Commit graph

3427 commits

Author SHA1 Message Date
LPFaint99
22eff0846f Remove the FixChecksums Buttons from MemcardManager
This function is not necessary for gci gcs or sav import!!!
The only reason to use it at this point is either fixing a memcard from around r700 by using a hex editor.
Anyone who uses a hex editor should be able to figure out the rightclick menu

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 08:17:06 +00:00
LPFaint99
b85353f684 hide pages 2-4 of wiimote plugin
prepare some functions for >1 wiimote

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 04:53:48 +00:00
LPFaint99
fe5c9004e4 move usb keyboard to it's own file, small cleanup for WII_IPC_HLE_WiiMote
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3250 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 03:42:44 +00:00
LPFaint99
db07f43f03 add many items to svn ignore list
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 03:40:13 +00:00
death2droid
254edc3813 Some more modification of texture dumping and loading.
They now use gameID instead of game name for the folders.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3247 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 01:21:57 +00:00
Shawn Hoffman
14beb0ce7f get dspspy running on gamecube (wii people check this!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 20:10:02 +00:00
Shawn Hoffman
91a3099a31 make dsptool fail if input file path doesn't exist
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3245 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 18:50:38 +00:00
hrydgard
87d07f3d17 remove a spurious rand() from interpreter, leftovers from monkeyball/f-zero hacking from long ago :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 17:27:06 +00:00
death2droid
700742c30c Small little change and clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:41:56 +00:00
death2droid
b6cfaf5653 Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.
For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:28:32 +00:00
Sonicadvance1
c684a77394 Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 10:50:49 +00:00
tmator
833154f3d8 osx fixes for nongui and ogl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:55:46 +00:00
death2droid
7986366ff3 Remove a stupid mistake of mine
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:00:54 +00:00
Shawn Hoffman
b40b551198 fix some weird logic in CoreParameter.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:50:23 +00:00
death2droid
1ffbf6fa53 Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:09:10 +00:00
death2droid
80e2052372 Make some updated to hires texture loading ect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:07:24 +00:00
donkopunchstania
14a67bc8bc Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 02:39:55 +00:00
sl1nk3.s
034e3c72a2 Fixed some crashes in netplay, so it actually works :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 18:53:59 +00:00
Shawn Hoffman
6b9d56bc6b just doing it while i remember :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3232 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 10:57:35 +00:00
Shawn Hoffman
c64f73d4f7 more simplification/updating of dspspy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 10:54:48 +00:00
Sonicadvance1
9331b644a3 Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux and then set a interrupt. I'm getting erroneous data from the shoddy implementation currently in Dolphin. Time to redo the EXI structure >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3230 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 09:24:13 +00:00
nakeee
6f9a49b930 Netplay compiles on linux, please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3229 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 08:46:18 +00:00
death2droid
d0653aa53a A attempt for a fix for the Zelda TP Bloom hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 06:28:10 +00:00
Shawn Hoffman
4f0fbacd78 use libogc for a bunch of headers instead of dspspy's random ones. (revert if they're used for a reason...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3227 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 05:59:50 +00:00
Shawn Hoffman
613aa198df build DSPSpy for gc (make -f MakefileGC) - needs web server or something for easy result viewing :p
Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ???? vs. capcom, so it was being sorted to the top and screwing up the index. To do it "correctly" you'd need to assign the index to the item's arbitrary data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3226 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 05:28:05 +00:00
Shawn Hoffman
32fff6db74 fix windows debugfast build and warning fix in SDCardUtil.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 00:19:35 +00:00
omegadox
136dc16f94 Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 23:37:26 +00:00
sl1nk3.s
158fcaf889 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3223 8ced0084-cf51-0410-be5f-012b33b47a6e 2009-05-13 22:49:53 +00:00
sl1nk3.s
560c4111ae x64 build fix here we go
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:27:42 +00:00
nakeee
b9cdcb1819 added HAVE_SFML so the code compiles without it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:23:54 +00:00
sl1nk3.s
176d528719 Introducing Netplay, currently not extremely polished, and not yet fully tested..
Thanks to shuffle2 for fixing the linux build on an earlier version, still pending other linux fixes :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:50:24 +00:00
death2droid
b71ad0f018 Another small change to the re0 fix.
Someone proposed this change and it looks as if it may work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:23:18 +00:00
death2droid
e1699988a6 Small change to re0 fix trying to get it to work properly!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:20:19 +00:00
Sonicadvance1
9b7b44fff6 Slight cleanup in the main file. Win32 tries sending the packet, but fails with error 0x57 or 0x6 in WriteFile function, depending on how I have it set up. Linux sends out the packet, or at least it says it sends it out. Requires root priv in Linux and openVPN installed to use the /dev/net/tun device.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 15:34:38 +00:00
death2droid
5cefdb2c4f Small tiny fix to repair some of the hacks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3216 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 13:32:00 +00:00
death2droid
03b0936fa1 Clean up of OpenGL hacks.
Removed now useless code.
Also fixed a problem with the iso properties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 13:28:49 +00:00
Sonicadvance1
0f9214bce5 Dolphin connects to the virtual NIC device now, but for some reason it can't send out it's packet. 350 bytes, yet 0 get out >>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3214 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 03:49:13 +00:00
Nolan Check
dcad8a779d TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 02:06:02 +00:00
hrydgard
7c75b01dbf make sure _SECURE_SCL=0 is set properly in a couple of new project files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3212 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 19:12:14 +00:00
Sonicadvance1
64f6f0299d Forgot a file of previous commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 17:05:02 +00:00
Sonicadvance1
7287ff9aa0 Commit my Windows work on the TAP side of BBA. Probably breaks Windows build until someone adds a file the the Windows project. Dunno how far it gets, someone will need to test. You need to install OpenVPN and it's TAP-Win32 driver. Need to figure out more how to do this on the Linux side now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3210 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 17:03:49 +00:00
Sonicadvance1
ecfe86efe3 Quick commit while I look at the Windows side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3209 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 14:32:52 +00:00
Sonicadvance1
f16d0d1998 Got the games to try and send out a packet. Probably something to do with DHCP. If I want to go any farther, I need to create the virtual network interface now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 22:37:53 +00:00
death2droid
5f55d4e7f0 game.ini fix for projection hack's.
This patch is by val532 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 21:20:27 +00:00
hrydgard
42fb5a4d67 project file updates. (grr, why has something replaced the tabs in one of the vcprojs with spaces? VS will just write the tabs back...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3205 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 20:28:11 +00:00
Sonicadvance1
ad0db37fab More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different, so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3204 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 20:19:12 +00:00
hrydgard
e7af5a31bd Disable PC-native DXT texturing. Too many problems for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3203 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 19:04:46 +00:00
Sonicadvance1
683a042ebc Make it so I can easily switch from crappy INFO_LOG to my crappy printf debugging. Added a few noticed notes in the code. Added tabs to the information so it cna be easier for me to debug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3202 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 18:22:18 +00:00
omegadox
90e345e40b Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3201 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 18:15:29 +00:00
death2droid
b8fe20e84e A fix to the RE0 Audio fix (Hopefully this fixes it once and for all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3200 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 13:10:19 +00:00