Commit graph

562 commits

Author SHA1 Message Date
Jordan Woyak
64c3c52ef3 DolphinQt: Make the mapping window clear button use ControllerEmu's clear functionality. 2019-02-06 17:40:58 -06:00
spycrab
fa01db4904 Qt/GameConfigEdit: Fix some settings being in the wrong section 2019-02-06 09:42:33 +01:00
Tillmann Karras
03a7071c57 DolphinQt: limit patch padding to 8 2019-02-05 04:59:52 +00:00
Tillmann Karras
74c5e60327 DolphinQt: show game descriptions in one line 2019-02-03 22:32:36 +00:00
Anthony
e05cc3f61d
Merge pull request #7718 from cristian64/display_listcolumns_via_rightclick_on_header
Qt/MainWindow: Also display "List Columns" menu via right-click on table's header.
2019-02-03 12:41:39 -08:00
Jordan Woyak
0d1fbe7bbc WiimoteEmu: Major renaming and cleanup. 2019-02-02 19:40:31 -06:00
Jordan Woyak
0b4329e077 Implement the rest of the wiimote input reports. 2019-02-02 19:40:30 -06:00
Jordan Woyak
84d32f6645 WiimoteEmu: Fix usage of ReportFeatures in TAS related code. 2019-02-02 19:39:29 -06:00
Tilka
a95b6e1b9b
Merge pull request #7735 from spycrab/qt_modal
Qt: Make more messages modal
2019-02-03 01:30:03 +00:00
Tilka
6dc16dda26
Merge pull request #7750 from jordan-woyak/gamelist-less-padding
DolphinQt: Reduce the padding between gamelist items.
2019-02-02 12:41:06 +00:00
Stenzek
31a5dd15a9 DolphinQt: Connect Host::RequestStop() to MainWindow::RequestStop()
The fact that this wasn't connected was causing fifoplayer to hang if
looping was disabled.
2019-02-02 13:36:46 +10:00
Tillmann Karras
5b4a5ca059 DolphinQt: cache filesystem icons for speed 2019-02-01 00:15:52 +00:00
JosJuice
419ba925b7
Merge pull request #7748 from jordan-woyak/compressed-game-indicator
DolphinQt: Display game list compressed file sizes with an asterisk.
2019-01-30 19:47:47 +01:00
Jordan Woyak
efd5c36773 DolphinQt: Display game list file sizes with an asterisk when file-size differs from volume-size (e.g. when they are compressed). 2019-01-28 14:44:25 -06:00
JMC47
7907633126
Merge pull request #7715 from Techjar/qt-delete-unparented
Qt/MainWindow: Directly delete unparented dialogs
2019-01-28 06:42:07 -05:00
Jordan Woyak
3db904baba DolphinQt: Reduce the padding between gamelist items. 2019-01-27 14:00:22 -06:00
Jordan Woyak
c386a6a875 DolphinQt: Fix selection of PP shader when using anaglyph 3D. 2019-01-27 13:23:42 -06:00
Techjar
408029e8a3 Qt/MainWindow: Don't unpause after confirming shutdown
There's no good reason to do this, as it just causes running signals to
be sent as the core is shutting down.
2019-01-26 07:27:37 -05:00
spycrab
51a219c54d
Merge pull request #7263 from spycrab/qt_ini_edit
Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:45:46 +01:00
spycrab
ff5556ce2f Qt/GameConfigWidget: Complete overhaul 2019-01-26 00:41:22 +01:00
JosJuice
b14e540671
Merge pull request #7736 from stenzek/imgui-hidpi
RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-25 22:45:31 +01:00
spycrab
f908612452 DolphinQt: Fix some warnings 2019-01-25 17:21:38 +01:00
Stenzek
3d8145af65 RenderWidget: Fix mouse position for imgui on hidpi screens 2019-01-26 01:31:58 +10:00
spycrab
787f2c6bd7 Qt: Make more messages modal 2019-01-25 16:16:27 +01:00
spycrab
6962d5bc52
Merge pull request #7478 from stenzek/imgui
Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
Stenzek
c9c0b85056 VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek
36ce47635b RenderWidget: Hook up to ImGui 2019-01-25 11:15:57 +10:00
Stenzek
600d1fc0bc Renderer: Use imgui for drawing debug text and OSD 2019-01-25 11:15:57 +10:00
0xFEEDC0DE64
e1fdf4ae9a General GameCubePane improvements (squashed commit) 2019-01-24 21:08:21 +01:00
Christian Aguilera
9a1a98a9f6 Qt/MainWindow: Also display "List Columns" menu via right-click on table's header. 2019-01-21 21:06:04 +00:00
Techjar
47cc5b02e3 Qt/MainWindow: Directly delete unparented dialogs
Calling deleteLater in MainWindow's destructor doesn't work, as the
event loop will stop before it gets around to deleting these dialogs.
Seeing as this is a QObject destructor, we should already be on the
event loop anyways, so simply using delete should be safe.
2019-01-19 04:37:07 -05:00
Léo Lam
3627ef8a04
Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
Léo Lam
c7373701cc
Merge pull request #7580 from Techjar/netplay-padmapping-type
NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
Léo Lam
fd3ef7ebc5
Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
Léo Lam
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Léo Lam
3892c3ac48
Merge pull request #7690 from NarryG/dragload-savestate
Reimplement savestate loading via drag and drop (resubmission of #7425)
2019-01-16 21:32:44 +01:00
Dan B
d69740c8b4 Reimplement savestate loading via drag and drop 2019-01-16 21:19:31 +01:00
Léo Lam
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam
634ef78a26
Merge pull request #7705 from cristian64/master
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
Christian Aguilera
ee5e2fd9f9 Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame(). 2019-01-16 09:25:47 +00:00
JMC47
1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
TryTwo
b557faa386 Debugger restore tabbed docking 2019-01-11 14:32:27 -07:00
Jordan Woyak
b425f86121 ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
JMC47
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
JMC47
3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
JMC47
0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
JosJuice
0c622929ba Add M3U file support for automatic disc switching 2019-01-04 09:24:42 +01:00
JosJuice
bd665aad5d Automatic disc change for 2-disc games 2019-01-04 09:24:38 +01:00
Jordan Woyak
88e588673b Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9. 2019-01-01 06:06:02 -06:00
Jordan Woyak
df43fd9472 ControllerEmu: Killed the Buttons group threshold setting. 2018-12-31 08:35:31 -06:00
Jordan Woyak
7efa96eda9 ControllerEmu: code cleanup. 2018-12-30 10:52:45 -06:00
Jordan Woyak
1c24bef594 MappingUI: Organize some color constants and hide IR adjusted Z value when cursor is hidden. 2018-12-30 09:50:22 -06:00
Jordan Woyak
7a00f55cfa ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing. 2018-12-30 09:10:32 -06:00
Jordan Woyak
c3dc3c106c ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty. 2018-12-29 16:06:03 -06:00
Jordan Woyak
6a6195f53c ControllerEmu: Implement dead zone setting for triggers. 2018-12-29 13:56:35 -06:00
Jordan Woyak
def5c6e573 Mapping UI: Reorganize wiimote extension layouts a bit so things fit better. 2018-12-29 12:59:47 -06:00
Jordan Woyak
970073084a Mapping UI: Make the mixed trigger indicator styling match that of the analog sticks. 2018-12-29 12:46:05 -06:00
spycrab
75b8824c95
Merge pull request #7658 from spycrab/debugger_show
Qt/Debugger: Add Show in Code / Show in Memory
2018-12-29 15:08:51 +01:00
spycrab
3e3f9565ec Qt/Debugger: Add Show in Code / Show in Memory 2018-12-28 20:30:38 +01:00
Mat M
b7db1f020b
Merge pull request #7624 from lioncash/paired-single
PowerPC: Remove separate macros for paired singles
2018-12-28 06:32:45 -05:00
Mat M
b37455ef46
Merge pull request #7652 from JMC47/NetplayWarning
Update Netplay Main Page Notices
2018-12-28 06:22:56 -05:00
Jordan Woyak
c614f5f534 ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers. 2018-12-27 19:16:37 -06:00
Jordan Woyak
da9bcf83ef InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code. 2018-12-27 18:31:46 -06:00
Jordan Woyak
ceb28a2302 Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty. 2018-12-27 18:31:46 -06:00
JMC47
e6b859a923 Update Netplay Main Page Warnings
We now support automatically syncing most things.  Add Dual Core Netplay
Warning.  Update Wii Remote Netplay string since it now kinda works.
2018-12-26 14:23:43 -05:00
Lioncash
244d083f0e PowerPC: Remove separate macros for paired singles
Previously, PowerPC.h had four macros in it like so:

\#define rPS0(i) (*(double*)(&PowerPC::ppcState.ps[i][0]))
\#define rPS1(i) (*(double*)(&PowerPC::ppcState.ps[i][1]))

\#define riPS0(i) (*(u64*)(&PowerPC::ppcState.ps[i][0]))
\#define riPS1(i) (*(u64*)(&PowerPC::ppcState.ps[i][1]))

Casting between object representations like this is undefined behavior.
Given this is used heavily with the interpreter (that is, the most
accurate, but slowest CPU backend), we don't exactly want to allow
undefined behavior to creep into it.

Instead, this adds a helper struct for operating with the paired singles,
and replaces the four macros with a single macro for accessing the
paired-singles/floating-point registers.

This way, it's left up to the caller to explicitly decide how it wants to interpret
the data (and makes it more obvious where different interpretations of
the same data are occurring at, as there'll be a call to one of the
[x]AsDouble() functions).
2018-12-25 10:35:09 -05:00
Jordan Woyak
0f19c4a40f ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users. 2018-12-24 19:40:58 -06:00
spycrab
fc998093cc
Merge pull request #7600 from spycrab/resource_pack
Implement resource packs
2018-12-23 16:04:05 +01:00
Jordan Woyak
a8d0afe219 Reduce input mapping detection time to 3 seconds because 5 seconds was ridciculously long and output (rumble) testing time to 2 seconds because 5 seconds was annoyingly long. 2018-12-22 10:58:34 -06:00
spycrab
71d53c922f Implement resource packs 2018-12-19 11:03:09 +01:00
Admiral H. Curtiss
2351a60567 GCMemcard: Let GetDEntry() return std::optional<DEntry>. 2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
929fd2b41d GCMemcard: Use BigEndianValue for DEntry.m_animation_speed. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
15f89d3e6f GCMemcard: Rename DEntry variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Techjar
a2545a18b2 Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
We no longer allow accessing controller config while NetPlay is
running, so this check is no longer needed.
2018-12-05 16:12:12 -05:00
Léo Lam
2eb85c8fcf
Merge pull request #7594 from TryTwo/NestedDocks
Add nested docking to increase layout choices while debugging.
2018-12-05 17:14:46 +01:00
Léo Lam
00151fd913
Merge pull request #7601 from sepalani/html-pre
LogWidget: Preserve spaces and newlines
2018-12-02 19:38:54 +01:00
Sepalani
d5692afd7d LogWidget: Preserve spaces and newlines 2018-12-02 19:12:12 +04:00
Stenzek
e3708ea8c3 Externals: Add MoltenVK binary, copy to package on macOS 2018-12-01 14:35:45 +10:00
Pierre Bourdon
754d934a18
Merge pull request #7596 from Techjar/netplay-fix-force-stop
NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
Connor McLaughlin
6388992f62
Merge pull request #7039 from stenzek/moltenvk
Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Techjar
9c51439144 Qt/NetPlayDialog: Request game stop when core enters stopping state
This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
Pierre Bourdon
4d14d5ee9b
Merge pull request #7587 from Techjar/disable-controller-config-netplay
Qt: Disable controller configuration while NetPlay is running
2018-11-29 14:28:18 +01:00
Techjar
577f6a5fb1 Qt: Disable controller configuration while NetPlay is running
Doing pretty much anything in the controller config breaks NetPlay
(desync and/or deadlock), as saving the settings reconfigures
controller interfaces, which NetPlay doesn't expect.
2018-11-29 07:31:45 -05:00
TryTwo
c18aa36eab Add nested docking to increase layout choices while debugging. 2018-11-27 11:14:46 -07:00
Techjar
9bb3c7d839 Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
All configure buttons would be enabled, although no-op, upon
initialization of the dialog. Changing a setting to cause a save would
fix them.
2018-11-23 04:47:49 -05:00
Techjar
b06b7e5686 NetPlay: Add full Wii save sync
This adds the ability to sync all Wii saves, instead of only the
selected game. Useful for cases like launching a game though GeckoOS.
2018-11-19 06:37:09 -05:00
Techjar
d94922002b NetPlay: Implement chunked data transfer
This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
2018-11-19 06:37:09 -05:00
Techjar
529796bd59 NetPlay: Remove PadMapping type
Its usage was inconsistent, confusing, and buggy, so I opted to just
remove it entirely. It has been replaced with PadIndex for the
appropriate instances (mainly networking), and inappropriate usages
(where it was really just a player ID) have been replaced with the
PlayerId type. The definition of "no mapping" has been changed from -1
to 0 to match the defintion of "no player", as -1 (255 unsigned) is
actually a valid player ID.

The bugs never manifested because it only occurs with a full lobby of
255 players, at which point the last player's ID collides with the "no
mapping" definition and some undefined behavior occurs. Nevertheless, I
thought it best to fix it anyways as the usage of PadMapping was
confusing.
2018-11-19 05:45:32 -05:00
Techjar
94d7e7d78a Qt/NetPlayDialog: Add external IP to interface combo box
The interface address isn't particularly useful in most circumstances
(playing over internet), and we have a way to get the external IP now,
so displaying it in the dialog is useful.
2018-11-15 03:29:28 -05:00
Pierre Bourdon
6b7a1ca6d1
Merge pull request #7535 from UnclePunch/synccodes
Netplay: Sync AR and gecko codes with clients
2018-11-13 22:39:25 +01:00
Pierre Bourdon
41333fa971
Merge pull request #7564 from Techjar/netplay-sync-wii-shutdown
NetPlay: Sync power button event
2018-11-13 22:33:59 +01:00
Techjar
ef89e4e70c NetPlay: Sync power button event
This fixes the deadlock on shutdown when Wii Remotes are in use.
2018-11-12 22:32:18 -05:00
Techjar
caf2fc3c3e NetPlay: Sync Defer EFB Copies setting 2018-11-12 20:45:12 -05:00
Pierre Bourdon
97e3200f57
Merge pull request #7519 from stenzek/controller-window
Core: Switch controller interface to render surface on booting
2018-11-12 17:26:03 +01:00
Pierre Bourdon
162e34ad22
Merge pull request #7534 from Techjar/fix-netplay-gamelist-saving
NetPlay: Fix saving host game selection
2018-11-09 04:28:55 +01:00
Pierre Bourdon
a77882468b
Merge pull request #7544 from DXGLdotinfo/master
Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt …
2018-11-07 15:35:56 +01:00
Stenzek
a1b9a9f519 DolphinQt: Add backend multithreading to graphics config 2018-11-07 05:12:20 -08:00
Pierre Bourdon
c52bdba28a
Merge pull request #7542 from Tilka/fifo_analyzer
FIFOAnalyzer: don't use misleading format strings
2018-11-07 13:26:01 +01:00
Stenzek
8e2c063d62 TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
William
6d437b282a Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt and Updater. Enables high contrast themes on Windows 8+. 2018-11-03 22:33:55 -04:00
Tillmann Karras
6714159660 FIFOAnalyzer: don't use misleading format strings 2018-11-03 14:37:22 +00:00
Vin Bertinelli
469f29350f Netplay: Sync codes
Adds a tickbox to the server's window to syncronize codes. Codes
are temporarily sent to each client and are used for the duration of the
session.

Saves the "sync codes" tickbox as per PR Netplay: Properly save hosting
settings #7483
2018-10-29 23:00:51 +01:00
Techjar
203ecb534d NetPlay: Fix saving host game selection 2018-10-29 17:01:30 -04:00
Pierre Bourdon
6bb31fc94c DolphinQt: tell analytics to reload settings on change 2018-10-29 05:07:47 +01:00
Stenzek
6392be61eb Host: Also call ControllerInterface::ChangeWindow when window changes
This should prevent us from trying to poll against destroyed native
windows.
2018-10-29 11:46:06 +10:00
Stenzek
cb6ba59a44 Host: Don't call ChangeSurface when handle hasn't changed
This was causing a deadlock when switching to fullscreen in
render-to-main-window mode.
2018-10-29 11:46:06 +10:00
Stenzek
52828901ef Core: Switch controller interface to render widget on booting
Previously, the Qt frontend would initialize the controller
interface on starting, resulting in the cursor position being
relative to the main window, instead of the render window.
2018-10-29 11:46:06 +10:00
Stenzek
a7f334dc2a ControllerInterface: Don't crash on non-X11 QPA 2018-10-29 11:46:06 +10:00
Pierre Bourdon
9095233d21
Merge pull request #7483 from Zexaron/netplay_save-host-settings
Netplay: Properly save hosting settings
2018-10-29 01:44:41 +01:00
Pierre Bourdon
98987beb73
Merge pull request #7526 from Tilka/mo_logging
DolphinQt: reduce warnings about MO files
2018-10-28 23:52:22 +01:00
Pierre Bourdon
2071dea9b7
Merge pull request #7497 from stenzek/lazy-initialize
Qt/MainWindow: Lazy initialize child windows
2018-10-28 23:51:23 +01:00
Pierre Bourdon
98b0efb6de
Merge pull request #7499 from JosJuice/purge-game-list-cache
DolphinQt: Implement "Purge Game List Cache"
2018-10-28 17:00:04 +01:00
Tillmann Karras
13930f565a DolphinQt: reduce warnings about MO files 2018-10-28 11:45:59 +00:00
JosJuice
8bbec31295 DolphinQt: Implement "Purge Game List Cache"
This is a missing feature from DolphinWX.
2018-10-25 08:29:54 +02:00
Stenzek
eb284b5d66 VideoBackends: Pass window system info from host on creation 2018-10-20 21:11:34 +10:00
Stenzek
1d827a5223 Renderer: Pull dimensions from GLInterface/Swapchain 2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7 Drop Host_GetRenderSurface and pass display to backend 2018-10-20 21:11:34 +10:00
Tillmann Karras
97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
Anthony
cffca7cbec
Merge pull request #7502 from JosJuice/functions-signature
Improve the "functions signature" string
2018-10-15 11:01:36 -07:00
JosJuice
4a07b9a0e1 Improve the "functions signature" string 2018-10-15 18:31:02 +02:00
Z1ni
d7640f5929 Qt/GameList: Cancel ISO compression when the user cancels the save dialog 2018-10-14 21:04:43 +03:00
Stenzek
ea77899ddd Qt/MainWindow: Maintain pointer to hotkey window
Prevents multiple hotkey windows from being opened.
2018-10-14 22:24:31 +10:00
Stenzek
211a9bf6d2 Qt/MainWindow: Lazy initialize child windows 2018-10-14 21:46:59 +10:00
Tilka
e18fbb9bd3
Merge pull request #7449 from amaiorano/fix-extensions-combo-update-on-reset-defaults
Fix extensions combo update on reset defaults
2018-10-14 02:22:54 +01:00
Tilka
9a1f259626
Merge pull request #7486 from amaiorano/fix-infinite-polling-for-usb-devices
Fix infinite polling for usb devices after the "add to whitelist" dia…
2018-10-14 01:13:35 +01:00
Tilka
1abb27909d
Merge pull request #7480 from sp00nd/master
Change gecko sorting back to manual
2018-10-14 01:07:51 +01:00
Tilka
2d0e217715
Merge pull request #7485 from amaiorano/double-click-to-add-usb-whitelist-device
Make double click on selected usb whitelist device add it
2018-10-14 01:02:50 +01:00
Pierre Bourdon
2bdee9b80b
Merge pull request #7455 from spycrab/qt_tags
Qt/GameList: Implement tag system
2018-10-13 19:58:32 +02:00
Zexaron
550aa93ed0 NetPlay: Properly save Hosting GUI settings 2018-10-13 10:35:42 +02:00
Antonio Maiorano
3dec84a91b Fix infinite polling for usb devices after the "add to whitelist" dialog has been opened once
Problem is that USBDeviceAddToWhitelistDialog starts a timer once created to poll for devices every second. In Qt, closing a heap-allocated dialog doesn't delete it, so it keeps on polling. This fix is to allocate dialog on the stack, then use "exec" to run it modally without returning. Once closed, the stack instance will get destroyed, thus killing the timer.
2018-10-12 21:34:05 -04:00
Tilka
94f07e7fa9
Merge pull request #7472 from Z1ni/usb-dev-dialog-close
Qt/Settings: Add Cancel button to USB passthrough device dialog
2018-10-12 20:43:09 +01:00
Mat M
57529bc455
Merge pull request #7438 from RolandMunsil/master
Fix issue where breakpoint type wasn't correct in debugger memory view.
2018-10-12 10:30:31 -04:00
Mat M
ecd4897d43
Merge pull request #7437 from stenzek/graphics-options-race
Fix race condition caused by opening graphics options while running
2018-10-12 10:29:28 -04:00
Tilka
f5bfcdda5a
Merge pull request #7473 from aldelaro5/fix-signature-export
Qt/debugger: restore previously lost symbols and signature features
2018-10-11 13:03:37 +01:00
Antonio Maiorano
3a8493cc59 Make double click on selected usb whitelist device add it 2018-10-09 20:34:32 -04:00
Tillmann Karras
db54b903ef Zero-initialize CPU state and register view 2018-10-10 00:04:02 +01:00
sp00nd
6cd53bf92d
Change gecko sorting back to manual
Gecko codes are a core foundation of most netplay sessions and most general modding cases. It has gone so far as to now have an ini for almost every game.

After the massive UI overhaul, the gecko code sorting defaults to Alphabetical with no option to change it. This removes the possibility for netplay builds to have important and necessary codes at the top for easy selecting, and removes the ability to sort massive code lists in categories.

This will also make the sorting consistent with AR codes, which are sorted manually.
2018-10-09 17:46:11 -05:00
Tilka
7cfba7397c
Merge pull request #7475 from aldelaro5/symbols-search-case-insensitive
Qt/debugger: make the symbols search case insensitive
2018-10-09 21:18:06 +01:00
Z1ni
b27c688fdf Qt/Settings: Add Cancel button to USB passthrough device dialog 2018-10-09 15:28:40 +03:00
aldelaro5
68aff9c023
Qt/debugger: make the symbols search case insensitive 2018-10-08 21:17:33 -04:00
aldelaro5
9fd7da59b1
Qt/debugger: reorder the PC toolbar icons to their correct buttons 2018-10-08 21:10:18 -04:00
aldelaro5
3921d8a8be
Qt/debugger: restore previous symbols and signature features
They were mysteriously lost after the Qt migration.
2018-10-08 20:59:55 -04:00
Tilka
31594a8138
Merge pull request #7462 from aldelaro5/fix-signature-export
Qt/debugger: Accept empty prefix input
2018-10-09 00:30:19 +01:00
Tillmann Karras
09385b9542 FIFOAnalyzer: print BP registers without X suffix 2018-10-08 02:00:25 +01:00
Tillmann Karras
ec4c019a7b FIFOAnalyzer: fix printing of XF registers 2018-10-08 02:00:25 +01:00
mazes-80
eae36399dc IOWindow: append new text at the end by default
This fixes https://dolp.in/i11026.
2018-10-07 12:27:05 +01:00
aldelaro5
4b75876ba1
Qt/debugger: Accept empty prefix input 2018-10-06 21:22:34 -04:00
Tilka
781b707af8
Merge pull request #7444 from amaiorano/fix-messagebox-icons
Fix QMessageBox icons using the default rather than the Dolphin logo
2018-10-05 23:34:40 +01:00
spycrab
6e873c6e06 Qt/GameList: Implement tag system 2018-10-05 08:22:51 +02:00
Antonio Maiorano
bf18f19b0a Make the progress dialog look better (used for e.g. shader compiling)
* Removed the Cancel button since the code doesn't react to it anyway.
* Only show a window title, not the help icon (?), and disable the close button
* Set the title to "Dolphin" instead of repeating the label text
2018-10-03 21:35:10 -04:00
Antonio Maiorano
f257630c0a Fix resetting emulated wii remote settings to default not updating Extension combo box 2018-10-02 23:34:32 -04:00
Antonio Maiorano
165ac1c29e Fix QMessageBox icons using the default rather than the Dolphin logo 2018-10-02 00:26:43 -04:00
Stenzek
349765ba77 GraphicsWindow: Ensure adapter selection isn't enabled while running 2018-09-28 22:01:23 +10:00
Stenzek
93923e2b29 Don't fill backend info when core is running
The current approach results in the UI thread creating a graphics device
whilst the core is running, leading to races on function pointers, and
potentially crashing.
2018-09-28 21:43:22 +10:00
Stenzek
a877d5f6dc Remove unused Host_ShowVideoConfig 2018-09-28 14:05:53 +10:00
Mat M
d0b2f04539
Merge pull request #7421 from JosJuice/qt-sd-hotplug
DolphinQt: Allow inserting/ejecting SD cards during emulation
2018-09-27 21:48:16 -04:00
Roland Munsil
5eefd0482a Fix issue with breakpoint type loaded from settings not propogating to MemoryWindow 2018-09-25 17:45:18 -05:00
Roland Munsil
54bd16e753 Fix typo causing "Remove from Watch" in Cheat Manager to crash Dolphin 2018-09-24 23:01:24 -05:00
Roland Munsil
04969f94b6 Fix some Cheat Manager comparisons being wrong 2018-09-24 21:34:48 -05:00
JosJuice
5db27b8e7e DolphinQt: Allow inserting/ejecting SD cards during emulation
This is possible on real hardware and was possible in DolphinWX.
2018-09-20 18:41:37 +02:00
Léo Lam
3ecc4ed1c4
Merge pull request #7390 from Techjar/qt-save-grid-scale
Qt/GameList: Make grid view scale persistent
2018-09-16 15:21:00 +02:00
JosJuice
fb6b31bba8 Re-add i18n comments that were lost in the DolphinWX removal 2018-09-08 15:58:15 +02:00
JosJuice
e0cb56edb9 Reword some translatable strings
We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
JosJuice
5f35edf505 Remove unused function and translatable strings 2018-09-08 15:18:31 +02:00
Techjar
bb598529be Qt/GameList: Make grid view scale persistent 2018-09-02 18:22:44 -04:00
Techjar
f1bc17ab9e Qt/MD5Dialog: Fix pressing enter on NetPlay window causing dialog to close 2018-08-27 08:39:39 -04:00
Pierre Bourdon
62928de547
Merge pull request #7357 from Techjar/qt-memcard-manager-select-button
Qt/GCMemcardManager: Make slot and file selection more intuitive
2018-08-27 13:35:38 +02:00
Pierre Bourdon
e096ca20e9
Merge pull request #7358 from Techjar/qt-memcard-manager-deletion-fix
Qt/GCMemcardManager: Fix deletion of multiple files
2018-08-27 04:48:07 +02:00
Pierre Bourdon
9bcd7bfe1e
Merge pull request #7360 from Techjar/netplay-host-input-authority
NetPlay host input authority mode
2018-08-26 23:15:44 +02:00
Techjar
5519efa66e NetPlay host input authority mode
Currently, each player buffers their own inputs and sends them to the
host. The host then relays those inputs to everyone else. Every player
waits on inputs from all players to be buffered before continuing. What
this means is all clients run in lockstep, and the total latency of
inputs cannot be lower than the sum of the 2 highest client ping times
in the game (in 3+ player sessions with people across the world, the
latency can be very high).

Host input authority mode changes it so players no longer buffer their
own inputs, and only send them to the host. The host stores only the
most recent input received from a player. The host then sends inputs
for all pads at the SI poll interval, similar to the existing code. If
a player sends inputs to slowly, their last received input is simply
sent again. If they send too quickly, inputs are dropped. This means
that the host has full control over what inputs are actually read by
the game, hence the name of the mode. Also, because the rate at which
inputs are received by SI is decoupled from the rate at which players
are sending inputs, clients are no longer dependent on each other. They
only care what the host is doing. This means that they can set their
buffer individually based on their latency to the host, rather than the
highest latency between any 2 players, allowing someone with lower ping
to the host to have less latency than someone else.

This is a catch to this: as a necessity of how the host's input sending
works, the host has 0 latency. There isn't a good way to fix this, as
input delay is now solely dependent on the real latency to the host's
server. Having differing latency between players would be considered
unfair for competitive play, but for casual play we don't really care.
For this reason though, combined with the potential for a few inputs to
be dropped on a bad connection, the old mode will remain and this new
mode is entirely optional.
2018-08-26 17:10:23 -04:00
spycrab
476037d1f2
Merge pull request #7345 from spycrab/qt_cover_uniform
Qt/GridProxyModel: Ensure uniform sizes in cover mode
2018-08-25 02:01:14 +02:00
Techjar
fd7d51eed6 Qt/GCMemcardManager: Fix deletion of multiple files 2018-08-24 07:58:38 -04:00
Techjar
6ae77623c5 Qt/GCMemcardManager: Make slot and file selection more intuitive 2018-08-24 07:10:48 -04:00
spycrab
248afb9fa7
Merge pull request #7347 from spycrab/qt_fix_visibility
Qt: Fix widgets being visible when they shouldn't be
2018-08-24 01:58:55 +02:00
spycrab
398cce52be
Merge pull request #7352 from Techjar/qt-signal-blocker
Qt: Switch to QSignalBlocker for scoped signal blocking
2018-08-24 01:58:21 +02:00
Techjar
1547b185c7 Qt: Switch to QSignalBlocker for scoped signal blocking 2018-08-23 07:11:52 -04:00
Techjar
d72f4ed468 Qt/AdvancedPane: Block signals during Update() 2018-08-23 07:00:20 -04:00
Pierre Bourdon
d44087128e
Merge pull request #7342 from spycrab/qt_dbg_scroll
Qt/Debugger: Improve scrolling
2018-08-20 21:41:54 +02:00
spycrab
77ebd721e3 Qt: Fix widgets being visible when they shouldn't be 2018-08-20 00:39:57 +02:00
spycrab
5b992f138b Qt/Debugger: Improve scrolling
Reduces the scrolling speed for both keyboard and mouse scrolling so
users are able to navigate the code and memory view line by line
2018-08-19 22:36:04 +02:00
spycrab
2ea6cc66ba Qt/GridProxyModel: Ensure uniform sizes in cover mode 2018-08-19 17:13:29 +02:00
Mat M
8f847c7655
Merge pull request #7343 from spycrab/qt_bp_fix
Qt/Debugger: Readd title bar to breakpoint widget
2018-08-19 08:41:36 -04:00
Pierre Bourdon
0fdb6f4267
Merge pull request #7249 from yourWaifu/discord-rpc-join
Add Discord Join Net Play functionally
2018-08-19 13:43:33 +02:00
spycrab
27bc9046e7 Qt/Debugger: Readd title bar to breakpoint widget
Removed it by accident in #7299
2018-08-19 13:37:59 +02:00
spycrab
12a5fd80bd
Merge pull request #7299 from spycrab/qt_compact
Qt/Debugger: Make spacing more compact
2018-08-17 15:28:03 +02:00
spycrab
8e5c3d5b4e
Merge pull request #7326 from spycrab/qt_tas_fancy
Qt/TAS: Enable antialiasing for Stick/IR widgets
2018-08-15 19:46:56 +02:00
spycrab
8d184ab9bd Qt/Debugger: Make spacing more compact 2018-08-15 19:26:04 +02:00
spycrab
6d56b03304
Merge pull request #7325 from spycrab/qt_tas_reset
Qt/TAS: Implement recentering feature
2018-08-15 13:07:58 +02:00
spycrab
fb382e90eb
Merge pull request #7324 from spycrab/qt_independent_tas
Qt/TAS: Make TAS input windows independent
2018-08-15 01:51:26 +02:00
master0fdisaster
0d79e8a2ca Qt: Config/Advanced: Fix CPU Clock Speed Slider
Changes rounding from ceiling to nearest, when updating the slider value. Using ceiling as rounding made some values inaccessible.
2018-08-14 17:22:30 +02:00
master0fdisaster
1544d7d681 Qt: Config/Interface: Fix "Show Active title in Window Title" Checkbox
Makes the checkbox save when it's toggled.
2018-08-14 17:22:30 +02:00
master0fdisaster
bc3cc01cc9 Qt: Config/Interface: Fix User Style Drop Down
makes the user style drop down load the right custom style after a restart
2018-08-14 17:21:50 +02:00
Sleepy Flower Girl
158c0d54b1 Force IPv4 on external IP addresses 2018-08-13 21:17:38 -04:00
spycrab
1c793503b1 Qt/TAS: Implement recentering feature 2018-08-13 23:34:25 +02:00
spycrab
55c608b482 Qt/TAS: Enable antialiasing for Stick/IR widgets 2018-08-13 15:05:30 +02:00
spycrab
9739ad9f48 Qt/TAS: Make TAS input windows independent 2018-08-13 14:15:09 +02:00
spycrab
159d5a6925 Qt/MappingButton: Fix crash when exiting during input detection 2018-08-11 17:37:12 +02:00
Pierre Bourdon
55fa4842fb
Merge pull request #7307 from booto/qsortfilter-strict-weak
GameList: QSortFilterProxyModel should provide strict weak ordering
2018-08-11 02:57:36 +02:00
JosJuice
2a2a2cfc5e DolphinQt: Don't call "frame advance" "frame skip"
Just to avoid confusion.
2018-08-09 10:32:32 +02:00
booto
aef446697d GameList: QSortFilterProxyModel should provide strict weak ordering 2018-08-08 23:59:58 -04:00