Commit graph

585 commits

Author SHA1 Message Date
Michael Maltese
b25babfbf3 GameSettings: Star Wars: The Clone Wars no longer requires DSP-LLE 2017-05-19 19:04:06 -07:00
spycrab
c8ce20e539 Fix "All Mini Games Unlocked" AR Code 2017-04-17 12:52:59 +02:00
MerryMage
cd2d0897d6 GameIni: DSP LLE no longer required for Star Wars: Rogue Squadron
Affects:
* Star Wars: Rogue Leader
* Star Wars: Rebel Strike
2017-04-08 16:04:09 +01:00
JMC47
d320a2a067 Force Wallace and Gromit to use smaller memcard. 2017-02-21 16:09:49 -05:00
JosJuice
de7d0188a7 Remove FastDiscSpeed from games fixed by the previous commit 2017-02-08 14:50:19 +01:00
JosJuice
6a68915fb8 Remove Guitar Hero 5 hack that apparently disabled USB functionality
Also remove all instances of "Sample Game Name" from game INIs.
2017-02-06 22:16:39 +01:00
Léo Lam
fa3d1e117f GameINI: Enable XFB for Karaoke Revolution Glee 1-3
This prevents the games from flickering.
2017-02-04 23:12:49 +01:00
booto
2fbdf2a3ce Hack to stop dcbz/dcbi over low MEM1 trashing memory. 2017-01-28 18:04:44 -05:00
degasus
cbe9c3e040 GameSettings: Don't ship speedhack which are enabled by default.
This may slow down a few games, but we don't want to support this kind of mess.
2017-01-27 00:07:19 +01:00
CharlesCorrin
25ae6d8d24 GameSettings: Note for Star Fox Adventures
Adds a note to Star Fox Adventures to let people know how to accurately emulate the game's glow effects.
2017-01-22 19:30:05 -05:00
Matthew Parlane
8b6bf84a7e Merge pull request #4508 from Ecksters/patch-2
GameINI: NAC/NAR - Legend of Zelda: Ocarina of Time and Majora's Mask VC - Set EFBToTextureEnable to False
2017-01-13 13:18:08 +13:00
Léo Lam
64101137cd Remove pre-generated SYSCONF
Dolphin is able to generate one with all correct default settings, so
we don't need to ship with a pre-generated SYSCONF and worry about
syncing default settings.

Additionally, this commit changes SysConf to work with session SYSCONFs
so that Dolphin is able to generate a default one even for Movie/TAS.
Which SYSCONF needs to be touched is explicitly specified to avoid
confusion about which file SysConf is managing.

(Another notable change is that the Wii root functions are moved into
Core to prevent Common from depending on Core.)
2017-01-12 21:30:11 +01:00
Anthony
4c90ad7514 Merge pull request #4490 from leoetlino/wii-dsy
Add common Wii SDK function signatures to the signature DB
2016-12-31 16:31:50 -08:00
JosJuice
0f1ce0e1f4 Remove incorrect usage of "ASCII" and "ANSI"
Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).

The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
JosJuice
3e4f682b76 Game INI updates
- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
Daniel Eck
6ca5533d7c GameINI: NAR Legend of Zelda: Majora's Mask VC
Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-10 09:01:03 -07:00
Léo Lam
c785352c6f Add common Wii SDK function signatures to the signature DB
The signature DB is very helpful for generating a symbol map for games
which don't ship with debugging symbols, since it includes signatures
for common SDK functions.

However, it isn't very complete and only contained signatures for GC
games -- the current database isn't very helpful for Wii games, which
still have a huge number of unknown functions even after using this DB.

Yet Wii games typically share a lot of code (since they all use the
SDK), and not having symbols makes it a lot harder to look into what
a game is doing… So this commit adds common Wii SDK function signatures
to the database, in order to make generated symbol maps a lot more
useful for Wii games.

The debug info comes from the debugging map that was left in the Wii
version of The Legend of Zelda: Twilight Princess. To avoid cluttering
the DB with game-specific debug info (even though it already contains
some game-specific symbols), some basic filtering was done on the
shipped symbol map:

    egrep '(section layout|\.a|m_Do|lib|Lib| OS)' tp-framework.map | grep -v Z2 > common-wii-sdk.map

Then this map was loaded in Twilight Princess, and "append to existing
signature file" was used to append the new hashes to totaldb.dsy.
2016-12-09 23:40:06 +01:00
Daniel Eck
015a2aff4f GameINI: NAC Legend of Zelda: Ocarina of Time VC
Set EFBtoTextures=False, fixes issue #9942, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-09 12:37:56 -07:00
Alex Kerr
a7ef1de25b Create G2RE52.ini
Adds codes for G2RE52 (Shrek SuperSlam). Sourced from https://github.com/ShrekBoards/patches/blob/master/gamecube/G2RE52.ini.
2016-11-30 19:29:57 +00:00
mbc07
a8478b3ec4 GameINI update for newer Just Dance games 2016-10-29 23:52:03 -03:00
Léo Lam
843b030eda WiimoteReal: Add a hidapi IO implementation
Based on ca0c2efe7a. Credits go to flacs.
However, unlike the original commit, hidapi does not completely replace
the current implementations, so we can still connect Wiimotes with 1+2
(without pairing).

Also, it is only used on Linux and OS X for now. This removes the
advantage of having only one implementation but there is no other
choice: using hidapi on Windows is currently impossible because
hid_write() is implemented in a way that won't work with Wiimotes.

Additionally:
* We now check for the device name in addition to the PID/VID so we can
  support the Balance Board and maybe third-party Wiimotes too. This
  doesn't achieve anything with the DolphinBar but it does with hidraw.
* Added a check to not connect to the same device more than once.
2016-10-03 11:41:23 +02:00
shuffle2
0789499bf0 Merge pull request #4181 from ntt4/patch-1
[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
2016-10-02 21:56:21 -07:00
shuffle2
81be83bc85 Merge pull request #4159 from Enverex/patch-1
SSX Tricky requires real XFB to display videos
2016-10-02 21:00:53 -07:00
JosJuice
a1486d48ef Merge pull request #4199 from vlad54rus/patch-1
[Gameini] Serious Sam: Next Encounter
2016-09-25 22:50:04 +02:00
Jason
5fc51b45a0 code adjustments in response to review 2016-09-13 10:52:14 -05:00
Jason
a6b3237211 lens distortion post-processing shader 2016-09-12 11:07:44 -05:00
Vladislav
c16b3f4637 Serious Sam: Next Encounter gameini
Game works perfectly on Dolphin 5.0. It does not need 'EFB to RAM' anymore.
2016-09-08 20:07:22 +07:00
JMC47
4b62d19818 Star Wars: The Clone Wars INI 2016-09-05 23:42:10 -04:00
ntt4
7cdedda70f Set MSAA and MaxAnisotropy to 0
Makes the game more playable than the current config file as of 5th Sep 2016.

Set MSAA and MaxAnisotropy to 0 to remove odd black shadows, see here https://wiki.dolphin-emu.org/index.php?title=Sonic_Heroes#Graphical_Glitches_with_IR.3E1
2016-09-05 00:32:02 +01:00
JosJuice
081cad709a Merge pull request #4046 from CharlesCorrin/master
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Benjamin Hodgetts
c0ad35db81 SSX Tricky requires real XFB to display videos
This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00
Jules Blok
6c82469662 GameSettings: Remove forced slow depth from fixed titles. 2016-08-24 17:39:47 +02:00
EmptyChaos
4468c6f5a8 Remove invalid iCCP chunks from debugger toolbar icon pngs. 2016-08-02 18:18:11 +10:00
E2xD
95cc01c53f Clean up NetPlay community settings
All the inline comments from the netplay code were removed because they
apparently took up space in game memory (They were maxing out gecko
codes).

"Increase input timing accuracy" was made into its own code entry.

"Netplay Safe Kill Music" code has been updated to prevent desyncs.
2016-07-29 08:18:59 -06:00
Pierre Bourdon
11fea215f1 Merge pull request #4049 from JosJuice/gwl
Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
JosJuice
8d899ab01e Fix GWL.ini mistake made in 2e02c10
The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
CharlesCorrin
3a4c9d1c0f Update WD9.ini 2016-07-21 19:47:13 -04:00
CharlesCorrin
875cbb6e8b Update WD9.ini 2016-07-21 16:42:07 -04:00
Anthony J. Bentley
1368e27291 Convert manuals to use mdoc macros. 2016-07-17 06:48:43 -06:00
Pringo
6252264c21 Remove Remaining Boomy Icons and Replace With Placeholders
Replace Boomy Icons With Placeholders
2016-06-30 17:14:00 -07:00
JosJuice
61371f3a4f Remove Boomy
Removes the Boomy theme because it doesn't fit Dolphin well.
This doesn't affect the Boomy-based debugger icons in Resources.
2016-06-30 11:49:42 +02:00
Anthony Serna
abd70f402b [GameINI] Properly force LLE recompiler on RS2 and 3 2016-06-22 23:30:09 -05:00
Catarax
25cd6d00a3 GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike
Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 01:35:19 +02:00
Catarax
28a55c6403 GameIni: Force LLE Audio on Star Wars: Rogue Leader
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 00:55:21 +02:00
Chris Burgener
7de7bf34d4 Merge pull request #3917 from RisingFog/crisp_pixels
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener
ca14fbc26c Change Mega Man 9/10 Scaled EFB from 2 to -1 2016-06-22 12:00:13 -04:00
Chris Burgener
a0658d3184 Merge pull request #3914 from JosJuice/game-inis-2016-06-21
Game INI updates
2016-06-21 10:09:29 -04:00
JosJuice
5016b2471b Game INI updates 2016-06-21 10:48:50 +02:00
Catarax
1ba7779d3c GameIni: Disable Broken Progressive Scan in BMX XXX
BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-20 15:29:35 +02:00
Catarax
2f44388dc6 Tony Hawk's American Wasteland (European Version) Crash Fix
Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin
2016-06-19 01:41:10 +02:00
Chris Burgener
fd5d10005e Merge pull request #3901 from RisingFog/story_hour_ini
Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-18 00:14:12 -04:00
Chris Burgener
bfc4a690d4 Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales 2016-06-15 16:32:35 -04:00
Chris Burgener
76074d12f3 Force Real XFB for Story Hour: Fairy Tales 2016-06-15 09:08:41 -04:00
Chris Burgener
73495f0006 Force Real XFB for Story Hour: Adventures 2016-06-15 09:07:05 -04:00
Léo Lam
b96f75c2ee GameINI: Force EFB to RAM for OoT Master Quest (D43)
The Legend of Zelda: Ocarina of Time (Master Quest) needs EFB to RAM
for the pause menu background to not be black and for Link to show up
in the pause menu. These are the two most visible issues without EFB
to RAM enabled.

This is consistent with the GameINI for the Collector's Edition
version (PZL).
2016-06-15 14:56:45 +02:00
Markus Wick
aa07f0903b Merge pull request #3898 from RisingFog/hollywood_squares_ini
Force Virtual XFB for Hollywood Squares
2016-06-14 17:28:24 +02:00
Chris Burgener
34ac512f79 Force Virtual XFB for Hollywood Squares 2016-06-14 08:54:24 -04:00
Anthony Serna
c7510bb5e3 [INI] Remove malformed Conduit 2 cheat codes 2016-06-13 07:32:10 -05:00
Markus Wick
a9931e609f Merge pull request #3875 from RisingFog/pikmin_wii_ini
Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-03 00:51:23 +02:00
Chris Burgener
599db170e9 Re-add deleted Gecko Tag in Smash Netplay INI 2016-06-02 12:11:02 -04:00
Anthony Serna
d2b3c8d036 [GameINI] Netplay Smash AR codes 2016-06-02 07:32:28 -05:00
Chris Burgener
b149b0a143 Force Skip EFB Access from CPU off for Pikmin Wii 2016-06-01 21:36:09 -04:00
JosJuice
26e6d06f35 Game INI updates 2016-05-22 15:51:36 +02:00
Markus Wick
e11b884778 Merge pull request #3841 from RisingFog/neogeo_force_lle
Force Neo Geo games to use LLE Audio
2016-05-18 18:24:59 +02:00
Chris Burgener
9a3df9c6c1 Add EnableJIT=True to INI files 2016-05-18 12:13:13 -04:00
Chris Burgener
f1a8d52a22 Force Neo Geo games to use LLE Audio 2016-05-14 00:55:22 -04:00
Mat M
e319ac0561 Merge pull request #3839 from RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 21:33:09 -04:00
Mat M
2d9faa693e Merge pull request #3827 from JosJuice/broken-game-inis
Fix broken game INIs (comments starting in the middle of lines)
2016-05-13 21:31:12 -04:00
Chris Burgener
6175dfb80a Set Medium Texture Cache for Fantastic Football Fan Party 2016-05-13 09:55:15 -04:00
JosJuice
dded4dc018 Fix broken game INIs (comments starting in the middle of lines)
290204e added comments that start in the middle of lines, which isn't
allowed. I moved all such comments to EmulationIssues.
2016-05-11 16:51:14 +02:00
Matthew Parlane
74f0c91860 Merge pull request #3783 from Pringo/description
Update CPack Package Description
2016-05-03 22:55:18 +12:00
JosJuice
0008f7e447 Add EFB access to Super Mario Sunshine's INI and clean up old stuff 2016-05-01 13:28:37 +02:00
JosJuice
6da87ef9dd Added game INIs for Pokémon Mystery Dungeon games 2016-04-30 12:37:05 +02:00
JosJuice
ec5f5b7600 Game INI updates 2016-04-30 12:36:36 +02:00
MarioManTAW
290204e65c Added recommended settings 2016-04-30 12:35:14 +02:00
Pringo
9433e7b08c Update CPack Package Description
Update description from old Google Code page to latest homepage description.
2016-04-14 21:24:27 -07:00
Pierre Bourdon
c008d8b1af Merge pull request #3705 from Mystro256/master
Various Linux fixes
2016-03-11 22:31:58 +01:00
Pierre Bourdon
77b4b36ca4 Merge pull request #3670 from aserna3/udev
[udev] Added udev rule for GC adapter
2016-03-11 10:00:41 +01:00
Anthony Serna
99fd27b4fe [udev] Added udev rule for GC adapter
Added rule for DolphinBar
2016-03-10 19:58:47 -06:00
Jeremy Newton
feae5ff3d8 Move linux files to Data 2016-03-09 10:58:54 -05:00
Mystro256
84483a1076 Add manpages for Linux and include them in spec file
Note that the manpages are placed in Data
2016-03-09 10:58:03 -05:00
Pierre Bourdon
265c6408d6 Merge pull request #3686 from Armada651/revert-3578
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Alcaro
da68dfc2f4 Use optipng too. 2016-02-29 17:08:18 +01:00
Jules Blok
6d1628eda4 Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
This reverts commit e2a1a085b6, reversing
changes made to 2aea549eef.
2016-02-29 00:55:51 +01:00
Alcaro
a79d9ccfa1 Run pngout and zopflipng on every single PNG in this repo. 2016-02-27 22:25:51 +01:00
Jules Blok
54c2800bb4 Merge pull request #3674 from RisingFog/weeaboo_ini
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-26 21:41:55 +01:00
Chris Burgener
4a6e403edd Force Slow Depth on Suzumiya Haruhi no Heiretsu 2016-02-25 22:22:17 -05:00
Matt Mastracci
f1a5d6c104 [DVD] Ignore buffer when seeking backwards
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
Pierre Bourdon
1b7aa24c46 Merge pull request #3657 from RisingFog/sqd_ini
Add Safe Texture Cache to Gunblade NY & LA Machineguns INI
2016-02-22 17:50:54 +01:00
Chris Burgener
5ba1a51660 Add Safe Texture Cache to Gunblade NY & LA Machineguns INI 2016-02-22 11:47:48 -05:00
Jules Blok
e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Pierre Bourdon
05f5668bcc Merge pull request #3591 from phire/VC_widescreen
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
Pierre Bourdon
f53a9316ba Merge pull request #3607 from mbc07/GameINI_widescreen
[Game INI] Flag some Wii titles without widescreen support
2016-02-15 10:32:19 +01:00
Matt Mastracci
f3c2817496 [INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting 2016-02-14 18:43:46 -07:00
Mateus B. Cassiano
c3f8d47da5 Game INI updates: flag some Wii titles without widescreen support 2016-02-08 20:52:34 -03:00
Jules Blok
e4ef018706 GameSettings: Remove FastDepthCalc entries.
Only Mini Ninjas and DKC currently have a known issues that require slow depth.
2016-02-08 12:26:57 +01:00
Scott Mansell
994c8e5282 GameInis: NES games that don't require EFB2Ram differ per region.
Just because it was the same game, released in diffrent regions
at around the same time doesn't mean they use the same version
of the Virtual Console emulator.

The previous INIs were based of testing of the US release so I've
move them to 6 letter INIs only effecting the US release. I've
also added a few more and added a few Inis for the few PAL games
that I could confirm also didn't require EFB2Ram.
2016-02-05 23:27:45 +13:00
Scott Mansell
764000d42e GameInis: All Sega Master System games need RealXFB
I did some testing and they all do strided XFB copies like Sonic
and Knuckles, which is currently only implemented in RealXFB.
2016-02-05 23:27:44 +13:00
Scott Mansell
dfabe1552a GameInis: Make all Virtual Console games 4:3
We only need to update 9 files, It's like magic!
2016-02-05 23:27:34 +13:00
Scott Mansell
c47e773297 GameInis: Deduplicate TurobGrafx 16 Virtual Console games 2016-02-05 23:26:21 +13:00