Commit graph

42220 commits

Author SHA1 Message Date
JMC47
a13b198ba0
Merge pull request #12860 from LillyJadeKatrin/retroachievements-progress-spam
Only Display One Progress At A Time
2024-06-15 02:42:04 -04:00
LillyJadeKatrin
cb05ed29fe Only Display One Progress At A Time
Add a two second timer to Achievement Progress Indicators to wait until two seconds after the previous message (when it should have decayed out automatically) before posting any new ones.
2024-06-14 23:02:14 -04:00
JMC47
4502b60f71
Merge pull request #12852 from LillyJadeKatrin/retroachievements-speed-limit-fix
Remove Extra Speed Limit Message
2024-06-14 15:38:45 -04:00
LillyJadeKatrin
7eec723f3f Hide Challenge Icons when OSD Messages Disabled 2024-06-14 00:19:45 -04:00
Admiral H. Curtiss
b0f8520a3d
Merge pull request #12849 from LillyJadeKatrin/retroachievements-change-disc-bug
Release Achievement Manager Loaded Volume
2024-06-12 20:02:22 +02:00
LillyJadeKatrin
fe517ad2c6 Remove Extra Speed Limit Message
Prior to this change, attempting to decrease the speed limit below 100% in hardmode would display the new attempted speed and then warn that the speed can not be decreased below 100%; this disables that first message under those conditions.
2024-06-12 06:39:46 -04:00
LillyJadeKatrin
12467ffcfa Improved Achievement Progress Label
Label now appears atop the progress bar and reports the progress as the formatted text returned by rcheevos instead of a simple percentage.
2024-06-12 06:25:26 -04:00
LillyJadeKatrin
d18dc1785d Release Achievement Manager Loaded Volume
AchievementManager maintains a unique pointer to a copy of the current volume so it can asynchronously hash that volume. It is not needed otherwise, so I can release that pointer when hashing is complete. This change fixes a bug whereby changing discs in a game and then changing to a different game would result in the loaded volume pointer still being loaded with and hashing to the previous game.
2024-06-11 23:35:28 -04:00
JMC47
71171a9e4d
Merge pull request #12819 from iwubcode/texture_asset_sampler_in_pipeline
VideoCommon: update custom pipeline to use a texture's sampler instead of linear sampler if the texture is used
2024-06-11 21:13:57 -04:00
JMC47
16c7869ab2
Merge pull request #12721 from iwubcode/custom_shader_alpha
VideoCommon: allow custom shaders to set the alpha value
2024-06-11 21:13:24 -04:00
Sepalani
44028cbbb1 Socket: Fix connect issues when using ReShade 2024-06-11 12:18:42 +04:00
Neui
a1c54063d0 CMake: CCache: Always make clang happy
When we are using ccache anyway, always add the flags to make clang
happy. Also, fix copy-paste error regarding what variable to modify for
it.
2024-06-10 23:44:46 +02:00
Admiral H. Curtiss
04c246d11f
Merge pull request #12837 from JosJuice/cmake-one-tests-binary
CMake: Put all unit tests in one binary
2024-06-10 22:47:45 +02:00
Admiral H. Curtiss
6b2dc1cae8
Merge pull request #12839 from nvllsvm/fix_extract_success_quiet
Suppress extract success message when quiet flag is set
2024-06-10 22:25:23 +02:00
Admiral H. Curtiss
4930567981
Merge pull request #12845 from iwubcode/texture_config_compare_type
VideoCommon: add texture type to texture config comparison
2024-06-10 22:24:08 +02:00
Admiral H. Curtiss
e405ad4206
Merge pull request #12827 from nlebeck/mathutil-tests-2
Add some unit tests for the `Rectangle` class
2024-06-10 22:22:20 +02:00
Admiral H. Curtiss
e7e1322c57
Merge pull request #12835 from icup321/master
GameINI: Ubisoft updates
2024-06-10 18:38:03 +02:00
Admiral H. Curtiss
db921ed4b5
Merge pull request #12840 from TryTwo/Fix_batch_mode_again
MainWindow: Fix batch mode (again).
2024-06-10 18:36:20 +02:00
Admiral H. Curtiss
5589e1e00f
Merge pull request #12830 from VampireFlower/aliases
Assembler: Add aliases for r1 and r2
2024-06-10 18:35:40 +02:00
Niel Lebeck
9b0dcc83d1 Add some unit tests for the Rectangle class 2024-06-09 16:28:35 -07:00
TryTwo
28c28623a8 MainWindow: Don't save UI geometry in batch mode. Batch mode was erasing the UI geometry for the sessions where batch mode is off. Render widget is still saved. 2024-06-08 23:27:56 -07:00
iwubcode
fa5a6547c6 VideoCommon: add texture type to texture config comparison 2024-06-08 14:28:11 -05:00
Neui
f91413db8f CMake: Fix CCache support when already using _LAUNCHER
The official ccache documentation[1] recommends to set
`CMAKE_C(XX)_COMPILER_LAUNCHER` to ccache to enable ccache.
These also work as envionment variables (supported by CMake itself).
However, using these instructions generates the following error during
building:

    ccache: error: Recursive invocation (the name of the ccache binary must be "ccache")

This is because Dolphin adds an additional command ccache layer (ccache
ccache compiler ...).

This fixes that issue by checking for `CMAKE_C(XX)_COMPILER_LAUNCHER`
before inserting our own. Also, use `CMAKE_C(XX)_COMPILER_LAUNCHER`
to add ccache because the CMake docs discourages the use of
`RULE_LAUNCH_COMPILE` in favour of `CMAKE_C(XX)_COMPILER_LAUNCHER`.

[1]: https://github.com/ccache/ccache/wiki/CMake
2024-06-08 16:05:14 +02:00
JosJuice
6c5ceaa06d
Merge pull request #12820 from JosJuice/jit64-simplity-test-bit
Jit64: Clean up the test_bit variable
2024-06-08 10:10:29 +02:00
icup321
f910678dd4 GameINI: Ubisoft updates
Update several INI GameSettings for Ubisoft games
Undo name changes
2024-06-07 02:38:16 -04:00
Andrew Rabert
896bb509ab Suppress extract success message when quiet flag is set 2024-06-06 17:55:59 -04:00
Admiral H. Curtiss
81b6bfaa1e
Merge pull request #12832 from JosJuice/retro-achievements-less-ifdefs
Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
2024-06-06 22:42:53 +02:00
VampireFlower
473db6882d r32 doesn't exist 2024-06-06 13:05:45 -06:00
VampireFlower
8f03d9e8ca handle sp and rtoc as GPR aliases
Co-Authored-By: mitaclaw <140017135+mitaclaw@users.noreply.github.com>
2024-06-06 13:05:43 -06:00
JosJuice
f404edb4dc CMake: Put all unit tests in one binary
We currently have 32 different binaries containing unit tests. At least
when I build for Android, each one takes up over 200 MiB, and linking
them all increases my incremental build times by over a minute. I'd
like to change this for the sake of my productivity and disk space.

For reference, MSBuild is already putting all tests in a single binary.
2024-06-06 19:30:43 +02:00
Admiral H. Curtiss
ca22d0af57
Merge pull request #12833 from JosJuice/opensles-set-running
Android: Implement OpenSLESStream::SetRunning
2024-06-06 12:27:48 +02:00
JosJuice
22aa88109f Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.

We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
mitaclaw
8050760fe9 BranchWatchTableModel: Assume Unreachable Code Truly Is 2024-06-05 19:59:39 -07:00
mitaclaw
7dc0bdd5df BranchWatchProxyModel: Avoid String Copies In filterAcceptsRow 2024-06-05 19:59:39 -07:00
Admiral H. Curtiss
47fae68b0f
Merge pull request #12831 from TryTwo/Fix_batch_mode
MainWindow: Fix batch mode
2024-06-06 03:55:22 +02:00
Admiral H. Curtiss
a85d89af39
Merge pull request #12626 from MikeIsAStar/remove-erroneous-continue-statement
MMU: Remove erroneous continue statement
2024-06-06 03:54:59 +02:00
Admiral H. Curtiss
e233a30ffc
Merge pull request #12834 from jordan-woyak/sdcard-sfd
FatFsUtil: Generate a non-partitioned image in our folder-to-sdcard conversion.
2024-06-05 13:50:11 +02:00
Scott Mansell
d3c4061c42
Merge pull request #12826 from MayImilae/newdefaultbadges
RetroAchievements - New Default Badges
2024-06-05 20:15:48 +12:00
Scott Mansell
dbe7616bdd
Merge pull request #12817 from iwubcode/imgui-mouse-position-event
VideoCommon: use imgui mouse position event when the mouse position changes
2024-06-05 18:50:26 +12:00
Scott Mansell
a57962cedb
Merge pull request #12825 from iwubcode/texture_cache_sampler_split
VideoCommon: pull texture sampler out of texture cache for later reuse
2024-06-05 18:16:24 +12:00
Jordan Woyak
98e6a95e87 FatFsUtil: Generate a non-partitioned image in our folder-to-sdcard conversion. 2024-06-04 15:17:05 -05:00
JosJuice
a3c23353c0 Android: Implement OpenSLESStream::SetRunning 2024-06-04 19:32:04 +02:00
JosJuice
c04460d88b
Merge pull request #12580 from LillyJadeKatrin/retroachievements-bugfix
Add user agent to headers for all RetroAchievements server calls
2024-06-04 13:41:01 +02:00
TryTwo
fa00728d3e MainWindow: Check for batch mode before show(). 2024-06-04 00:26:58 -07:00
LillyJadeKatrin
9499e14209 Add user agent to headers for all RetroAchievements server calls
Requested agent syntax is "Dolphin/5.0-23456"
2024-06-03 00:24:43 -04:00
MayImilae
ea325023ab Replaces the temporary Retroachievement
default badges.
2024-06-02 07:42:40 -07:00
iwubcode
c2bc2ccd23 VideoCommon: pull texture sampler out of texture cache so that it can be used in other places in the future 2024-06-01 23:21:04 -05:00
JosJuice
b9e11a3a35 Android: Adopt a new versionCode scheme
Right now, we assign a versionCode to each Android build of Dolphin by
counting the total number of git commits made. This has worked fine so
far, but it won't work as-is for the new release process.

Let's say we're currently on commit 20000. If we want to create a
release under the new release process, we would create a release branch,
add a new commit on it that updates the release name in CMake files and
so on, and create a tag for that commit. The Android build of this
release commit would get the version code 20001. However, the master
branch is also going to get a commit with the version code 20001 sooner
or later, and this commit would be an entirely different commit than
commit 20001 on the release branch. This isn't much of a problem for
people downloading Dolphin from dolphin-emu.org, but it's a big problem
for Google Play, as Google Play doesn't allow us to upload two builds
with the same version code.

This commit makes us calculate the Android version code in a new way:
The number of commits times two, and if the current build isn't a
release build, plus 1. (We check whether the current build is a release
build by checking whether there's a tag for the current commit.)

With this new version code scheme, the release commit described in my
example would get the version code 40002, and the master commit would
get the version code 40003. This lets us upload both corresponding
builds to Google Play, and also lets the user switch from the release
build to the development build if they would like to. (Under normal
circumstances, Android forbids installing a build with an older version
code than the currently installed build. Therefore, whether the 1 is
added for release builds or for development builds is a decision with
consequences.)
2024-06-01 17:36:20 +02:00
mitaclaw
cf6a392979 Branch Watch Tool: Smarter Context Menu
Also, right-clicking the table's scroll area when all columns are hidden will show the column visibility menu.
2024-06-01 07:23:05 -07:00
Tillmann Karras
96e2f5eef6 IOS/STM: fix IPC reply for unknown ioctl requests 2024-06-01 12:13:03 +01:00