Commit graph

35921 commits

Author SHA1 Message Date
Admiral H. Curtiss
fe7f3a6f26
RiivolutionPatcher: Protect against three or more dots in path traversal. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
22c6f2fe3b
RiivolutionPatcher: Handle the possibility of the FST already containing a main.dol file. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
ba3373b476
RiivolutionPatcher: Modify memory patching logic to be more accurate to actual Riivolution. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
dd64c0e423
Core: Deduplicate Riivolution Patch to BootParameters apply logic. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
a76fdeee93
DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2be62d94fc
RiivolutionParser: Add code to read and write the Riivolution config XMLs that remember the last selection. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2d3ed2c3ad
DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
d0c11f76b5
Core/BootManager: Disable loading time emulation for Riivolution-patched games until we have proper emulation for that. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6394960f54
Core: Add ability to specify and launch a riivolution-modded game via a .json file. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
fe242f79ee
Core: Implement Wii NAND path redirects for Riivolution savegame patches. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
588c31acb6
RiivolutionPatcher: Ignore last two bits of offset in file patches to match console behavior. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6ec4af7ea4
RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
175f225ac1
DolphinQt: Add ability to start a game with Riivolution patches from the GUI. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
783b180dc8
Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
e26b59bab3
Core: Add RiivolutionParser to parse a Riivolution XML. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
a4da56e5e6
CommonPaths: Add a Riivolution subfolder in Load. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
09fc39e2e5
DiscIO: Add CreateDisc/WAD/Volume() overloads that take a BlobReader directly. 2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
e3f1de023f
DiscIO/DirectoryBlob: Add a callback that allows patching the main.dol and FST of the game partition during blob construction. 2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
00ef9f2b4f
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobReader from a VolumeDisc. 2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
3a72a39efd
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobPartition from a VolumeDisc. 2021-10-24 00:09:00 +02:00
Admiral H. Curtiss
b1802f6daa
DiscIO/DirectoryBlob: Add a content source representing a run of padding bytes. 2021-10-23 23:51:23 +02:00
Admiral H. Curtiss
f8611f7139
DiscIO/DirectoryBlob: Add a content source that reads data from a DiscIO::Volume. 2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
b7a9cc37b1
DiscIO/DirectoryBlob: Add ability to have an offset for a partition ContentSource. 2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
a14436fe3f
DiscIO/DirectoryBlob: Add ability to have a start-of-file offset for a file ContentSource. 2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
885e6690c5
DiscIO/DirectoryBlob: Add explanations for DiscContent members. 2021-10-23 16:51:44 +02:00
Admiral H. Curtiss
b988ab4441
DiscIO/DirectoryBlob: Consolidate functions that take data for ContentSource to just take a ContentSource. 2021-10-23 16:51:44 +02:00
Admiral H. Curtiss
7f57c24172
DiscIO/DirectoryBlob: Rename the vector-reference variant of DiscContentContainer::Add() to AddReference() to make it clearer at call sites that the given vector must remain in memory. 2021-10-23 16:51:44 +02:00
Scott Mansell
b997048cfe
Merge pull request #10142 from aldelaro5/gdb-stub-rework
Rework the entire logic of the GDB stub
2021-10-24 01:51:29 +13:00
Mai M
52823c6ffe
Merge pull request #10183 from AdmiralCurtiss/stat64
Common/FileUtil: Fix incorrect (32-bit) stat struct being used on Windows, which was hidden by a define in CommonFuncs.h.
2021-10-23 07:38:17 -04:00
Admiral H. Curtiss
f972ddf32f
Common/FileUtil: Fix incorrect (32-bit) stat struct being used on Windows, which was hidden by a define in CommonFuncs.h. 2021-10-23 03:50:47 +02:00
Nora Hanegan
bba2aec173 GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01 2021-10-21 20:54:03 -04:00
aldelaro5
6a4d607e09 GDBStub: Add log when break is sent 2021-10-21 08:26:50 -04:00
aldelaro5
7ad586fe2c GDBStub: Make step force pausing even if play was pressed 2021-10-21 08:26:50 -04:00
aldelaro5
2f7a3e59e5 GDBStub: upgrade some logs from debug to info 2021-10-21 08:26:50 -04:00
aldelaro5
1b92f81379 GDBStub: Refactor the whole code 2021-10-21 08:26:50 -04:00
aldelaro5
94a0f416eb GDBStub: remove the cmake option and the ifdefs 2021-10-21 08:26:42 -04:00
aldelaro5
657bb00c01 GDBStub: Cleanly shut down on stop 2021-10-21 08:26:42 -04:00
aldelaro5
b8395280d3 GDBStub: Correctly inform the CPU thread if we are stepping 2021-10-21 08:26:28 -04:00
aldelaro5
b9b7c4ac80 GDBStub: Add support for the T command 2021-10-21 08:26:28 -04:00
aldelaro5
7d3ea4c3a1 GDBStub: rework the breakpoint and the control logic 2021-10-21 08:26:28 -04:00
aldelaro5
994847f09c GDBStub: move the stalling logic to CPU::Run 2021-10-21 08:26:16 -04:00
aldelaro5
e3b978cf20 GDBStub: boot to pause 2021-10-21 08:26:16 -04:00
aldelaro5
e03ddc2116 Let the GDB stub listen for commands while running
This is needed to send ctrl+C signals while the CPU thread is running.
2021-10-21 08:26:16 -04:00
JosJuice
2a34b847e6 Translation resources sync with Transifex 2021-10-21 09:49:41 +02:00
JosJuice
ab735293b1 Android: Adjust string about file manager apps on Android 11
When I made 9c8bb24, I assumed it was completely impossible for a
non-preloaded app to access the entirety of the Android/data/ folder
on Android 11. This turned out to be false. While you can't access
the directory without using SAF (even if you have the Manage All
Files permission), and the user can't navigate to the folder using
the SAF folder picker, what you can do is pass the Android/data/
folder as an EXTRA_INITIAL_URI to the SAF folder picker. If the
user then presses "use this folder" without navigating out of the
folder, the app will be able to access the folder using SAF.

So what does that mean for Dolphin? It means scoped storage is a
little less bad than I feared, and I have a string to adjust.
2021-10-20 21:54:22 +02:00
Dentomologist
1e4b2daedb GameList: Fix duplicate selections with ctrl+a in grid view
Make grid view use selectedRow() instead of selectedIndexes() to ensure
one selection per game.
2021-10-19 14:50:58 -07:00
Scott Mansell
13985b774e
Merge pull request #10170 from ooshlablu/deb-package-cpack-generation
Enable deb package generation with cpack
2021-10-17 13:38:56 +13:00
ooshlablu
fa6821aeb0 Enable deb package generation with cpack 2021-10-16 09:15:22 -04:00
Léo Lam
f0faf3712d
Merge pull request #10171 from malleoz/fix-frame-advance-speed
Fix swapped frame advance speed increase/decrease
2021-10-16 11:36:07 +02:00
Léo Lam
8195d0bda1
Merge pull request #10144 from malleoz/dsp-onion
Port Main.DSP to MainSettings
2021-10-16 11:32:38 +02:00