Commit graph

20467 commits

Author SHA1 Message Date
Stenzek
c6075f4c36 TextureConversionShader: Fix compile error in C14X2 decoder 2017-04-06 13:59:06 +10:00
Scott Mansell
4c0a392698 Merge pull request #4715 from iwubcode/efb_copy_corruption_at_higher_ir
Add configurable toggle to round vertices to nearest pixel
2017-04-05 19:41:52 +12:00
Stenzek
27e9e469d4 Merge pull request #5206 from ligfx/fixcustomtextures
TextureCacheBase: fix custom textures not being loaded
2017-04-05 16:49:54 +10:00
Lioncash
14c81764df ControllerEmu: Replace includes with forward declarations
Replaces includes with forward declarations where applicable, and moves
includes to where they're actually needed.
2017-04-04 20:38:30 -04:00
Michael Maltese
e9e3226026 TextureCacheBase: fix custom textures not being loaded
Fixes bug #10183 [0] introduced by 3bd184a / PR #4467 [1].

TextureCacheBase was no longer calling `entry->Load` for custom textures
since the compute shader decoding logic was added. This adds it back in.
It also slightly restructures the decoding if-group to match the one
below, which I think makes the logic more obvious.

(recommend viewing with `git diff -b` to ignore the indentation changes)

[0]: https://bugs.dolphin-emu.org/issues/10183
[1]: https://github.com/dolphin-emu/dolphin/pull/4467
2017-04-04 14:34:46 -07:00
Léo Lam
cf0492468d IOS/WFS: Fix logging message 2017-04-04 17:37:08 +02:00
Anthony
d8c476b015 Merge pull request #5204 from leoetlino/tmd-view-fixes
IOS/ES: Fix GetTMDView
2017-04-04 15:14:04 +00:00
iwubcode
a9d08a31a6 Add configurable toggle that rounds vertices to the nearest pixel when
w=1.  This fixes some games at higher IRs.
2017-04-04 09:52:18 -05:00
Léo Lam
6f8c30c863 IOS/ES: Fix GetTMDView
We had missing checks *and* were checking for the out vector size
improperly.

Rewritten based on the actual behaviour in IOS.
2017-04-04 16:04:24 +02:00
Stenzek
97dc773a3e D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
Anthony
90acceaf41 Merge pull request #5201 from lioncash/determinism
Core: Hide determinism global
2017-04-04 06:21:07 +00:00
Anthony
840e58c032 Merge pull request #5196 from lioncash/tasdlg
TASInputDlg: Minor changes
2017-04-03 20:27:37 +00:00
Lioncash
0c1d56c16f Core: Hide determinism global
This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
2017-04-03 14:56:12 -04:00
Lioncash
ad1a899a7c Core: Make EmuThread internally linked 2017-04-03 13:27:35 -04:00
Lioncash
ed2e9e9e41 Core: Remove unnecessary forward declaration 2017-04-03 13:26:15 -04:00
Markus Wick
9b1e2c2b1e Merge pull request #5118 from mahdihijazi/master
[Android] Load the game banner from the ROM and use it if no screenshot is available
2017-04-03 16:20:34 +02:00
Markus Wick
9d1ae76d0d Merge pull request #5200 from lioncash/frame
Frame: Remove callback function prototypes from header.
2017-04-03 13:35:35 +02:00
Lioncash
b67968c3d8 Core: Remove unimplemented function prototype SetBlockStart 2017-04-03 06:34:49 -04:00
Lioncash
c457ee4995 Frame: Remove callback function prototypes from header
Gets rid of more direct usages of the main_frame global, keeping the
callbacks internal to the frame itself.
2017-04-03 06:34:36 -04:00
Matthew Parlane
637bdc45b3 Merge pull request #5197 from leoetlino/ios-reset
IOS: Don't expose HLE::Reset()
2017-04-03 21:26:01 +12:00
Markus Wick
3bd184a255 Merge pull request #4467 from stenzek/gpu-texture-decoding
VideoBackends: GPU Texture Decoding
2017-04-03 10:46:13 +02:00
Lioncash
f3ab0fc3f8 TASInputDlg: Use an enum for ID constants
These are all related constants (and it doesn't make sense to allow
taking the address of them).
2017-04-03 04:29:15 -04:00
Lioncash
9dd29895cd TASInputDlg: Replace includes with forward declarations 2017-04-03 04:29:15 -04:00
Lioncash
2a968f02d7 TASInputDlg: Make constructor explicit 2017-04-03 04:29:14 -04:00
Lioncash
28395c6302 TASInputDlg: Simplify event queueing calls
wxQueueEvent/wxPostEvent are useful when the event is being dispatched
to another separate window, but aren't really necessary when the event
will be handled by the same window it's dispatched from.

GetEventHandler() is unnecessary here for the same reason. It's an event
intended to be handled by the dialog itself.
2017-04-03 04:29:14 -04:00
Lioncash
598a92426f TASInputDlg: Get rid of unnecessary event casts
wxCommandEvent already stores the necessary data; the control object
itself doesn't need to be retrieved and casted.
2017-04-03 04:29:14 -04:00
Lioncash
2af5b64f32 TASInputDlg: Apply auto to UI control initializations where appropriate
As all UI controls are essentially constructed with new expressions, the
type is already visible on the right-hand side, so repeating the type
twice isn't necessary.
2017-04-03 04:29:11 -04:00
Lioncash
b809db52d1 TASInputDlg: Use std::array where applicable 2017-04-03 04:28:11 -04:00
Michael Maltese
f1dfa7933c FrameTools: unbind KEY_DOWN handler when game stops
Fixes issue 10162: Cannot type window text fields in macOS builds[0]

[0]: https://bugs.dolphin-emu.org/issues/10162
2017-04-02 19:17:35 -07:00
Léo Lam
0dbad29bf4 IOS: Don't expose HLE::Reset()
This is an implementation detail that does not have to be exposed.

It was used in WII_IPC whenever the IPC gets reset, but that does not
make much sense to me: the only time when IOS loses state and the IPC
registers are set up again is when it's reloaded. And reloading IOS
already calls Reset() indirectly.

Also, an IPC reset from the PPC definitely should not close all opened
devices!

This also gets rid of a special case for clear_devices, which is now
completely unneeded.
2017-04-02 18:00:32 +02:00
Markus Wick
fd7f7c5541 Merge pull request #5159 from ligfx/arm64warnings
Arm64: a slew of warning fixes
2017-04-02 17:07:17 +02:00
Markus Wick
40cfa708a8 Merge pull request #5180 from lioncash/enum
CPU: Convert state enum to an enum class
2017-04-02 17:01:25 +02:00
Markus Wick
86e48fc1ca Merge pull request #5194 from lioncash/dialog
Frame: Make TAS dialogs private
2017-04-02 16:53:31 +02:00
Léo Lam
64b1a4d308 IOS/IPC: Remove unneeded forward declaration
CoreTiming.h is already included.
2017-04-02 12:41:47 +02:00
Lioncash
05872336a9 ExpressionParser: Rename ParseStatus' Success member to Successful
This clashes with X11's preprocessor define named Success (because using
non-prefixed lowercase identifiers in C was apparently a fantastic idea
at some point), causing compilation errors.
2017-04-02 06:13:18 -04:00
Lioncash
c09f7bd84b Frame: Convert TAS dialog C array to std::array 2017-04-02 04:11:58 -04:00
Lioncash
678905764a Movie/Frame: Amend variable naming
Amends variable naming related to translation unit locals and TAS input
dialogs that were modified in the previous commit.
2017-04-02 04:11:58 -04:00
Lioncash
7f0203a5b0 Frame: Make TAS dialogs private
Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
Lioncash
5620f78b5c Core: Amend VS filter tag 2017-04-02 00:30:26 -04:00
Jussi Virtanen
92ad1b9c4d Use pointers inside ini loop to retain references to ini files 2017-04-01 17:52:25 +03:00
Stenzek
105be9b514 Android: Add option for enabling GPU texture decoding 2017-04-01 12:32:57 +10:00
Stenzek
739aced97c Vulkan: Implement compute-shader based GPU texture decoding 2017-04-01 12:32:57 +10:00
Stenzek
5fbc63fbcf Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
Stenzek
02f887ede0 OGL: Add GPUTimer class for measuring execution time of a draw/dispatch 2017-04-01 12:32:57 +10:00
Stenzek
b01bcb80f4 OGL: Implement GPU texture decoding backend 2017-04-01 12:32:56 +10:00
Stenzek
79ba946d70 VideoCommon: Changes to TextureCache to support decoding in backend 2017-04-01 12:32:10 +10:00
Stenzek
6ffc16d1b0 VideoCommon: Add texture decoding shader generators 2017-04-01 12:32:10 +10:00
Stenzek
82fd984f3e VideoBackends: Add configuration field for GPU texture decoding 2017-04-01 12:32:05 +10:00
Stenzek
abc662d69c OGL: Support compute shaders and emitting GLSL 4.3
This also changes bSupportsEarlyFragmentTests to
bSupportsImageLoadStore, as it is used for both.
2017-04-01 12:31:41 +10:00
Stenzek
b987f220e1 VideoBackends: Add support flag for compute shaders 2017-04-01 12:31:41 +10:00