Commit graph

480 commits

Author SHA1 Message Date
Ryan Houdek
51b440fbcf Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek
9521bc1fc6 Merge pull request #2558 from sigmabeta/android-panic-alerts
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
sigmabeta
8c843d98b6 Android: Add refresh library function. 2015-06-07 21:15:28 -04:00
sigmabeta
36d051d3f9 Android: Run AssetCopyService only once. 2015-06-07 20:42:30 -04:00
sigmabeta
3038368128 Android: Display Panic Alerts on-screen as an Android Toast message. 2015-06-07 20:13:52 -04:00
sigmabeta
e04778f9eb Android: Allow compilation using Android NDK r10e. 2015-06-07 13:36:59 -04:00
sigmabeta
51cad1025c Android TV: File Dolphin under "Games" on the TV Launcher 2015-06-05 16:26:49 -04:00
Eder Bastos
920a85b846 Android TV: Add TV banner + some metadata. 2015-06-03 19:42:15 -04:00
Eder Bastos
b14bea8544 Android TV: Allow the app to be launched from an Android TV launcher. 2015-06-03 16:48:38 -04:00
Eder Bastos
ed39876cb0 Android TV: Make file selector screen usable with d-pads 2015-06-01 16:42:54 -04:00
Ryan Houdek
d789d8d75f [Android] Add support for panic alerts to the JNI. 2015-05-25 22:13:00 -05:00
Ryan Houdek
0c5f5c4519 Merge pull request #2394 from Sonicadvance1/android_block_profiling_api
[Android] Block profiling JNI interface
2015-05-25 23:06:37 -04:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Eder Bastos
4faff3cf62 Android: Decouple SurfaceView initialization and emulation start. 2015-05-24 19:40:11 -04:00
Eder Bastos
fe8d9e5a38 Android: Upgrade to newest Build-Tools version. 2015-05-22 17:14:28 -04:00
Eder Bastos
140826edd5 Android: Have build.gradle figure out what ABI and Toolchain to use. 2015-05-22 17:13:25 -04:00
Eder Bastos
286af8be50 Android: Implement new EmulationActivity. 2015-05-21 20:14:03 -04:00
Eder Bastos
3e5e352fee Android: Implement an SQLite database-based game library. 2015-05-20 19:55:55 -04:00
Eder Bastos
4f6a5e0293 Android: Make floating action buttons use the correct accent color programmatically. 2015-05-20 19:46:48 -04:00
Eder Bastos
91c1c0b1b3 Android: Add SQLiteDatabase interface class. 2015-05-20 19:46:28 -04:00
Eder Bastos
5b0c047e0b Android: Remove inheritance from Game model, and improve the relevance of its content 2015-05-20 19:46:19 -04:00
Eder Bastos
4c786cb70c Android: Implement reading country value from game files. 2015-05-20 19:44:31 -04:00
Lioncash
12493c332c Merge pull request #2420 from sigmabeta/android-native-gradle-build
Android: Allow building of native code inside Android Studio / Gradle
2015-05-20 19:31:30 -04:00
Eder Bastos
4cded65320 Android: No longer require specification of NDK or Git paths in build.gradle. 2015-05-19 09:05:35 -04:00
Eder Bastos
9c19d91e18 Android: Allow building of native libraries inside Android Studio / Gradle 2015-05-18 21:20:43 -04:00
Eder Bastos
ba591ea1ee Android: Add Settings Activity to new UI. 2015-05-15 10:45:00 -04:00
Eder Bastos
bb7f8c6753 Move AssetCopyService to the services package. 2015-05-14 20:44:52 -04:00
Eder Bastos
4710c3e0eb Android: Build separate APKs for each native platform. 2015-05-13 22:45:12 -04:00
Eder Bastos
c75378bb45 Android: Put GCPadNew.ini back into the repository. 2015-05-12 19:12:21 -04:00
Eder Bastos
0fa0e55e2c Android: Fix a possible crash in the file browser if attempting to show a file with no extension. 2015-05-12 09:18:29 -04:00
Eder Bastos
06b7b20e5f Android: Scale number of columns in game grid according to screen width. 2015-05-11 17:06:54 -04:00
Eder Bastos
f3aec526b1 Add an IntelliJ settings file describing the Dolphin project code style. 2015-05-11 11:16:56 -04:00
Ryan Houdek
a36dc19d9b Add JNI interface for enabling writing block profile results. 2015-05-10 20:03:34 -05:00
Eder Bastos
abaf41baa7 Add a subtitle to AddDirectoryActivity containing the currently displayed folder's path. 2015-05-10 17:28:45 -04:00
Eder Bastos
ca4bec3539 Don't show "Error" when a blank string is returned from a native method. 2015-05-10 10:46:46 -04:00
Eder Bastos
3f1465196c Add touch feedback to GameGridActivity and AddDirectoryActivity. 2015-05-10 10:30:09 -04:00
Eder Bastos
24c6be9d0f Add File Browser screen to new UI. 2015-05-09 12:36:17 -04:00
Eder Bastos
700225f8c8 Add floating action button to GameGridActivity. 2015-05-08 19:57:44 -04:00
Eder Bastos
a4395ecd75 Have Picasso load images into memory at the size they will be displayed. 2015-05-08 19:56:25 -04:00
Eder Bastos
b47835fc07 Implement first few screens of Android 5.0-based UI. 2015-05-07 22:27:42 -04:00
Eder Bastos
2fe4b9ce68 Remove the "nativeLibsToJar" gradle task. 2015-05-05 22:34:56 -04:00
Eder Bastos
c80225ea4d Convert the Android source code to the directory structure of a Gradle-based Android Studio project. 2015-05-02 21:49:17 -04:00
Ryan Houdek
c2b2e03f73 [Android] Support arguments from Activity Monitor.
Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.

adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/

This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
Ryan Houdek
db06f058e4 Move user directory detection location to UICommon.
The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Ryan Houdek
29fc52cfa1 [Android] Stop eating button events we don't handle.
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.

Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Ryan Houdek
a39eee28e9 Fix a typo in the Android cmake toolchain script.
This was a fairly recent update that went unnoticed because it uses a cached variable.
When I previously updated Android cmake I didn't noticed this.
Basically the issue was that Android cmake was no longer setting ${LIBRARY_OUTPUT_PATH_ROOT}
and instead only setting it to ${CMAKE_SOURCE_DIR} if it was passed a variable.

Same PR is open on the android cmake repo here https://github.com/taka-no-me/android-cmake/pull/37
2015-02-24 02:58:55 -06:00
Ryan Houdek
09e8adb199 [Android] Fix ignore format changes option.
This option was inversed, so it was always set to the opposite of what was wanted.
2015-02-18 16:27:37 -06:00
Ryan Houdek
714e146b94 Update Android cmake.
This is required to properly build the MIPS64 and x86_64 targets with clang.
2015-01-26 21:26:54 -06:00
Ryan Houdek
de070cfe8b [Android] Change the default renderer to OpenGL.
We now require OpenGL ES 3.0 minimum to run, this is the sane default.
2015-01-26 00:51:24 -06:00
Ryan Houdek
983c7f4f21 [Android] Select the AArch64 recompiler core by default if shown to support ARMv8. 2015-01-26 00:50:25 -06:00