Commit graph

72 commits

Author SHA1 Message Date
hrydgard
6c916151ab Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:23:59 +00:00
hrydgard
fa9f5c44fb More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 10:43:18 +00:00
bushing
901fe7c00f set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:25:12 +00:00
hrydgard
c541f3c335 Aniso filter setting working in GL, some code moving around, spelling fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:15:34 +00:00
nakeee
0bad9e9385 warning fixes
please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 20:28:03 +00:00
hrydgard
30a5c91c99 GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:15:31 +00:00
hrydgard
5c58227702 Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
John Peterson
8a77ca8189 Made the OpenGL iLog setting changeable from the debugging window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21 01:28:00 +00:00
omegadox
46f0dd8f78 Added more render control options, wireframe option works, added more hacks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@988 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 08:14:17 +00:00
hrydgard
5129341a9c Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:38:30 +00:00
hrydgard
2f6d41e413 Move moving things around and preparing for the next step (cached vertexloaders).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 13:27:28 +00:00
hrydgard
bc79d22f5e Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@956 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 12:35:55 +00:00
hrydgard
f14fca914d OpenGL - Don't cache pointer to compiled code - cache pointer to NativeVertexFormat instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@950 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 09:59:00 +00:00
hrydgard
72d8c3344b Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 23:08:46 +00:00
hrydgard
4d169987c2 Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 22:35:29 +00:00
hrydgard
4b2c7310b7 Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:23:40 +00:00
hrydgard
39df6c5624 Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 20:54:40 +00:00
hrydgard
58e3c8df8f Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@930 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-21 20:34:56 +00:00
Sonicadvance1
9692f3dd9e This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@926 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 22:31:55 +00:00
hrydgard
326d97315c Fix build error in debug mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@903 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 21:05:23 +00:00
hrydgard
7bbd6fda63 more gl plugin cleanup, code moving
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 12:08:28 +00:00
hrydgard
dcbc8e78d4 Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00