Commit graph

742 commits

Author SHA1 Message Date
NeoBrainX
9ebf507a55 Various ClearScreen fixes.
Will fix some games and break some others.
Assist trophies in SSBB work fine now, Super Mario Sunshine is a little broken again.
Still needs some more work...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6627 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 16:57:29 +00:00
NeoBrainX
60ed57b32a Add an option to toggle caching EFB->RAM copies.
skid_au had implemented this in a previous revision and enabled it by default, but it caused glitches if STC wasn't set to "safe" (which kinda defeated the purpose since it slowed down stuff again).

Also renamed the "safe texture cache" to "accurate texture cache", since setting the "safe" texture cache to "safe" sounds kind of silly..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 14:48:46 +00:00
nitsuja-
bb8918a2ca added/changed some graphics plugin tooltips, added some low-res framebuffer options for getting a speedup (in pixel-shader-limited situations) at the cost of quality but without needing to make the window tiny, and fixed a little crash with closing the dx9 settings window at a bad time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 09:17:21 +00:00
Rodolfo Osvaldo Bogado
9d30d1348e fix Issue 3539
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:24:19 +00:00
gnick79
670192e568 * revert Clear Screen's stuff from r6604
reason : failure! (are needed more testing)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6621 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:00:25 +00:00
nitsuja-
6492b84ca5 this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6620 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:09:29 +00:00
nitsuja-
60d2d42525 made texture conversion shaders use less instructions
this is mainly so they fit within ps_2_0 limits, but I made this separate from my last checkin to make it easier to test separately in case it somehow causes problems

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:05:41 +00:00
nitsuja-
98fe8437ae reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
(probably nobody else cares, but I need at least one video plugin that actually works on this computer)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6618 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:59:23 +00:00
NeoBrainX
aef7f6c3f5 Win32-only:
- Merge the EmuWindow class to VideoCommon.
- Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 19:43:18 +00:00
Soren Jorvang
fe9e72d6dc Lock emulation while saving state on all platforms.
Fixes issue 2805. Fixes issue 3235.

If this causes problems on Windows, just use this intead:

#if defined(HAVE_X11) && HAVE_X11 || defined __APPLE__


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:07:05 +00:00
Soren Jorvang
38a46ddf94 Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6613 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:03:39 +00:00
Glenn Rice
05ad8d01d3 Fix TextureDecoder.cl to work on both NVidia and ATI video cards.
To do so I had to re-add the casting bloat removed in revision 6102.  Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations.  These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions.
Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:59:57 +00:00
skidau
0b72d34f6d Build fix for Linux x86
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6609 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 13:25:57 +00:00
skidau
9114c96c78 Cached the compiled OpenCL kernels to disk (User/OpenCL/kernel.bin). This reduces the start up delay in OpenCL mode. Added a 10 byte header to the file which contains the current svn rev string. This will recompile the OpenCL kernels with every new revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6608 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 11:03:09 +00:00
gnick79
522746b2c2 **Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
	- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.

+ minor and passive changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 18:23:22 +00:00
Glenn Rice
4295f2f008 Fix an omission from the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6594 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:39:57 +00:00
NeoBrainX
4553699077 Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:21:14 +00:00
NeoBrainX
aa226aaf41 Revert most stuff from r6517 and revert r6501.
PixelShaderGen changes broke Mario Kart Wii, ClearScreen changes broke Super Mario Sunshine.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 17:40:45 +00:00
Glenn Rice
77837b8034 Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
Also set up cmake/cpack to create prebuilt binary packages and source packages.
Also change the vertex shader dump file name in the gfx debugger to something that makes more sense.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 14:47:13 +00:00
Glenn Rice
76d9209ad4 When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 23:19:34 +00:00
NeoBrainX
7cf3ef6ddc DX9: Write a detailed description of the vertex position offset magic in drawShadedTexQuad. I hope this makes at least a bit sense to anyone but me, it's better than no documentation at all though.
DX9: Revert to the old EFB coordinate scaling. Glitches caused by higher EFB scales probably can't even be fixed properly in DX9, so let's not even mess with it...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6573 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 17:49:21 +00:00
Marcos Vitali
5fd9951649 - I've implemented cache of interrupt states for PEFINISH and PETOKEN
- I've implemented calling to ProcessFifoEvents when is there is a pending event in the main queue from CP, PE & GP
- I've implemented FifoIntReset(TRUE, TRUE) in write Clear Register.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 07:56:54 +00:00
Marcos Vitali
dde2d1a117 Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about "GFX FIFO: Unknown Opcode" in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6570 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 04:44:33 +00:00
Glenn Rice
73da637a42 Rename wii wc24 system files to lower case as on the wii itself. These files are not detected on linux unless the case matches. This fixes an issue when Mario Kart Wii (and possible other games) is run with a clean user directory that renders the game unplayable.
Also fix some compiler warnings.
On linux don't install the license.txt file.  Most distributions handle license files via a package.  For example on debian based systems this gives a lintian warning.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6568 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 15:25:03 +00:00
NeoBrainX
3d0ec2f2f1 Remove the watermark tightness option since it's obsolete now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6567 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 10:59:06 +00:00
NeoBrainX
3b6b8b718c Fix some off-by-one errors in the EFB scaling stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6559 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:07:07 +00:00
Marcos Vitali
a9ca9cfd9b BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
- Improved the GP Register Status: now this is all the time from the fifo loop.
- Improved the Interrupts manage:
	1) Removed All UpdateInturrupts from CommandProcessor Writes and Read.
	2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens
	3) considering Inmediate mode for the CP interrupts
	3) Implemented Interrupt CP Cache State
	4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly.
- Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed  to LO Watermark.
- Removed all ugly code from LO and HI watermark manage
- Removed all ugly code from BP manage
- Change >= by == in the BP clauses
- Removed speed hack (1024 chunk) for better GP Status Control.
- Commented GXSetGPFifo very soon hack
- Commented FackWatchDog hack
- Commented FIFO_RW_DISTANCE = WritePointer hack

This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 12:42:55 +00:00
NeoBrainX
7473a0cf98 VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6549 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 15:54:14 +00:00
Glenn Rice
06013d5eec Make the cmake check_lib macro more versatile. It first tries pkg-config, and if that fails it then check for libraries and required headers. Also cleaned up the output a little bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6544 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 02:00:05 +00:00
Glenn Rice
2caa685c7f Fix a few more linkage issues in the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6537 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-06 13:06:54 +00:00
Glenn Rice
d171f7277b Fix the nogui build on linux. The software plugin config dialog should not be built.
Fix the default wiimote emulation mouse button settings on linux.
Fix a little c++ operator precedence issue.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6534 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 18:10:13 +00:00
NeoBrainX
5910ef259c Fix building with BBOX_SUPPORT enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6530 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:15:01 +00:00
Soren Jorvang
f169def36f First pass at dealing with different size_t/off_t sizes in C90 environments.
Most of the code dealing with the LogTypes namespace was C which lead to a
lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to
plain C even though the move of wiiuse into Source means we don't currently
call GenericLog from C.

Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also
p  rint debugging messages before the GUI is running.

For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9
so we just get the default black text on a black background. Using a gray
background works around that problem, but I found it to also be much easier
on the eyes so I have switched the background color on all versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:59:11 +00:00
Soren Jorvang
a754f8e703 We effectively only have a single namespace for private header files,
so the recent addition of VideoCommon/Src/Debugger.h clashed with
DebuggerWX/Src/Debugger.h.

The latter had atrophied anyway, so just get rid of it to resolve the
conflict.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6526 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:28:31 +00:00
NeoBrainX
f3d6b42e83 Fix VideoCommon build configuration for DebugFast/x64.
VertexLoader: Align bounding box registers properly, the hardware reads them in 2x2 blocks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6524 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:31:00 +00:00
NeoBrainX
7854bd7109 Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:15:36 +00:00
Shawn Hoffman
9da4fe086b allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6522 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 09:04:34 +00:00
Rodolfo Osvaldo Bogado
6df84ddc31 little fix for r6517
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6520 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 03:36:37 +00:00
Rodolfo Osvaldo Bogado
c8305a7b7d two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling
Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost
some cleanup in dlist cache

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6517 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 17:58:33 +00:00
Rodolfo Osvaldo Bogado
97e3a3ea6f remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo.
this way fifo will not avid other thread events to bi executed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6514 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 03:44:56 +00:00
Marcos Vitali
08a3b60f8c I reverted my last commit 6508. I was wrong, sorry about that. It is 3am maybe need to rest of the FIFO for while. My Apologies.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6509 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 06:08:12 +00:00
Marcos Vitali
ad8248cedd The STATUS_REGISTER should return the actual status HI (Overflow) and LO (underflow) watermark because this register can be polled by the game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6508 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 04:58:28 +00:00
Marcos Vitali
9f6dd239b6 Possible FIX to randoms hangs, this correction in the clause fifo.bFF_Breakpoint=false fix hangs in WII Music, I don't have WII sport resort, etc. Please test games with fifo hangs (FPS:0 VPS:99) in yours PC again. :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6507 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 01:29:43 +00:00
donkopunchstania
f91ac92895 Change comparison in specular light function. Fixes issue 1258.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6505 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:50:25 +00:00
donkopunchstania
1f660de7e5 Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:26:21 +00:00
Marcos Vitali
0718e1bd77 More fifo work and the Pokemon teaching us ;)
* I've fixed concurrency problem with fifo.bFF_GPReadEnable when the breakpoint is achieved
* I modified when fifo.bFF_Breakpoint is turn off to prevent that the  interruption happens
* I reverted r6483 
* I improved the commit r6495 adding another protection when the GPRead is enabled in CTRL_REGISTER

You can test Pokemon XD in dual core mode is more estable now :P This commit could solve others hangs fifo related in DKC, Sport Resorts, etc. I dont have these games.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6503 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 03:04:36 +00:00
NeoBrainX
8d123adf64 DX9 debugger improvements:
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
- Implement dumping vertex declaration and vertex/index data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-29 16:16:48 +00:00
Marcos Vitali
40c4e5f9a7 More FIFO work. I've implemented intelligent mechanism in GatherPipeBursted to prevent "FIFO is overflown by GatherPipe!". I commented HiWatermark_Tighter parameter. If Hopefully this patch fix this issue. I will delete this definitely. I tested StarFox for 20 minutes and works really fine. :) This patch also can help when the CPU go ahead the GPU and sync in better way.
Plus: I added a _assert_msg_ in FIFO loop when the WriteDistance is negative. Please if that happens report it, this can help to solve strange issues with wrong WriteDistances.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6495 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 20:12:41 +00:00
Marcos Vitali
88916a61da In the command processor when FIFO_READ_POINTER is reading Is better return fifo.CPWritePointer instead fifo.CPReadPointer.
In this way it prevents wrong fifo.CPReadWriteDistance in the future. That should fix RE0 Issue 2846 and others "Warning: GFX FIFO: Unknown Opcode (0x4d)" in dual core mode. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6485 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 03:20:20 +00:00
Marcos Vitali
762563a026 If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6483 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 19:36:18 +00:00