Commit graph

13 commits

Author SHA1 Message Date
JosJuice
cec601f1fb Read Wii disc metadata from the unencrypted header
The header of a Wii disc can be read from two places: The
unencrypted area at the beginning of the disc, or the beginning of
the game partition. The two copies are usually identical (except
for 0x60 and 0x61), but there are exceptions. For most of Dolphin's
history, we have been reading from the header inside the game
partition when getting metadata. This was however not the case
starting with 4.0-4901 and ending with 5.0-3762. This commit once
again makes Dolphin read metadata from the unencrypted header,
because of the following reasons that I recently was informed about:

- The "pink fish" disc has the game ID 410E01 in the unencrypted
  header but the placeholder game ID RELSAB in the partition header.
- The revisions of some games differ between the two headers,
  with the unencrypted one making more sense.
  (See https://bugs.dolphin-emu.org/issues/11387)

For better or worse, this also means that sloppily hacked games where
only the game ID in the unencrypted header has been changed now will
use that modified game ID. And unlike with the partition header,
there is no signing or hashing that can tell us whether the
unencrypted header has been modified by someone other than Nintendo.
2018-09-12 13:41:30 +02:00
spycrab
8fb3085b07 Revert "Revert "Qt/GameList: Add option to show covers in grid mode"" 2018-07-30 03:16:37 +02:00
Pierre Bourdon
9b94c76f81
Revert "Qt/GameList: Add option to show covers in grid mode" 2018-07-28 03:03:21 +02:00
spycrab
5ade5f4fe7 Qt/GameList: Add option to show covers in grid mode 2018-07-27 11:14:24 +02:00
JosJuice
1c027bc148 Use UICommon's game list code on Android
Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
2018-06-06 17:34:07 +02:00
JosJuice
85e94cc510 Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00
lcsondes
7a13bdbdfb UICommon: fix m_cached_files pruning (partial revert of 68152faf43)
vector::pop_back invalidates all iterators
2018-05-27 22:15:16 +01:00
JosJuice
fd651cf5e6 GameFileCache: Fix a comment mistake 2018-05-26 20:21:22 +02:00
JosJuice
68152faf43 DolphinQt2: Show cached games before checking whether they exist on disk
DolphinWX already has this improvement in startup time, and it matters
a lot when you have a large game list.
2018-05-26 20:21:17 +02:00
JosJuice
cc42b4354d Reimplement custom PNG banners in game list
Fixes https://bugs.dolphin-emu.org/issues/10938
and makes PNG banners available in DolphinQt2 for the first time.
2018-05-20 15:34:03 +02:00
Shawn Hoffman
6a0c15491b Remove EmuState 2018-03-31 16:21:17 +02:00
JosJuice
ff2fe73ec9 DolphinQt2: Don't show invalid games in game list
Regression from 1f1dae3.

This problem doesn't happen in DolphinWX as far as I know, but if
you've ran into the problem in DolphinQt2, it will carry over to
DolphinWX because of the shared game list cache.
2018-03-29 21:52:21 +02:00
JosJuice
1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00