Commit graph

3611 commits

Author SHA1 Message Date
spycrab
16e2ac9257 VideoCommon/RenderBase: Refactor OSD messages 2018-05-11 18:24:08 +02:00
Lioncash
ba01f6dba3 CommonFuncs: Convert ROUND_UP_POW2 macro to a function
Also move it to MathUtils where it belongs with the rest of the
power-of-two functions. This gets rid of pollution of the current scope
of any translation unit with b<value> macros that aren't intended to be
used directly.
2018-05-10 19:42:20 -04:00
Lioncash
e020f5b04b RenderBase: Remove unused PixelPerfQuery enum
Neither the values or the identifier name of the enum is used anywhere
in the codebase.
2018-05-09 12:11:29 -04:00
Stenzek
a5e410b7c9
Merge pull request #6744 from stenzek/ui-disable-vram-copies
UI: Add Disable EFB Copies to VRAM to Advanced Options
2018-05-04 12:01:29 +10:00
Stenzek
0152f63655 TextureCacheBase: Make "disable vram copies" part of the active config 2018-05-03 14:24:44 +10:00
Stenzek
a93830056f TextureConversionShader: Fix more implicit conversion errors 2018-05-03 11:32:06 +10:00
Stenzek
2c6b20bb03 TextureConversionShader: Fix compile errors in OpenGL ES 2018-05-02 21:54:13 +10:00
Stenzek
9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
Scott Mansell
fc96479f12 VideoSoftware: Implement xfb copy filter (Deflickering/Brightness) 2018-04-29 17:56:51 +10:00
JosJuice
e604641b12 Remove leftovers of projection hack support 2018-04-13 12:52:42 +02:00
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Anthony
9e2806c181 [AVIDump] fix compilation issues on Linux 2018-04-06 19:53:10 -07:00
Markus Wick
c6d0d9a01f
Merge pull request #6578 from JosJuice/remove-projection-hacks
Remove support for projection hacks
2018-04-04 09:10:32 +02:00
Lioncash
74aff4d9ef
HiresTexture: Correct texture hashes
Fixes a regression introduced in 2da8d98b2f
2018-04-03 12:42:05 -04:00
Stenzek
9924434cdf
Merge pull request #6573 from stenzek/bad-shader-uid-cache
ShaderCache: Improve shader UID cache file reliability
2018-04-03 01:00:09 +10:00
Lioncash
672665dec0 AsyncRequests: In-class initialize class members
Prior to this change, it's possible for m_wake_me_up_again to be used
while it's in an uninitialized state from the exposed API.

e.g.

- Using SetEnable after construction would perform an uninitialized read.
- Using PushEvent would perform an uninitialized read by way of operator |=.

internally, an uninitialized read can happen if PullEventsInternal() is
executed before other functions.

Just to avoid the whole possibility of performing uninitialized reads,
we just give the class member a default value of false.
2018-04-01 19:06:43 -04:00
JosJuice
91732e2baf Remove support for projection hacks
This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Stenzek
2687c55cf6 Renderer: Only recreate frame dump texture if dimensions differ
This was a typo, been around for a while. == should be !=. May improve
frame dumping performnace slightly, but I doubt much if any.
2018-04-02 01:15:48 +10:00
Stenzek
8587403e0e ShaderCache: Write currently-known UIDs to cache when re-creating file
This way, if we load a UID cache where the data was incomplete (e.g.
Dolphin crashed), we don't lose the existing UIDs which were previously
at the beginning.
2018-04-02 01:13:24 +10:00
Stenzek
36ea2f7a26 ShaderCache: Fix issue where shader cache wasn't recreated when invalid 2018-04-02 01:02:20 +10:00
JosJuice
01ea10824d Put a "last changed in PR" comment next to UID cache version
This will create a merge conflict if two PRs try to increment the
cache version at the same time, which makes it noticeable that the
PR that gets merged last needs to increment the cache version again.
We already use this for savestates and the game list cache.
2018-03-29 22:38:37 +02:00
Lioncash
b818cc682c VideoCommon/Vulkan: Explicitly link in xxhash
Lessens the dependency on the LIBS variable (and also makes the required
libraries explicit).
2018-03-28 17:03:16 -04:00
Lioncash
fd7ac0d4a3
VideoCommon/CMakeLists: Migrate off add_dolphin_library
Continues the migration work started in 3a4c3bbe01
2018-03-28 09:57:50 -04:00
Markus Wick
fc59ec6f13
Merge pull request #6547 from lioncash/dead
PixelShaderGen: Remove dead code in WriteColor()
2018-03-28 10:43:15 +02:00
Lioncash
f10198500e PixelShaderGen: Invert conditional in WriteColor()
Puts the true condition body first instead of the false one for better
reading.
2018-03-27 18:53:17 -04:00
Lioncash
c9e0045881 PixelShaderGen: Remove dead code in WriteColor()
The outer conditional executes only whenever destination alpha is used.
2018-03-27 18:46:25 -04:00
Lioncash
2da8d98b2f
HiresTextures: Use std::minmax or std::minmax_element where applicable in GenBaseName()
Minimizes repetition.

std::minmax_element can be used for the 256 * 2 case, as it's only performing byte comparisons
and thus, there will always be an element smaller than 0xffff, so it doesn't need to be included
in the set of compared values.
2018-03-27 15:39:05 -04:00
Lioncash
d5a1edba09
HiresTextures: Remove unnecessary pointer casts in GenBaseName()
swap16 has an overload that accepts a u8*, performing the same behavior
in a well-defined manner.
2018-03-27 15:19:02 -04:00
Lioncash
9feb18866b
BPStructs: Remove an unnecessary pointer cast in GetBPRegInfo
swap32 has an overload that accepts a u8*, performing the same behavior
in a well-defined manner.
2018-03-27 12:04:16 -04:00
Stenzek
2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
JosJuice
9c70036105
Merge pull request #6503 from lioncash/brace-warn
PixelShaderGen/UberShaderPixel: Silence -Wmissing-braces warnings
2018-03-23 15:29:39 +01:00
Lioncash
a52cc8d52b
PixelShaderGen/UberShaderPixel: Silence -Wmissing-braces warnings 2018-03-23 10:06:27 -04:00
Lioncash
2ab29a40eb
AbstractFramebuffer: Silence a -Wlogical-op-parentheses warning in ValidateConfig() 2018-03-23 09:58:19 -04:00
Léo Lam
f335790623
Merge pull request #6460 from lioncash/datareader
DataReader: Minor API changes
2018-03-19 15:02:50 +01:00
Markus Wick
98b4716902
Merge pull request #6442 from stenzek/async-compiler-priority
ShaderCache: Implement compile priority
2018-03-19 09:16:53 +01:00
Markus Wick
79b21e1381
Merge pull request #6459 from lioncash/enum
VertexShaderGen: Convert defines to an enum
2018-03-19 08:48:25 +01:00
Lioncash
b21a00d290 DataReader: Provide a const qualified variant of GetPointer()
This wouldn't be much of a data reader if it can't access the
read-only data pointer in read-only contexts. Especially if it
can get a writable equivalent in contexts that aren't read-only.
2018-03-18 16:53:04 -04:00
Lioncash
ce29c1c42f DataReader: Correct return type of operator=
It's questionable to not return a reference to the instance being
assigned to. It's also quite misleading in terms of expected behavior
relative to everything else. This fixes it to make it consistent with
other classes.
2018-03-18 16:50:59 -04:00
Lioncash
ffade65c55 DataReader: Remove __forceinline from trivial functions 2018-03-18 16:49:50 -04:00
Lioncash
4c2ec39199 DataReader: In-class initialize member variables where applicable
Allows the default constructor to be defaulted and ensures the default
values are associated with the member variables directly.

Also corrects a prefixed underscore in the two parameter constructor.
2018-03-18 16:34:51 -04:00
Lioncash
fd956f6c69 DataReader: Make size() and Peek() const member functions
These don't modify class state, so they can be const qualified.
2018-03-18 16:33:14 -04:00
Lioncash
2b3b1e8d09 VertexShaderGen: Convert defines to an enum
Unlike defines, these will actually obey namespacing (should one be
added), and also provide a symbol when debugging, as opposed to a magic
value.
2018-03-18 15:45:20 -04:00
Lioncash
b68e8b872e VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp
Given that this only contains functions from the VideoBackendBase class,
it makes more sense to move these to the relevant cpp file to keep them
all together.
2018-03-18 15:33:59 -04:00
Lioncash
13ed716419 MainBase: Remove effectively unused s_FifoShuttingDown variable
This is only ever set and cleared, which is fine, however nothing else
ever actually reads its state to perform differing behavior.
2018-03-17 18:10:43 -04:00
Lioncash
826c11ba3b MainBase: Remove unused s_beginFieldArgs struct
This is only ever memset to zero and never used again.

This also gets rid of an instance of undefined behavior considering the
draft standard for C++17 (N4659) states at [dcl.type.cv] paragraph 5:

"
The semantics of an access through a volatile glvalue are implementation-defined.
If an attempt is made to access an object defined with a volatile-qualified type
through the use of a non-volatile glvalue, the behavior is undefined.
"
2018-03-17 18:07:08 -04:00
Stenzek
93865b327f ShaderCache: Implement compile priority
Currently, when immediately compile shaders is not enabled, the
ubershaders will be placed before any specialized shaders in the compile
queue in hybrid ubershaders mode. This means that Dolphin could
potentially use the ubershaders for a longer time than it would have if
we blocked startup until all shaders were compiled, leading to a drop in
performance.
2018-03-17 01:53:11 +10:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Stenzek
517a977444 ShaderCache: Fix several issues in background shader compiling
- In D3D, shaders could be compiled on the main thread, blocking
startup.
- Reduced the latency between a pipeline being requested and used in all
backends in hybrid ubershader mode, when no shader stages were present.
- Fixed a case where async compilation could cause the same UID to be
appended multiple times to the UID cache.
- Fix incorrect number of threads being used when immediately compile
shaders was enabled.
2018-03-15 01:50:47 +10:00
Stenzek
51e4014a35 DriverDetails: Disable primitive restart on Vulkan with Mali driver 2018-03-14 02:56:24 +10:00
Stenzek
db810956ec Vulkan: Provide a more accurate method of detecting drivers/vendors
This is needed to differentiate between the open-source Mesa drivers and
their binary counterparts for Intel and AMD.
2018-03-14 02:48:53 +10:00