Commit graph

593 commits

Author SHA1 Message Date
Lioncash
c792961000 Common: Unify logging namespace with Common
Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.

Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.

Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
JosJuice
cf8208ace9 Android: Add audio volume setting 2019-11-26 21:10:27 +01:00
LAGonauta
08787ebc4a Centralize logic to detect when the DPL2 decoder should be used. 2019-11-11 08:03:36 -03:00
LAGonauta
2ff646b796 DSP must be set to LLE to select the decoder 2019-10-22 22:55:59 -03:00
LAGonauta
3c9eb37381 Allow user to change DPLII decoding quality 2019-10-22 22:55:15 -03:00
Stenzek
7c286064b8 AudioCommon: Don't forget to call Init() on fallback 2019-10-10 00:09:16 +10:00
Stenzek
1c5441aa40 AlsaSoundStream: Don't call join() on invalid thread
This can happen if initialization failed.
2019-10-10 00:07:27 +10:00
Michael M
71c3c5626b AudioCommon: if backend is unknown, use default backend 2019-09-14 14:16:13 -07:00
Michael M
0f3695a14b Remove XAudio2
Audio on Windows is provided by the cubeb (shared mode) and WASAPI
(exclusive mode) backends, both of which exhibit lower latency.
2019-09-14 14:08:13 -07:00
QuellaZhang
e67eb4693e
Fix implicit false-to-nullptr conversions 2019-08-15 17:49:57 +02:00
JosJuice
a2a1e04fc9 StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
Léo Lam
eed4fcc218
Merge pull request #8135 from lioncash/cmake
CMakeLists: Specify header files in target sources
2019-05-31 14:03:12 +02:00
Lioncash
78e96230b2 AudioCommon: Move static locals into the AudioCommon namespace
Given these are locals, they can be moved out of the global namespace.
While we're at it, turn the constants below it into constexpr variables.
2019-05-31 07:07:16 -04:00
Lioncash
15397e2a89 AudioCommon: Use emplace_back instead of push_back in GetSoundBackends()
Constructs the strings directly within the container instead of
performing a construction, then a copy.

The reasoning is that the BACKEND_* strings are const char arrays, so
the push_back code is equivalent to:

push_back(std::string(BACKEND_WHATEVER)) instead of forwarding the
arguments to a constructed instance directly in the container.
2019-05-31 07:03:54 -04:00
Lioncash
1a56e9d9e0 AudioCommon: Use std::string_view with feature querying functions
Provides the same behavior, but allows passed in strings to be
non-allocating in calling code.
2019-05-31 07:01:47 -04:00
Lioncash
b6d9b85293 AudioCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:52:44 -04:00
spycrab
ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
Support CMake on Windows
2019-05-14 21:07:26 +02:00
spycrab
b5160ec685 Common/CMake: Fix Windows build 2019-05-12 00:05:08 +02:00
Miksel12
ee8226cc1b Set Cubeb as default on Windows
Cubeb and Xaudio2 are identical in features while Cubeb has lower
latency and is still actively being worked on.
2019-05-11 14:22:03 +02:00
Techjar
ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Léo Lam
ab9ece9bca Replace MathUtil::Clamp with std::clamp 2019-05-04 23:12:17 +02:00
Léo Lam
99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
Remove redundant initialization
2019-05-04 22:50:51 +02:00
Filip Gawin
c110ffcdaa Remove redundant initialization 2019-04-30 01:22:24 +02:00
Jordan Woyak
d34a9afe04 Minor changes to usages of std::condition_variable. 2019-04-06 17:39:25 -05:00
LAGonauta
99a35568ca Allow XAudio2 to be selected as a surround backend. 2019-03-18 09:21:40 -03:00
LAGonauta
f37ff190e4 Added DPL2 decoder to XAudio2 and XAudio2_7 backends. 2019-03-18 09:06:41 -03:00
LAGonauta
c209d07c96 Removed FFDShow DPL2 decoder 2019-02-13 22:52:41 -02:00
LAGonauta
f4cf1e4f49 Removed zeroing-out the LFE as it is not needed anymore.
Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.

Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
LAGonauta
fdfd9d6953 Cleaned up PulseAudio as we now use FreeSurround 2019-02-13 22:52:40 -02:00
LAGonauta
df631f0d75 Swapped FFDShow's DPL2 decoder by FreeSurround
Added class in AudioCommon for the surround decoder
2019-02-13 22:52:40 -02:00
Tillmann Karras
97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
spycrab
a196dfe50d AudioCommon: Implement WASAPI 2018-05-26 13:08:10 +02:00
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Lioncash
b96bbc8f8d
AudioCommon/CMakelists: Migrate off add_dolphin_library
Continues the changes that were introduced in 3a4c3bbe01
2018-03-22 22:07:11 -04:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Ryan Meredith
b7276483da Change FATAL_ERROR to STATUS message for OpenAL not found in externals 2018-03-09 12:29:23 -05:00
Michael M
a988a8a458 AudioCommon: make SetSoundStreamRunning idempotent 2017-11-19 12:09:54 -08:00
Michael M
0baddbf9a8 SoundStream: change Start/Stop to Init/SetRunning/destruct 2017-11-19 12:09:54 -08:00
Michael M
ad4a89d64b CubebStream: implement SetRunning 2017-11-19 12:09:54 -08:00
JosJuice
b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
Leo Lam
5393575c55 Merge pull request #6130 from ligfx/emptynullsoundstream
NullSoundStream: don't call Mixer->Mix
2017-10-24 11:44:22 +02:00
Leo Lam
b002d9d94f Merge pull request #6132 from ligfx/updatecubeb
Externals: update cubeb to kinetiknz/cubeb@c2bd582
2017-10-22 15:39:39 +02:00
Michael M
b031d3316c SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
Michael M
d6985fc3e8 AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running) 2017-10-21 16:28:04 -07:00
Michael M
7bcdd1a46a SoundStream: remove unused m_muted and IsMuted 2017-10-21 16:28:04 -07:00
Michael M
aa40c4a7ce Externals: update cubeb to kinetiknz/cubeb@c2bd582
A bunch of changes, looks mainly like bug fixes and code cleanup.

Notable changes:
- `cubeb_get_min_latency`'s signature was changed to take params via
  pointer, requiring Dolphin code to be tweaked in two places.
- A fix for kinetiknz/cubeb#320, as reported by @shuffle2
- Fixed build on FreeBSD (kinetiknz/cubeb#344), as contributed by @endrift
2017-10-21 14:28:39 -07:00
Michael M
6abd1c8c99 NullSoundStream: don't call Mixer->Mix 2017-10-21 13:32:33 -07:00
JosJuice
09f3f9b41a Remove NonCopyable
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?

For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.

Because of that, I decided to make NonCopyable movable in c7602cc,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.

So what can we do about this? There are four solutions that I can
think of:

1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.

2. Keep allowing moving NonCopyable, and expect that classes that
   don't support moving will delete the move constructor and
   assignment operator manually. Not only is this inconsistent
   (having classes disallow copying one way and disallow moving
   another way), but deleting the move constructor and assignment
   operator manually is too easy to forget compared to how tricky
   the resulting problems are.

3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
   It works, but it feels rather silly...

4. Don't have a NonCopyable class at all. Considering that deleting
   the copy constructor and assignment operator only takes two lines
   of code, I don't see much of a reason to keep NonCopyable. I
   suppose that there was more of a point in having NonCopyable back
   in the pre-C++11 days, when it wasn't possible to use "= delete".

I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
2017-08-22 16:40:34 +02:00
Michael Maltese
21fa010bb6 Remove CoreAudio audio backend
Cubeb handles everything the CoreAudio backend can, plus supports DPL2.
2017-06-29 16:53:20 -07:00
LAGonauta
db7bb3bda8 Swapped C-style arrays to std::array
Also changed C-Style casts to static_cast
2017-06-27 07:12:15 -03:00