Commit graph

144 commits

Author SHA1 Message Date
Glenn Rice
2383e2b0f5 Improve the compiler flags for the cmake build system. -fPIC only needs to be specified for static libraries that are linked into shared libraries. cmake automatically uses -fPIC for shared libraries. Also ported several other needed compiler flags from the scons build. Set up the debug build, enabled with "-D CMAKE_BUILD_TYPE=Release", to work with wxWidgets debugging.
Note that most users will want to use the release build to get a -O3 optimized build.  This can be enabled by adding "-D CMAKE_BUILD_TYPE=Release".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6344 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 02:23:24 +00:00
Glenn Rice
4b0d4ded98 More cmake work.
Added autodetection of shared libraries.
Added a check for Xrandr.
Fix OpenAL linkage.
Copy User and Sys directories to lower case in the binary directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6338 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 02:01:07 +00:00
Glenn Rice
381f92b151 Fix some linkage issues with the cmake build system.
Also X11 is required on *nix systems.
GTK2 is required for building the wxWidgets builds on *nix systems.
Added a check for pulseaudio.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6334 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 04:13:36 +00:00
skidau
d5c941a3ba Added NullSound to CMake without typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6331 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 03:35:44 +00:00
skidau
61c847eecc Added NullSound to CMake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6330 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 00:39:52 +00:00
skidau
0af0929a88 Re-implemented the NullSound back-end. Allows Dolphin to be used on hosts with no sound hardware. Emulates strict DSP timing in the DSP HLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 00:16:49 +00:00
NeoBrainX
b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00
pierre
b80e207a8a Core/DSPCore: Make JIT work on 64 bit hosts
This is the safe variant that does not assume other
functions use R11 for &g_dsp.r, which they actually do.
So there is a lot unnecessary reloading of the register
getting emitted.

There are a few small changes exploiting pointers known
at emission time and making use of MComplex math.

Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6245 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 23:23:13 +00:00
pierre
ce1057f17d Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun.
This should eliminate the crackling with alsa and pulseaudio backends and replace it
with much nicer pauses. This is only interesting for audio backends that do not
respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at
full speed.

The cost of this is an added LLE audio latency of about 0.06 s in the continuous
playback case. If that is too much, lower the low watermark.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6239 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 21:43:38 +00:00
Shawn Hoffman
18be8ffa6e Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 04:29:51 +00:00
Ignacio Farias
cf078067e7 Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6106 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-17 15:45:12 +00:00
Glenn Rice
7866fade02 Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6104 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-17 02:14:04 +00:00
Ignacio Farias
56d916bf93 Corrected writing error on previous commit :). Now should compile correctly. Thanks God for the advise
"
/trunk/Source/Core/AudioCommon/Src/Mixer.cpp   r6100   line 145:
145: 	{
oops, wrong brace? "

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:45:18 +00:00
Ignacio Farias
fd5f7ba6b4 Hy, this is my first commit, and i hope it is not bad xD.
- First change is for Mixer.cpp, I've just re-added the functionality lost in r4724, so, if you disable audio throttle, games like donkey kong jungle beat, will work properly.

- Second change points to a doubt comment on UCode_Zelda_Voice.cpp, where it did not know here PB.NeedsReset came from. Well, the answer is it came from line 03b2 of the dumped Ucode, so when PB.IsBlanck equals to zero, PB.NeedsReset is zero too.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:22:53 +00:00
Soren Jorvang
949b873dc8 Further *BSD portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:51:34 +00:00
Soren Jorvang
83883cee45 Port to *BSD. It runs but isn't terribly useful without Cg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:29:35 +00:00
Soren Jorvang
a2b1f829cb Get rid of a number of unnecessary env.Clones.
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
luisr142004
c2ee89b170 include the MP compiler option, which will allow for faster compiling + some minorly stuff :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 09:22:53 +00:00
Soren Jorvang
addb89fecc Allow full-length Unix pathnames.
Move bits of HAVE_OPENCL/HAVE_WX for OS X from SConstruct to header files.

Use /usr/lib/libz on OS X now that we no longer have -L/opt/local/lib in
the library path. It is still possible that we could pick up a libz in
/usr/local/lib that would make the application non-redistributable, but
the danger is much less than previously.

Also bits of minor portability cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5868 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 21:17:08 +00:00
Soren Jorvang
0284a7a1df Some more attempts at cleaning up the scons build and more clearly
identifying which options and parameters go with which platforms etc.

OS X, like Windows, now no longer uses Config.h. Configure() is still
used for the wx-config parameters, but that is a temporary measure.

Globals.cpp has never been used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 01:26:53 +00:00
Glenn Rice
0e2b4d8306 Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
Also take care of some more eols.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 16:16:07 +00:00
Soren Jorvang
d18085c3ad Don't bother using autoconfiguration to find the OpenCL and Cg
frameworks on OS X.

Try to be a little clearer about which configuration options apply    
to which platform(s). Should pave the way slightly for win32 scons. 
 
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 19:17:43 +00:00
Soren Jorvang
7ce5e5d1bd Config.h should never be included directly, but rather through Common.h
for portability.

(It is a bit unfortunate that some of the plugins have a Config.h of
their own, which can confuse this matter.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:11:34 +00:00
luisr142004
be3c06f326 Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha)
plus a segfault fix for issue 2779

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5751 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 05:02:26 +00:00
Soren Jorvang
404c625622 Simplify the SCons build:
On OS X, build all code as Objective-C(++).

Centralize framework handling.

Cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:18:21 +00:00
skidau
79b20494be Fixes a crash in the DirectSound back-end.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5635 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-08 13:28:12 +00:00
Glenn Rice
9c3c7c5443 Implement pulseaudio output. It is rather crude but seems to work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5626 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 04:02:16 +00:00
hrydgard
a3c96ac42c Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
Shawn Hoffman
e4085f0f04 Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Soren Jorvang
30e437f9e3 Fix some cases of variables being used uninitialized. Also some unused
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Soren Jorvang
664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
Soren Jorvang
e2ef72504e Fix typo.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5571 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 17:19:23 +00:00
Shawn Hoffman
9c1b4dee44 fix AudioCommon including linux headers on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5568 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 22:23:16 +00:00
Soren Jorvang
43dfff651a Hopefully fix building on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5566 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:10:49 +00:00
Soren Jorvang
9d7b569ccb Now that Core Audio works, reduce the number of build permutations a bit
by not linking in other Unix audio modules.
 
Use kAudioUnitSubType_DefaultOutput instead of kAudioUnitSubType_HALOutput
so that a runtime switch to another audio device is automatically handled.
 
Use ERROR_LOG for audio errors.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5562 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 20:45:30 +00:00
Soren Jorvang
fdd532356a Have the AudioUnit callback drive the internal mixer directly instead
of going through an intermediate thread and buffer. This seems to be
how Core Audio is meant to be used, although I still haven't read the
manual.

Indeed, sound on OS X works perfectly now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5555 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 05:05:53 +00:00
Soren Jorvang
7f50bb5579 Get the audio unit output buffer size and use that as the rendering
quantum, as the callback wants us to provide exactly the amount of
samples needed.

This is incomplete because core audio may ask for less than the full
buffer size (for me, typically 1484 or 1488 bytes of a 2048 byte
buffer). As a quick hack until I read the rather impenetrable core
audio documentation, assume that each callback request will want
about the same number of samples as the preceeding one.

This makes sound bearable.

Also various cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5543 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 04:21:01 +00:00
pierre
ab89decac5 Linux: Better ALSA support
This removes some bad behaviour, like the audio thread busy waiting inside ALSA code,
missing begins of voice samples(due to DSP_HLE code not getting called often enough).
Turns out my understanding of ALSA API was lacking.

Tested with pulse plugin and directly on my intel-hda/realtek hardware.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5461 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-21 22:48:57 +00:00
pierre
39b17ca640 Linux: Fix horrible latency when the alsa pulseaudio plugin is involved, see issue #2651
The fix is asking alsa for a prefered "hardware" buffer size, so alsa does not fall
back to pulseaudios offering of ~1 minute. Additionally, alsa busy waits when pulseaudio
is used, sw:avail_min is set and hw:buffer_size is small.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5439 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 23:14:40 +00:00
nakeee
47239ce0f4 XK patch for adding jit config to audiocommon/c16 function to x64emitter
and Skidu's fix for 64bit


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5230 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 11:22:33 +00:00
skidau
76ad8db445 Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5172 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 08:03:42 +00:00
Sonicadvance1
89c276c962 Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5042 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:40:13 +00:00
sl1nk3.s
449b21fd65 Fix an issue with OpenAL not properly using the correct Volume on boot
Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 19:36:29 +00:00
ayuanx
0978551269 EXPERIMENTAL: an attempt to fix Issue 1725
Please test, especially on multi-Wiimote.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
Sonicadvance1
675e1f668e Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
nakeee
8bb96156a2 Some small clean up + fixes to make valgrind happy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4991 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 08:10:23 +00:00
Glenn Rice
5da315337e Fix minor issue with inclusion of OpenAL headers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 23:46:50 +00:00
Marko Pusljar
2eeb3d5e9d Nullsound killed - Fixes Issue 1082
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 14:35:48 +00:00
nakeee
b5b4d92846 Change the order so selected iso will be first and only then the default iso.
Some other minor cleanup


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:21:27 +00:00
Sonicadvance1
936664314f Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 08:47:35 +00:00