Commit graph

174 commits

Author SHA1 Message Date
Pierre Bourdon
2cfdf89898
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
Add Discord Rich Presence support
2018-06-25 00:06:27 +02:00
yourWaifu
63f03455f3 Discord Rich Presence CMake integration
I have no idea if this works or not. Hopefully the build bot will tell me.
2018-06-19 22:43:03 -04:00
Lioncash
6f473b96d0 PowerPC: Convert CPUCore enum into an enum class
Makes the enum values strongly-typed and prevents the identifiers from
polluting the PowerPC namespace. This also cleans up the parameters of
some functions where we were accepting an ambiguous int type and
expecting the correct values to be passed in.

Now those parameters accept a PowerPC::CPUCore type only, making it
immediately obvious which values should be passed in. It also turns out
we were storing these core types into other structures as plain ints,
which have also been corrected.

As this type is used directly with the configuration code, we need to
provide our own overloaded insertion (<<) and extraction (>>) operators
in order to make it compatible with it. These are fairly trivial to
implement, so there's no issue here.

A minor adjustment to TryParse() was required, as our generic function
was doing the following:

N tmp = 0;

which is problematic, as custom types may not be able to have that
assignment performed (e.g. strongly-typed enums), so we change this to:

N tmp;

which is sufficient, as the value is attempted to be initialized
immediately under that statement.
2018-06-15 10:27:59 -04:00
Sleepy Flower Girl
57bd13a0ce Use new config system for Discord Rich Presence option
This doesn't feel like a mirror change to me.
2018-06-07 00:59:31 -04:00
Sleepy Flower Girl
e1a9cf3b44 Add option to disable Discord Presence in WX UI 2018-06-03 15:29:28 -04:00
Léo Lam
c99ac40700 Port FS, SD and dump path to onion config
This ports the Wii filesystem root, Wii SD card path and dump path
settings to the new config system (OnionConfig).

My initial plan was to wait until DolphinWX was removed before porting
most of the Main (Core, DSP, General) settings to onion config, but
I've decided to submit a small part of those changes to fix
[issue 10566](https://bugs.dolphin-emu.org/issues/10566).

Removes the need to manually set the FileUtil path in the UI frontends
and gets rid of some more members that don't really belong in SConfig.

Also fixes a bug which would cause the dump path not to get created
after change.
2018-05-23 16:07:18 +02:00
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Ryan Meredith
976347c65d Rename "On-Screen Messages" to "On-Screen Display Messages" 2018-03-23 12:29:03 -04:00
Ryan Meredith
1f226ec14f Update Readme.md and various fixes 2017-12-20 10:54:51 +01:00
LAGonauta
e7f0279ffc The latency setting now appears only if there is at least one backend
that supports it.
2017-11-07 14:56:43 -02:00
Anthony
66ad40074d
Merge pull request #6172 from JosJuice/remove-force-ntsc-j
Remove "Force Console as NTSC-J"
2017-11-06 23:01:27 -08:00
Anthony
98ffaf9661
Merge pull request #6151 from MayImilae/adjust-cpu-override-text
Adjust CPU Override Text
2017-11-06 22:55:36 -08:00
MaJoR
4112936bae Adjust CPU Override Text
There has been a lot of confusion about what the CPU clock override
section does among users, and looking at it… I’m not surprised! It
doesn’t directly state which CPU clock rate is being overridden!

This small change adjusts the language to clarify that the emulated CPU
is being adjusted.
2017-11-06 22:39:12 -08:00
JosJuice
88d851ca45 Remove "Force Console as NTSC-J"
Nowadays that Dolphin detects regions of discs properly and doesn't
force programs with unknown regions (such as homebrew) into running
under a certain region, the "Force Console as NTSC-J" option is
practically useless for making anything run correctly. Enabling it
is however an easy way to totally break many non-Japanese games.
2017-11-06 08:23:30 +01:00
JosJuice
d454e041b0 Make GUI strings more consistent
Most of the changes I've made here were because of small
differences between DolphinWX and DolphinQt2.
2017-11-02 14:32:16 +01:00
Léo Lam
346ca009f9 Remove NANDContentManager 2017-10-24 11:41:54 +02:00
PEmu1
93e1235a54 More Capitalization Changes 2017-09-27 21:37:44 +02:00
Michael M
4ea8166b93 Qt: Advanced config pane 2017-09-15 10:35:01 -07:00
Michael M
bdcd6df459 InterfaceConfigPane: remove unneeded comment
It notes that using "no" for Norwegian is not allowed by wxWidgets, but
"nb" is the correct code for Norwegian Bokmål anyways.
2017-09-14 17:15:21 -07:00
JosJuice
51a7150990 Fix DolphinWX build issue
I'm not sure why this hasn't popped up as an error on the buildbots,
but the build fails on my new install of VS2017. The error is C2445:
result type of conditional expression is ambiguous: types 'wxString'
and 'const char [1]' can be converted to multiple common types
2017-08-22 13:35:20 +02:00
Ryan Meredith
7154c0f0ff m_bt_wiimote_motor rename and tooltip addition 2017-08-11 15:15:51 -04:00
Léo Lam
e471505632 WX: Reload Wii config pane on config change 2017-08-11 15:36:32 +08:00
Léo Lam
b2c41cec0a Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
JosJuice
12cbeb2288 Remove DVD root and apploader path settings 2017-08-01 11:36:40 +02:00
JosJuice
960525859b Make DolphinWX strings more like DolphinQt2 strings
Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
Léo Lam
f106a9637d Replace balanced Core::PauseAndLock calls with RunAsCPUThread
Core::PauseAndLock requires all calls to it to be balanced, like this:

    const bool was_unpaused = Core::PauseAndLock(true);
    // do stuff on the CPU thread
    Core::PauseAndLock(false, was_unpaused);

Aside from being a bit cumbersome, it turns out all callers really
don't need to know about was_unpaused at all. They just need to do
something on the CPU thread safely, including locking/unlocking.

So this commit replaces Core::PauseAndLock with a function that
makes both the purpose and the scope of what is being run on the
CPU thread visually clear. This makes it harder to accidentally run
something on the wrong thread, or forget the second call to
PauseAndLock to unpause, or forget that it needs to be passed
was_unpaused at the end.

We also don't need comments to indicate code X is being run on the
CPU thread anymore, as the function name makes it obvious.
2017-07-21 16:45:59 +08:00
Leo Lam
b6c3479bb4 Merge pull request #5720 from JosJuice/file-metadata
FileUtil: Redesign Exists/IsDirectory/GetSize
2017-07-11 00:28:34 +02:00
JosJuice
1d7a57869a Make the built-in wiitdb files optional
There are some cases where overriding the opening.bnr names
isn't desirable, such as when someone has several modded
versions of a game that differ in names but not game IDs.
2017-07-10 10:16:06 +02:00
Niels Boehm
ee9fb47c53 Fix date and time handling for custom RTC in WX.
The actual problem was combining the values from the date and time
pickers incorrectly. The uninteresting parts of the returned wxDateTime
need to be ignored and the WX documentation says so for the time picker.

I also cleaned up the handling of both widgets a bit, removing redundant
member variables in the process, in order to not risk correctness.
2017-07-07 17:12:05 +02:00
JosJuice
5ca3aee00a FileUtil: Add a class for Exists/IsDirectory/GetSize
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.

The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.

I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
2017-06-29 19:07:29 +02:00
LAGonauta
8fd1af6783 Changed OpenAL latency setting to really reflect how much time it is.
Before these changes each value of latency were actually 5ms, with a
minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual
latency was 10 + 5 * 4 = 30 ms.
Now 30 ms on the UI means 30 ms on the backend.
2017-06-27 06:54:28 -03:00
Shawn Hoffman
c5fa470ad8 replace DoFileSearch with optimized version 2017-06-23 17:25:53 -07:00
Shawn Hoffman
f16599f4a8 DolphinWX: defer gamelist scanning and switch to single-file cache. 2017-06-23 17:25:53 -07:00
Sepalani
2a349f8e49 PathConfigPane: Prevent an invalid index assert 2017-06-14 12:07:25 +01:00
JosJuice
b2af07a7b7 DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
2017-06-06 12:31:59 +02:00
Léo Lam
3daf7c3f8e WX: Change GC IPL to GC "Main Menu"
That is the official term used by Nintendo.
2017-06-04 13:20:37 +02:00
Léo Lam
94bb55cef0 WX: Replace 'BIOS' with 'IPL'
It's not really a BIOS.
2017-06-04 10:20:16 +02:00
Michael Maltese
48d6168c99 EXI_DeviceMic: use Cubeb instead of PortAudio 2017-05-27 18:28:56 -07:00
Léo Lam
964f546e69 UI: Expose the "show active title" setting 2017-05-21 18:58:32 +02:00
JosJuice
256a0cf4db Remove JITIL 2017-05-19 22:21:07 +02:00
Pierre Bourdon
e9349cf029 Merge pull request #5283 from spycrab/issue_9622
Make ENABLE_ANALYTICS=0 do something (Issue #9622)
2017-05-01 21:09:55 +02:00
Léo Lam
2fc5047d26 IOS: Convert the IOS kernel HLE code to a class
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.

The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.

Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.

The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...

* Because the devices themselves call back to the main IOS code
  for various things (getting the current version, replying to a
  request, and other syscall-like functions), just like processes in
  IOS call kernel syscalls, we have to pass a reference to the kernel
  to anything that uses IOS syscalls.

* Change DoState to save device names instead of device IDs to simplify
  AddDevice() and get rid of an ugly static count.

* Change ES_Launch's ack to be sent at IOS boot, now that we can do
  this properly.
2017-04-30 17:18:53 +02:00
spycrab
366aeeb488 Make ENABLE_ANALYTICS=0 do something 2017-04-26 23:27:13 +02:00
FRtranslator
c9c68a8fd4 DolphinWX: Small rework of the Audio config dialog 2017-04-23 02:32:04 +02:00
Léo Lam
8fe0befbc3 Merge pull request #5245 from JosJuice/top-on-top
Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-22 20:11:28 +02:00
JosJuice
fd0b99be2e Merge pull request #5273 from JosJuice/android-x86-64
x86-64 support on Android
2017-04-18 09:54:04 +02:00
JosJuice
9cd9ae902a x86-64 support on Android
We can do this now that the x86-64 JIT supports PIE.

JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Mat M
d22509984c Merge pull request #5252 from JosJuice/pitch-text
Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
JosJuice
741aa9d983 Update text about pitch depending on emulation speed
Now that we have an audio stretching option, it's possible to
change the emulation speed while still having the right pitch.
2017-04-12 21:03:53 +02:00
JosJuice
7d41b5874c Remove audio backend tooltip
The audio backend option automatically gets disabled when
emulation is running, so it's pointless to tell people what
would (not) happen if they changed the audio backend while
emulation is running.
2017-04-12 21:03:36 +02:00