Commit graph

19 commits

Author SHA1 Message Date
Sleepy Flower Girl
f25d833dbd Fixed issue Discord RPC library not clearing presence during shutdown 2018-06-03 15:37:27 -04:00
Sleepy Flower Girl
678f8da95b Moved Discord RPC library's source code to external 2018-06-03 15:29:01 -04:00
Sleepy Flower Girl
d5303ddf0b Add Discord Rich Presence support 2018-06-03 15:27:20 -04:00
Pierre Bourdon
66b41c5509 UICommon: Add AutoUpdate module + placeholder Qt implementation
The AutoUpdate module is a generic update checker mechanism which can be
used by UI backends to trigger an auto-update check as well as the
actual update process.

Currently only configurable through .ini and the Qt implementation is
completely placeholder-y -- blocking the main thread on a network
request on startup, etc.
2018-03-20 19:21:19 +01:00
JosJuice
1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
spycrab
4d37190327 Make Visual Studio happy 2017-06-28 20:42:01 +02:00
Léo Lam
0c7b9570b4 Move WiiUtils to Core
Allows reusing the WAD import logic more easily, whereas UICommon
code can only be used from UICommon and UI.

And managing what's on the NAND is the Core's responsability, not UI.
2017-06-28 11:22:10 +02:00
Shawn Hoffman
7431dd3dce msbuild: make Externals inclusion methods uniform 2017-06-03 18:20:41 -07:00
Shawn Hoffman
a6c102ba5c msbuild: remove extra zlib include from UICommon 2017-06-03 18:20:41 -07:00
Shawn Hoffman
a3caa14ade remove duplicate code in msbuild files 2017-06-03 18:20:40 -07:00
BhaaL
072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Pierre Bourdon
d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Léo Lam
c8bffb0153 Reuse the IOS code for WAD installation
* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
2017-05-14 15:30:42 +02:00
Ryan Houdek
f61363a791 Add command line parsing to UICommon. 2017-02-16 17:24:58 +01:00
Ryan Houdek
77c7fa836f Add the cpp-optparse project to Externals.
From https://github.com/weisslj/cpp-argparse
2017-02-16 14:09:13 +01:00
Léo Lam
69a13a12e2 Add USB passthrough setting and USBUtils
This adds a USB passthrough setting to ConfigManager and everything
needed for the UI to show and manage the whitelist properly.
2017-02-05 11:36:46 +01:00
Shawn Hoffman
aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
Ryan Houdek
d0ae3f7d24 Break out the disassembler code from the WXWidgets UI.
This cleans up some of the code between core and UI for disassembling and dumping code blocks.
Should help the QT UI in bringing up its debug UI since it won't have to deal with this garbage now.
2015-05-31 18:16:59 -05:00
Augustin Cavalier
19109e2d01 Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
2014-10-05 20:47:37 -04:00