-pixel lighting
* usershader mode
* fast depth
* vertex rounding
2017-07-30 21:50:33 +08:00
Tom Boshoven
fa683adaf5 SDHC documentation and cleanups.
Added some more comments.

Cleanups based on PR feedback.

Comment was unclear.
2017-07-30 13:06:38 +02:00
Léo Lam
f0aa454662 WX: Fix 'renderer has focus' returning false after start
The main window was already active, so the activate event was never
emitted, and m_renderer_has_focus was never changed.
2017-07-30 17:48:54 +08:00
Anthony
ba57605266 Merge pull request #5702 from stenzek/ubershaders
Ubershaders 2.0
2017-07-30 01:00:16 -07:00
Stenzek
b154edb4fb VideoCommon: Move WM_USER_CREATE message to after backend initialization
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
Stenzek
d54ca2a16a PixelShaderGen: Don't include host early z support in UID
Disable it at shader generation time instead. This way the UIDs are
sharable.
2017-07-30 17:43:59 +10:00
Stenzek
e968c191ff Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
Stenzek
c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek
e17efb1d8d ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
Stenzek
25338c53e0 NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
Stenzek
33f6668544 Vulkan: Multithreaded creation of UID pipeline caches
Should give a decent speedup to boot time.
2017-07-30 17:43:59 +10:00
Stenzek
81b4ed2a81 Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
4bf5625895 D3D: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
cd502990fa OGL: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
901bf9c257 VideoConfig: Add config options for ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
745d541527 ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
7d78cf0f6f ShaderGen: Implement pixel ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
07591e7d5c PixelShaderGen: Move header generation to seperate function 2017-07-30 17:43:59 +10:00
Stenzek
c783cd2aaf GeometryShaderGen: Add UID enumeration functions 2017-07-30 17:43:59 +10:00
Stenzek
38c48ff72e VertexLoaderManager: Add methods to generate "uber" vertex formats
These vertex formats enable all attributes. Inactive attributes are set
to offset=0, and the smallest type possible. This "optimization" stops
the NV compiler from generating variants of vertex shaders.
2017-07-30 17:43:59 +10:00