Commit graph

21063 commits

Author SHA1 Message Date
Preston Smith
767f56d7c8 Software renderer fix 2016-08-30 18:33:24 -05:00
Preston Smith
5a6b876dbd Hardware renderer fix 2016-08-30 18:33:23 -05:00
Scott Mansell
def0b42fb7 Merge pull request #4161 from OrN/wxwidgets-build-fix
Fix wxWidgets build for 32-bit arch
2016-08-31 11:29:04 +12:00
Preston Smith
f212d856b3 Fix wxWidgets build for 32-bit arch 2016-08-30 18:17:17 -05:00
JosJuice
081cad709a Merge pull request #4046 from CharlesCorrin/master
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Jules Blok
9c51b2748b Merge pull request #4158 from Armada651/null-texture
TextureCacheBase: Handle textures loaded from address 0x0.
2016-08-30 16:49:34 +02:00
Jules Blok
92920c4005 TextureCacheBase: Address 0x0 is valid, don't you dare ignore it. 2016-08-30 16:45:49 +02:00
Sepalani
53b64435ae Map: Prevents symbols from being stripped 2016-08-30 17:59:49 +04:00
Scott Mansell
efac0cf8fe Merge pull request #4156 from phire/interlaced_panic
VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
Scott Mansell
c4786ad70e Merge pull request #4151 from phire/fix_lswx
Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00
Scott Mansell
17e64b75a5 VideoInterface: Fix panic alert on interlaced fields.
For some reason this was only showing up in video software.

Not sure why.
2016-08-29 23:08:23 +12:00
Scott Mansell
fc2b0e0f45 Simplify lswx loop. 2016-08-29 22:57:37 +12:00
Scott Mansell
fc969388f0 Merge pull request #4152 from aldelaro5/debugger-font-fix
Fix the Debugger font not appearing on the captions of panes
2016-08-29 11:17:59 +12:00
Tim Maile
3266bf052a Toggle and Switches for upward/sideway WiimoteEmu 2016-08-28 12:47:24 +02:00
aldelaro5
cd515911c0 Fix the user font not appearing on the captions of panes
Both those in the code window and the ones that appears when the user select edit perpective.  The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
Jules Blok
916bfdedbf Merge pull request #4147 from Armada651/accurate-depth
GameSettings: Remove forced slow depth from fixed titles.
2016-08-28 01:59:31 +02:00
Scott Mansell
967c371d7a Zero case behaviour confirmed by hardware test
Modify comments to reflect this
2016-08-28 09:48:29 +12:00
Scott Mansell
ab3eedcc33 While I'm here, stswx should wrap too. 2016-08-27 14:15:43 +12:00
Scott Mansell
5b47635b3f Fix bug in interpreter's lswx. Was overwriting extra register.
When n was a multiple of 4, the old implementation would overwrite
the following register with 0.

This was causing Not64 to crash.

Thanks to Extrems for spotting this.
2016-08-27 14:15:42 +12:00
Jules Blok
35a270d2a8 TextureConversionShader: Don't use the float specifier in shader code. 2016-08-24 17:42:32 +02:00
Jules Blok
6c82469662 GameSettings: Remove forced slow depth from fixed titles. 2016-08-24 17:39:47 +02:00
Scott Mansell
0fbf72cbf1 Merge pull request #4140 from Armada651/ww-depth
D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok
8170092364 Merge pull request #4139 from Armada651/dbz-depth
OGL: Handle cases where reversed depth is already used.
2016-08-23 16:23:58 +02:00
Jules Blok
f7987017a0 PixelShaderManager: Use signed integers for the depth range parameters. 2016-08-23 15:54:05 +02:00
Jules Blok
a8a9348913 OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00
Scott Mansell
92f165d756 Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5
cc7aa73081 Invalidate the icache when inserting a nop or BLR
Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5
47d1b07abb Add a thread safe variant of invalidating the icache
This is used by the next commit.
2016-08-23 07:37:41 -04:00
Jules Blok
65472260d8 D3D: Correctly invert the viewport depth range. 2016-08-23 09:57:11 +02:00
Markus Wick
52af0770c3 Merge pull request #4141 from lioncash/vtx
VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
Pringo
9446a2550b Fix Graphics Settings Capitalization 2016-08-22 21:25:54 -07:00
mbc07
8fa687eab4 Implement /dev/usb/ven with very basic functionality (based on the old wiispeak branch) 2016-08-23 00:23:19 -04:00
Lioncash
2bf05a544d VertexManager: Correct variable naming scheme
Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
Markus Wick
8d186a468f Merge pull request #4136 from Helios747/custom_textures_hotkey
[Hotkey] Added custom textures toggle
2016-08-22 16:59:01 +02:00
Markus Wick
8177eddd68 Merge pull request #4125 from leoetlino/fix-iterate-crash
InputConfigDiag: Fix a segfault caused by missing check
2016-08-22 16:58:14 +02:00
Markus Wick
09b955fbdd Merge pull request #4133 from lioncash/hle
HLE_OS: Return string from GetStringVA by value
2016-08-22 16:53:53 +02:00
Markus Wick
10d20d47aa Merge pull request #4132 from lioncash/enum-fifo
Fifo: Make SyncGPUReason an enum class
2016-08-22 16:49:40 +02:00
Markus Wick
3156e8590b Merge pull request #4122 from EmptyChaos/tas-sticky
TASInputDlg: Fix inputs "sticking" after closing (Issue 9748)
2016-08-22 16:27:24 +02:00
Lioncash
1392efa91d VertexManagerBase: Get rid of static behavior 2016-08-21 23:30:38 -04:00
Chris Burgener
a3eb9082fc Fix issues with Custom RTC when set past the year 2038 2016-08-21 13:33:01 -04:00
JosJuice
9f6000bb27 Move code into Movie::SignalDiscChange
DVDInterface shouldn't need to know anything about
the DTM format's 40-character limitation.

Also replacing "filename" in variable names with "path"
to make it clearer which variables contain the whole path
and which ones only contain the filename.
2016-08-21 12:51:14 +02:00
aldelaro5
a39e331aad Schedule an event to clear the jit cache when adding the first and last
memory check

Also fix an oddity in the case when the last memory check is deleted,
the jit cache was supposed to be cleared in that case, but it was out of
the for loop that finds the one to delete so it was never run.
Naturally, the same fix for the adding the first memory check was
applied.
2016-08-21 00:57:35 -04:00
aldelaro5
0480ca48fb Add a thread safe variant of clearing the jit cache 2016-08-21 00:57:34 -04:00
Anthony Serna
9e40fa2657 [Hotkey] Added custom textures toggle 2016-08-19 23:14:56 -05:00
Scott Mansell
f1964f90d6 Merge pull request #4129 from RisingFog/hahahahahahahahahaha
Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
Chris Burgener
da0204a85c Fix a really stupid GLSL version parsing bug 2016-08-19 08:53:27 -04:00
JosJuice
31c530c7b3 Merge pull request #3386 from lioncash/memory
Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
Lioncash
e0c9c9b3ca HLE_OS: Return string from GetStringVA by value
No real point to using an out parameter for something like this.
2016-08-19 00:31:54 -04:00
Lioncash
5635d4b709 Fifo: Make SyncGPUReason an enum class 2016-08-18 22:35:58 -04:00
Jules Blok
40f4308dc2 Merge pull request #4085 from Armada651/vertex-depth
VideoCommon: Implement depth range equation in vertex shader.
2016-08-19 02:11:37 +02:00