Commit graph

32645 commits

Author SHA1 Message Date
JosJuice
b9aed428e8 Jit64: Remove breakpoint check from JitAsm.cpp
The breakpoint check in Jit.cpp makes it redundant.

Normally this redundant check doesn't cause any issues, but if you
create a breakpoint and enable logging without breaking, you get two
log messages if the breakpoint is at the beginning of a block. See
https://bugs.dolphin-emu.org/issues/13044.

This is also a tiny performance improvement for when debugging is
active, since we no longer check for breakpoints for blocks that never
had any breakpoints to begin with.
2022-10-15 17:06:32 +02:00
JosJuice
dbf5dca11c JitArm64: FIFO optimization improvements
JitArm64 port of 789975e.
2022-10-15 12:57:18 +02:00
Jordan Woyak
9c1a936ca6 WiimoteEmu: Do send a status report on connection when an extension is already attached. 2022-10-15 03:35:01 -05:00
Lobsterzelda
65c7304bd4 VideoInterface: Simplify VideoInterface savestate code
VideoInterface: Simplify savestate code in VideoInterface
2022-10-13 15:21:22 -04:00
Admiral H. Curtiss
e47af664cc
HW: Move MemoryInterface variables to Core::System. 2022-10-13 04:28:17 +02:00
Admiral H. Curtiss
06f74bd7d1
Merge pull request #11152 from jordan-woyak/wm-emu-ir-point-size
WiimoteEmu: Improve simulated IR point size accuracy.
2022-10-13 02:18:58 +02:00
Pokechu22
ae7b14887b Remove varargs support from LOG_VULKAN_ERROR
Nothing currently uses it. It could theoretically be replaced with fmt support, but I don't think the LOG_VULKAN_ERROR macro is that useful and it'd be better to replace it with regular logging instead.
2022-10-12 16:50:51 -07:00
Pokechu22
f9fe25291d Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
Mai
a5fa95adfd
Merge pull request #11151 from jordan-woyak/quat-fix
Fix some bad quaternion math.
2022-10-12 17:35:50 +00:00
Mai
1f8b196d6d
Merge pull request #11158 from jordan-woyak/abs-function
Input: Add "abs" input expression function.
2022-10-12 17:35:12 +00:00
Jordan Woyak
f5b9049421 Input: Add "abs" input expression function. 2022-10-11 19:28:21 -05:00
Jordan Woyak
bf53e14abe WiimoteEmu: Fix gyroscope/quaternion conversion math. 2022-10-11 15:01:33 -05:00
Jordan Woyak
3939b32ed6 WiimoteEmu: Improve simulated IR point size accuracy. 2022-10-11 14:57:04 -05:00
Lioncash
dbfb8408d9 HW: Use unsigned indices in RegisterMMIO where applicable
base is an unsigned variable, so we can make things little more
consistent by making the loop index unsigned so we aren't doing bit
arithmetic with signed types.

MemoryInterface already does this, so we can leave it alone.

No behavioral changes, just a consistency thing.
2022-10-11 09:27:34 -04:00
Minty-Meeo
a84633f748 Remove #pragma once in DesiredWiimoteState.cpp
That shouldn't be there...
2022-10-11 01:16:56 -05:00
Jordan Woyak
6eb1f8beba Common/Matrix: Fix Quaternion Norm function. 2022-10-10 21:16:35 -05:00
Admiral H. Curtiss
a056a1366f
Merge pull request #11131 from Pokechu22/cp-state-savestate-mistakes
Include tangent/binormal cache in savestates and simplify saving CP state
2022-10-11 03:42:17 +02:00
Pokechu22
ffed23c059 Simplify saving CP state
Rather than makring some parts of VertexLoaderManager dirty in some places and some in others, do it all in VideoState. Also, since CPState no longer contains pointers/non-CP data after d039b1bc0d, we can just use p.Do on it instead of manually saving each field.
2022-10-09 19:32:59 -07:00
Admiral H. Curtiss
333ede5416
Merge pull request #11136 from AdmiralCurtiss/gqr-array
Jit64: Convert constantGqr to std::array.
2022-10-10 02:13:30 +02:00
Pokechu22
05f3bbfa4d Include tangent/binormal cache in savestates
This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
2022-10-09 16:21:49 -07:00
Jordan Woyak
c3ceee8967 DolphinQt: Make "All Devices" mapping hopefully less confusing. 2022-10-09 17:27:25 -05:00
JosJuice
bf492c1ff3 JitArm64: Fix register number typo
I think this typo was actually ignored by the code, but nevertheless,
it should be fixed.
2022-10-09 16:46:09 +02:00
JosJuice
04628034bc JitAsm64: Reorder instructions in routines to allow macro-op fusion
Micro-optimization. Some CPUs can fuse CMP+B, TST+B, arith+CBZ, etc.

I also moved things around for CMP+CSET and TST+CSET - which I'm not sure
if any CPUs support - but it doesn't hurt anything, so I might as well.
2022-10-09 16:46:09 +02:00
JosJuice
6e01ab56fa JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
The upper bits are masked away by the preceding LSR, and the lower bits
are masked away by the following BFXIL.
2022-10-09 14:17:18 +02:00
Admiral H. Curtiss
1647fa350b
Merge pull request #10804 from iwubcode/graphics-mod-input-output-structs
VideoCommon: add structures to graphics mods internal API
2022-10-09 13:17:11 +02:00
Admiral H. Curtiss
4c7fcf58b0
Merge pull request #11140 from JosJuice/jit64-inaccurate-single-fprf
Jit64: Fix single FPRF when !jo.accurateSinglePrecision
2022-10-09 13:08:53 +02:00
JosJuice
c361f9155b Jit64: Turn SNaN into QNaN in HandleNaNs
Improves accuracy but isn't known to affect any games.

This turned out to be fairly convenient to implement; ORing with the
PPC default NaN will quieten SNaNs and do nothing to QNaNs.
2022-10-09 09:49:52 +02:00
iwubcode
bc360584a3 VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
Admiral H. Curtiss
6cf99195c6
Merge pull request #11142 from JosJuice/jit64-handle-nans-no-output
Jit64: Remove HandleNaNs's xmm_out parameter
2022-10-09 04:16:57 +02:00
Admiral H. Curtiss
bfbc04ef5e
ENetUtil: Check return values of ENet functions in SendPacket(). 2022-10-09 02:39:38 +02:00
Admiral H. Curtiss
66684a392f
Deduplicate NetPlayServer::Send() and NetPlayClient::Send() into ENetUtil::SendPacket(). 2022-10-09 02:25:28 +02:00
Admiral H. Curtiss
da27a3e6bc
Merge pull request #11095 from K0bin/misc-vulkan
Remove special treatment for Android in video settings
2022-10-08 22:24:30 +02:00
TryTwo
1ed6028af4 NewBreakpointDialog: Add a help message for conditionals. 2022-10-08 13:23:24 -07:00
Admiral H. Curtiss
1dd30b58f3
Merge pull request #11143 from K0bin/cmd_buffer_cleanup-fix
VideoBackends:Vulkan: Fix command buffer cleanup
2022-10-08 22:07:58 +02:00
Robin Kertels
332824f7d5
VideoBackends:Vulkan: Fix command buffer cleanup 2022-10-08 21:40:33 +02:00
JosJuice
4b8a720c9b Jit64: Remove HandleNaNs's xmm_out parameter
All HandleNaNs does with the xmm_out parameter is emit MOVAPD at the end
if xmm_out != xmm. The caller might as well do that themselves.
2022-10-08 19:49:30 +02:00
JosJuice
0b1fdee289 Jit64: Fix single FPRF when !jo.accurateSinglePrecision
jo.accurateSinglePrecision is always true, so it's not like this
matters much...
2022-10-08 18:35:46 +02:00
Admiral H. Curtiss
1c2182d069
Merge pull request #11134 from Pokechu22/memmap-remove-io-size
Memmap: Remove unused IO size field
2022-10-08 13:59:44 +02:00
Admiral H. Curtiss
e7219f7389
Jit64: Convert constantGqr to std::array. 2022-10-08 13:54:50 +02:00
TellowKrinkle
fd2680d8b4 VideoBackends:Metal: Use a temporary buffer for large texture uploads 2022-10-08 04:46:07 -05:00
TellowKrinkle
a13f09433c VideoBackends:Metal: Add config option to use presentDrawable 2022-10-08 04:46:07 -05:00
TellowKrinkle
5a1b90c7f3 VideoBackends:Metal: Explicitly disable arc
Makes it easier to enable arc elsewhere without breaking the Metal backend
2022-10-08 04:46:07 -05:00
TellowKrinkle
c08de82e90 VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
2022-10-08 04:46:05 -05:00
TellowKrinkle
93ce7bf344 VideoBackends:Metal: Unroll lighting loop 2022-10-08 04:44:48 -05:00
TellowKrinkle
45ee1be6da VideoBackends:Metal: Properly set vsync on creation 2022-10-08 04:44:48 -05:00
TellowKrinkle
274d4679ca VideoBackends:Multiple: More GPUs with broken subgroup ops 2022-10-08 04:44:48 -05:00
Admiral H. Curtiss
1abffc0b05
PPCAnalyst: Remove unused variables in BlockStats. 2022-10-08 03:30:56 +02:00
Admiral H. Curtiss
a5217c07b8
PPCAnalyst: Remove unused variables and methods in BlockRegStats. 2022-10-08 03:26:42 +02:00
Admiral H. Curtiss
6a2ed5758e
JitCache: Erase address from noSpeculativeConstantsAddresses when block is invalidated. 2022-10-08 02:44:36 +02:00
Pokechu22
be65e96991 Memmap: Remove unused IO size field
This existed in the initial megacommit (though I don't know why) as IO_SIZE. It was used in Memmap's Init() to compute totalMemSize, but I don't know if it actually did anything then. That use was removed in 2d0f714546, but the constant persisted until cc858c63b8, when it became a static variable.
2022-10-07 17:24:51 -07:00
TryTwo
fb79c04cf1 MemoryView auto updateDebugger. Implement base codetrace logic. Add register breakpoints. Add CodeViewWidget autostepping to track a value.Debugger 2022-10-06 22:17:22 -07:00
smurf3tte
85cb4d1bc5 Support memory reads/writes from breakpoint expressions
Co-authored-by:  TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
smurf3tte
1224575b0b Add cast expression functions u8(), s8(), u16(), etc.
This allows for easy reinterpretation of GPRs in an expression.

Co-authored-by:  TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
smurf3tte
7842f9a715 Debugger: Initial implementation of conditional breakpoints
Expression class to store compiled expressions and associated variable list.

Co-authored-by:  TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
Lobsterzelda
d2db451eba
HW/MemoryInterface: Add data to savestates and initialize on boot. 2022-10-07 01:31:56 +02:00
Admiral H. Curtiss
691135dbc3
HW: Move SerialInterface variables to Core::System. 2022-10-06 22:08:20 +02:00
Pokechu22
4d33f6af7c GCMemcard: Remove manual std::vector handling in DoState 2022-10-06 11:25:36 -07:00
Pokechu22
e8221d7948 Common/PointerWrap: Remove DoPOD
This was added in 385d8e2b15, but became somewhat redundant with Do in 4c7bbd96e4, and completely redundant now that std::is_trivially_copyable_v is well-supported.
2022-10-06 11:25:36 -07:00
Mai
7498eb1e6c
Merge pull request #11121 from AdmiralCurtiss/globals-exi
HW: Move ExpansionInterface variables to Core::System.
2022-10-06 10:33:22 -04:00
Admiral H. Curtiss
26318e2c51
HW: Move ExpansionInterface variables to Core::System. 2022-10-06 01:19:29 +02:00
Admiral H. Curtiss
de5a98a3fa
Merge pull request #11120 from AdmiralCurtiss/gci-open-fail
HW/GCMemcardDirectory: Add error message if opening GCI fails.
2022-10-06 01:09:47 +02:00
Admiral H. Curtiss
662caf91ac
HW/GCMemcardDirectory: Add error message if opening GCI fails. 2022-10-05 19:56:05 +02:00
Admiral H. Curtiss
cf094eb415
Merge pull request #11117 from JosJuice/jitarm64-imm-not-dirty
JitArm64: Fix BindToRegister in case Immediate && !set_dirty
2022-10-05 19:31:44 +02:00
JMC47
4b6086b20a
Merge pull request #11098 from K0bin/refresh-efb-cache
VideoCommon: Update EFB peek cache on draw done and tokens
2022-10-04 22:40:58 -04:00
Admiral H. Curtiss
eea31db781
Vulkan/CommandBufferManager: Show error code in PanicAlerts. 2022-10-04 19:50:23 +02:00
Admiral H. Curtiss
9c944d5734
HW: Move VideoInterface variables to Core::System. 2022-10-04 02:25:12 +02:00
JosJuice
51ee05cb35 Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
JosJuice
b296248b49 DolphinQt: Use input override system for TAS input windows
This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
JosJuice
8fd25259ee ControllerEmu: Round input floats instead of casting, part 2
Like 3bc4968 but for Wii Remote extensions. I'm doing this to ensure
that TAS input values will still roundtrip after the next commit.
2022-10-03 22:04:08 +02:00
JosJuice
cb16d20f2d ControllerEmu: Add new "input override" system 2022-10-03 22:00:21 +02:00
JosJuice
f4f189c51f JitArm64: Rename BindToRegister parameters for clarity 2022-10-03 21:41:34 +02:00
Pokechu22
cb6d476538
Merge pull request #11106 from vpelletier/dsp_doc_bloop
docs/DSP: Trivial adjustment to BLOOP{,I} sub-operation order
2022-10-03 11:29:03 -07:00
Admiral H. Curtiss
e137f7f878
WiimoteEmu: Rewrite serialization of DesiredWiimoteState to optimize for network bandwidth. 2022-10-02 23:25:15 +02:00
Admiral H. Curtiss
ae4b89441c
Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay. 2022-10-02 23:25:15 +02:00
Admiral H. Curtiss
a1563f2def
Netplay: Implement batching for Wiimotes. 2022-10-02 23:25:10 +02:00
Admiral H. Curtiss
aade584180
Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one. 2022-10-02 23:22:02 +02:00
Admiral H. Curtiss
f8518b2ff6
WiimoteEmu: Add serialization for DesiredWiimoteState. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
a2dadbb2f0
Wiimote: Separate the Input system state update from the emulated state update. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
bb5943ae77
Wiimote: Separate the Wiimote index in the Input system from the index of the Wiimote in the emulated system. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
b67ffb9ab5
WiimoteEmu: Make Reset() deterministic under WantsDeterminism(). 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
466f0b377b
WiimoteEmu: Update extensions from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
e7543a9e05
WiimoteEmu: Update MotionPlus status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
26fd4ea361
WiimoteEmu: Update IR camera status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
9669722dfc
WiimoteEmu: Update accelerometer status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
a39f82cb1f
WiimoteEmu: Update button status from DesiredWiimoteState. 2022-10-02 23:14:34 +02:00
Admiral H. Curtiss
52424fe327
Qt: Allow opening controller settings during netplay. 2022-10-02 23:14:34 +02:00
Admiral H. Curtiss
bc47a9a31a
Qt/WiimoteControllersWidget: Disable potentially breaking stuff during netplay. 2022-10-02 23:13:26 +02:00
Admiral H. Curtiss
37ae9ab524
Qt/GamecubeControllersWidget: Disable dropdowns during netplay. 2022-10-02 23:10:43 +02:00
JosJuice
42775eed36 JitArm64: Fix BindToRegister in case Immediate && !set_dirty
Fixes a Rogue Squadron II regression from 9d73583.

This set_dirty stuff is pretty tricky to reason about. I thought I
was clever when coming up with set_dirty, but maybe I was too clever
for my own good...
2022-10-02 22:38:00 +02:00
Admiral H. Curtiss
95cace837a
HW: Move DSP variables to Core::System. 2022-10-02 05:13:55 +02:00
Admiral H. Curtiss
c84835c53c
Merge pull request #11114 from JosJuice/jitarm64-divwx-imm
JitArm64: Fix divwx BindToRegister condition
2022-10-02 01:10:48 +02:00
Admiral H. Curtiss
6911e1b730
Merge pull request #11113 from DivineWinds/translate_tooltip
DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable
2022-10-02 00:16:25 +02:00
Admiral H. Curtiss
f3a23db0e0
Core/State: Minor cleanup around the undo load state buffer. 2022-10-02 00:01:01 +02:00
Admiral H. Curtiss
e0d30e371c
Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button. 2022-10-02 00:00:29 +02:00
Admiral H. Curtiss
79efd5df1e
Common/WorkQueueThread: Make Shutdown() public, so users can wait for all currently queued tasks to finish when shutting down the thread. 2022-10-01 23:58:52 +02:00
Robin Kertels
4e204a9a1a
VideoCommon: Remove special treatment for Android in video settings 2022-10-01 20:53:02 +02:00
JosJuice
8984777749 JitArm64: Call GetImm before BindToRegister
In case the register we're binding is the same as the immediate register,
we should fetch the immediate before calling BindToRegister. The way
the register cache currently works, calling GetImm after BindToRegister
actually does work, but it's better to not rely on it.
2022-10-01 20:44:51 +02:00
JosJuice
8902d2fe3a JitArm64: Fix divwx BindToRegister condition
a is being used both as an immediate and as a register here.
Since it's being used as a register, it must be loaded.
2022-10-01 19:29:41 +02:00
Robin Kertels
779fe13e62
VideoCommon: Update EFB peek cache on draw done and tokens
Massively improves performance in Mario Galaxy on Android.
2022-10-01 18:08:38 +02:00
DivineWinds
37892a8611 DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable 2022-10-01 12:32:49 +03:00
JMC47
c196c47e81
Merge pull request #11090 from K0bin/submit-rework
Vulkan: Raise number of command buffers
2022-09-30 20:15:25 -04:00
Robin Kertels
e5fb9c9adf
VideoBackends:Vulkan: Raise number of command buffers
Avoid waiting for earlier submissions when we flush more often.
The vertex manager will flush more often if the game accesses the EFB
on the CPU, to give the GPU a head start.
2022-10-01 01:26:04 +02:00
Robin Kertels
fba7d35f94
VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer 2022-10-01 01:26:04 +02:00
Robin Kertels
ed75a58061
VideoBackends:Vulkan: Decouple available command buffers from frames in flight 2022-10-01 01:26:04 +02:00
Robin Kertels
e8fa867f14
VideoBackends:Vulkan: Only synchronize with submission thread when necessary
We only need to synchronize with the submission thread
when submitting on the GPU thread or when waiting for a command buffer.
2022-10-01 01:26:04 +02:00
Robin Kertels
2e6d8d6575
VideoBackends:Vulkan: Fix validation error around surface_capabilities2 2022-10-01 01:26:03 +02:00
JMC47
68eda7f887
Merge pull request #11084 from K0bin/qcom-workaround
Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom
2022-09-30 15:33:00 -04:00
Robin Kertels
81c817c54d
VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver 2022-09-30 21:13:42 +02:00
Vincent Pelletier
12142c4fa8 DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
Vincent Pelletier
556d18f865 DSPSpy: Unhide stack registers
The screen real-estate is already reserved, the values are dumped and
restored by the on-DSP code, why not make something out of these values ?
Allows following:
- where exactly send_back was called from ($st1)
- the boundaries and progress of the innermost BLOOP{,I} ($st0, 2 and 3)
  up to send_back's call
2022-09-30 11:07:41 +00:00
JosJuice
2e8d775df1 Jit64: boolX formatting fixes 2022-09-29 20:27:15 +02:00
Mai
1f2ec9afd6
Merge pull request #11052 from Tilka/shinkansen
Add emulated Shinkansen controller
2022-09-29 09:21:27 -04:00
Mai
e3e6c3dfa4
Merge pull request #11088 from JosJuice/uicommon-set-enable-alert
Move a SetEnableAlert call to UICommon
2022-09-29 09:09:29 -04:00
Mai
6805c9dd0d
Merge pull request #11108 from AdmiralCurtiss/fat-fs-callbacks
FatFsUtil: Add ability to provide callbacks for the FatFs code.
2022-09-29 09:08:12 -04:00
Mai
0c19a1d87c
Merge pull request #11100 from Pokechu22/software-settings-merge
Use the same settings for the software renderer as other backends
2022-09-29 09:05:51 -04:00
Mai
3fab5b2338
Merge pull request #11097 from JosJuice/android-launch-wii-menu-check
Android: Improve checking in MainPresenter.launchWiiSystemMenu
2022-09-29 09:03:46 -04:00
Mai
865348cfb1
Merge pull request #11103 from JosJuice/android-gamefilecache-not-null
Android: Allocate GameFileCache on GUI thread
2022-09-29 09:02:47 -04:00
Pokechu22
87f84d4f54 Debugger/CodeWidget: Update callstack/callers/calls on symbol changes
Before, only the symbols box would update. However, if you edit the symbol of a function in the call stack (which seems like something that would happen reasonably often while debugging), the call stack would be out of date until it was updated by clicking on it. Callers and calls were more of an edge case; for them to be out of date, you would need to right-click on an instruction in a function other than the one containing the currently-selected instruction (though it would also affect recursive functions).
2022-09-28 21:01:37 -07:00
Admiral H. Curtiss
3182d9178c
FatFsUtil: Add ability to provide callbacks for the FatFs code. 2022-09-29 05:16:21 +02:00
Vincent Pelletier
fbf9d6ea17 SI: Ignore non-standard setGameID command
Avoids a panic when loading recent swiss. Not enough to have it run,
unfortunately.
2022-09-28 22:29:50 +00:00
Admiral H. Curtiss
dafe2c785a
Merge pull request #9481 from Sintendo/jit64boolx
Jit64: boolX constant optimizations
2022-09-28 23:40:26 +02:00
Admiral H. Curtiss
95615ab91b
Merge pull request #11096 from Sintendo/arm64boolx
JitArm64: boolX constant optimizations
2022-09-28 21:58:06 +02:00
Admiral H. Curtiss
32bdc54869
Merge pull request #11101 from Pokechu22/backend-multithreading-enabled
DolphinQt: Only enable the backend multithreading checkbox if the backend supports it
2022-09-28 21:57:37 +02:00
Admiral H. Curtiss
4de70f1e99
Merge pull request #11099 from Pokechu22/draw_done_and_token_stats
VideoCommon: Add statistics for draw done and token commands
2022-09-28 21:56:54 +02:00
Vincent Pelletier
85d2358157 EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour
Tested on an official DOL-014 (251 blocks) memory card by executing the
0xf4 command on a card with content along its entire length and then
dumping the whole card: it reads as 0xff all the way through.
Therefor, the current implementation is already consistent with hardware.
2022-09-28 11:55:46 +00:00
JosJuice
d4709ce0ba Android: Remove unnecessary Context parameters 2022-09-27 19:09:47 +02:00
JosJuice
45901f64b5 Android: Use synchronized methods for GameFileCache
Compared to the previous solution of using big `synchronized` blocks,
this makes GameFileCacheManager's executor thread release and re-lock
the lock when possible, giving the GUI thread a chance to do a
(comparatively) quick getOrAdd call if it needs to.
2022-09-27 19:06:10 +02:00
JosJuice
51debaeb47 Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata"
This reverts commit fb265b610d.

The optimization in that commit is safe when the executor thread is
writing and the GUI thread is reading, but I had failed to take into
account that it's unsafe when the GUI thread is writing and the executor
thread is reading. (The native UpdateAdditionalMetadata function loops
through m_cached_files, which is unsafe if another thread is adding
elements to m_cached_files simultaneously.)

Losing out on this optimization isn't too bad, because
719930bb39 makes it very unlikely that
both threads will want the lock at the same time.
2022-09-27 19:06:05 +02:00
JosJuice
481df6b660 Android: Allocate GameFileCache on GUI thread
This is intended to fix https://bugs.dolphin-emu.org/issues/13053,
which is a crash caused by sGameFileCache being null when addOrGet
is called.
2022-09-27 18:47:54 +02:00
JosJuice
f857fa6529 Android: Add s prefix to static variables in GameFileCacheManager 2022-09-27 18:47:54 +02:00
Pokechu22
3d0cd8b076 DolphinQt: Remove software renderer settings widget
Thus, the software renderer uses the same settings as everything else, fixing https://bugs.dolphin-emu.org/issues/13051.
2022-09-26 19:43:57 -07:00
Pokechu22
b90d23158f Software: Fix mipmaps and uneven strides in SWTexture
I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results.
2022-09-26 19:43:57 -07:00
Pokechu22
94a77bc573 DolphinQt: Only enable the backend multithreading checkbox if the backend supports it 2022-09-26 19:25:11 -07:00
Pokechu22
a6c00c7633 D3D12: Fix backend multithreading incorrectly being marked as supported 2022-09-26 19:24:52 -07:00
Pokechu22
56fce3ba8a Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
2022-09-26 18:25:54 -07:00
Pokechu22
39569392bd VideoCommon: Add statistics for draw done and token commands 2022-09-26 16:19:54 -07:00
Pokechu22
67ed4fa92d Common/Image: Add unit to log message 2022-09-26 15:04:15 -07:00
JosJuice
2c216c9a2b Android: Improve checking in MainPresenter.launchWiiSystemMenu
Not only SystemMenuNotInstalledDialogFragment requires directory
initialization to have completed, but also isSystemMenuInstalled.
2022-09-25 22:15:15 +02:00
Bram Speeckaert
4914ff25d6 JitArm64: boolX constant optimizations
A (partial) port of #9481 to ARM64. This commit adds special cases for
immediate values equal to 0 or 0xFFFFFFFF, allowing for more efficient
or no code to be generated.
2022-09-25 14:58:26 +02:00
Bram Speeckaert
9d73583ea3 JitArm64: Skip redundant imm to register writes
When a guest register is an immediate, it may be necessary to move this
value into a register. This is handled by gpr.R(), which lacks context
on how the register will be used. This leads to cases where the
immediate is written to a register, only for it to be overwritten. Take
for example this code generated by srwx:

0x5280031b   mov    w27, #0x18
0x53187edb   lsr    w27, w22, #24

gpr.BindToRegister() does have this context through the do_load
parameter, but didn't handle immediates. By adding this logic, we can
intelligently skip the write when do_load is false.
2022-09-25 10:04:51 +02:00
Admiral H. Curtiss
f106bc150a
Merge pull request #11083 from sepalani/bba-check
BBA/BuiltIn: Fix a crash during network stack exhaustion
2022-09-24 20:30:46 +02:00
Admiral H. Curtiss
63975556a4
Merge pull request #10175 from dreamsyntax/pause-on-panic
Core/DolphinQt: Add Pause on Panic Option for DSI Exceptions and Unknown Instruction
2022-09-24 20:28:09 +02:00
Admiral H. Curtiss
571e300e9e
Merge pull request #11047 from AdmiralCurtiss/netplay-save-options-rework
Netplay: Simplify save data options.
2022-09-24 20:26:05 +02:00
JosJuice
04072f0ce6 Integrate "Ignore for this session" better with config system
Because of the previous commit, this is needed to stop DolphinQt from
forgetting that the user pressed ignore whenever any part of the config
is changed.

This commit also changes the behavior a bit on DolphinQt: "Ignore for
this session" now applies to the current emulation session instead of
the current Dolphin launch. This matches how it already worked on
Android, and is in my opinion better because it means the user won't
lose out on important panic alerts in a game becase they played another
game first that had repeated panic alerts that they wanted to ignore.

For Android, this commit isn't necessary, but it makes the code cleaner.
2022-09-24 13:03:45 +02:00
JosJuice
16c71b9a35 Move a SetEnableAlert call to UICommon
This fixes a problem where changing the Use Panic Handlers setting on
Android wouldn't take effect until the app was restarted.
2022-09-24 12:35:10 +02:00
Admiral H. Curtiss
02a967f786
InputCommon: Add equality operators to RawValue. 2022-09-24 01:44:21 +02:00
Admiral H. Curtiss
24a1fe32f1
InputCommon: Make RawValue constructors constexpr. 2022-09-24 01:38:09 +02:00
Admiral H. Curtiss
70485472b1
Common/Matrix: Add equality operators to TVec2/3/4. 2022-09-24 01:38:01 +02:00
Admiral H. Curtiss
3fa9fdf57a
Merge pull request #11075 from AdmiralCurtiss/controller-gui-refresh
Qt/Controllers: Refresh GUI on settings change.
2022-09-24 00:14:54 +02:00
Sepalani
34858e934f BBA/BuiltIn: Ignore UPnP request to itself 2022-09-23 20:54:26 +04:00
Sepalani
df53ebb59f BBA/BuiltIn: Fix a crash during network stack exhaustion 2022-09-23 18:59:27 +04:00
Admiral H. Curtiss
9860b68b9c
Common: Add [[nodiscard]] to GetStringT(). 2022-09-23 14:58:18 +02:00
Admiral H. Curtiss
4cb8914ad3
VolumeVerifier: Add missing assignment to summary_text. 2022-09-23 14:57:55 +02:00
Admiral H. Curtiss
f426e3cd79
Merge pull request #11039 from TryTwo/PR_MemoryWidget_MiniMenu
Debugger MemoryWidget: Create mini-menu at top of sidebar.
2022-09-23 04:22:10 +02:00
Admiral H. Curtiss
b7855a3a56
Merge pull request #11073 from Hibyehello/Fix-Metal-init
Add Metal as backend option with Vulkan Disabled
2022-09-23 04:21:23 +02:00
Admiral H. Curtiss
75c50223f2
Merge pull request #11078 from Minty-Meeo/mapfloat-tweak
Use std::llround in MapFloat
2022-09-23 04:18:03 +02:00
Admiral H. Curtiss
79c5d1b003
Merge pull request #10780 from OatmealDome/steam-windows
msbuild: Add property for creating Steam builds on Windows
2022-09-23 04:14:23 +02:00
JMC47
b0ac5ac6af
Merge pull request #10949 from Zopolis4/reprecated
Resolve C++20 deprecation warnings
2022-09-22 21:56:24 -04:00
Minty-Meeo
73dfcc15a5 Use std::llround in MapFloat
I don't see why not.
2022-09-22 11:30:32 -05:00
Shawn Hoffman
717c36bc43 WinUpdater: Check OS and VC++ Redist versions. 2022-09-20 15:57:50 -07:00
Admiral H. Curtiss
270ffa7351
Qt/WiimoteControllersWidget: Refresh GUI on settings change and refactor a bit. 2022-09-20 23:47:16 +02:00
Admiral H. Curtiss
a5dbf6b60d
Qt/GamecubeControllersWidget: Refresh GUI on settings change and refactor a bit. 2022-09-20 23:46:45 +02:00
Admiral H. Curtiss
019dc86b6f
Qt/CommonControllersWidget: Refresh GUI on settings change. 2022-09-20 23:46:36 +02:00
JMC47
22197c09a3
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
2022-09-20 17:14:07 -04:00
JosJuice
6203c101f8 JitArm64: Enforce correct alignment of SPR_TL 2022-09-20 18:55:28 +02:00
TellowKrinkle
ee692abbe1 VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
Admiral H. Curtiss
d04e1ca96a
Merge pull request #11058 from shuffle2/updater-inflate
Updater: Move inflate intermediate buffer to heap and enlarge
2022-09-20 02:45:50 +02:00
JMC47
3b10bf04ac
Merge pull request #10808 from Pokechu22/vertex-loader-direct-normals-with-index3
VideoCommon: Fix direct normal+tangent+binormal with index3 set
2022-09-19 19:47:37 -04:00
Admiral H. Curtiss
0d095b4d9b
Netplay: Simplify save data options. 2022-09-20 01:37:32 +02:00
Admiral H. Curtiss
39314ac162
Add more logging around Wii save copying for Netplay. 2022-09-20 01:37:31 +02:00
TellowKrinkle
1eb3aaa548 VideoCommon: Use std::array in PortableVertexDeclaration 2022-09-19 16:28:24 -05:00
TellowKrinkle
28b31b8327 VideoBackends:Vulkan: Make dynamic vertex loader optional
Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
2022-09-19 16:28:24 -05:00
TellowKrinkle
dae56a24b8 VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
TellowKrinkle
936b4d5d0d VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
TellowKrinkle
7edc8b4e79 VideoBackends:Metal: Don't set primitive on ubershaders 2022-09-19 16:28:24 -05:00
TellowKrinkle
99533d2840 VideoCommon: Add separate pipeline usage for UberShaders 2022-09-19 16:28:24 -05:00
TellowKrinkle
d289e9c51c VideoCommon: Compile a few extra pipelines 2022-09-19 16:28:24 -05:00
TellowKrinkle
d3dae1cd7e VideoBackends:Metal: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
TellowKrinkle
4c629c2bee VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
Admiral H. Curtiss
c21f2512c8
HW: Move g_SRAM to System. 2022-09-19 21:47:15 +02:00
Admiral H. Curtiss
0a517ebdbd
Core: Pass Netplay SRAM through boot process.
This removes the Netplay classes touching emulated hardware structures before emulation even starts.
2022-09-19 21:47:12 +02:00
Admiral H. Curtiss
9963637463
HW: Remove global state from functions in Sram.h. 2022-09-19 21:42:43 +02:00
Josh
1fd60aeb5d
Merge branch 'dolphin-emu:master' into Fix-Metal-init 2022-09-19 12:27:37 -05:00
Josh
ef13a54b0a
VideoBackends - Enable Metal without Vulkan 2022-09-19 11:28:34 -05:00
JosJuice
720b3f5519
Merge pull request #11071 from AdmiralCurtiss/netplay-settings-style
Netplay: Rename variable names in NetSettings to match style guide.
2022-09-19 17:55:36 +02:00
Pokechu22
d80201a57f VertexLoaderARM64: Fix direct normal+tangent+binormal with index3 set
Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:24 -07:00
Pokechu22
f148de161f VertexLoaderARM64: Specify the register to use as a parameter to ReadVertex
This also means that both a register and a vertex are always specified, though right now if the register is scratch1_reg the offset is always 0.
2022-09-18 23:33:24 -07:00
Pokechu22
ad644d5e92 VertexLoaderARM64: Merge GetAddressImm into GetVertexAddr
This way it more closely matches VertexLoaderX64, and is in general easier to understand.
2022-09-18 23:33:24 -07:00
Pokechu22
9a290c3d50 VertexLoaderARM64: Always use unscaled load/store instructions
The source and destination offsets will always be less than 255, so we can get rid of a lot of the complexity by doing this.
2022-09-18 23:33:24 -07:00
Pokechu22
a34d5e5960 Arm64Emitter: Add additional alignment assertions
Before, unaligned values would be silently ignored in most cases.
2022-09-18 23:33:24 -07:00
Pokechu22
afe5adb74d VertexLoaderARM64: Use EnumMap for normal scales 2022-09-18 23:33:24 -07:00
Pokechu22
200676f4e3 VertexLoaderX64: Fix direct normal+tangent+binormal with index3 set
Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:23 -07:00
Pokechu22
5cc2f7729e VertexLoaderX64: Use EnumMap for normal scales 2022-09-18 23:33:23 -07:00
Pokechu22
53ee1b50fe VertexLoaderTest: Add NormalAll
This currently fails for direct with NormalIndex3 enabled (see https://bugs.dolphin-emu.org/issues/12952). The goal of this test is to be able to confidently say that that bug has been fixed.
2022-09-18 23:33:23 -07:00
Pokechu22
729498ab41 VertexLoaderTest: Add DirectAllComponents
We have one that does a similar thing, but only to measure speed and uses indices. This one verifies accuracy (and uses the largest possible input size by using direct components).
2022-09-18 23:33:23 -07:00
JMC47
6f4f5b0b7b
Merge pull request #11067 from K0bin/cache-vertex-size
OpcodeDecoding: Cache vertex sizes
2022-09-18 22:38:06 -04:00
Admiral H. Curtiss
bec4850fc3
Netplay: Rename variable names in NetSettings to match style guide. 2022-09-19 01:25:46 +02:00
Robin Kertels
2db74e7f21
OpcodeDecoding: Get vertex size from the loader 2022-09-19 01:14:53 +02:00
Robin Kertels
a6c6ec012c
VertexLoaderManager: Clean up and slightly speed up with templates 2022-09-19 01:14:49 +02:00
JosJuice
eec43ce3f3
Merge pull request #11068 from JosJuice/revert-vcredist
Revert "windows: distribute vcredist loose files"
2022-09-18 23:40:33 +02:00
Admiral H. Curtiss
07f86446a6
Netplay: Remove unused m_HostInputAuthority in NetSettings. 2022-09-18 23:00:08 +02:00
Admiral H. Curtiss
69ad2cc4d0
Merge pull request #11059 from AdmiralCurtiss/netplay-graceful-shutdown
NetPlayClient: Treat power button event as a netplay stop.
2022-09-18 00:00:44 +02:00
JosJuice
fec6f1bd5a Revert "windows: distribute vcredist loose files"
This reverts commit 0837af4344.
2022-09-16 10:33:39 +02:00
Robin Kertels
a31e36aeb7
VertexLoaderManager: Fix backwards preprocess check
Spotted by Pokechu22.
2022-09-15 23:56:04 +02:00
JMC47
32fba6dbd8
Merge pull request #11066 from K0bin/vertex-size-opt
Optimize GetVertexSize
2022-09-15 14:25:32 -04:00
Robin Kertels
fdcd2b7d00
VertexLoader: Inline GetSize 2022-09-15 12:50:15 +02:00
Robin Kertels
8aa214453a
VertexLoader: Optimize GetVertexSize
GetComponentSizes was unused, so we simplify this and get rid
of the branches.
2022-09-15 02:47:23 +02:00
Pierre Bourdon
1efb5b8800
Merge pull request #11063 from shuffle2/vcredist
windows: distribute vcredist loose files
2022-09-14 23:01:00 +02:00
JosJuice
09c07d4ff2
Merge pull request #11060 from t895/dividers
Android: Use material dividers
2022-09-14 22:43:18 +02:00
Shawn Hoffman
0837af4344 windows: distribute vcredist loose files 2022-09-14 13:15:45 -07:00
Charles Lombardo
33048d0d4c Android: Use material dividers 2022-09-14 14:23:59 -04:00
Charles Lombardo
96d431b519 Android: Remove TabLayout workaround 2022-09-14 12:03:21 -04:00
Charles Lombardo
eb6a548735 Android: Change top app bar color on scroll 2022-09-13 21:31:30 -04:00
JosJuice
3420823002
Merge pull request #11043 from t895/nav-bar
Android: Match navigation bar color to background
2022-09-13 22:34:52 +02:00
JosJuice
351ebe668f
Merge pull request #11056 from t895/new-bars
Android: Add more top app bars
2022-09-13 21:14:30 +02:00
JosJuice
7f450f1d7e
Merge pull request #10626 from t895/glide
Android: Replace Picasso with Glide
2022-09-13 08:24:18 +02:00
Admiral H. Curtiss
bf331ffa45
NetPlayClient: Treat power button event as a netplay stop. 2022-09-13 01:26:45 +02:00
Admiral H. Curtiss
35f6d12acc
NetPlayClient: Consolidate stopping code to function. 2022-09-13 01:26:45 +02:00
Admiral H. Curtiss
c4b3f2302a
NetPlayClient: Consolidate Wiimote buffer waiting code to function. 2022-09-13 01:26:45 +02:00
Shawn Hoffman
7432b6ce91 Updater: Move inflate intermediate buffer to heap and enlarge 2022-09-12 03:35:03 -07:00
JosJuice
14f427d4cd
Merge pull request #11054 from t895/swipe-refresh
Android: Change swipe refresh colors to match other component colors
2022-09-12 09:05:14 +02:00
Charles Lombardo
8c477852f3 Android: Add more top app bars 2022-09-11 23:49:26 -04:00
Charles Lombardo
0e74acdd85 Android: Remove other color edge effect definitions 2022-09-11 15:10:27 -04:00
Charles Lombardo
63ff3c3830 Android: Change swipe refresh colors to match other component colors 2022-09-11 13:29:13 -04:00
Tillmann Karras
f5670f870e Add emulated Shinkansen controller 2022-09-11 17:12:19 +01:00
JosJuice
702e7bad58
Merge pull request #11044 from t895/dialog-animations
Android: Add custom window animation to alert dialogs
2022-09-11 17:54:02 +02:00
JosJuice
713b535eb9
Merge pull request #11045 from t895/color-edge-effect
Android: Change color control highlight to system default
2022-09-11 13:15:13 +02:00
Mai
dbcf7fd2c9
Merge pull request #11049 from Tilka/tatacon
TaTaCon: fix possible hotswap problem
2022-09-11 05:12:12 -04:00
Mai
427dd75dfd
Merge pull request #11048 from AdmiralCurtiss/netplay-settings-boot-data
Netplay: Pass netplay settings via BootSessionData.
2022-09-11 05:11:39 -04:00
Admiral H. Curtiss
1732071a10
Netplay: Pass netplay settings via BootSessionData. 2022-09-11 04:18:26 +02:00
Charles Lombardo
e631dfc918 Android: Fix save state menu text color 2022-09-10 21:32:08 -04:00
Tillmann Karras
b418441f4a TaTaCon: fix possible hotswap problem 2022-09-11 00:16:00 +01:00
Charles Lombardo
e77543abb2 Android: Change color control highlight to system default 2022-09-10 18:00:03 -04:00
Mai
4edb3a8074
Merge pull request #11041 from AdmiralCurtiss/global-state-audio
HW: Move AudioInterface variables to Core::System.
2022-09-10 17:10:17 -04:00
Charles Lombardo
bb398c8648 Android: Match navigation bar color to background 2022-09-10 17:08:31 -04:00
Mai
804af55b3a
Merge pull request #11042 from AdmiralCurtiss/global-state-file-monitor
HW: Convert FileMonitor::Log into a class.
2022-09-10 17:08:25 -04:00
Charles Lombardo
9fcc3e2e92 Android: Add custom window animation to alert dialogs 2022-09-10 17:01:24 -04:00
JosJuice
84507ec420
Merge pull request #10725 from t895/theme-merge
Android: App redesign with multi-theme system
2022-09-10 20:08:37 +02:00
Admiral H. Curtiss
b51d37fe49
HW: Convert FileMonitor::Log into a class. 2022-09-09 22:35:51 +02:00
JosJuice
2bbae05849
Merge pull request #11006 from t895/target33
Android: Update target SDK version
2022-09-09 21:07:17 +02:00
Admiral H. Curtiss
001fe8f94d
HW: Move AudioInterface variables to Core::System. 2022-09-09 04:13:43 +02:00
TryTwo
50db8f35b8 Debugger MemoryWidget: Create mini-menu at top of sidebar. Move dump buttons and "set value from file" to the menu. 2022-09-08 16:36:36 -07:00
Admiral H. Curtiss
426b5b1927
Merge pull request #10123 from sepalani/ai-cleanup
AudioInterface: Cleanup
2022-09-09 00:37:58 +02:00
Admiral H. Curtiss
200c9dd0c5
Merge pull request #11011 from Pokechu22/audio-mixer-assertions
Mixer: Add assertions regarding num_samples versus buffer length
2022-09-08 22:01:18 +02:00
Admiral H. Curtiss
d4fe54147e
Merge pull request #10757 from AdmiralCurtiss/show-memcard-path-in-gui
Qt: Show currently configured Memory Card path in the config window.
2022-09-08 21:12:21 +02:00
Pokechu22
72de74d4fc Mixer: Add assertions regarding num_samples versus buffer length 2022-09-08 12:10:10 -07:00
Pokechu22
abb59a781a Mixer: Use smaller array for PushWiimoteSpeakerSamples 2022-09-08 12:10:02 -07:00
Admiral H. Curtiss
329d279c05
Merge pull request #10751 from Zopolis4/manifesto
Update supportedOS values in .manifest files
2022-09-08 20:36:28 +02:00
Admiral H. Curtiss
85bd57df0e
Merge pull request #11007 from PEmu2/enj
Edit error message
2022-09-08 20:00:18 +02:00
Admiral H. Curtiss
696614fd1b
Merge pull request #11014 from AdmiralCurtiss/nand-repair-scrollable-box
Qt: Make custom dialog for NAND Repair.
2022-09-08 19:58:46 +02:00