Commit graph

2281 commits

Author SHA1 Message Date
Rohit Nirmal
debe3999b5 Remove more dead and redundant code. 2014-09-05 23:22:48 -05:00
shuffle2
0576046fdd Merge pull request #972 from Sonicadvance1/fix-intel-windows
Work around Intel's failings with buffer_storage
2014-09-05 11:06:49 -07:00
Fiora
07e0c917c6 Revert "JIT64: optimize CA calculations" 2014-09-05 10:26:30 -07:00
comex
97420c6ec6 Merge pull request #852 from FioraAeterna/optimizeca
JIT64: optimize CA calculations
2014-09-05 11:52:02 -04:00
shuffle2
a9a6270982 Merge pull request #774 from magcius/texdecode-cleanup
Clean up the TextureDecoder and some related things
2014-09-04 19:37:49 -07:00
Jasper St. Pierre
76b4dbdf28 TextureDecoder: Clean up the code style
For a long time, we've had ugly and inconsistent function names here as
helpers, names like "decodebytesRGB5A3rgba" which are absolutely
incomprehensible to understand. Fix this by introducing a new consistent
naming scheme, where the above function now becomes "DecodeBytes_RGB5A3".
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
0b7bed4a52 TextureDecoder: Simplify how the reference texture decoder works
Instead of having three separate functions and checking the tlutfmt in a
variety of places, just do it once in a helper method. This is already
for the slow path either in our Generic decoder or in our Software
renderer, so it doesn't matter that this is slower.

x64 will continue using the separate functions for speed.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
ea1245d191 TextureDecoder: Pass the TLUT address straight into the texture decoder
This removes the requirement for the TextureDecoder to have access to
global texture memory.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
fcd4ecc942 TextureDecoder: Add an enum for the TLUT formats
Quick code cleanup. The enum names and values come from libogc.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
32da01edec TextureDecoder: Rearrange header slightly
Put the two Decode APIs together.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
f975307016 TextureDecoder: Add some statics to some of our helper functions
I know these are already inline, but this makes it more clear that
they're helper functions to be used in this file only.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
a8e591dc73 VideoCommon: Remove support for decoding to ARGB textures
The D3D / OGL backends only ever used RGBA textures, and the Software
backend uses its own custom code for sampling. The ARGB path seems to
just be dead code.

Since ARGB and RGBA formats are similar, I don't think this will make
the code more difficult to read or unable to be used as
reference. Somebody who wants to use this code to output ARGB can simply
modify the MakeRGBA function to put the shift at the other end.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
9438a30384 VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
This pulls all the duplicate code from TextureDecoder_Generic /
TextureDecoder_x64 out and puts it in a common file. Out custom font
used for debugging the texture cache is also pulled out and put in a
common "sfont.inc" file. At some point we should also combine this font
with the other six binary fonts we ship.
2014-09-04 18:36:53 -07:00
skidau
73fc45db68 Merge pull request #967 from skidau/SyncGPU-SaveState
Added the EmuRunningState check to the GPU thread's FIFO loop
2014-09-05 11:24:46 +10:00
Jasper St. Pierre
bfb2c04ace TextureDecoder: Remove unused function
GetPC_TexFormat was never used. It was added in commit d02426a, with the
only user being commented out code. The commented out code was later
removed in 9893122, but the implementation stayed.
2014-09-04 17:32:06 -07:00
Jasper St. Pierre
6682a2fadd TextureDecoder: Fix a RGBA/BGRA copy/paste typo
We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since
this is the same for the BGRA32 decoder implementation, this is most
likely a copy/paste typo, rather than the texture actually being
bit-swapped. Fix this.

I'm not sure of any games that use the C14X2 texture format, so I'm not
sure this fixes any games, but it does make the code cleaner for when we
clean it up in the future, and merge some of these similar loops.
2014-09-04 17:30:53 -07:00
Jasper St. Pierre
a5297f6da8 PixelEngine: Remove unused AllowIdleSkipping and all references to it 2014-09-04 17:25:59 -07:00
Sonicadvance1
e32b2e1771 Work around Intel's failings with with buffer_storage 2014-09-04 19:03:49 -05:00
Yuriy O'Donnell
d8d9bc8c6c Render: Implemented simple render target pool
This avoids creating and destroying render targets every frame,
which is a significant CPU overhead.

Old render targets are destroyed after 3 frames.
2014-09-04 22:21:06 +02:00
Dolphin Bot
830a03c540 Merge pull request #957 from degasus/frame_skipping
VideoCommon: rewrite frame skipping code
2014-09-04 18:27:19 +02:00
degasus
8b84ddce9a VideoCommon: rewrite frame skipping code 2014-09-04 18:07:39 +02:00
degasus
ef6f6a7fa9 VideoCommon: remove XFReg copy optimization
This code is just ugly and I doubt there is a way that copying twice is faster.
2014-09-04 17:56:17 +02:00
skidau
86db0bf8c3 Added the EmuRunningState check to the GPU thread's FIFO loop so that the GPU thread services any waiting save states. This is needed for games that have the Sync GPU option enabled. 2014-09-04 22:02:21 +10:00
comex
dd5be7c0dc Merge pull request #924 from comex/fifo-command-runnable
Refactor opcode decoding a bit to kill FifoCommandRunnable.
2014-09-02 23:27:30 -04:00
Shawn Hoffman
266992684d msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
Fiora
b51aa4fa89 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-01 20:41:07 -07:00
comex
608f9bcd67 Refactor opcode decoding a bit to kill FifoCommandRunnable.
Separated out from my gpu-determinism branch by request.  It's not a big
commit; I just like to write long commit messages.

The main reason to kill it is hopefully a slight performance improvement
from avoiding the double switch (especially in single core mode);
however, this also improves cycle calculation, as described below.

- FifoCommandRunnable is removed; in its stead, Decode returns the
number of cycles (which only matters for "sync" GPU mode), or 0 if there
was not enough data, and is also responsible for unknown opcode alerts.

Decode and DecodeSemiNop are almost identical, so the latter is replaced
with a skipped_frame parameter to Decode.  Doesn't mean we can't improve
skipped_frame mode to do less work; if, at such a point, branching on it
has too much overhead (it certainly won't now), it can always be changed
to a template parameter.

- FifoCommandRunnable used a fixed, large cycle count for display lists,
regardless of the contents.  Presumably the actual hardware's processing
time is mostly the processing time of whatever commands are in the list,
and with this change InterpretDisplayList can just return the list's
cycle count to be added to the total.  (Since the calculation for this
is part of Decode, it didn't seem easy to split this change up.)

To facilitate this, Decode also gains an explicit 'end' parameter in
lieu of FifoCommandRunnable's call to GetVideoBufferEndPtr, which can
point to there or to the end of a display list (or elsewhere in
gpu-determinism, but that's another story).  Also, as a small
optimization, InterpretDisplayList now calls OpcodeDecoder_Run rather
than having its own Decode loop, to allow Decode to be inlined (haven't
checked whether this actually happens though).

skipped_frame mode still does not traverse display lists and uses the
old fake value of 45 cycles.  degasus has suggested that this hack is
not essential for performance and can be removed, but I want to separate
any potential performance impact of that from this commit.
2014-09-01 14:35:23 -04:00
Pierre Bourdon
494a60e41b VertexLoader: Change VtxDesc to use u64 instead of u32
This is required to make packing consistent between compilers: with u32, MSVC
would not allocate a bitfield that spans two u32s (it would leave a "hole").
2014-09-01 11:18:02 +02:00
Lioncash
4af8d9d248 VideoCommon: Clean up brace placements 2014-08-30 18:06:45 -04:00
Lioncash
1d706b2311 Get rid of C-style empty function parameter indicators 2014-08-30 15:23:48 -04:00
comex
a4a533e39f Re-enable the vertex loader JIT on OS X.
Why was it ever disabled?
2014-08-27 23:50:59 -04:00
comex
e31d6feaa2 Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
The only possible functionality change is that s_efbAccessRequested and
s_swapRequested are no longer reset at init and shutdown of the OGL
backend (only; this is the only interaction any files other than
MainBase.cpp have with them).  I am fairly certain this was entirely
vestigial.

Possible performance implications: efbAccessReady now uses an Event
rather than spinning, which might be slightly slower, but considering
the slow loop the flags are being checked in from the GPU thread, I
doubt it's noticeable.

Also, this uses sequentially consistent rather than release/acquire
memory order, which might be slightly slower, especially on ARM...
something to improve in Event/Flag, really.
2014-08-26 12:43:39 -04:00
comex
45a4236283 A tiny restructuring to allow inlining of FifoCommandRunnable. Probably useless. 2014-08-26 12:43:39 -04:00
comex
14125cf951 Refactor SetCpStatus into two functions for from-GPU and from-CPU mode rather than a boolean parameter.
This shouldn't affect functionality.  I'm not sure if the breakpoint
distinction is actually necessary (my commit messages from the old
dc-netplay last year claim that breakpoints are broken anyway, but I
don't remember why), but I don't actually need to change this part of
the code (yet), so I'll stick with the trimmings change for now.
2014-08-26 12:43:39 -04:00
Tillmann Karras
07c7e6f35e CommandProcessor: mark some functions as static 2014-08-25 21:09:42 +02:00
Pierre Bourdon
bf93920c05 Revert "Catch broken configurations inside of the Post Processing shaders." 2014-08-25 14:33:41 +02:00
Dolphin Bot
2f2f992bc7 Merge pull request #828 from Sonicadvance1/pp-shader-catch-broken-config
Catch broken configurations inside of the Post Processing shaders.
2014-08-25 09:17:30 +02:00
Shawn Hoffman
327d35377d windows: remove now-extraneous NOMINMAX and WIN32_LEAN_AND_MEAN #defines from dolphin code.
Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
2014-08-23 10:48:48 -07:00
Lioncash
f17dcd2019 Merge pull request #764 from magcius/new-nogui-2
Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Shawn Hoffman
4bf031c064 msvc: resolve all warnings in VideoCommon. 2014-08-19 22:33:46 -07:00
Jasper St. Pierre
63f1a16969 Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
7ca8d8dfc7 Core: Don't pass through a reference to the window handle
Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
Ryan Houdek
7d90a00bbe Qualcomm fixed screen rotation in their latest v66 development drivers.
The framebuffer is no longer rotated the wrong way around in Qualcomm's latest development drivers.
They did something right, only took them over a year.
2014-08-18 00:17:09 -05:00
Ryan Houdek
2d624780c0 Catch broken configurations inside of the Post Processing shaders.
This catches most instances of configuration failures that can happen in a post processing shader.
Gives a user a helpful error message that lets them know what they have failed to set up correctly
2014-08-17 23:59:21 -05:00
shuffle2
2270c3e90a Merge pull request #797 from shuffle2/msvc-pch
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
Charles Rozhon
6f34a8ac47 Removed warnings by assigning to bool 2014-08-16 14:16:10 -05:00
degasus
a64b0bf499 VertexLoader: cache NativeVertexFormat
This fix a performance regression of PR #672.
2014-08-16 12:58:52 +02:00
Shawn Hoffman
f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
Ryan Houdek
b8a21b3744 Add the PostProcessing class object to RenderBase in VideoCommon.
Backends will initialize this variable with their own inherited PostProcessing class object.
2014-08-13 01:05:14 -05:00
Ryan Houdek
6bdc32c54a Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00
Jasper St. Pierre
c54fef5496 VideoBackendBase: Remove unused stub Initialize implementation
Both D3D and OGL have their own overrides, so this isn't used.
2014-08-06 21:35:52 -04:00
Pierre Bourdon
16f180524c VertexLoader: do not prepare for vertices if we need to skip them 2014-08-04 20:47:02 -07:00
Pierre Bourdon
15920d0f10 Merge pull request #394 from degasus/d3d_lighting_fix
VideoCommon: normalize light direction
2014-08-03 21:21:23 -07:00
Pierre Bourdon
4c42b38de1 Merge pull request #428 from Sonicadvance1/x86_32-removal
Remove x86_32 support from Dolphin.
2014-08-03 21:17:28 -07:00
Ryan Houdek
d9b5482840 Remove x86_32 from VertexLoader. 2014-08-03 13:44:37 -05:00
Pierre Bourdon
6f715a1fbe VertexLoader: Remove more global state dependencies (this time IndexGenerator and VertexManager) 2014-08-02 09:34:39 -07:00
Pierre Bourdon
83838a645f Merge pull request #690 from Armada651/d3dfullscreen_fixes
Exclusive fullscreen fixes
2014-07-30 16:28:56 -07:00
Jules Blok
3b5625c76b VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
2014-07-30 12:15:58 +02:00
Jules Blok
4501aeefbe CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config.
Fixes a bug where "Use Fullscreen" would initialize into exclusive fullscreen regardless of the borderless fullscreen setting.

Also relieves the need for the video renderer to check the borderless fullscreen setting each time.
2014-07-30 12:15:26 +02:00
Lioncash
522a5c35ad Convert some more header inclusions into forward declarations 2014-07-29 20:55:07 -04:00
Jules Blok
ec402a0d5f FPSCounter: Initialize members. 2014-07-26 14:37:18 +02:00
Pierre Bourdon
8e865f3848 Merge pull request #506 from Armada651/d3dfullscreen
D3D: Add exclusive fullscreen support.
2014-07-26 13:22:11 +02:00
Jules Blok
6724ce6275 Cosmetic changes based on feedback on PR #506. 2014-07-26 13:04:39 +02:00
Jules Blok
bd9953d97e Remove the 3D Vision hack.
The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution.

However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required.
2014-07-26 12:45:10 +02:00
Pierre Bourdon
73f9a22e2e VertexLoader: Remove global state dependency on g_nativeVertexFmt 2014-07-26 01:35:09 +02:00
Pierre Bourdon
78c3a22060 VertexLoader: take the VAT object directly for RunVertices 2014-07-24 01:51:37 +02:00
Pierre Bourdon
069801a7d1 VertexLoader: Simplify SetVAT 2014-07-24 01:25:23 +02:00
Pierre Bourdon
20369743a4 VertexLoaderUID: remove global state dependency 2014-07-24 01:12:12 +02:00
Jules Blok
009b4dd376 Exit exclusive fullscreen when the stop confirmation is shown.
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
Jules Blok
cd94ff1966 VideoConfig: Add "Borderless Fullscreen" option.
This option will disable exclusive fullscreen for users who prefer the old behaviour.
2014-07-20 22:02:57 +02:00
Jules Blok
77bc879384 D3D: Add exclusive fullscreen support. 2014-07-19 21:14:44 +02:00
Ryan Houdek
bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Dolphin Bot
b9dc69105d Merge pull request #595 from Armada651/pref_log
FPSCounter: Flush the logs every second and close them when the renderer is shut down.
2014-07-18 12:59:04 +02:00
Jules Blok
eaa7460636 FPSCounter: Remove redundant destructor. 2014-07-18 12:49:40 +02:00
Jules Blok
3b978f7c27 Turn the FPSCounter namespace into a class. 2014-07-16 20:40:40 +02:00
degasus
01fd96ab31 PixelShaderGen: fix indentation 2014-07-16 17:24:43 +02:00
Tillmann Karras
4063694d20 VideoCommon: fix ifdef expression 2014-07-15 04:15:49 +02:00
shuffle2
0c6eeaff05 Merge pull request #617 from Tilka/clang_bug
VideoCommon: fix clang version check
2014-07-14 01:55:31 -07:00
Tillmann Karras
dbc30c6c76 VideoCommon: make version check easier to read 2014-07-14 03:05:56 +02:00
Tillmann Karras
0be03252cc VideoCommon: fix clang version check
That was... er... a typo!
2014-07-14 02:59:31 +02:00
shuffle2
3f67ec0d50 Merge pull request #611 from Tilka/clang_bug
VideoCommon: version-check clang for workaround
2014-07-13 17:52:54 -07:00
Tillmann Karras
b6f3ae23bc VideoCommon: version-check clang for workaround
The bug was fixed in clang 3.4.
2014-07-14 02:12:48 +02:00
Pierre Bourdon
8876ee120a Change libav* autodetection to support framedumping on Ubuntu 14.04
Add an "ugly" workaround in the AVIDump code, but looking at other project this
seems to be the most common way to handle this API change.
2014-07-13 23:06:20 +02:00
Tillmann Karras
0ccee6c87b Fix warnings unearthed by #579 2014-07-13 02:16:51 +02:00
degasus
7e79806efc remove unused globals
Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
degasus
81ed17be53 avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
degasus
6d3f249dcc mark all local variables as static 2014-07-11 16:10:20 +02:00
degasus
22e1aa5bb4 mark all local functions as static 2014-07-11 16:07:23 +02:00
Jules Blok
6def4ead01 FPSCounter: Flush the logs every second and close them when the renderer is shut down. 2014-07-10 23:11:28 +02:00
Jules Blok
1754cbda9d Move FPSCounter calls to RenderBase. 2014-07-10 23:11:09 +02:00
shuffle2
15c1250d9d Merge pull request #596 from delroth/master
AVIDump: fix FFV1 encoding
2014-07-09 18:02:40 -07:00
Pierre Bourdon
da697df6ee AVIDump: fix FFV1 encoding
ffmpeg 2.0 changed requirements for the FFV1 encoder and made them more strict,
requiring more fields of the input frame to be initialized. Explicitly setting
pixfmt, width and height solve the EINVAL issues with FFV1 encoding.

Original fix from http://ffmpeg.org/pipermail/libav-user/2013-October/005759.html
2014-07-10 02:53:12 +02:00
Jules Blok
09304cab57 FPSCounter: Change format string to match value. 2014-07-09 19:45:56 +02:00
Jules Blok
95b579746f Replace "Log FPS to file" by the "Log render time to file" feature. 2014-07-09 17:56:11 +02:00
Jules Blok
61d44cf73f FPSCounter: Use a Timer for the FPS update time. 2014-07-09 17:53:41 +02:00
Jules Blok
efeadb7fe9 FPSCounter: Add "Log render time to file" feature.
Allows for a more accurate performance measurement.
2014-07-09 17:53:31 +02:00
Lioncash
ec1e52de53 VideoCommon: Get rid of an snprintf call in VideoConfig.cpp 2014-07-06 15:33:08 -04:00
Dolphin Bot
cc3dda5b22 Merge pull request #362 from Tilka/ffmpeg_libav_new
AVIDump: use new ffmpeg/libav API
2014-07-06 19:33:27 +02:00
Tony Wasserka
a798548c30 Merge pull request #546 from workhorsy/header_guard_to_pragma_once
Changed lingering header include guards to pragma once.
2014-07-06 14:19:32 +02:00
Ryan Houdek
4483b64bcb Merge pull request #463 from degasus/vertex_format_cache
VideoCommon: Cache native vertex formats
2014-07-06 05:26:42 -05:00
Lioncash
48ff45b8a8 VideoCommon: Remove some unused constants from VertexShaderGen.h. 2014-07-05 23:46:07 -04:00
degasus
bb2fc8ecbb VideoCommon: Cache native vertex formats
We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.

The idea is stolen from galop1n.
2014-07-04 14:39:27 +02:00
degasus
02ac5e95c8 VideoCommon: normalize lighting direction.
It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
2014-07-03 21:08:19 +02:00
Lioncash
00efaedb02 FPS counter cleanup
- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
  logging.
2014-07-02 20:23:09 -04:00
Matthew Brennan Jones
124210c50f Changed lingering header include guards to pragma once.
Some headers where using #ifndef to guard being including multiple times. But most were using pragma once. So for consistency I changed them all to use pragma once.
2014-07-01 22:17:33 -07:00
Tillmann Karras
6b3e6e6ffb AVIDump: rename frame variables 2014-06-27 19:48:36 +02:00
Tillmann Karras
c2c46d7573 AVIDump: update ffmpeg/libav API usage
libav 10 was released on May 10th, 2014 and it drops support for some
long-deprecated stuff like avcodec_encode_video().
2014-06-27 19:48:36 +02:00
Tillmann Karras
e3fef8c990 AVIDump: cleanup 2014-06-27 19:48:35 +02:00
degasus
7db5a4b22d Statistics: Reformat stats string 2014-06-27 09:36:50 +02:00
degasus
f1ddd3c66a VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
Lioncash
ca5340ebde Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
Lioncash
8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
Pierre Bourdon
5dff577339 Merge pull request #500 from lioncash/ini
Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
degasus
924ad1ee9f LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
degasus
e456a5e64f PixelShader: remove the duplicated ppl constants 2014-06-19 16:33:33 +02:00
degasus
d93f2973f7 PixelShader: use the vertex const buffer for ppl 2014-06-19 16:33:33 +02:00
degasus
027baad73b VideoCommon: use the Light struct in XF memory 2014-06-19 16:33:29 +02:00
Lioncash
ce54c1e571 Kill off replaceable usages of s[n]printf. 2014-06-18 19:53:38 -04:00
magumagu
9d87818853 VideoCommon: small cleanups. No functional change. 2014-06-16 14:03:29 -07:00
Lioncash
f05d3f6e5d Use only section-based ini reading. 2014-06-16 01:31:23 -04:00
Pierre Bourdon
020b4fde1e Merge pull request #492 from Armada651/master
Remove EmuWindow
2014-06-15 14:16:53 +02:00
Armada
f2759ffe65 Remove EmuWindow.
All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Tony Wasserka
d7736ac714 Merge pull request #445 from magumagu/video-dead-code
Video backends: remove dead code.
2014-06-13 22:38:22 +02:00
Tony Wasserka
a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Tony Wasserka
0bc6b49c07 Merge pull request #483 from neobrain/bitfield_fixes
BitField fixes
2014-06-13 20:43:02 +02:00
Ryan Houdek
f87b913f0e Fix the vertexloader on non-x86 targets.
When I dropped ARM from a generic target, this caused the vertexloader to try using the JIT path.
Instead of !_M_GENERIC, check for _M_X86 instead. Since it is only for the x86 target
2014-06-13 18:36:54 +00:00
Tony Wasserka
78fbf2ecaa Fix a few warnings caused by using BitField with non-typesafe functions. 2014-06-11 20:58:40 +02:00
Rachel Bryk
c38e8e25dd Remove unused video config variable. 2014-06-09 00:02:38 -04:00
Paul Olszewski
5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek
6e1d312091 Make it so ARMv7 isn't a generic target.
Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Ryan Houdek
b6db0d0ab8 Merge pull request #457 from Tilka/jcc
x64Emitter: J_CC: use 32 bit offset automatically
2014-06-06 20:53:50 -05:00
Pierre Bourdon
834bc85e1f Merge pull request #458 from Tilka/warnings
Fix some warnings
2014-06-06 00:58:37 +02:00
Tillmann Karras
0eb341e542 Fix some warnings.
The 'offset' variable needs to stay because the disabled code below uses it.
2014-06-04 01:04:52 +02:00
Tillmann Karras
f8280401f6 x64Emitter: J_CC: use 32 bit offset automatically 2014-06-03 23:08:58 +02:00
Lioncash
776e36b10a Fix a typo in a BP register name (BPMEM_TX_SETLUT_4 -> BPMEM_TX_SETTLUT_4).
Also fixed the alignment of the register values.
2014-06-02 02:26:30 -04:00
Lioncash
12db989098 Add missing registers in GetBPRegInfo 2014-06-02 02:19:53 -04:00
magumagu
0aecd9504e Video backends: remove dead code. 2014-06-01 01:56:09 -07:00
Lioncash
49b0eef393 Remove the min/max functions in CommonFuncs.
The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
Pierre Bourdon
3097345929 Merge pull request #411 from lioncash/fifo-cleanup
Make GetBPRegInfo just take two strings as parameters
2014-05-30 01:51:11 +02:00
Lioncash
c96407bd2a Make GetBPRegInfo just take two strings as parameters
Gets rid of the size parameters.
2014-05-29 19:44:14 -04:00
Lioncash
1583ce9363 Use strings instead of arbitrary buffers for video statistics 2014-05-25 21:11:29 -04:00
shuffle2
b58753bd69 Merge pull request #370 from Sonicadvance1/remove_specialized_memcmp
Removes ZeroFrog's "optimized" memcpy and memcmp functions.
2014-05-22 13:02:11 -07:00
Jasper St. Pierre
9d161b4170 BPStructs: Consistently put the two shared copy args first
And rename them so they make a bit more sense.
2014-05-20 11:28:15 -04:00
Jasper St. Pierre
1ae8edc1d0 BPStructs: Remove another function wrapper 2014-05-20 11:28:15 -04:00
Jasper St. Pierre
b1d3c5937a BPStructs: Move LoadBPReg here 2014-05-20 11:28:14 -04:00
Jasper St. Pierre
763ad77a1c BPStructs: Flatten out BPWritten 2014-05-20 11:28:14 -04:00
Jasper St. Pierre
07ab77d31c BPStructs: Reindent BPWritten 2014-05-20 11:28:08 -04:00
Jasper St. Pierre
c33a1b4b28 BPStructs: Document BPMEM_BP_MASK better 2014-05-20 11:26:31 -04:00
Jasper St. Pierre
2f122ea63c BPMemory: Fix "DISPLAYCOPYFILER" typo 2014-05-20 11:15:10 -04:00
Jasper St. Pierre
4e8e51b278 BPStructs: Remove calls to SetInterlacedMode when reloading state
SetInterlacedMode is a dummy no-op that does nothing.
2014-05-20 11:15:10 -04:00
Jasper St. Pierre
833b7ee584 BPFunctions: Remove the rest of GetConfig 2014-05-20 11:15:09 -04:00
Jasper St. Pierre
08611c3f36 PixelShaderManager: Fizzle out fog changes when disabled here
This lets us remove a use of GetConfig.
2014-05-20 11:15:09 -04:00
Jasper St. Pierre
fe645b888b BPFunctions: Remove use of a dumb method
GetPointer serves no purpose.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre
56228cea5d BPFunctions: Remove an unused method 2014-05-20 11:15:08 -04:00
Jasper St. Pierre
4f4e3fad85 BPMemory: Clean up and rename some variables and comments
This is about the register number, not the opcode.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre
e81b62aad1 BPFunctions: Clean up math slightly
No need for magic 342 numbers.
2014-05-20 11:14:00 -04:00
Tony Wasserka
6950f533ae Merge pull request #355 from magumagu/gx-missing-opcode
Opcode decoding: handle missing opcodes 0x88 etc.
2014-05-18 11:12:06 +02:00
Ryan Houdek
a4bb0dafb4 Removes ZeroFrog's "optimized" memcpy and memcmp functions.
These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
2014-05-17 18:03:31 -05:00
Tony Wasserka
fc34d5a130 Merge pull request #360 from magumagu/lighting-rounding
Video backends: fix rounding in lighting computation.
2014-05-17 21:06:31 +02:00
magumagu
9b82d72070 Video backends: warn on usage of GL_DRAW_QUADS_2.
It's not normally used, so if it shows up, it could indicate a CPU emulation
bug.
2014-05-17 11:55:32 -07:00
Tony Wasserka
0fac17da33 Merge pull request #269 from magumagu/swbackend-xfregisters
SW backend: use VideoCommon XFRegisters struct.
2014-05-17 10:40:57 +02:00
magumagu
6fbf6fad3b VideoCommon: cleanup Renderer::RecordVideoMemory. 2014-05-16 18:58:08 -07:00
magumagu
1357277f40 Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
magumagu
8f5342c442 Video backend: merge global var xfmem into xfregs.
There isn't really any reason to keep them separate.
2014-05-16 18:55:31 -07:00
magumagu
818c89313e Video backends: unify xfregs/xfmem structures.
Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
2014-05-16 18:55:30 -07:00
magumagu
8b82cea704 Video backends: fix behavior of "konst" TEV inputs.
Also fixes TEVCOLORARG_HALF.

Values verified to match hardwarere.
2014-05-16 12:19:35 -07:00
Tony Wasserka
fee6efc4dc Merge pull request #375 from degasus/remove_SkipVertices
VertexLoaderManager: Remove unused function.
2014-05-16 16:20:29 +02:00
Tony Wasserka
25e8dc0aed Merge pull request #354 from magumagu/gx-primitive-mask
Opcode decoding: 0xC0 isn't a valid command.
2014-05-16 15:59:59 +02:00
degasus
7bb44199fd remove unused and unexported function 2014-05-16 14:33:00 +02:00
magumagu
9e4eeb3b9b Video backends: fix rounding in lighting computation.
For whatever reason, the hardware doesn't do a full divide by 255, but
instead uses an approximation with shifting, similar to the way it is done
in TEV.
2014-05-11 12:53:02 -07:00
Ryan Houdek
15ce648b0d Merge pull request #341 from lioncash/pragma
Move the header guard before the includes in VideoCommon's Statistics.h
2014-05-10 23:21:53 -05:00
magumagu
39d439fc48 Opcode decoding: handle missing opcodes 0x88 etc.
Hardware testing shows that they do the same thing as the 0x80 family of
opcodes: they draw quads.
2014-05-10 20:33:28 -07:00
magumagu
369c0c4ce2 Opcode decoding: 0xC0 isn't a valid command.
Fix our opcode decoders to handle this appropriately.
2014-05-08 15:49:19 -07:00
Tony Wasserka
b4e1ac5f08 Merge pull request #185 from degasus/shader-cleanup
Shader cleanup
2014-05-06 11:37:11 +02:00
magumagu
716b3fefd4 VideoCommon: recreate XFB texture when the XFB size changes.
We need to do this to correctly deal with games which dynamically change the
XFB width and height.
2014-05-05 11:01:14 -07:00
Ryan Houdek
2f92b82b29 Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
degasus
813e30ec2a ShaderGen: make uv readonly 2014-05-05 17:06:38 +02:00
degasus
6109958e68 ShaderGen: OGL: don't make a copy of "Normal" 2014-05-05 17:06:37 +02:00
degasus
0e0da8c8fd ShaderGen: make clipPos readonly 2014-05-05 17:06:37 +02:00
degasus
c80717ac2e PixelShaderGen: extract iround 2014-05-05 17:06:37 +02:00
degasus
2bc2b73e03 PixelShaderGen: drop fmod as it isn't used any more 2014-05-05 17:06:37 +02:00
degasus
c82991df5b ShaderGen: inline constant shaders 2014-05-05 17:06:37 +02:00
degasus
b0878c54b2 ShaderGen: use cbuffers for D3D 2014-05-05 17:06:37 +02:00
degasus
fe9fcfdd07 ShaderGen: merge early-z blocks of ogl+d3d 2014-05-05 17:06:37 +02:00
degasus
3e14bf511f ShaderGen/D3D: inline centroid 2014-05-05 17:06:36 +02:00
Ryan Houdek
8bb8446e34 Enables usage of GLSL textureSize on Qualcomm v66.
Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
magumagu
2e464800bc VideoCommon: correctly compute whether an indirect texture stage is active.
This is consistent with the implementation in PixelShaderGen.
2014-05-04 22:44:10 -07:00
magumagu
52c42a2946 VideoCommon: fix indirect texture coordinate computation in TEV.
Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.

Fixes Issue 7092.
2014-05-04 22:12:57 -07:00
Lioncash
f4d80bd8a5 Move the #pragma once header guard before the includes in Statistics.h in VideoCommon. 2014-05-04 00:24:21 -04:00
Tony Wasserka
557c3db462 Merge pull request #81 from degasus/skip_framelimit_hotkey
Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Ryan Houdek
2d8cfb89d7 Changes posmtx vertex attribute to integer.
This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
2014-04-30 19:11:06 -05:00
degasus
30586f4d29 Add set/get functions for IsFramelimiterTempDisabled 2014-04-30 12:51:13 +02:00
degasus
8483811b39 Add a hotkey for disabling the framelimit.
Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Pierre Bourdon
25f5598e31 Merge pull request #306 from neobrain/pixel_center_correction
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
2014-04-25 09:32:36 +02:00
Tony Wasserka
ca2a79d0bd Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures. 2014-04-24 00:33:48 +02:00
Tony Wasserka
c47c32d4a8 VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
Fixes issue 267.
2014-04-24 00:21:17 +02:00
Ryan Houdek
fd37a768a6 Fix texture conversion shaders for GLSL ES.
Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
2014-04-22 15:48:26 -05:00
Tony Wasserka
762572a08c BPMemory: Fix GenMode using an incorrect number of bits for the number of color chans. 2014-04-21 22:47:08 +02:00
Tony Wasserka
16d3dbc5ea BPMemory: Use BitField for the GenMode fields. 2014-04-21 22:34:23 +02:00
Ryan Houdek
92ec49ac9f Change to ARM's naming convention in DriverDetails.
This matches how ARM handles their naming in their drivers for different models.
Really it's that way because both Mali-T6xx and Mali-T7xx fall under Midgard.
While everything else (except Mali-55) fall under Utgard.
2014-04-18 21:06:32 -05:00
magumagu
b3a67821e4 VideoCommon: fix rounding in TEV.
The hardware backends pass the TEV tests in gxtest with this change.
2014-04-15 16:47:01 -07:00
Tony Wasserka
068f26d2aa PixelShaderGen: Fix an issue with color combiner compare mode and simplify the affected line a bit.
This was a mistake of mine when translating floating point values to integer values.
Also, the max() part of that line was just completely redundant because the sign of an absolute value is always greater than or equal to zero.

Fixes issue 7178.
2014-04-15 23:41:07 +02:00
Tony Wasserka
4f3227b4a9 Merge pull request #261 from magumagu/pixelshadergen-extra-paren
PixelShaderGen: delete extra parenthesis
2014-04-14 09:48:02 +02:00
magumagu
a2150ef1f8 PixelShaderGen: delete extra parenthesis.
Without this patch, we can generate a pixel shader which doesn't compile
in some cases.
2014-04-14 00:41:27 -07:00
Ryan Houdek
a9fa49f34d Support checking for the Mali-T7xx line of GPUs.
They are similar enough that they will share bugs with their drivers, so make them fall under the same Mali-Txxx umbrella of bug issues.
If there is ever a need in the future for having separate bugs depending on family, we can support that then.
2014-04-11 23:46:44 -05:00
magumagu
fd9c1fa746 VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Tony Wasserka
306b9afd1e Merge pull request #224 from magumagu/swrender-deletepixelfork
Software backend: Delete forked PixelEngine.
2014-04-11 20:01:23 +02:00
Tony Wasserka
cdf6172348 Merge pull request #213 from Jezze/vertexloader-cleanups
Vertexloader cleanups
2014-04-10 08:52:36 +02:00
Ryan Houdek
87d106d65c Remove dumb CodeBlock duplication in the emitters.
Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.
2014-04-09 13:53:43 -05:00
Ryan Houdek
3251d78f89 Add initial support for GLSL ES 3.10.
GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
2014-04-03 00:46:09 -05:00
Pierre Bourdon
9b03178673 Merge pull request #222 from comex/more-clang-fixes
More clang fixes
2014-03-30 13:24:08 +02:00
comex
b5654a2464 Don't cast -1 to enum to represent a missing value.
This is undefined behavior in C++, and a clang warning suggests it is
actually producing bad code as a result:

../Source/Core/VideoCommon/BPFunctions.cpp:164:45: warning: comparison of constant 4294967295 with expression of type 'PEControl::PixelFormat' is always false [-Wtautological-constant-out-of-range-compare]
        if (new_format == old_format || old_format == (unsigned int)-1)
2014-03-30 01:40:06 -04:00
magumagu
0661efea84 Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
Pierre Bourdon
664c8d30a0 Remove all trailing whitespaces from our codebase. 2014-03-29 11:05:44 +01:00
Jens Nyberg
73176d0333 VideoCommon/VertexLoader: Add more use of std::min and std::max 2014-03-27 00:33:41 +01:00
Jens Nyberg
478a27e052 VideoCommon/VertexLoader: Remove duplicate point min and max calculation 2014-03-27 00:24:48 +01:00
Jens Nyberg
0c62ae9c1a VideoCommon/VertexLoader: Remove NRM enum 2014-03-26 23:56:57 +01:00
Pierre Bourdon
ea6b37cb75 Merge pull request #193 from neobrain/tev_combiner_fixes
PixelShaderGen: Cleanups and fixes for tev combiners.
2014-03-26 10:05:46 +01:00
Tony Wasserka
c6070b94ce BPMemory: Fix an enum to use u32 as its underlying type. 2014-03-26 10:02:57 +01:00
Tony Wasserka
eb0f547a17 PixelShaderGen: Cleanups. 2014-03-26 00:23:36 +01:00
Tony Wasserka
4f82d6f7af PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly.
The new behavior has been verified to be correct by hardware tests. This is an improvement over the old code, which was just a guess.
2014-03-26 00:17:04 +01:00
Tony Wasserka
fdad95c055 PixelShaderGen: Cleanups and fixes for tev combiners.
Fixes issue 4674.
2014-03-26 00:17:03 +01:00
Tony Wasserka
16105db709 BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
Tony Wasserka
8941f19cdb BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
Tony Wasserka
77a7bab5ae BPMemory: Use the new BitField class in two selected structures. 2014-03-25 23:57:57 +01:00
Jens Nyberg
4a68550d01 Remove superfluous bit shift 2014-03-18 04:07:45 +01:00
Ryan Houdek
484fb46390 Clang 3.4 exposes some warnings on Android.
Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Matthew Parlane
6445e02d53 Merge pull request #159 from Tilka/misc
Cleanup stuff
2014-03-17 17:43:20 +13:00
Tillmann Karras
2fcaca0603 More range-based loops and overrides 2014-03-17 02:55:55 +01:00
Lioncash
a9adaa5601 Prevent VideoConfig inheritance. 2014-03-16 17:00:29 -04:00
Linktothepast
82f772fdcc Remove the extra parameters field from the PH.
Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Pierre Bourdon
8d679e76d2 Merge pull request #164 from lioncash/cstr-cull
Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
Tony Wasserka
0f81cbd6be PixelShaderGen: More code alignment fixes. 2014-03-14 22:33:26 +01:00
Tony Wasserka
c1016205d3 Pixel/LightingShaderGen: Fix code alignment issues.
Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p
2014-03-14 22:33:26 +01:00
Tony Wasserka
2067f88e0f PixelShaderGen: Don't make local lookup tables "static". 2014-03-14 22:33:26 +01:00
Tony Wasserka
0ce92e0162 PixelShaderGen: Remove the "i" prefix for integer variables.
The prefix was just required in the development stage to reduce the risk of regressions.
2014-03-14 22:33:26 +01:00
Tony Wasserka
bdd629c598 PixelShaderGen: Use spaces for alignment where appropriate. 2014-03-14 22:33:26 +01:00
Tony Wasserka
6e65e02c9e ConstantManager: Do not use single-element arrays. 2014-03-14 22:33:25 +01:00
Tony Wasserka
6c2971eaf6 PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand. 2014-03-14 22:33:25 +01:00
Tony Wasserka
8ebb65ebf2 PixelShaderGen: Prettify generated shader source. 2014-03-14 22:33:24 +01:00
Tony Wasserka
e2e1c5c905 PixelShaderGen: Add a note about a random idea which should be checked with hardware tests. 2014-03-14 22:33:12 +01:00
Tony Wasserka
6fcbda6752 PixelShaderGen: Cleanup and clarify bump alpha combiner inputs. 2014-03-14 22:33:12 +01:00
Tony Wasserka
9a96a1d525 PixelShaderGen: Remove old, mostly useless comments.
A few vague lines of comments cannot replace an afternoon reading of how TEV works.
2014-03-14 22:33:12 +01:00
Tony Wasserka
8b8bb04fd3 PixelShaderGen: Use bit shifts instead of multiplications as a small optimization. 2014-03-14 22:33:12 +01:00
Tony Wasserka
036a8c6951 PixelShaderGen: Clean up tev compare functionality. 2014-03-14 22:33:10 +01:00
Tony Wasserka
fa7173d099 PixelShaderGen: Store tex scale as an integer. 2014-03-14 22:32:30 +01:00
Tony Wasserka
16109fb453 PixelShaderGen: Treat UV coordinates as actual integers. 2014-03-14 22:32:29 +01:00
Tony Wasserka
50526ae50a PixelShaderGen: Remove some dead code. 2014-03-14 22:32:18 +01:00
Tony Wasserka
065919f599 PixelShaderGen: Perform some of the fog calculations with integers. 2014-03-14 22:31:32 +01:00
Tony Wasserka
605b687af8 PixelShaderGen: Use integer math for z textures. 2014-03-14 22:31:31 +01:00