Commit graph

9208 commits

Author SHA1 Message Date
Ryan Houdek
f2e43f47a4 [ARM] Add support for IMMs to the GPR reg cache. Not yet using it since it doesn't quite work 2013-08-05 05:26:32 +00:00
Ryan Houdek
f485d96b0b [ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly. 2013-08-05 05:26:32 +00:00
Jasper St. Pierre
0e0f0aec6e Core: Remove dead code
We never call SetState with CORE_UNINITIALIZED, and always call
Core::Stop() directly.
2013-08-05 00:03:15 -04:00
Ryan Houdek
db93b516b0 [ARM] Missed flushing our register caches in mtmsr. This would cause a buttload of problems, including the suspected ori being wrong issue. So flush caches and reenable ori. 2013-08-05 02:15:25 +00:00
Ryan Houdek
bafed349e8 [ARM] dcbst implementation. 2013-08-04 17:44:59 +00:00
Ryan Houdek
522d38d080 [ARM] Implement cmpl 2013-08-04 17:33:43 +00:00
Ryan Houdek
f690be3e94 [ARM] Disable ori since it breaks Wind Waker. 2013-08-04 17:05:53 +00:00
Rachel Bryk
af71100867 Save DSP on thread setting to config cache when booting.
Fixes issue 6451.
2013-08-04 02:34:39 -04:00
Pierre Bourdon
28e12a4198 Change the OSX CFBundleIndentifier to use the proper domain name 2013-08-03 18:37:57 +02:00
Ryan Houdek
cf8e8c91b6 [ARM] Implement lha and fix lfs. 2013-08-03 00:48:45 +00:00
Ryan Houdek
ca7fb9f38e [ARM] Fix VCVT F32<->F64 encoding. 2013-08-03 00:48:44 +00:00
Rachel Bryk
f58edd018c Remove a couple files which have apperently never been used for anything. 2013-08-02 20:46:07 -04:00
Rachel Bryk
541106d611 Increase number of save state slots to 10. 2013-08-02 20:42:30 -04:00
Ryan Houdek
7d187dc597 Change a glClear in the OpenGL renderer to improve performance on Mali chips. 2013-08-02 23:19:16 +00:00
Ryan Houdek
ab0f42636d [ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings. 2013-08-02 23:18:44 +00:00
Rachel Bryk
c1baed086d Fix hotkeys. 2013-08-02 16:14:34 -04:00
degasus
8f1a2bf43b fix c&p error
This error could change dual vs single core setting
2013-08-02 14:21:34 +02:00
Glenn Rice
95c234ceb3 Merge branch 'join-wiimote-scanning-thread' 2013-08-01 07:19:00 -05:00
Glenn Rice
be76dc153b Re-add the HandleWiimoteDisconnect calls to the RealWiimote::Shutdown
routine.  This is needed to actually disconnect real wiimotes and delete
the corresponding wiimote objects when the app exits.
2013-08-01 07:16:51 -05:00
Rachel Bryk
8c5bc2ba3c Allow setting dsp on thread via game ini.
Also force TWW to LLE and no dsp on thread.
2013-07-31 21:35:22 -04:00
Glenn Rice
7aae59a766 Add comments to explain the usage of the WiimoteReal Stop/Shutdown
routine usage.
2013-07-31 09:19:28 -05:00
Glenn Rice
01987be6b9 Make sure that WiimoteReal is really shutdown on app exit. Particulary
ensure that the wiimote scanning thread is joined.  This fixes a crash
on shutdown if scanning has been initiated.
2013-07-31 09:09:18 -05:00
Rachel Bryk
44d17b5da5 Add hotkeys to increase/decrease the frame limit. 2013-07-30 19:25:12 -04:00
Rachel Bryk
a33b1fcdc6 Make hotkeys for togglign IR, AR, efb copies and fog settings configurable. 2013-07-30 05:49:02 -04:00
degasus
4987f89ecc simplify my last commit 2013-07-29 23:26:18 +02:00
degasus
d029fc2f9f remove printf in shader uid generation 2013-07-29 20:52:24 +02:00
Pierre Bourdon
8529addcc6 Removing the 'Clearing code cache' OSD message in Release builds 2013-07-29 09:56:50 +02:00
degasus
531c299bde fix movie player on linux
thx @ delroth for the patch
2013-07-28 17:55:35 +02:00
Ryan Houdek
5d38a9c91e [Android] Some minor cleanup. 2013-07-27 15:09:33 -05:00
John S. Peterson
9b20280bcf Changing the Nunchuk stick axis from center to center + 1
if the other axis isn't at center

because

* it's expected by some emulated programs
2013-07-26 23:47:50 -04:00
John Peterson
23f59a82f7 Adding Nunchuk stick calibration
because it's useful for the hybrid Wiimote mode
2013-07-26 23:47:23 -04:00
Ryan Houdek
4aba0135e1 [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type. 2013-07-26 21:49:48 -05:00
Ryan Houdek
952aa714fd [Android] Another check for OpenGL ES 3. 2013-07-26 21:07:17 -05:00
Ryan Houdek
b6e9a75bdf Good Job Windows. Fixes compiling... 2013-07-27 00:53:53 +00:00
Ryan Houdek
bab2534c36 Didn't mean to disable hacked buffer. 2013-07-27 00:51:26 +00:00
Ryan Houdek
8db9b61be6 Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno. 2013-07-27 00:42:20 +00:00
Ryan Houdek
f786f0f0c6 Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. 2013-07-27 00:41:38 +00:00
Ryan Houdek
319e29e7d0 Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers. 2013-07-27 00:40:16 +00:00
Ryan Houdek
a9ebd7d3e5 Fix Android Build. 2013-07-26 15:02:03 +00:00
Ryan Houdek
6887a0c341 Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts. 2013-07-26 14:51:04 +00:00
Rachel Bryk
bff2bc1288 Clear patches on shutdown.
Fixes issue 6434.
2013-07-25 16:43:00 -04:00
Ryan Houdek
4deea2bcae Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."
This reverts commit bc58e7f42f.
2013-07-25 19:35:01 +00:00
Ryan Houdek
bc58e7f42f [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released. 2013-07-25 18:45:40 +00:00
Ryan Houdek
3e697b363e Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats. 2013-07-25 18:39:00 +00:00
Ryan Houdek
e0a5f7842e Fix Mali-T604 shader compilation 2013-07-25 16:13:33 +00:00
Ryan Houdek
672871b3be Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times. 2013-07-25 05:44:20 +00:00
Rachel Bryk
3f03588dec Tas input works with bongos too. 2013-07-23 20:43:51 -04:00
Braden
ec148008d0 Clean up code for multiple GameCube Controllers
Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
	Source/Core/DolphinWX/Src/FrameTools.cpp
2013-07-23 20:35:33 -04:00
Braden
59d6df7046 Adds Support for multiple GameCube Controllers
Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
2013-07-23 20:22:08 -04:00
Rachel Bryk
8a4b6f3d73 Forgot this from the last commit. 2013-07-23 19:55:17 -04:00
Rachel Bryk
9fdc7360cd Fix L and R triggers with tas input.
Partially copied from revision 1be844406c, but allows < fully pressed, and without the typo.
2013-07-23 19:44:43 -04:00
Jasper St. Pierre
09338c673c FrameTools: Use the correct window handle for resizing the window
We want to resize the OpenGL window, not the frame window.
2013-07-23 15:02:00 -04:00
degasus
0ba6d12e9d fix a small uid awsome bug 2013-07-23 02:13:40 +02:00
NeoBrainX
9795d10dcb OGL/SamplerCache: Treat lod_bias as a signed integer. 2013-07-22 18:24:56 +00:00
degasus
c6ae08fc39 implement emulate efb format changes on ogl backend 2013-07-22 15:41:10 +02:00
Jasper St. Pierre
a963c621dc NetPlay: Sync across whether to save memcards or not
There's no reason this shouldn't be synced other than laziness.
2013-07-22 07:29:15 -04:00
Jasper St. Pierre
6d463d1b67 NetPlay: Allow building a server without a game
This isn't hooked up in the UI yet, but it will allow us to
basically start the server and chat system without choosing
a game.
2013-07-22 07:29:15 -04:00
Jasper St. Pierre
2631ec3cff Core: Remove an unused var 2013-07-22 07:29:15 -04:00
degasus
15b8ac64ef Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
Jasper St. Pierre
f693488c8a InputConfigDiag: Save the configuration when pressing "OK"
This fixes a common UI complaint of the control dialog UI.
Also, don't close the dialog if we have an error with the expression.
2013-07-22 03:19:38 -04:00
Jasper St. Pierre
bc17798ef2 InputConfigDiag: Add a simple error status label
This tells you what you did wrong at a high level if you messed up.
2013-07-22 03:19:22 -04:00
Jasper St. Pierre
3c7f223aa1 Add "Q" / "E" as freelook keybindings
To move the view up and down.
2013-07-22 00:14:42 -04:00
Jasper St. Pierre
52482115e1 Move in-game keybinding handling to a central location
Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
Rachel Bryk
e742b32c65 Drag and drop. 2013-07-21 22:25:26 -04:00
Jasper St. Pierre
4981b7cdd3 VertexShaderManager: Make ProjectionHack private
There's no reason to make this public, and it prevents a build
issue with the next commit.
2013-07-21 17:56:20 -04:00
Rachel Bryk
481c081db3 Merge branch 'possibly-useful-netplay-changes' 2013-07-21 13:33:14 -04:00
Ryan Houdek
82f7b20b91 There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders. 2013-07-21 12:00:20 +00:00
Ryan Houdek
83a79c28ca Continuation of the previous commit. I missed a integer. 2013-07-21 11:27:26 +00:00
Ryan Houdek
6194234a54 Fix a issue in the texture conversion shaders that was multiplying an integer with a float. 2013-07-21 11:17:21 +00:00
Jasper St. Pierre
fec641d14a X11: Don't do a round-trip to the server to figure out our size on configure
Simply use the values from the event structure.
2013-07-21 01:59:40 -04:00
Jasper St. Pierre
01ff85506d X11: Don't use a client event as a wrapper for XMoveResizeWindow
Simply configure the window from here
2013-07-21 01:59:40 -04:00
Jasper St. Pierre
ca97b10dda Actually link to XI2
No idea how this was working before
2013-07-21 01:59:40 -04:00
Jasper St. Pierre
bd7ca7625b Fix up last commit
I forgot to git add this change.
2013-07-21 00:51:07 -04:00
Max Eliaser
fe2fe8b6cc Clean up all the GetName methods for XInput2 controls. 2013-07-20 13:58:02 -08:00
Max Eliaser
9fbc5ff27c Add X11 XInput2 input plugin, including MPX and with support for axis controls.
Based on the original XLib plugin, and thus shares some of its warts.
2013-07-20 13:58:02 -08:00
Rachel Bryk
41fe2e1466 Don't sync dual core setting in netplay. 2013-07-20 13:20:14 -04:00
Rachel Bryk
96219df4fd Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again. 2013-07-19 22:58:33 -04:00
Rachel Bryk
e4767aec55 Sync some important settings with server during netplay. 2013-07-19 18:48:27 -04:00
Rachel Bryk
919e54c695 Automatically connect the appropriate controllers for netplay. 2013-07-19 15:53:20 -04:00
Rachel Bryk
0e1efd7d38 Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs. 2013-07-19 15:01:04 -04:00
lioncash
2e92e3814e [Android] Tiny cleanup regarding method indentation in GameListAdapter.
getItem() and getView were a little off-kilter with the rest of the class. Keeps things more consistent, etc.
2013-07-18 09:00:20 -04:00
Ryan Houdek
a3e289e802 [ARM] Reenable FMRX, it seems to work fine. 2013-07-17 04:29:17 -05:00
Ryan Houdek
86826b28dc [ARM] Implement LFD. Reorder VFP register allocation a bit. 2013-07-17 04:23:38 -05:00
Ryan Houdek
dc66b3d474 Add Read_F32 and Read_F64 helper functions to MemmapFunctions. 2013-07-17 04:22:47 -05:00
Ryan Houdek
5147e5167b [ARM] Implement xorx 2013-07-17 02:34:20 -05:00
Ryan Houdek
b30a697355 [ARM] Disable mfmsr. Implement stb and subfx. 2013-07-17 02:25:21 -05:00
Ryan Houdek
5899013876 [ARM] Implement MFTB 2013-07-17 01:35:07 -05:00
Ryan Houdek
fc6e06cb72 [ARM] Implement mfmsr 2013-07-17 01:25:06 -05:00
Ryan Houdek
bab3032185 On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown. 2013-07-16 22:20:18 -05:00
Ryan Houdek
f4b414a9c1 Fix encoding issue with VADD(Integer) 2013-07-16 22:18:15 -05:00
Ryan Houdek
a1b9a4dc5e [Android] Oops. Keep the screenOrientation setting to landscape. 2013-07-16 09:08:41 -05:00
Ryan Houdek
bd6218685f [Android] Folder Browser a fragment as well. Removes the menu item for selected path, because it was just a confusing mechanic anyway. People just tap on the ISO in the browser anyway. 2013-07-16 06:59:07 -05:00
Ryan Houdek
d1baa8edd9 [Android] Change input configuration to a fragment. 2013-07-16 06:30:50 -05:00
Ryan Houdek
ee26564c65 [Android] In the About pane, show if the phone supports OpenGL ES 3. Makes it less confusing for users. 2013-07-16 05:43:45 -05:00
Ryan Houdek
023922cd5b [Android] Start making it so the side pane is visible on all activities by converting them to fragments. Only Browse Folder and Gamepad Config remain. Fix a issue that Lioncash introduced where no games would show up in the folder browser or the game list. 2013-07-16 05:32:14 -05:00
Ryan Houdek
fbd67325a6 [Android] If one wants to use Android Studio. They can import the folder themselves. 2013-07-16 03:47:45 -05:00
Ryan Houdek
9123f58bd5 Check for IDIVA/IDIVT correctly. Cortex-A5 parts would have had this set since it supports VFPv4 but not IDIVA. Qualcomm Krait/Krait 300 still doesn't report in the kernel that it supports this. 2013-07-16 01:22:25 -05:00
Jasper St. Pierre
4c807fa7b4 Fix Device.h placement in VC++ 2013-07-15 16:24:20 -04:00
lioncash
c35916a3e5 Add .dff FIFO logs to the list of valid extensions in FolderBrowser. 2013-07-15 10:01:04 -04:00
lioncash
0ba2594339 Use HashSets in FolderBrowser as well, like the last commit for GameListFragment.
Should have originally done this with the first refactor. My bad.
2013-07-15 09:58:54 -04:00
lioncash
13f30d1d1d [Android] Simplify GameListFragment.Fill a little bit.
Made the filtering check against a HashSet of specified supported extensions.
Not only does this get rid of the multitude of checks for extensions in the if-statement, but it also makes for less typing in the future if new file extensions/formats are used. Simply add the extension to support to the set, and you're done.
2013-07-15 09:35:45 -04:00
lioncash
4e8c3b2f12 [Android] Make FolderBrowser.Fill look slightly nicer. Improve readability a bit.
- Added a basic function description.

- Modified the main parameter to be more informative of what should be passed. Helps people who read the codebase for the first time.

- Made a variable for storing the entry name so getName() isn't called a bunch of times.

- Added some comments to explain some parts.

- Rename the exception catch variable to ignored, since it currently isn't being used.
2013-07-15 09:16:20 -04:00
Ryan Houdek
c86480d082 [Android] Fix a null pointer exception. 2013-07-14 16:31:47 -05:00
Ryan Houdek
ea146627e6 [Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it. 2013-07-13 18:42:04 -05:00
Ryan Houdek
737df2a68c Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
Ryan Houdek
52cb398804 [Android] Actually push the library file to the correct location. 2013-07-13 10:32:23 -05:00
Jasper St. Pierre
b64e882ba5 ExpressionParser: Parse fully qualified control names correctly
Without clearing out the "accumulator" for the backtick parsing,
our control name was full of junk (the previous device name) causing
us to not correctly find the control.

Ensure that always we clear the "accumulator" string during backtick
parsing.
2013-07-12 13:26:09 -04:00
John Peterson
c52a583090 Removing reading of the emulated Wiimote state in the real Wiimote mode
because

* the purpose of the emulated Wiimote state in the real Wiimote mode is to store the real Wiimote state rather than synchronise with an emulated Wiimote
2013-07-11 19:11:36 -04:00
degasus
a1822a3aca fix AudioCommon::Mixer Buffer indices
This fix the 1h32 audio bug which outputs static sound after 1h32.

The mixer is used for 32->48kHz resampling and as output buffer for the async audio backends.
So this buffer was indiced by a writing and a reading pointer and the count of samples in it.
As this is redundant and the sample count isn't accurate calculateable because of the interpolation,
both indices gets out of sync. So after some time (~92min), this buffer overflows and return only garbage.

thx @ moosehunter + delroth for debugging on this issue. You did the most work :-)
2013-07-11 21:22:38 +02:00
Ryan Houdek
95d4dc92c1 [Android] Show the OpenGL ES 3 backend video option only on devices that support it. 2013-07-11 11:22:02 -05:00
John Peterson
fd4a4410e5 Removing wait for real Wiimote connection
when

* opening the Wiimote configuration dialog
* booting from the emulated program entry point rather than a state

because

* it doesn't have meaning in these scenarios
* it has meaning when booting from a state
2013-07-11 11:32:14 -04:00
John Peterson
e36757bec1 Adding read data reply to the real Wiimote
because the emulated program expect it
2013-07-11 11:32:09 -04:00
Ryan Houdek
e1f641424d [Android] Show JIT cores based on host arch. 2013-07-11 10:18:03 -05:00
Ryan Houdek
6e74d4b21d [Android] Disable x64MemTools' backpatching. It isn't available on x86 anyway. 2013-07-11 09:00:08 -05:00
Ryan Houdek
012c32c14c [Android] Undefine the swaps in Android completely, not just on ARM Android. 2013-07-11 08:58:10 -05:00
Ryan Houdek
33ca010115 [Android] Derp Squad. Show compressed files in the browse folder dialog. Show in red text and if one clicks on it. Say we don't support compressed file formats. 2013-07-11 03:57:24 -05:00
Glenn Rice
8b65775ee1 Fix a couple of compiler warnings that have cropped up. 2013-07-10 15:07:57 -05:00
John Chadwick
16cd26d177 Add UPnP support.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)

The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.

I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Ryan Houdek
379a15ba3b Make confirm on stop default enabled. 2013-07-08 02:56:40 -05:00
Pierre Bourdon
22c80e1dc2 Fix ICC profiles in some of our PNGs (ic_drawer, Dolphin icon).
Also keep a PNG version of bin2c'd resources in order to make these kind of
changes easier in the future.

Fixes recent versions of libpng complaining loudly about our images.
2013-07-07 02:40:59 +02:00
Pierre Bourdon
9b128e9347 Disable LPF filtering in new-ax-hle
The current implementation is broken and this is a non critical feature.

Fixes new-ax-hle regression in Super Monkey Ball.
2013-07-06 14:35:19 +02:00
Pierre Bourdon
7b40874309 Implement AX command 0x11 (SET_OPPOSITE_LR) 2013-07-06 14:35:19 +02:00
Jasper St. Pierre
b2e7248b58 LogWindow: Fix a bad initializer
Since these defaults aren't used, don't bother specifying them.
2013-07-05 22:39:18 -04:00
Ryan Houdek
d584150851 Remove a warning from ARM includes already defining PAGE_SIZE and a warning in the FPR cache. 2013-07-05 20:56:17 -05:00
Ryan Houdek
7d6b36bf73 Fix most ARM warnings 2013-07-05 19:56:15 -05:00
Ryan Houdek
cdfd7905a0 [Android] Copy over DSP roms and font assets on build and first runs. 2013-07-05 19:18:33 -05:00
Ryan Houdek
c19858ca87 [Android] Instead of wiping shared preferences, set the default values so the settings are actually selected when going in to the settings menu. 2013-07-05 18:49:59 -05:00
Ryan Houdek
a610cdac8b [Android] Fix Android 4.0 gamepad input. 2013-07-05 06:29:01 -05:00
Matthew Parlane
691900aa90 Disable encryption when checking Wiimote extension for scan.
This is for when we are checking if it is a Balance Board.
2013-07-03 23:05:30 +12:00
Matthew Parlane
998c4042c2 Add ability to dump Balance Board data to local udp port.
This probably won't work on Mac...
2013-07-03 23:05:29 +12:00
Lioncash
3de5b1bed9 Fix vendor retrieval for Tegra in VideoOGL. 2013-07-02 21:58:09 -04:00
Lioncash
03a47d3c6b Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp. 2013-07-02 21:42:44 -04:00
NeoBrainX
1f92ccc228 ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106ee that caused some lighting issues. 2013-07-02 14:48:08 +02:00
Rachel Bryk
de369dcc60 Misc cleanup and fixes for some of the bad code i've written.
Fixes a buffer overflow in the sscanf, move the movie.raw to the GC folder, and stops calling GetSettings() twice.
2013-07-01 17:44:42 -04:00
Rachel Bryk
e4846de692 Add hotkeys for save/load state to/from file. 2013-06-30 19:01:30 -04:00
NeoBrainX
c34c82e7ae VertexShaderGen: Fix a potential bug where vertex shader uids don't change when
pixel lighting is toggled.

Same as revision f524312fd1 but done properly (why is our shader gen code this dumb?).
2013-06-30 14:27:04 +02:00
NeoBrainX
b8b5427ba4 VertexShaderGen: Fix a dumb regression from revision f524312fd1. 2013-06-30 11:36:45 +00:00
Jasper St. Pierre
d5983b587e InputConfigDialog: Don't show "..." for complicated expressions
Just show the actual expression. We need to do a bit of mangling
here as wx has no way to turn off mnemonics parsing, so do that
as well.
2013-06-29 18:28:14 -04:00
NeoBrainX
eb153cfded PixelShaderGen: Fix a small early-ztest related bug. 2013-06-29 23:14:08 +02:00
NeoBrainX
99301bd158 PixelShaderGen: Store early_ztest as part of shader uid. 2013-06-29 23:01:42 +02:00
NeoBrainX
f524312fd1 VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled. 2013-06-29 23:01:42 +02:00
Jasper St. Pierre
1083d78721 InputConfigDiag: Put the colon after the device name
Oops. The dialog accidentally generated the wrong syntax for
this one.
2013-06-29 02:58:17 -04:00
NeoBrainX
e3c0a39d5d Merge branch 'shader-uids-awesome-after-hours'. 2013-06-28 17:45:19 +02:00
NeoBrainX
166a9c5637 Finishing touches. 2013-06-28 17:43:53 +02:00
Jasper St. Pierre
11fdd5a4ec ExpressionParser: Search for control names first
Otherwise, valid control names like "Cursor X+" would be incorrectly
tokenized as "`Cursor` `X` +", causing the parser to first abort trying to
find a control named `Cursor` rather than aborting with invalid syntax on
the bad binop.

We could also do this by resolving devices lazily, but since simple
control name bindings are going to be 90% of usecases, just look for these
first.
2013-06-27 10:51:19 -04:00
Ryan Houdek
72257d5f69 [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser. 2013-06-27 04:47:39 -05:00
degasus
72d49e05a7 fix opengl debug build on win32 2013-06-27 10:34:53 +02:00
Jasper St. Pierre
a92f6f68d6 DInputJoystick: Fix compile
Whoops. MSVC++ messed up somehow and didn't tell me it didn't work
locally.
2013-06-26 23:26:21 -04:00
Jasper St. Pierre
cdb5b8b737 DInputJoystick: Always exclude XInput
Yeah, yeah, it's possible that some guy would try to build DInput
without XInput, but they're crazy, and I doubt it would have worked
since the header file mess was so fragile anyway. Always exclude
DInput devices when we don't have XInput.
2013-06-26 23:06:17 -04:00
Jasper St. Pierre
c11ae9ea4b Revert "Core: Update default bound controls for new ExpressionParser"
This reverts commit 54e1b58199.

We now support barewords control names, so use those instead.

Conflicts:
	Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp
2013-06-26 20:25:37 -04:00
Jasper St. Pierre
f53eefb491 ExpressionParser: Add support for simple barewords control names
If an expression can't be parsed normally, we then look to see if it's a
simple device name. This keeps backwards compatibility with simple input
ocnfigurations, where people just used the Detect button.
2013-06-26 20:19:23 -04:00
Jasper St. Pierre
03fdebac09 ExpressionParser: Don't crash when we can't find a device 2013-06-26 16:54:48 -04:00
Ryan Houdek
9edfb5c710 [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway. 2013-06-26 08:19:01 -05:00
degasus
99d32e756f only provide ES2_compatibility workaround for non gles devices 2013-06-26 13:14:46 +02:00
Ryan Houdek
0037acbbaa [Android] Actually copy Dolphin.ini correctly... 2013-06-26 05:32:56 -05:00
Rachel Bryk
63a747edc0 Add shortcut to (dis)connect the balance board.
Fixes issue 6383.
2013-06-26 06:23:29 -04:00
Ryan Houdek
06d721984d [Android] Make the navigation drawer not so blindingly dark. 2013-06-26 04:58:34 -05:00
Ryan Houdek
fc0f347cea [Android] Open the navigation drawer by clicking on the button. Woops, didn't realize that gmail did this as well. 2013-06-25 14:36:52 -05:00
Jasper St. Pierre
55950365e3 InputConfigDiag: Fix complex bindings with with left-click Detect
This fixes the binding of XBox 360 controllers and similar devices
with complex control names.
2013-06-25 15:05:53 -04:00
degasus
21ca344a21 provide GL_ARB_ES2_compatibility workaround
ES2 is in ogl core since 4.1, but not all drivers support it
2013-06-25 18:14:41 +02:00
Rachel Bryk
5904ffb21d Fix last commit, and set the position on mouse down instead of mouse up. 2013-06-25 11:04:28 -04:00
Rachel Bryk
b892d838ff Allow dragging the analog sticks with the tas input. 2013-06-25 10:52:25 -04:00
John Peterson
e250550de3 Removing muted Wiimote audio
because that reduce writes
2013-06-25 09:24:45 -04:00
John Peterson
9e779c22b3 Removing Wii input use of an unsaved state value
because that allow the complete state to be loaded
2013-06-25 09:24:33 -04:00
John Peterson
0fd3acd152 Saving real Wiimote state
because that's simpler than reconnecting
2013-06-25 09:24:14 -04:00
NeoBrainX
ba310ce096 PixelShaderManager: Revert code introduced mainly in revision 0fdeb81038.
The shader constant usage profile functionality is still buggy and the code using it wasn't ever meant to be merged to master.
2013-06-25 13:37:38 +02:00
Jasper St. Pierre
748ee50536 Core: Fix a typo in the binding of IR Up
Whoops.
2013-06-25 01:58:22 -04:00
Jasper St. Pierre
54e1b58199 Core: Update default bound controls for new ExpressionParser 2013-06-25 01:46:13 -04:00
Jasper St. Pierre
89e84163c2 ExpressionParser: Fix delimiter scanning
We need to make sure we eat the delimiter, otherwise we'll notice
the colon / backtick and think it's either a new control or part
of the control name
2013-06-25 01:44:28 -04:00
Jasper St. Pierre
c5c86d17dc InputConfigDiag: Use "..." for complicated expressions
The full expression is quite often too big for a simple button
label, so encourage people to use the full editor to edit it.
2013-06-25 00:58:31 -04:00
Jasper St. Pierre
62281fbfde InputConfigDiag: Give the input text field a monospace font 2013-06-25 00:58:30 -04:00
Jasper St. Pierre
03a835ec07 InputConfigDiag: Update for the new expression language
Modify the buttons and editor interface for the new expression
language, like the new op name for add, the new device name syntax,
and add new editing features, like simple selection behavior on
unary ops.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
a42388d061 ExpressionParser: Support bare words for simple control names
Using backticks for all control names can get a bit grating,
so support "A & B" instead of requiring "`A` & `B`".
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
d2753cce66 ExpressionParser: Add support for the add operator
Use "+" instead of "^" this time.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
6246f6e815 InputCommon: Add a new ExpressionParser to replace the old hack language
This contains a new, hand-written expression parser to replace the old
hack language based on string munging. The new approach is a simple
AST-based evaluation approach, instead of the "list of operations"
infix-based hack that there was before.

The new language for configuration has support for parentheses, and
counts "!" as a unary operator instead of the binary "NOT OR" operator
it was before. A simple example:

  (X & Y) | !B

Explicit device references, and complex device names ("Right Y+") are
handled with backticks and colons:

  (`SDL/0/6 axis joystick:Right X+` & `DInput/0/Keyboard Mouse:A`)

The basic editor UI that inserts tokens has not been updated to reflect
the new language.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
877106b027 InputCommon: Split Device stuff out
The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
2013-06-25 00:58:30 -04:00
Ryan Houdek
143d2eccb4 [Android] Open drawer if there isn't anything in the game list, instead of on first run. 2013-06-24 12:17:31 -05:00
Rachel Bryk
970661a0c5 Warning fix. 2013-06-24 12:30:08 -04:00
Rachel Bryk
f73a97b242 Revert "fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'"
This reverts commit b9953f5d6a.
2013-06-24 09:16:14 -04:00
Ryan Houdek
5f91998302 [Android] Add default Android config file 2013-06-24 01:42:35 -05:00
Ryan Houdek
852698ceef [Android] On first run, open up the navigation drawer so people realize that there is a drawer. 2013-06-24 01:42:35 -05:00
Ryan Houdek
ae395639b0 [Android] Fix drawing on screen control setting being derpy at times. 2013-06-24 01:42:34 -05:00
Ryan Houdek
06b98225e7 [Android] 0.6 Release 2013-06-24 01:42:34 -05:00
NeoBrainX
597a6b34cb Compactify VertexShader uid struct. 2013-06-23 19:29:02 +02:00
degasus
a2e132dd4b small index generator optimiztions
- rewrite loops to not use divisions and multiplications
- remove warnings as the current implementations seems to be correct (ignore additional vertices)
2013-06-23 14:38:25 +02:00
Tetsuo55
b9953f5d6a fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}' 2013-06-23 11:03:30 +02:00
Ryan Houdek
eb579e4264 Merge in JP's change to fix audio stuttering with OpenAL. 2013-06-23 02:46:45 -05:00
Ryan Houdek
6bb7cc5fea [Android] Add an about screen that shows build revision. 2013-06-22 22:54:36 -05:00
Jordan Cristiano
8cf515359c fixed uninitialzed audio_size variable in WaveFileWriter 2013-06-22 23:24:05 -04:00
Jordan Cristiano
fafdc4fcef DSBCAPS_GLOBALFOCUS allows sound to still play when the application is in the background. Other backends do this, so why not let dsound do it too. 2013-06-22 23:23:53 -04:00
Jordan Cristiano
911d73d85a added new license header to missed audio source files 2013-06-22 23:20:48 -04:00
NeoBrainX
bdc28106ee Optimize shader uid checks by checking the number of uid values which are actually used. 2013-06-22 21:47:22 +02:00
NeoBrainX
16ada5fa3d Compactify generated UID generator assembly and generally cleanup code by storing tev stage hash values in a struct. 2013-06-22 21:47:22 +02:00
Ryan Houdek
d86185ca54 [Android] Fix ant build? 2013-06-22 08:06:39 -05:00
Ryan Houdek
2b9f79dff3 [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. 2013-06-22 07:45:05 -05:00
NeoBrainX
15943de313 Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
This reverts commit 7aae9ccbc0.

Reasons:
- no test results have been provided to prove the usefulness of the patch
- broken coding style
- the author hasn't replied to any criticism
2013-06-22 12:25:03 +02:00
Rachel Bryk
266236d6a4 When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that point.
This prevents desyncing before the save state.
2013-06-21 01:53:50 -04:00
Rachel Bryk
716f656d28 Save sync gpu setting to dtm header. 2013-06-20 06:08:17 -04:00
degasus
010165b2c2 fix gcc warning, probably also the logic
comparing two char pointers doesn't compare the strings
2013-06-20 10:43:09 +02:00
degasus
fb310f2247 Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
This reverts commit 2697b8c04f.

The context creation may be moved to Video_Prepare, but the window creation isn't allowed to.
Eg we set the window title or read the mouse position, both need the window.
Also the readback of the window size didn't worked any more.
2013-06-19 09:17:33 +02:00