Commit graph

4852 commits

Author SHA1 Message Date
Léo Lam
ef975b8c56
Merge pull request #6377 from sepalani/memcheck
DolphinWX: Propagate IDM_UPDATE_BREAKPOINTS to CodeWindow
2018-03-09 20:35:54 +01:00
JosJuice
1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
Léo Lam
3af09da0f3 UI: Show title ID in info panel
Add a way to easily get the title ID of a game. For Wii titles, it's
sometimes more useful to know than the game ID.
2018-03-07 17:40:22 +01:00
Léo Lam
1de17d20e1 Fix render surface when using Render to Main and debugger
This fixes a regression introduced by de632fc9c.
2018-02-27 13:18:43 +01:00
spycrab
7f3c1a2de4 Qt/OSX: Fix icon 2018-02-24 21:12:22 +01:00
Stenzek
de632fc9c8 Renderer: Handle resize events on-demand instead of polling
We now differentiate between a resize event and surface change/destroyed
event, reducing the overhead for resizes in the Vulkan backend. It is
also now now safe to change the surface multiple times if the video thread
is lagging behind.
2018-02-20 01:15:55 +10:00
Sepalani
a9b89b35fb DolphinWX: Propagate IDM_UPDATE_BREAKPOINTS to CodeWindow 2018-02-13 20:20:58 +01:00
Rukai
d07e212cef Qt: Implement Wii TAS input window 2018-02-13 07:15:54 +11:00
Stenzek
505d30be3d DolphinWX: Move fullscreen switch to after startup is complete
This means that any error messages won't be hidden by the fullscreen
window.
2018-01-27 14:17:14 +10:00
JosJuice
04b9310bb6 Tweak Qt debugger strings to be more translation friendly 2018-01-21 16:33:46 +01:00
Ryan Meredith
1fabc93756 ISOProperties: Rename Edit Config and Show Defaults 2018-01-11 08:31:01 -05:00
JosJuice
af51063a9a DolphinWX: Rewrite the logic for adding/removing games from cache
Thanks to degasus for coming up with most of this faster design.
2018-01-05 19:52:14 +01:00
JosJuice
04cefc6ed3 DolphinWX: Use vector instead of list for game list cache
The advantage of std::list is that elements can be removed from the
middle efficiently, but we don't actually need that, because the
ordering of the elements doesn't matter for us. We can just replace the
element we want to remove with the last element and then call pop_back.

Replacing list with vector should speed up looping through the elements.
2018-01-04 17:14:35 +01:00
spycrab
0dd52ca7ab UICommon: Move screensaver code to UICommon 2018-01-03 12:38:33 +01:00
JosJuice
9dd88d76dd Redesign the ability to load state at boot
BootParameters can now contain the path of a savestate to load at boot.
Movie has been made to use this instead of poking at Core.cpp's state.
2017-12-26 20:39:03 +01:00
Ryan Meredith
1f226ec14f Update Readme.md and various fixes 2017-12-20 10:54:51 +01:00
JosJuice
4973ae9952 Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
Not sure why it was named like this... It doesn't affect whether
the copy happens or not, only what resolution it uses.
2017-12-18 21:55:02 +01:00
Leo Lam
7e7f1fe713
Merge pull request #6226 from aldelaro5/add-xer-debugger
debugger: Add the XER to the register view
2017-12-15 20:49:24 +01:00
bobjrsenior
7589ade972 DolphinWX: Add TB and GQR to Register Window
The Time Base Register was added under the BAT registers. TBL and TBU
were ORed together to get one 64-bit value to display. It is labeled TB

The Graphics Quantisation Registers were added under the Segment
Registers. They are Labeled GQR0-GQR7.

All new registers are read only.
2017-12-15 20:38:46 +01:00
Lioncash
e88c457276 DolphinWX: Resolve missing declaration warnings
Without the include, the prototypes of the functions can't be found
2017-12-07 18:58:20 -05:00
Pierre Bourdon
8a830074b6
Merge pull request #6220 from leoetlino/utf8
WX: Fix argument parsing
2017-12-07 15:16:39 +01:00
JosJuice
9d8a82e1d9 Don't use wrong encoding for paths when opening streams on Windows 2017-12-05 21:23:35 +01:00
Lioncash
ed2be3b8e3 DolphinWX/Main: Fix shader compilation dialog translations
Fixes issue 10685
2017-12-04 04:33:49 -05:00
JosJuice
c4db59e7b6 Clarify the "Select the OTP/SEEPROM dump" message
Most users don't know what OTP/SEEPROM means.
2017-12-02 18:23:38 +01:00
aldelaro5
b7fdf374e6 debugger: Add the XER to the register view 2017-12-01 05:31:41 -05:00
Léo Lam
60afb1d1b4 WX: Fix argument parsing
Manually convert each argument to a UTF-8 std::string, because the
implicit conversion for wxCmdLineArgsArray to char** calls ToAscii
(which is obviously undesired).

Fixes https://bugs.dolphin-emu.org/issues/10274
2017-11-26 18:18:48 +01:00
Stenzek
470e8d63b6 VideoConfig: Rename "Full Resolution Frame Dumps" to "Internal"
What is the "full" resolution, anyway?
2017-11-21 17:20:55 +10:00
Stenzek
39559f6358 VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Leo Lam
80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
JosJuice
b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Lioncash
5337e58284 VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Pierre Bourdon
609a17a0cd
Merge pull request #5498 from iwubcode/hybrid_xfb
Hybrid xfb
2017-11-19 04:58:59 +01:00
iwubcode
53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
iwubcode
7f0834c919 Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors 2017-11-17 22:11:30 -06:00
iwubcode
a71bc9ebbf Move XFB UI option to be under XFB group 2017-11-17 22:11:30 -06:00
iwubcode
65cd085f9b Add new GUI option to skip XFBToRam and remove old XFB options 2017-11-17 22:11:28 -06:00
iwubcode
198d3b69b4 Add ability to dump xfb copies to texture for debugging purposes 2017-11-17 22:11:28 -06:00
Anthony
aa4088a494 [UI] Remove fullscreen resolution UI. 2017-11-17 13:05:50 -08:00
Leo Lam
1e24a5f309
Merge pull request #6167 from ligfx/encapsulatedefaultdevice
EmulatedController: encapsulate default device behind getters/setters
2017-11-11 17:11:56 +01:00
LAGonauta
e7f0279ffc The latency setting now appears only if there is at least one backend
that supports it.
2017-11-07 14:56:43 -02:00
Anthony
835eff15a1
Merge pull request #6162 from JosJuice/nand-check-save-game-name
When NAND is damaged, show title names from save files
2017-11-06 23:11:34 -08:00
Anthony
66ad40074d
Merge pull request #6172 from JosJuice/remove-force-ntsc-j
Remove "Force Console as NTSC-J"
2017-11-06 23:01:27 -08:00
Anthony
98ffaf9661
Merge pull request #6151 from MayImilae/adjust-cpu-override-text
Adjust CPU Override Text
2017-11-06 22:55:36 -08:00
MaJoR
4112936bae Adjust CPU Override Text
There has been a lot of confusion about what the CPU clock override
section does among users, and looking at it… I’m not surprised! It
doesn’t directly state which CPU clock rate is being overridden!

This small change adjusts the language to clarify that the emulated CPU
is being adjusted.
2017-11-06 22:39:12 -08:00
JosJuice
88d851ca45 Remove "Force Console as NTSC-J"
Nowadays that Dolphin detects regions of discs properly and doesn't
force programs with unknown regions (such as homebrew) into running
under a certain region, the "Force Console as NTSC-J" option is
practically useless for making anything run correctly. Enabling it
is however an easy way to totally break many non-Japanese games.
2017-11-06 08:23:30 +01:00
JosJuice
5e70af1ce5
Merge pull request #6109 from t27duck/missing_wiiware_makers_2
Update maker information to match the wiki
2017-11-06 08:05:19 +01:00
Michael M
1b1dd1d749 EmulatedController: encapsulate default device behind getters/setters 2017-11-04 17:08:55 -07:00
JosJuice
6902bbb696 When NAND is damaged, show title names from save files
The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
2017-11-03 23:17:36 +01:00
JosJuice
5a6d90900e Add WiiSaveBanner class
This class is similar to the BannerLoaderWii class that was
removed in ee694e32.
2017-11-03 23:00:43 +01:00
Leo Lam
53f0974372
Merge pull request #6159 from JosJuice/consistent-gui-strings
Make GUI strings more consistent
2017-11-03 14:18:54 +01:00
Léo Lam
71d4c47eb5 UI: Tweak the NAND check popup message
Inform the user that re-launching titles can also fix the issues.
2017-11-02 16:02:55 +01:00
JosJuice
d454e041b0 Make GUI strings more consistent
Most of the changes I've made here were because of small
differences between DolphinWX and DolphinQt2.
2017-11-02 14:32:16 +01:00
Léo Lam
96d7c39891 NANDImporter: Add support for dumps that don't include keys
This adds support for NAND images that only include the NAND
(i.e. without the OTP/SEEPROM dump appended at the end of the file).
2017-10-28 21:27:18 +02:00
Léo Lam
4b4a9a6486 UI: Implement a command line option to boot NAND title 2017-10-24 11:41:55 +02:00
Léo Lam
346ca009f9 Remove NANDContentManager 2017-10-24 11:41:54 +02:00
Léo Lam
c03aa78c8f [Cleanup] WX: Remove usage of NANDContentManager
Also clean up the way the system menu label is updated. We don't want
to access the NAND while emulation is running, and especially not
that many times per second on an unpredictable timing.
2017-10-24 11:41:54 +02:00
Léo Lam
60ba382799 Boot: Add support for booting NAND titles with just the ID 2017-10-24 11:41:54 +02:00
Tony Drake
b66a72eb8f Update maker information to match the wiki
This updates the maker data to (mostly) mirror that of the Wiki:
https://wiki.dolphin-emu.org/index.php?title=GameIDs

Only maker ids from that page are now included in Dolphin. This
means no homebrew/unofficial makers.

Also, separate multiple maker names with a slash
2017-10-22 11:39:16 -04:00
Leo Lam
d26eda3023 Merge pull request #6096 from leoetlino/wii-fsck
Add a way to check the NAND for issues and fix them
2017-10-11 13:01:39 +02:00
Leo Lam
bc6846ce3b Merge pull request #5922 from sepalani/mem-base
MemoryWindow: base address search added
2017-10-11 12:17:57 +02:00
Vladimir Panteleev
3c51560857 CheatSearchTab: Add UI for manually adding an address
Sometimes an address is already known, e.g. from existing cheat
codes, and only inspecting the variable's value is desired.
2017-10-11 11:41:26 +02:00
Stenzek
edb5f855c2 VideoConfig: Prevent race condition on g_Config when refreshing
There was a race condition between the video thread and the host thread,
if corrections need to be made by VerifyValidity(). Briefly, the config
will contain invalid values. Instead, pause emulation first, which will
flush the video thread, update the config and correct it, then resume
emulation, after which the video thread will detect the config has
changed and act accordingly.
2017-10-10 23:56:33 +10:00
Léo Lam
02e17594b0 WiiUtils: Attempt to fix the NAND more aggressively
Change the repair logic to fix issues more aggressively by deleting bad
titles. This is necessary because of a bug in Dolphin's WAD boot code.

The UI code was updated to inform the user about titles that will be
deleted if they continue a repair, before deleting anything.
2017-10-08 18:57:58 +02:00
Léo Lam
239167245d Add a way to check the NAND for issues and fix them
Old versions of Dolphin are so broken regarding NAND handling that
we need this to repair common issues and avoid issues with titles
like the System Menu or the Wii Shop.

This isn't an exhaustive check, but this will catch most issues
and offer to fix them automatically (if possible).
2017-10-08 18:31:42 +02:00
FoxP
999c23b182 Add some missing WiiWare makers
Some of my WiiWare games does not have a maker :
- Blue's Journey : EAFPJ8
- Magician Lord : EACPJ8
- The King of Fighters '94 : EAGPJ8
- The Last Ninja : C9XPGX
- World Games : C9ZPGX
2017-10-08 13:04:23 +02:00
Leo Lam
5f0de43828 Merge pull request #6098 from aleios/master
WX: Reshow cursor after game termination (issue 10503)
2017-10-05 21:11:20 +02:00
Sepalani
f65dcdcdca DebugInterface: Rename InsertBLR to Patch 2017-10-05 20:22:16 +02:00
aleios
6d04d4b9a2 Fix mouse cursor invisble in WX after game termination 2017-10-05 18:46:37 +02:00
Leo Lam
1e6b670795 Merge pull request #6092 from t27duck/missing_wiiware_makers
Add some missing WiiWare makers
2017-10-04 13:11:18 +02:00
Tony Drake
4035d0781c Update the cache revisions for WX and QT 2017-10-03 17:35:14 -04:00
JosJuice
e50fe00e93 Disable "Eject Disc" when emulation is not running 2017-10-03 17:20:36 +02:00
PEmu1
93e1235a54 More Capitalization Changes 2017-09-27 21:37:44 +02:00
Leo Lam
1501ff7f8e Merge pull request #5714 from ligfx/qtadvancedconfig
Qt: Advanced config pane
2017-09-27 20:24:48 +02:00
Anthony
56d0cb8d61 Cleanup var naming in ISOProperties 2017-09-20 16:46:46 -07:00
JosJuice
e4faabb763 Add an option to eject the disc 2017-09-17 11:44:48 +02:00
JosJuice
b6bc3bc7c9 Remove DVDInterface::ChangeDiscAsHost
There isn't much point in keeping this utility function around
now that RunAsCPUThread provides a simple way of running things
on the CPU thread.
2017-09-17 11:44:27 +02:00
Lioncash
6c326e7215 InputConfigDiag: Fix building DolphinWX on the latest MSVC
const char[1] and wxString() can both be converted to multiple common
types, so this results in an ambiguous conditional expression
compilation error (C2445)
2017-09-17 02:38:12 -04:00
Michael M
4ea8166b93 Qt: Advanced config pane 2017-09-15 10:35:01 -07:00
Leo Lam
7cb8d6612c Merge pull request #5870 from JosJuice/lazy-filesystem
DiscIO: Use Common::Lazy more
2017-09-15 19:30:05 +02:00
Leo Lam
2b4bf8662a Merge pull request #5577 from ligfx/separateexpressionparsingandbinding
ControlReference/ExpressionParser: separate parsing from binding
2017-09-15 19:11:57 +02:00
JosJuice
38304da947 DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us
clean up FilesystemPanel.
2017-09-15 18:57:05 +02:00
Leo Lam
0d07821935 Merge pull request #6024 from ligfx/coreonstatechangedcallback
Qt: use Settings::EmulationStateChanged
2017-09-15 18:45:17 +02:00
Michael M
bdcd6df459 InterfaceConfigPane: remove unneeded comment
It notes that using "no" for Norwegian is not allowed by wxWidgets, but
"nb" is the correct code for Norwegian Bokmål anyways.
2017-09-14 17:15:21 -07:00
Michael M
31f1c06226 ControlReference: don't reparse expression when references are updated 2017-09-14 12:53:35 -07:00
Michael M
85301e2bae ParseStatus: replace NoDevice with EmptyExpression 2017-09-14 12:53:35 -07:00
Michael M
c33e391d26 InputConfigDiag: don't use entire ExpressionParse namespace 2017-09-14 12:53:35 -07:00
Michael M
8e805dcbf4 Core: SetOnStoppedCallback -> SetOnStateChangedCallback 2017-09-13 17:30:18 -07:00
Michael M
d217e797f2 move Movie::DoFrameStep to Core::DoFrameStep 2017-09-13 17:30:18 -07:00
Stenzek
7141e6d57e Merge pull request #6032 from stenzek/postprocess-save
VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-10 16:05:03 +10:00
Lioncash
696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Stenzek
0de31d87bd VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI 2017-09-08 01:19:26 +10:00
degasus
95ce860265 DolphinWX: Enable branch following in the JIT debug interface. 2017-09-02 13:05:58 +02:00
Michael M
b58f8d19ab Rename Common::FifoQueue to Common::SPSCQueue
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.

This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
2017-08-23 17:00:52 -07:00
JosJuice
51a7150990 Fix DolphinWX build issue
I'm not sure why this hasn't popped up as an error on the buildbots,
but the build fails on my new install of VS2017. The error is C2445:
result type of conditional expression is ambiguous: types 'wxString'
and 'const char [1]' can be converted to multiple common types
2017-08-22 13:35:20 +02:00
Leo Lam
a53b01360c Merge pull request #5898 from ligfx/extractupnp
Common: extract UPnP namespace from NetPlayServer
2017-08-17 03:11:41 +08:00
Leo Lam
3748384008 Merge pull request #5746 from leoetlino/disc-updates
Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
Sepalani
93b5a5369b SymbolDB: Blank stripped symbol name fixed 2017-08-16 04:07:19 +01:00
Michael M
b5d070b0cf NetPlayServer: handle port forwarding in constructor 2017-08-13 18:50:52 -07:00
Michael M
4b50e77a26 NetPlayClient/Server: apply Parameter Object pattern to traversal parameters 2017-08-13 18:50:52 -07:00
Sepalani
c71ce9a8eb MemoryWindow: base address search added 2017-08-12 18:22:30 +01:00