Commit graph

1061 commits

Author SHA1 Message Date
Ryan Houdek
b4e9bbb551 Merge pull request #3336 from Sonicadvance1/improve_glextensions
[GLExtensions] Improve the extension loader.
2016-01-01 13:01:51 -05:00
Markus Wick
330329254c Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00
Scott Mansell
d8e5d8659e TextureCache, fix an incorrect assert. 2015-12-29 14:25:31 +13:00
Markus Wick
aabcd441d9 Merge pull request #3381 from Armada651/revert-3076
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
2015-12-28 10:18:32 +01:00
Markus Wick
281860eafa Merge pull request #3400 from lioncash/shadergen
ShaderGen: Get rid of static buffers
2015-12-28 10:09:11 +01:00
Stenzek
5cb047f449 D3D: Fix compilation error on windows 2015-12-28 15:50:01 +10:00
Markus Wick
294bb75316 Merge pull request #3295 from stenzek/d3d-xfb-msaa
D3D: Fix multiple issues relating to MSAA
2015-12-28 01:13:42 +01:00
Lioncash
8ce3a4aa70 ShaderGeneration: Get rid of static buffers 2015-12-26 17:01:54 -05:00
Scott Mansell
bed102ae89 Revert "ShaderGen: Toggle value of uninitialized color." 2015-12-27 02:28:29 +13:00
Stenzek
12ef4c8ae0 OGL: Fix for black framebuffer when resolution/msaa mode changes 2015-12-23 23:29:32 +10:00
Stenzek
4d48a7abfc D3D: Fix crash on startup/resize 2015-12-23 23:07:31 +10:00
Lioncash
8371c428cd VertexLoaderBase: Get rid of explicit delete and new 2015-12-22 20:09:54 -05:00
Lioncash
da0e647346 Render: Get rid of explicit new and delete 2015-12-22 19:10:05 -05:00
Jules Blok
8bda12bcfd Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
This reverts commit 81414b4fa2, reversing
changes made to b926061f64.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Lioncash
e422af9cce FramebufferManager: Get rid of raw new and delete 2015-12-22 18:06:05 -05:00
Lioncash
f448c6e291 FramebufferManagerBase: Get rid of explicit delete and new 2015-12-21 15:57:48 -05:00
Lioncash
d20ba76ab3 StreamBuffer: Make factory function return a std::unique_ptr 2015-12-21 10:21:38 -05:00
Lioncash
ec71452706 StreamBuffer: Correct function casing 2015-12-21 10:09:03 -05:00
Lioncash
1eea95a5be StreamBuffer: Use std::array for fences 2015-12-21 10:07:56 -05:00
Lioncash
7b69fec8e7 StreamBuffer: Remove unnecessary inline specifiers
Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
Lioncash
f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
hdcmeta
50b9ab4541 Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this 2015-12-20 17:02:36 -08:00
Stenzek
a61fc372bb VideoCommon: Change PokeEFB to take a pointer rather than a vector
This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Stenzek
7b628c99ec D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB 2015-12-20 00:31:58 +10:00
degasus
5e9ab28ed1 VideoSW: Clear normal vertex data.
This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
Pierre Bourdon
de21da5fb2 Merge pull request #3315 from degasus/test
ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell
ebe3c49c5f Merge pull request #3332 from degasus/master
MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Markus Wick
e15b6e1a37 Merge pull request #3162 from lioncash/rast
Software: Minor changes to Rasterizer
2015-12-15 18:22:42 +01:00
degasus
e26d9f7c35 MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
Ryan Houdek
78dda1cf79 [OGL] Update extension checks in Render.
This was relying on behaviour that GLExtensions was adding fake extensions to the supported list with ES.
This no longer happens so it needed to be changed.
2015-12-13 11:39:45 -06:00
Stenzek
5dcd3cd4fd D3D: Fix crash when taking screenshot with crop enabled
This was due to specifying negative source coordinates for the texture copy, which must lie within the bounds of the source and destination textures.

The behavior now is to clamp the copy region to [0 <= size <= backbuffer size], resulting in a copy region that can be smaller than the backbuffer, but never larger.
2015-12-09 02:38:24 +10:00
Stenzek
63264ac23f D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering
Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples.

Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior.
2015-12-08 20:29:21 +10:00
degasus
f511e539c2 VideoSW: Use Zero for undefined colors. 2015-12-06 12:39:18 +01:00
Lioncash
7762d68c4b Rasterizer: Mark some references as const 2015-12-06 02:51:36 -05:00
Lioncash
0608ed5130 Rasterizer: Specify internal linkage on Draw
It's not exposed in the header.
2015-12-06 02:51:34 -05:00
Lioncash
a0924b5e1b Rasterizer: Convert BLOCK_SIZE into a constant variable 2015-12-06 02:51:33 -05:00
Lioncash
2793785e0c Rasterizer: Get rid of a clamp macro 2015-12-06 02:51:28 -05:00
Lioncash
9b921c2e7c Rasterizer: Get rid of a trivial pointer cast 2015-12-06 02:44:06 -05:00
degasus
d28c9ae354 VideoSW: Wipe output vertices
They shall be overwritten afterwards.
2015-12-02 21:37:12 +01:00
Ryan Houdek
21b708106c Make sure not to use a GL texture buffer past the max size.
The spec says that vendors can set the max texture size to be 65KB and we want 1MB.
Check the maximum supported and drop to the max if it is less than 1MB
2015-11-30 01:18:03 -06:00
Stenzek
5e803c3db3 D3D: Fix EFB->XFB copies incorrectly scaling, match GL behavior 2015-11-28 20:04:36 +10:00
degasus
fc00598785 NativeVertexFormat: Inline Initialize in contructor
They were only called at once, so no need to seperate them.

This also removes the only dereference of the NativeVertexFormat in VideoCommon, so backends may just return nullptr.
2015-11-24 22:48:49 +01:00
degasus
df799dd124 VideoCommon: Create default implementation for state setters
It's fine to pull those within the backends, so there is no need to enforce them to implement this interface.
2015-11-24 22:39:10 +01:00
Stenzek
d1b132731d D3D: Remove redundant cast, move pitch calculation to caller 2015-11-24 21:54:19 +10:00
Stenzek
6be4608a0d D3D: Fix crash on some drivers with small textures 2015-11-24 21:15:19 +10:00
Ryan Houdek
d27dcdba48 We shouldn't be trying to enable the SSBO extension in ES. 2015-11-23 14:47:43 -06:00
Ryan Houdek
ed5e3c054e Enable Anisotropic filtering in ES.
This adds a check to make sure the vendor supports anisotropic filtering.
Pretty much all vendors support this, even the mobile ones.
2015-11-19 02:00:43 -06:00
Markus Wick
f172cda50f Merge pull request #3191 from lioncash/rekt
MathUtil: Minor changes to Rectangle
2015-11-18 10:40:54 +01:00
degasus
087ba5268a TextureCache: Rewrite EFB Copy control flow 2015-11-15 12:02:41 +01:00
degasus
dcdf8fd3ce TextureCache: Split efb2ram from efb2tex 2015-11-15 11:59:52 +01:00